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author | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-16 10:02:08 +0000 |
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committer | brunzelchen <brunzelchen@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-10-16 10:02:08 +0000 |
commit | 9886b8588e0d4a2fd019a2eca76b7f6633cd94d8 (patch) | |
tree | c9439570d4736a290423b9cdfc379d7005aedd2c | |
parent | 85bfeda53c2ace946d89a5edcb7c01a8a5ad7a10 (diff) | |
download | usdx-9886b8588e0d4a2fd019a2eca76b7f6633cd94d8.tar.gz usdx-9886b8588e0d4a2fd019a2eca76b7f6633cd94d8.tar.xz usdx-9886b8588e0d4a2fd019a2eca76b7f6633cd94d8.zip |
- medley songs are singable now (press S or D (for up to 5) in songscreen)
todo: medley fadeout in screensing, edit screenscore and themes, add applause
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2669 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | medley_new/src/screens/UScreenSing.pas | 162 |
1 files changed, 141 insertions, 21 deletions
diff --git a/medley_new/src/screens/UScreenSing.pas b/medley_new/src/screens/UScreenSing.pas index 986538c6..113c44a8 100644 --- a/medley_new/src/screens/UScreenSing.pas +++ b/medley_new/src/screens/UScreenSing.pas @@ -404,7 +404,10 @@ begin PlaylistMedley.NumPlayer := PlayersPlay; SetLength(PlaylistMedley.Stats, 0); - end; + + fTimebarMode := tbmRemaining; + end else + fTimebarMode := tbmCurrent; case PlayersPlay of 1: @@ -476,8 +479,6 @@ begin Statics[StaticP3R].Visible := V3R; Text[TextP3R].Visible := V3R; - fTimebarMode := tbmCurrent; - BadPlayer := AudioInputProcessor.CheckPlayersConfig(PlayersPlay); if (BadPlayer <> 0) then begin @@ -953,16 +954,19 @@ end; function TScreenSing.Draw: boolean; var - DisplayTime: real; - DisplayPrefix: string; - DisplayMin: integer; - DisplaySec: integer; - T: integer; - CurLyricsTime: real; - TotalTime: real; - VideoFrameTime: Extended; - Line: TLyricLine; - LastWord: TLyricWord; + DisplayTime: real; + DisplayPrefix: string; + DisplayMin: integer; + DisplaySec: integer; + T: integer; + CurLyricsTime: real; + TotalTime: real; + VideoFrameTime: Extended; + Line: TLyricLine; + LastWord: TLyricWord; + medley_end: boolean; + medley_start_applause: boolean; + begin Background.Draw; @@ -1043,6 +1047,19 @@ begin SungToEnd := true; end; + // for medley-mode: + CurLyricsTime := LyricsState.GetCurrentTime(); + if (ScreenSong.Mode = smMedley) and (CurLyricsTime > MedleyEnd) then + medley_end := true + else + medley_end := false; + + if (ScreenSong.Mode = smMedley) and (CurLyricsTime > + GetTimeFromBeat(CurrentSong.Medley.EndBeat)) then + medley_start_applause := true + else + medley_start_applause := false; + // update and draw movie if Assigned(fCurrentVideo) then begin @@ -1079,15 +1096,19 @@ begin //Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LyricsState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish)); if ShowFinish then begin - if (not AudioPlayback.Finished) and - ((CurrentSong.Finish = 0) or - (LyricsState.GetCurrentTime() * 1000 <= CurrentSong.Finish)) and - (not Settings.Finish) then + if (not AudioPlayback.Finished) and (not medley_end or (ScreenSong.Mode <> smMedley)) and + ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime()*1000 <= CurrentSong.Finish)) and + (not Settings.Finish) then begin // analyze song if not paused if (not Paused) then begin Sing(Self); + + //Update Medley Stats + if (ScreenSong.Mode = smMedley) and not FadeOut then + UpdateMedleyStats(medley_start_applause); + Party.CallOnSing; end; end @@ -1096,7 +1117,6 @@ begin if (not FadeOut) and (Screens=1) or (ScreenAct=2) then begin Finish; - FadeOut := true; end; end; end; @@ -1124,6 +1144,10 @@ begin end; procedure TScreenSing.Finish; +var + I, J: integer; + len, num: integer; + begin AudioInput.CaptureStop; AudioPlayback.Stop; @@ -1151,8 +1175,104 @@ begin SetFontItalic(false); - if not FadeOut then - Party.CallAfterSing; + if (ScreenSong.Mode = smMedley) then + begin + if not FadeOut then + begin + for I := 0 to PlayersPlay - 1 do + PlaylistMedley.Stats[Length(PlaylistMedley.Stats)-1].Player[I] := Player[I]; + + Inc(PlaylistMedley.CurrentMedleySong); + if PlaylistMedley.CurrentMedleySong<=PlaylistMedley.NumMedleySongs then + begin + LoadNextSong; + end else + begin + //build sums + len := Length(PlaylistMedley.Stats); + num := PlaylistMedley.NumPlayer; + + SetLength(PlaylistMedley.Stats, len+1); + SetLength(PlaylistMedley.Stats[len].Player, num); + + for J := 0 to len - 1 do + begin + for I := 0 to num - 1 do + begin + PlaylistMedley.Stats[len].Player[I].Score := + PlaylistMedley.Stats[len].Player[I].Score + + PlaylistMedley.Stats[J].Player[I].Score; + + PlaylistMedley.Stats[len].Player[I].ScoreLine := + PlaylistMedley.Stats[len].Player[I].ScoreLine + + PlaylistMedley.Stats[J].Player[I].ScoreLine; + + PlaylistMedley.Stats[len].Player[I].ScoreGolden := + PlaylistMedley.Stats[len].Player[I].ScoreGolden + + PlaylistMedley.Stats[J].Player[I].ScoreGolden; + + PlaylistMedley.Stats[len].Player[I].ScoreInt := + PlaylistMedley.Stats[len].Player[I].ScoreInt + + PlaylistMedley.Stats[J].Player[I].ScoreInt; + + PlaylistMedley.Stats[len].Player[I].ScoreLineInt := + PlaylistMedley.Stats[len].Player[I].ScoreLineInt + + PlaylistMedley.Stats[J].Player[I].ScoreLineInt; + + PlaylistMedley.Stats[len].Player[I].ScoreGoldenInt := + PlaylistMedley.Stats[len].Player[I].ScoreGoldenInt + + PlaylistMedley.Stats[J].Player[I].ScoreGoldenInt; + + PlaylistMedley.Stats[len].Player[I].ScoreTotalInt := + PlaylistMedley.Stats[len].Player[I].ScoreTotalInt + + PlaylistMedley.Stats[J].Player[I].ScoreTotalInt; + end; //of for I + end; //of for J + + //build mean on sum + for I := 0 to num - 1 do + begin + PlaylistMedley.Stats[len].Player[I].Score := round( + PlaylistMedley.Stats[len].Player[I].Score / len); + + PlaylistMedley.Stats[len].Player[I].ScoreLine := round( + PlaylistMedley.Stats[len].Player[I].ScoreLine / len); + + PlaylistMedley.Stats[len].Player[I].ScoreGolden := round( + PlaylistMedley.Stats[len].Player[I].ScoreGolden / len); + + PlaylistMedley.Stats[len].Player[I].ScoreInt := round( + PlaylistMedley.Stats[len].Player[I].ScoreInt / len); + + PlaylistMedley.Stats[len].Player[I].ScoreLineInt := round( + PlaylistMedley.Stats[len].Player[I].ScoreLineInt / len); + + PlaylistMedley.Stats[len].Player[I].ScoreGoldenInt := round( + PlaylistMedley.Stats[len].Player[I].ScoreGoldenInt / len); + + PlaylistMedley.Stats[len].Player[I].ScoreTotalInt := round( + PlaylistMedley.Stats[len].Player[I].ScoreTotalInt / len); + end; + + Party.CallAfterSing; + FadeOut:=true; + end; + end; + end else + begin + SetLength(PlaylistMedley.Stats, 1); + SetLength(PlaylistMedley.Stats[0].Player, PlayersPlay); + for I := 0 to PlayersPlay - 1 do + PlaylistMedley.Stats[0].Player[I] := Player[I]; + + PlaylistMedley.Stats[0].SongArtist := CurrentSong.Artist; + PlaylistMedley.Stats[0].SongTitle := CurrentSong.Title; + + if not FadeOut then + Party.CallAfterSing; + + FadeOut := true; + end; end; procedure TScreenSing.OnSentenceEnd(SentenceIndex: cardinal); @@ -1302,7 +1422,7 @@ begin (PlaylistMedley.CurrentMedleySong<=PlaylistMedley.NumMedleySongs) then begin PlaylistMedley.ApplausePlayed:=true; - // TODO: + // TODO: add fade-out! //Music.PlayApplause; //Music.Fade(MP3Volume, 10, CurrentSong.Medley.FadeOut_time); end; |