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authorf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-06 01:26:21 +0000
committerf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-03-06 01:26:21 +0000
commite80ec1918ada3406d9e7cdd6a27b259dfa3bfc3d (patch)
tree950d2b7232953dba0e935f92af94b7c8b8778ff6
parent70f7e822749b933d9a91be6f11fa108633872f15 (diff)
downloadusdx-e80ec1918ada3406d9e7cdd6a27b259dfa3bfc3d.tar.gz
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Translated so Variable Names
Koniec to End_ Wartosc to NoteType Dlugosc to Lenght Ton to Tone Tekst to Text git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@915 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UDraw.pas42
-rw-r--r--Game/Code/Classes/UFiles.pas4
-rw-r--r--Game/Code/Classes/ULyrics.pas6
-rw-r--r--Game/Code/Classes/ULyrics_bak.pas4
-rw-r--r--Game/Code/Classes/UMain.pas66
-rw-r--r--Game/Code/Classes/UMusic.pas12
-rw-r--r--Game/Code/Classes/USong.pas30
-rw-r--r--Game/Code/Screens/UScreenEditConvert.pas22
-rw-r--r--Game/Code/Screens/UScreenEditSub.pas170
-rw-r--r--Game/Code/Screens/UScreenSing.pas2
-rw-r--r--Game/Code/Screens/UScreenSingModi.pas10
11 files changed, 184 insertions, 184 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index 986c3ea8..8c4f53f3 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -202,10 +202,10 @@ var
Pet: integer;
TempR: real;
begin
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
glEnable(GL_BLEND);
glBegin(GL_LINES);
- for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec do begin
+ for Pet := Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote to Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ do begin
if (Pet mod Lines[NrCzesci].Resolution) = Lines[NrCzesci].NotesGAP then
glColor4f(0, 0, 0, 1)
else
@@ -248,7 +248,7 @@ begin
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
{$IFDEF LAZARUS}
(*
@@ -278,18 +278,18 @@ begin
if Ini.EffectSing = 0 then
// If Golden note Effect of then Change not Color
begin
- case Wartosc of
+ case NoteType of
1: glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
2: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could
end; // case
end //Else all Notes same Color
else
glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
- // Czesci == teil, element == piece, element | koniec == ende, schluss
+ // Czesci == teil, element == piece, element | koniec == end / ending
// lewa czesc - left part
Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
- Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH;
+ Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
glBindTexture(GL_TEXTURE_2D, Tex_plain_Left[PlayerNumber].TexNum);
glBegin(GL_QUADS);
@@ -305,7 +305,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == länge
+ Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; // Dlugosc == lenght
glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -330,7 +330,7 @@ begin
glEnd;
// Golden Star Patch
- if (Wartosc = 2) AND (Ini.EffectSing=1) then
+ if (NoteType = 2) AND (Ini.EffectSing=1) then
begin
GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
end;
@@ -373,7 +373,7 @@ var
//// if Player[NrGracza].IlNut > 0 then
begin
- TempR := W / (Lines[0].Line[Lines[0].Akt].Koniec - Lines[0].Line[Lines[0].Akt].StartNote);
+ TempR := W / (Lines[0].Line[Lines[0].Akt].End_ - Lines[0].Line[Lines[0].Akt].StartNote);
for N := 0 to Player[NrGracza].HighNut do
begin
with Player[NrGracza].Note[N] do
@@ -392,7 +392,7 @@ var
NotesH2 := int(NotesH * 0.65);
end;
- Rec.Top := Y - (Ton-Lines[0].Line[Lines[0].Akt].BaseNote)*Space/2 - NotesH2;
+ Rec.Top := Y - (Tone-Lines[0].Line[Lines[0].Akt].BaseNote)*Space/2 - NotesH2;
Rec.Bottom := Rec.Top + 2 *NotesH2;
// draw the left part
@@ -407,10 +407,10 @@ var
// Middle part of the note
Rec.Left := Rec.Right;
- Rec.Right := X + (Start+Dlugosc-Lines[0].Line[Lines[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := X + (Start+Lenght-Lines[0].Line[Lines[0].Akt].StartNote) * TempR - NotesW - 0.5 + 10*ScreenX;
// (nowe) - dunno
- if (Start+Dlugosc-1 = Czas.AktBeatD) then
+ if (Start+Lenght-1 = Czas.AktBeatD) then
Rec.Right := Rec.Right - (1-Frac(Czas.MidBeatD)) * TempR;
// the left note is more right than the right note itself, sounds weird - so we fix that xD
if Rec.Right <= Rec.Left then Rec.Right := Rec.Left;
@@ -442,8 +442,8 @@ var
// Perfect note is stored
if Perfect and (Ini.EffectSing=1) then
begin
- A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Dlugosc));
- if not (Start+Dlugosc-1 = Czas.AktBeatD) then
+ A := 1 - 2*(Czas.Teraz - GetTimeFromBeat(Start+Lenght));
+ if not (Start+Lenght-1 = Czas.AktBeatD) then
//Star animation counter
//inc(Starfr);
@@ -484,7 +484,7 @@ begin
lTmpA := (Right-Left);
- lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ lTmpB := (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
if ( lTmpA > 0 ) AND
@@ -509,13 +509,13 @@ begin
X2 := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX + 4; // wciecie
X1 := X2-W;
- X3 := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
+ X3 := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - 0.5 + 10*ScreenX - 4; // wciecie
X4 := X3+W;
// left
Rec.Left := X1;
Rec.Right := X2;
- Rec.Top := Top - (Ton-BaseNote)*Space/2 - H;
+ Rec.Top := Top - (Tone-BaseNote)*Space/2 - H;
Rec.Bottom := Rec.Top + 2 * H;
glBindTexture(GL_TEXTURE_2D, Tex_BG_Left[NrGracza+1].TexNum);
@@ -1239,13 +1239,13 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].Koniec - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
+ TempR := (Right-Left) / (Lines[NrCzesci].Line[Lines[NrCzesci].Akt].End_ - Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote);
with Lines[NrCzesci].Line[Lines[NrCzesci].Akt] do begin
for Pet := 0 to HighNote do begin
with Note[Pet] do begin
// Golden Note Patch
- case Wartosc of
+ case NoteType of
0: glColor4f(1, 1, 1, 0.35);
1: glColor4f(1, 1, 1, 0.85);
2: glColor4f(1, 1, 0.3, 0.85);
@@ -1256,7 +1256,7 @@ begin
// lewa czesc - left part
Rec.Left := (Start-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left + 0.5 + 10*ScreenX;
Rec.Right := Rec.Left + NotesW;
- Rec.Top := Top - (Ton-BaseNote)*Space/2 - NotesH;
+ Rec.Top := Top - (Tone-BaseNote)*Space/2 - NotesH;
Rec.Bottom := Rec.Top + 2 * NotesH;
glBindTexture(GL_TEXTURE_2D, Tex_Left[Color].TexNum);
glBegin(GL_QUADS);
@@ -1268,7 +1268,7 @@ begin
// srodkowa czesc - middle part
Rec.Left := Rec.Right;
- Rec.Right := (Start+Dlugosc-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
+ Rec.Right := (Start+Lenght-Lines[NrCzesci].Line[Lines[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum);
glBegin(GL_QUADS);
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index 09cc57ec..70c97b88 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -115,12 +115,12 @@ begin
//Golden + Freestyle Note Patch
- case Lines.Line[C].Note[N].Wartosc of
+ case Lines.Line[C].Note[N].NoteType of
0: NoteState := 'F ';
1: NoteState := ': ';
2: NoteState := '* ';
end; // case
- S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Dlugosc) + ' ' + IntToStr(Ton) + ' ' + Tekst;
+ S := NoteState + IntToStr(Start-RelativeSubTime) + ' ' + IntToStr(Lenght) + ' ' + IntToStr(Tone) + ' ' + Text;
WriteLn(SongFile, S);
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index fb57220c..d0ef819f 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -309,7 +309,7 @@ begin
//Copy Values from SongLine to LyricLine
CountNotes := high(Line.Note);
LyricLine.Start := Line.Note[0].Start;
- LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Dlugosc - LyricLine.Start;
+ LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Lenght - LyricLine.Start;
LyricLine.Freestyle := True; //is set by And Notes Freestyle while copying Notes
LyricLine.Text := ''; //Also Set while copying Notes
LyricLine.Players := 127; //All Players for now, no Duett Mode available
@@ -320,8 +320,8 @@ begin
begin
LyricLine.Freestyle := LyricLine.Freestyle AND Line.Note[I].FreeStyle;
LyricLine.Words[I].Start := Line.Note[I].Start;
- LyricLine.Words[I].Length := Line.Note[I].Dlugosc;
- LyricLine.Words[I].Text := Line.Note[I].Tekst;
+ LyricLine.Words[I].Length := Line.Note[I].Lenght;
+ LyricLine.Words[I].Text := Line.Note[I].Text;
LyricLine.Words[I].Freestyle := Line.Note[I].FreeStyle;
LyricLine.Text := LyricLine.Text + LyricLine.Words[I].Text
end;
diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas
index 86a69959..47c3ed03 100644
--- a/Game/Code/Classes/ULyrics_bak.pas
+++ b/Game/Code/Classes/ULyrics_bak.pas
@@ -266,8 +266,8 @@ begin
Clear;
for N := 0 to Lines[0].Line[NrCzesci].HighNote do begin
Italic := Lines[0].Line[NrCzesci].Note[N].FreeStyle;
- AddWord(Lines[0].Line[NrCzesci].Note[N].Tekst);
- Text := Text + Lines[0].Line[NrCzesci].Note[N].Tekst;
+ AddWord(Lines[0].Line[NrCzesci].Note[N].Text);
+ Text := Text + Lines[0].Line[NrCzesci].Note[N].Text;
end;
Selected := -1;
end;
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index c6c1f8e1..4fab84e7 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -59,9 +59,9 @@ type
IlNut: integer;
Note: array of record
Start: integer;
- Dlugosc: integer;
+ Lenght: integer;
Detekt: real; // accurate place, detected in the note
- Ton: real;
+ Tone: real;
Perfect: boolean; // true if the note matches the original one, lit the star
// Half size Notes Patch
@@ -736,9 +736,9 @@ begin
for N := 0 to Lines[0].Line[Lines[0].Akt].HighNote do
begin
if (Lines[0].Line[Lines[0].Akt].Note[N].Start <= Czas.MidBeat) and
- (Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc >= Czas.MidBeat) then
+ (Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Lenght >= Czas.MidBeat) then
begin
- Done := (Czas.MidBeat - Lines[0].Line[Lines[0].Akt].Note[N].Start) / (Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc);
+ Done := (Czas.MidBeat - Lines[0].Line[Lines[0].Akt].Note[N].Start) / (Lines[0].Line[Lines[0].Akt].Note[N].Lenght);
end;
end;
@@ -747,7 +747,7 @@ begin
// wylacza ostatnia nute po przejsciu
{// todo: Lyrics
if (Ini.LyricsEffect = 1) and (Done = 1) and
- (Czas.MidBeat > Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Dlugosc)
+ (Czas.MidBeat > Lines[0].Line[Lines[0].Akt].Note[N].Start + Lines[0].Line[Lines[0].Akt].Note[N].Lenght)
then Sender.LyricMain.Selected := -1;
if Done > 1 then Done := 1;
@@ -912,7 +912,7 @@ begin
AudioInputProcessor.Sound[CP].AnalyzeBuffer;
// adds some noise
- //Czas.Ton := Czas.Ton + Round(Random(3)) - 1;
+ //Czas.Tone := Czas.Tone + Round(Random(3)) - 1;
// count min and max sentence range for checking (detection is delayed to the notes we see on the screen)
SMin := Lines[0].Akt-1;
@@ -928,9 +928,9 @@ begin
for Pet := 0 to Lines[0].Line[S].HighNote do
begin
if ((Lines[0].Line[S].Note[Pet].Start <= Czas.AktBeatD)
- and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Dlugosc - 1 >= Czas.AktBeatD))
+ and (Lines[0].Line[S].Note[Pet].Start + Lines[0].Line[S].Note[Pet].Lenght - 1 >= Czas.AktBeatD))
and (not Lines[0].Line[S].Note[Pet].FreeStyle) // but don't allow when it's FreeStyle note
- and (Lines[0].Line[S].Note[Pet].Dlugosc > 0) then // and make sure the note lenghts is at least 1
+ and (Lines[0].Line[S].Note[Pet].Lenght > 0) then // and make sure the note lenghts is at least 1
begin
SDet := S;
Mozna := true;
@@ -942,7 +942,7 @@ begin
S := SDet;
//Czas.SzczytJest := true;
- //Czas.Ton := 27;
+ //Czas.Tone := 27;
// gdy moze, to dodaje nute
if (AudioInputProcessor.Sound[CP].ToneValid) and (Mozna) then
@@ -952,15 +952,15 @@ begin
begin
if (Lines[0].Line[S].Note[Pet].Start <= Czas.OldBeatD+1) and
(Lines[0].Line[S].Note[Pet].Start +
- Lines[0].Line[S].Note[Pet].Dlugosc > Czas.OldBeatD+1) then
+ Lines[0].Line[S].Note[Pet].Lenght > Czas.OldBeatD+1) then
begin
// to robi, tylko dla pary nut (oryginalnej i gracza)
// przesuwanie tonu w odpowiednia game
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Ton > 6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone > 6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone - 12;
- while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Ton < -6) do
+ while (AudioInputProcessor.Sound[CP].Tone - Lines[0].Line[S].Note[Pet].Tone < -6) do
AudioInputProcessor.Sound[CP].Tone := AudioInputProcessor.Sound[CP].Tone + 12;
// Half size Notes Patch
@@ -971,9 +971,9 @@ begin
//if Ini.Difficulty = 2 then Range := 0;
Range := 2 - Ini.Difficulty;
- if abs(Lines[0].Line[S].Note[Pet].Ton - AudioInputProcessor.Sound[CP].Tone) <= Range then
+ if abs(Lines[0].Line[S].Note[Pet].Tone - AudioInputProcessor.Sound[CP].Tone) <= Range then
begin
- AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Ton;
+ AudioInputProcessor.Sound[CP].Tone := Lines[0].Line[S].Note[Pet].Tone;
// Half size Notes Patch
NoteHit := true;
@@ -981,21 +981,21 @@ begin
if (Ini.LineBonus = 0) then
begin
// add points without LineBonus
- case Lines[0].Line[S].Note[Pet].Wartosc of
- 1: Player[CP].Score := Player[CP].Score + 10000 / Lines[0].Wartosc *
- Lines[0].Line[S].Note[Pet].Wartosc;
- 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].Wartosc *
- Lines[0].Line[S].Note[Pet].Wartosc;
+ case Lines[0].Line[S].Note[Pet].NoteType of
+ 1: Player[CP].Score := Player[CP].Score + 10000 / Lines[0].NoteType *
+ Lines[0].Line[S].Note[Pet].NoteType;
+ 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 10000 / Lines[0].NoteType *
+ Lines[0].Line[S].Note[Pet].NoteType;
end;
end
else
begin
// add points with Line Bonus
- case Lines[0].Line[S].Note[Pet].Wartosc of
- 1: Player[CP].Score := Player[CP].Score + 9000 / Lines[0].Wartosc *
- Lines[0].Line[S].Note[Pet].Wartosc;
- 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].Wartosc *
- Lines[0].Line[S].Note[Pet].Wartosc;
+ case Lines[0].Line[S].Note[Pet].NoteType of
+ 1: Player[CP].Score := Player[CP].Score + 9000 / Lines[0].NoteType *
+ Lines[0].Line[S].Note[Pet].NoteType;
+ 2: Player[CP].ScoreGolden := Player[CP].ScoreGolden + 9000 / Lines[0].NoteType *
+ Lines[0].Line[S].Note[Pet].NoteType;
end;
end;
@@ -1012,10 +1012,10 @@ begin
if S = SMax then
begin
Nowa := true;
- // jezeli ostatnia ma ten sam ton
+ // jezeli ostatnia ma ten sam Tone
if (Player[CP].IlNut > 0 ) and
- (Player[CP].Note[Player[CP].HighNut].Ton = AudioInputProcessor.Sound[CP].Tone) and
- (Player[CP].Note[Player[CP].HighNut].Start + Player[CP].Note[Player[CP].HighNut].Dlugosc = Czas.AktBeatD) then
+ (Player[CP].Note[Player[CP].HighNut].Tone = AudioInputProcessor.Sound[CP].Tone) and
+ (Player[CP].Note[Player[CP].HighNut].Start + Player[CP].Note[Player[CP].HighNut].Lenght = Czas.AktBeatD) then
begin
Nowa := false;
end;
@@ -1035,8 +1035,8 @@ begin
Player[CP].HighNut := Player[CP].HighNut + 1;
SetLength(Player[CP].Note, Player[CP].IlNut);
Player[CP].Note[Player[CP].HighNut].Start := Czas.AktBeatD;
- Player[CP].Note[Player[CP].HighNut].Dlugosc := 1;
- Player[CP].Note[Player[CP].HighNut].Ton := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl
+ Player[CP].Note[Player[CP].HighNut].Lenght := 1;
+ Player[CP].Note[Player[CP].HighNut].Tone := AudioInputProcessor.Sound[CP].Tone; // Ton || TonDokl
Player[CP].Note[Player[CP].HighNut].Detekt := Czas.MidBeat;
// Half Note Patch
@@ -1047,15 +1047,15 @@ begin
else
begin
// przedluzenie nuty
- Player[CP].Note[Player[CP].HighNut].Dlugosc := Player[CP].Note[Player[CP].HighNut].Dlugosc + 1;
+ Player[CP].Note[Player[CP].HighNut].Lenght := Player[CP].Note[Player[CP].HighNut].Lenght + 1;
end;
// check for perfect note and then lit the star (on Draw)
for Pet := 0 to Lines[0].Line[S].HighNote do
begin
if (Lines[0].Line[S].Note[Pet].Start = Player[CP].Note[Player[CP].HighNut].Start) and
- (Lines[0].Line[S].Note[Pet].Dlugosc = Player[CP].Note[Player[CP].HighNut].Dlugosc) and
- (Lines[0].Line[S].Note[Pet].Ton = Player[CP].Note[Player[CP].HighNut].Ton) then
+ (Lines[0].Line[S].Note[Pet].Lenght = Player[CP].Note[Player[CP].HighNut].Lenght) and
+ (Lines[0].Line[S].Note[Pet].Tone = Player[CP].Note[Player[CP].HighNut].Tone) then
begin
Player[CP].Note[Player[CP].HighNut].Perfect := true;
end;
@@ -1070,7 +1070,7 @@ begin
if (sDet >= low(Lines[0].Line)) and (sDet <= high(Lines[0].Line)) then
begin
if assigned( Sender ) and
- ((Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Start + Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Dlugosc - 1) = Czas.AktBeatD) then
+ ((Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Start + Lines[0].Line[SDet].Note[Lines[0].Line[SDet].HighNote].Lenght - 1) = Czas.AktBeatD) then
begin
Sender.onSentenceEnd(sDet);
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index b2f1bf56..90e78dd7 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -29,7 +29,7 @@ type
StartNote: integer;
Lyric: string;
LyricWidth: real;
- Koniec: integer; // (TODO: rename to End_/Ending?)
+ End_: integer;
BaseNote: integer;
HighNote: integer;
IlNut: integer; // (TODO: Il = tone, Nut(a) = Note)
@@ -37,12 +37,12 @@ type
Note: array of record
Color: integer;
Start: integer;
- Dlugosc: integer; // (TODO: rename to Length)
- Ton: integer; // full range tone (TODO: rename to Tone)
+ Lenght: integer;
+ Tone: integer; // full range tone
TonGamy: integer; // tone unified to one octave (TODO: rename to something meaningful, ToneGamus)
- Tekst: string; // (TODO: rename to Text)
+ Text: string; // (TODO: rename to Text)
FreeStyle: boolean;
- Wartosc: integer; // normal-note: 1, golden-note: 2 (TODO: wartosc=value, rename to Type_ or Kind?)
+ NoteType: integer; // normal-note: 1, golden-note: 2 (TODO: wartosc=value, rename to Type_ or Kind?)
end;
end;
ALine = array of TLine; // (TODO: rename to TLineArray)
@@ -54,7 +54,7 @@ type
Ilosc: integer; // (TODO: Ilosc = Number/Count)
Resolution: integer;
NotesGAP: integer;
- Wartosc: integer; // TODO: rename (wartosc=value)
+ NoteType: integer; // TODO: rename (wartosc=value)
Line: ALine; // TODO: rename to Sentence or Line - renamed to Line
end;
diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas
index c7d11374..5db250c5 100644
--- a/Game/Code/Classes/USong.pas
+++ b/Game/Code/Classes/USong.pas
@@ -181,7 +181,7 @@ begin
MultBPM := 4; // multiply beat-count of note by 4
Mult := 1; // accuracy of measurement of note
Base[0] := 100; // high number
- Lines[0].Wartosc := 0;
+ Lines[0].NoteType := 0;
self.Relative := false;
Rel[0] := 0;
CP := 0;
@@ -295,7 +295,7 @@ begin
Lines[CP].Line[Lines[CP].High].TotalNotes := 0;
for I := low(Lines[CP].Line[Lines[CP].High].Note) to high(Lines[CP].Line[Lines[CP].High].Note) do
begin
- Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Dlugosc * Lines[CP].Line[Lines[CP].High].Note[I].Wartosc;
+ Lines[CP].Line[Lines[CP].High].TotalNotes := Lines[CP].Line[Lines[CP].High].TotalNotes + Lines[CP].Line[Lines[CP].High].Note[I].Lenght * Lines[CP].Line[Lines[CP].High].Note[I].NoteType;
end;
//Total Notes Patch End
end else begin
@@ -306,7 +306,7 @@ begin
Lines[Pet].Line[Lines[Pet].High].TotalNotes := 0;
for I := low(Lines[Pet].Line[Lines[Pet].High].Note) to high(Lines[Pet].Line[Lines[Pet].High].Note) do
begin
- Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Dlugosc * Lines[Pet].Line[Lines[Pet].High].Note[I].Wartosc;
+ Lines[Pet].Line[Lines[Pet].High].TotalNotes := Lines[Pet].Line[Lines[Pet].High].TotalNotes + Lines[Pet].Line[Lines[Pet].High].Note[I].Lenght * Lines[Pet].Line[Lines[Pet].High].Note[I].NoteType;
end;
//Total Notes Patch End
end;
@@ -592,29 +592,29 @@ begin
// Start := Note[HighNote].Start;
end;
- Note[HighNote].Dlugosc := DurationP;
- Melody.DlugoscNut := Melody.DlugoscNut + Note[HighNote].Dlugosc;
+ Note[HighNote].Lenght := DurationP;
+ Melody.DlugoscNut := Melody.DlugoscNut + Note[HighNote].Lenght;
// back to the normal system with normal, golden and now freestyle notes
case TypeP of
- 'F': Note[HighNote].Wartosc := 0;
- ':': Note[HighNote].Wartosc := 1;
- '*': Note[HighNote].Wartosc := 2;
+ 'F': Note[HighNote].NoteType := 0;
+ ':': Note[HighNote].NoteType := 1;
+ '*': Note[HighNote].NoteType := 2;
end;
- Lines[NrCzesci].Wartosc := Lines[NrCzesci].Wartosc + Note[HighNote].Dlugosc * Note[HighNote].Wartosc;
+ Lines[NrCzesci].NoteType := Lines[NrCzesci].NoteType + Note[HighNote].Lenght * Note[HighNote].NoteType;
- Note[HighNote].Ton := NoteP;
- if Note[HighNote].Ton < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Ton;
+ Note[HighNote].Tone := NoteP;
+ if Note[HighNote].Tone < Base[NrCzesci] then Base[NrCzesci] := Note[HighNote].Tone;
Note[HighNote].TonGamy := Note[HighNote].TonGamy mod 12;
- Note[HighNote].Tekst := Copy(LyricS, 2, 100);
- Lyric := Lyric + Note[HighNote].Tekst;
+ Note[HighNote].Text := Copy(LyricS, 2, 100);
+ Lyric := Lyric + Note[HighNote].Text;
if TypeP = 'F' then
Note[HighNote].FreeStyle := true;
- Koniec := Note[HighNote].Start + Note[HighNote].Dlugosc;
+ End_ := Note[HighNote].Start + Note[HighNote].Lenght;
end; // with
end;
@@ -631,7 +631,7 @@ begin
Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := 0;
for I := low(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) to high(Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note) do
begin
- Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Dlugosc * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Wartosc;
+ Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes := Lines[NrCzesciP].Line[Lines[NrCzesciP].High].TotalNotes + Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].Lenght * Lines[NrCzesciP].Line[Lines[NrCzesciP].High].Note[I].NoteType;
end;
//Total Notes Patch End
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas
index 5887943c..75f5b3b7 100644
--- a/Game/Code/Screens/UScreenEditConvert.pas
+++ b/Game/Code/Screens/UScreenEditConvert.pas
@@ -75,7 +75,7 @@ type
Ticks: real;
Note: array of TNuta;
- procedure AddLyric(Start: integer; Tekst: string);
+ procedure AddLyric(Start: integer; Text: string);
procedure Extract;
{$IFDEF UseMIDIPort}
@@ -205,24 +205,24 @@ begin
end;
end;
-procedure TScreenEditConvert.AddLyric(Start: integer; Tekst: string);
+procedure TScreenEditConvert.AddLyric(Start: integer; Text: string);
var
N: integer;
begin
for N := 0 to High(Note) do begin
if Note[N].Start = Start then begin
// check for new sentece
- if Copy(Tekst, 1, 1) = '\' then Delete(Tekst, 1, 1);
- if Copy(Tekst, 1, 1) = '/' then begin
- Delete(Tekst, 1, 1);
+ if Copy(Text, 1, 1) = '\' then Delete(Text, 1, 1);
+ if Copy(Text, 1, 1) = '/' then begin
+ Delete(Text, 1, 1);
Note[N].NewSentence := true;
end;
// overwrite lyric od append
if Note[N].Lyric = '-' then
- Note[N].Lyric := Tekst
+ Note[N].Lyric := Text
else
- Note[N].Lyric := Note[N].Lyric + Tekst;
+ Note[N].Lyric := Note[N].Lyric + Text;
end;
end;
end;
@@ -341,11 +341,11 @@ begin
// dopisuje
Lines.Line[C].Note[N].Start := Note[Nu].Start;
- Lines.Line[C].Note[N].Dlugosc := Note[Nu].Len;
- Lines.Line[C].Note[N].Ton := Note[Nu].Tone;
- Lines.Line[C].Note[N].Tekst := Note[Nu].Lyric;
+ Lines.Line[C].Note[N].Lenght := Note[Nu].Len;
+ Lines.Line[C].Note[N].Tone := Note[Nu].Tone;
+ Lines.Line[C].Note[N].Text := Note[Nu].Lyric;
//All Notes are Freestyle when Converted Fix:
- Lines.Line[C].Note[N].Wartosc := 1;
+ Lines.Line[C].Note[N].NoteType := 1;
Inc(N);
end;
end;
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas
index ea1642c3..29ff50a5 100644
--- a/Game/Code/Screens/UScreenEditSub.pas
+++ b/Game/Code/Screens/UScreenEditSub.pas
@@ -134,9 +134,9 @@ begin
SDLK_BACKQUOTE:
begin
// Increase Note Length (same as Alt + Right)
- Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc);
+ Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Lenght);
if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then
- Inc(Lines[0].Line[Lines[0].Akt].Koniec);
+ Inc(Lines[0].Line[Lines[0].Akt].End_);
end;
SDLK_EQUALS:
@@ -324,7 +324,7 @@ begin
if R <= AudioPlayback.Length then
begin
AudioPlayback.Position := R;
- PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Koniec);
+ PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].End_);
PlaySentence := true;
AudioPlayback.Play;
LastClick := -100;
@@ -336,7 +336,7 @@ begin
MidiTime := USTime.GetTime;
MidiStart := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].StartNote);
- MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Koniec);
+ MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].End_);
LastClick := -100;
end;
@@ -344,14 +344,14 @@ begin
PlaySentenceMidi := true;
MidiTime := USTime.GetTime;
MidiStart := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].StartNote);
- MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Koniec);
+ MidiStop := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].End_);
LastClick := -100;
PlaySentence := true;
Click := true;
AudioPlayback.Stop;
AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].StartNote)+0{-0.10};
- PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Koniec)+0;
+ PlayStopTime := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].End_)+0;
AudioPlayback.Play;
LastClick := -100;
end;
@@ -367,7 +367,7 @@ begin
AudioPlayback.Position := GetTimeFromBeat(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start);
PlayStopTime := (GetTimeFromBeat(
Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start +
- Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc));
+ Lines[0].Line[Lines[0].Akt].Note[AktNuta].Lenght));
AudioPlayback.Play;
LastClick := -100;
end;
@@ -407,8 +407,8 @@ begin
// ctrl + right
if SDL_ModState = KMOD_LCTRL then begin
- if Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc > 1 then begin
- Dec(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc);
+ if Lines[0].Line[Lines[0].Akt].Note[AktNuta].Lenght > 1 then begin
+ Dec(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Lenght);
Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start);
if AktNuta = 0 then begin
Inc(Lines[0].Line[Lines[0].Akt].Start);
@@ -425,14 +425,14 @@ begin
Inc(Lines[0].Line[Lines[0].Akt].StartNote);
end;
if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then
- Inc(Lines[0].Line[Lines[0].Akt].Koniec);
+ Inc(Lines[0].Line[Lines[0].Akt].End_);
end;
// alt + right
if SDL_ModState = KMOD_LALT then begin
- Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc);
+ Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Lenght);
if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then
- Inc(Lines[0].Line[Lines[0].Akt].Koniec);
+ Inc(Lines[0].Line[Lines[0].Akt].End_);
end;
// alt + ctrl + shift + right = move all from cursor to right
@@ -456,7 +456,7 @@ begin
// ctrl + left
if SDL_ModState = KMOD_LCTRL then begin
Dec(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start);
- Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc);
+ Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Lenght);
if AktNuta = 0 then begin
Dec(Lines[0].Line[Lines[0].Akt].Start);
Dec(Lines[0].Line[Lines[0].Akt].StartNote);
@@ -474,16 +474,16 @@ begin
end;
if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then
- Dec(Lines[0].Line[Lines[0].Akt].Koniec);
+ Dec(Lines[0].Line[Lines[0].Akt].End_);
end;
// alt + left
if SDL_ModState = KMOD_LALT then begin
- if Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc > 1 then begin
- Dec(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc);
+ if Lines[0].Line[Lines[0].Akt].Note[AktNuta].Lenght > 1 then begin
+ Dec(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Lenght);
if AktNuta = Lines[0].Line[Lines[0].Akt].HighNote then
- Dec(Lines[0].Line[Lines[0].Akt].Koniec);
+ Dec(Lines[0].Line[Lines[0].Akt].End_);
end;
end;
@@ -499,7 +499,7 @@ begin
{$IFDEF UseMIDIPort}
// skip to next sentence
if SDL_ModState = 0 then begin
- MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[MidiLastNote].Ton + 60, 127);
+ MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[MidiLastNote].Tone + 60, 127);
PlaySentenceMidi := false;
Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 0;
@@ -527,7 +527,7 @@ begin
{$IFDEF UseMIDIPort}
// skip to previous sentence
if SDL_ModState = 0 then begin
- MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[MidiLastNote].Ton + 60, 127);
+ MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[MidiLastNote].Tone + 60, 127);
PlaySentenceMidi := false;
Lines[0].Line[Lines[0].Akt].Note[AktNuta].Color := 0;
@@ -552,10 +552,10 @@ begin
// Golden Note Patch
SDLK_G:
begin
- case Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc of
- 0: Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 2;
- 1: Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 2;
- 2: Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 1;
+ case Lines[0].Line[Lines[0].Akt].Note[AktNuta].NoteType of
+ 0: Lines[0].Line[Lines[0].Akt].Note[AktNuta].NoteType := 2;
+ 1: Lines[0].Line[Lines[0].Akt].Note[AktNuta].NoteType := 2;
+ 2: Lines[0].Line[Lines[0].Akt].Note[AktNuta].NoteType := 1;
end; // case
Lines[0].Line[Lines[0].Akt].Note[AktNuta].Freestyle := False;
end;
@@ -563,15 +563,15 @@ begin
// Freestyle Note Patch
SDLK_F:
begin
- case Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc of
+ case Lines[0].Line[Lines[0].Akt].Note[AktNuta].NoteType of
0:
begin;
- Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 1;
+ Lines[0].Line[Lines[0].Akt].Note[AktNuta].NoteType := 1;
Lines[0].Line[Lines[0].Akt].Note[AktNuta].Freestyle := False;
end;
1,2:
begin;
- Lines[0].Line[Lines[0].Akt].Note[AktNuta].Wartosc := 0;
+ Lines[0].Line[Lines[0].Akt].Note[AktNuta].NoteType := 0;
Lines[0].Line[Lines[0].Akt].Note[AktNuta].Freestyle := True;
end;
end; // case
@@ -609,13 +609,13 @@ begin
end;
SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL:
begin
- Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst :=
- Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst + chr(ScanCode);
+ Lines[0].Line[Lines[0].Akt].Note[AktNuta].Text :=
+ Lines[0].Line[Lines[0].Akt].Note[AktNuta].Text + chr(ScanCode);
end;
SDLK_BACKSPACE:
begin
- Delete(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst,
- Length(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst), 1);
+ Delete(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Text,
+ Length(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Text), 1);
end;
SDLK_RIGHT:
begin
@@ -661,10 +661,10 @@ begin
for C := 0 to Lines[0].High do begin
Lines[0].Line[C].Start := Lines[0].Line[C].Start div 2;
Lines[0].Line[C].StartNote := Lines[0].Line[C].StartNote div 2;
- Lines[0].Line[C].Koniec := Lines[0].Line[C].Koniec div 2;
+ Lines[0].Line[C].End_ := Lines[0].Line[C].End_ div 2;
for N := 0 to Lines[0].Line[C].HighNote do begin
Lines[0].Line[C].Note[N].Start := Lines[0].Line[C].Note[N].Start div 2;
- Lines[0].Line[C].Note[N].Dlugosc := Round(Lines[0].Line[C].Note[N].Dlugosc / 2);
+ Lines[0].Line[C].Note[N].Lenght := Round(Lines[0].Line[C].Note[N].Lenght / 2);
end; // N
end; // C
end;
@@ -678,10 +678,10 @@ begin
for C := 0 to Lines[0].High do begin
Lines[0].Line[C].Start := Lines[0].Line[C].Start * 2;
Lines[0].Line[C].StartNote := Lines[0].Line[C].StartNote * 2;
- Lines[0].Line[C].Koniec := Lines[0].Line[C].Koniec * 2;
+ Lines[0].Line[C].End_ := Lines[0].Line[C].End_ * 2;
for N := 0 to Lines[0].Line[C].HighNote do begin
Lines[0].Line[C].Note[N].Start := Lines[0].Line[C].Note[N].Start * 2;
- Lines[0].Line[C].Note[N].Dlugosc := Lines[0].Line[C].Note[N].Dlugosc * 2;
+ Lines[0].Line[C].Note[N].Lenght := Lines[0].Line[C].Note[N].Lenght * 2;
end; // N
end; // C
end;
@@ -695,12 +695,12 @@ begin
// temporary
{ for C := 0 to Lines[0].High do
for N := 0 to Lines[0].Line[C].HighNut do
- Lines[0].Line[C].Note[N].Tekst := AnsiLowerCase(Lines[0].Line[C].Note[N].Tekst);}
+ Lines[0].Line[C].Note[N].Text := AnsiLowerCase(Lines[0].Line[C].Note[N].Text);}
for C := 0 to Lines[0].High do begin
- S := AnsiUpperCase(Copy(Lines[0].Line[C].Note[0].Tekst, 1, 1));
- S := S + Copy(Lines[0].Line[C].Note[0].Tekst, 2, Length(Lines[0].Line[C].Note[0].Tekst)-1);
- Lines[0].Line[C].Note[0].Tekst := S;
+ S := AnsiUpperCase(Copy(Lines[0].Line[C].Note[0].Text, 1, 1));
+ S := S + Copy(Lines[0].Line[C].Note[0].Text, 2, Length(Lines[0].Line[C].Note[0].Text)-1);
+ Lines[0].Line[C].Note[0].Text := S;
end; // C
end;
@@ -711,39 +711,39 @@ var
begin
for C := 0 to Lines[0].High do begin
// correct starting spaces in the first word
- while Copy(Lines[0].Line[C].Note[0].Tekst, 1, 1) = ' ' do
- Lines[0].Line[C].Note[0].Tekst := Copy(Lines[0].Line[C].Note[0].Tekst, 2, 100);
+ while Copy(Lines[0].Line[C].Note[0].Text, 1, 1) = ' ' do
+ Lines[0].Line[C].Note[0].Text := Copy(Lines[0].Line[C].Note[0].Text, 2, 100);
// move spaces on the start to the end of the previous note
for N := 1 to Lines[0].Line[C].HighNote do begin
- while (Copy(Lines[0].Line[C].Note[N].Tekst, 1, 1) = ' ') do begin
- Lines[0].Line[C].Note[N].Tekst := Copy(Lines[0].Line[C].Note[N].Tekst, 2, 100);
- Lines[0].Line[C].Note[N-1].Tekst := Lines[0].Line[C].Note[N-1].Tekst + ' ';
+ while (Copy(Lines[0].Line[C].Note[N].Text, 1, 1) = ' ') do begin
+ Lines[0].Line[C].Note[N].Text := Copy(Lines[0].Line[C].Note[N].Text, 2, 100);
+ Lines[0].Line[C].Note[N-1].Text := Lines[0].Line[C].Note[N-1].Text + ' ';
end;
end; // N
// correct '-' to '- '
for N := 0 to Lines[0].Line[C].HighNote do begin
- if Lines[0].Line[C].Note[N].Tekst = '-' then
- Lines[0].Line[C].Note[N].Tekst := '- ';
+ if Lines[0].Line[C].Note[N].Text = '-' then
+ Lines[0].Line[C].Note[N].Text := '- ';
end; // N
// add space to the previous note when the current word is '- '
for N := 1 to Lines[0].Line[C].HighNote do begin
- if Lines[0].Line[C].Note[N].Tekst = '- ' then
- Lines[0].Line[C].Note[N-1].Tekst := Lines[0].Line[C].Note[N-1].Tekst + ' ';
+ if Lines[0].Line[C].Note[N].Text = '- ' then
+ Lines[0].Line[C].Note[N-1].Text := Lines[0].Line[C].Note[N-1].Text + ' ';
end; // N
// correct too many spaces at the end of note
for N := 0 to Lines[0].Line[C].HighNote do begin
- while Copy(Lines[0].Line[C].Note[N].Tekst, Length(Lines[0].Line[C].Note[N].Tekst)-1, 2) = ' ' do
- Lines[0].Line[C].Note[N].Tekst := Copy(Lines[0].Line[C].Note[N].Tekst, 1, Length(Lines[0].Line[C].Note[N].Tekst)-1);
+ while Copy(Lines[0].Line[C].Note[N].Text, Length(Lines[0].Line[C].Note[N].Text)-1, 2) = ' ' do
+ Lines[0].Line[C].Note[N].Text := Copy(Lines[0].Line[C].Note[N].Text, 1, Length(Lines[0].Line[C].Note[N].Text)-1);
end; // N
// and correct if there is no space at the end of sentence
N := Lines[0].Line[C].HighNote;
- if Copy(Lines[0].Line[C].Note[N].Tekst, Length(Lines[0].Line[C].Note[N].Tekst), 1) <> ' ' then
- Lines[0].Line[C].Note[N].Tekst := Lines[0].Line[C].Note[N].Tekst + ' ';
+ if Copy(Lines[0].Line[C].Note[N].Text, Length(Lines[0].Line[C].Note[N].Text), 1) <> ' ' then
+ Lines[0].Line[C].Note[N].Text := Lines[0].Line[C].Note[N].Text + ' ';
end; // C
end;
@@ -757,7 +757,7 @@ var
begin
for C := 1 to Lines[0].High do begin
with Lines[0].Line[C-1] do begin
- Min := Note[HighNote].Start + Note[HighNote].Dlugosc;
+ Min := Note[HighNote].Start + Note[HighNote].Lenght;
Max := Lines[0].Line[C].StartNote;
case (Max - Min) of
0: S := Max;
@@ -805,7 +805,7 @@ begin
Lines[0].Line[CNew].StartNote := Lines[0].Line[CStart].Note[NStart].Start;
Lines[0].Line[CNew].Lyric := '';
Lines[0].Line[CNew].LyricWidth := 0;
- Lines[0].Line[CNew].Koniec := 0;
+ Lines[0].Line[CNew].End_ := 0;
Lines[0].Line[CNew].BaseNote := 0; // 0.5.0: we modify it later in this procedure
Lines[0].Line[CNew].IlNut := 0;
Lines[0].Line[CNew].HighNote := -1;
@@ -821,22 +821,22 @@ begin
// increase sentence counters
Inc(Lines[0].Line[CNew].IlNut);
Inc(Lines[0].Line[CNew].HighNote);
- Lines[0].Line[CNew].Koniec := Lines[0].Line[CNew].Note[NNewL].Start +
- Lines[0].Line[CNew].Note[NNewL].Dlugosc;
+ Lines[0].Line[CNew].End_ := Lines[0].Line[CNew].Note[NNewL].Start +
+ Lines[0].Line[CNew].Note[NNewL].Lenght;
end;
// clear old notes and set sentence counters
Lines[0].Line[CStart].HighNote := NStart - 1;
Lines[0].Line[CStart].IlNut := Lines[0].Line[CStart].HighNote + 1;
- Lines[0].Line[CStart].Koniec := Lines[0].Line[CStart].Note[NStart-1].Start +
- Lines[0].Line[CStart].Note[NStart-1].Dlugosc;
+ Lines[0].Line[CStart].End_ := Lines[0].Line[CStart].Note[NStart-1].Start +
+ Lines[0].Line[CStart].Note[NStart-1].Lenght;
SetLength(Lines[0].Line[CStart].Note, Lines[0].Line[CStart].IlNut);
// 0.5.0: modify BaseNote
Lines[0].Line[CNew].BaseNote := 120;
for N := 0 to Lines[0].Line[CNew].IlNut do
- if Lines[0].Line[CNew].Note[N].Ton < Lines[0].Line[CNew].BaseNote then
- Lines[0].Line[CNew].BaseNote := Lines[0].Line[CNew].Note[N].Ton;
+ if Lines[0].Line[CNew].Note[N].Tone < Lines[0].Line[CNew].BaseNote then
+ Lines[0].Line[CNew].BaseNote := Lines[0].Line[CNew].Note[N].Tone;
Lines[0].Akt := Lines[0].Akt + 1;
AktNuta := 0;
@@ -868,8 +868,8 @@ begin
// increase sentence counters
NDst := Lines[0].Line[C].HighNote;
- Lines[0].Line[C].Koniec := Lines[0].Line[C].Note[NDst].Start +
- Lines[0].Line[C].Note[NDst].Dlugosc;
+ Lines[0].Line[C].End_ := Lines[0].Line[C].Note[NDst].Start +
+ Lines[0].Line[C].Note[NDst].Lenght;
// move needed sentences to one backward.
for C := Lines[0].Akt + 1 to Lines[0].High - 1 do
@@ -900,10 +900,10 @@ begin
end;
// me slightly modify new note
- Lines[0].Line[C].Note[AktNuta].Dlugosc := 1;
+ Lines[0].Line[C].Note[AktNuta].Lenght := 1;
Inc(Lines[0].Line[C].Note[AktNuta+1].Start);
- Dec(Lines[0].Line[C].Note[AktNuta+1].Dlugosc);
- Lines[0].Line[C].Note[AktNuta+1].Tekst := '- ';
+ Dec(Lines[0].Line[C].Note[AktNuta+1].Lenght);
+ Lines[0].Line[C].Note[AktNuta+1].Text := '- ';
Lines[0].Line[C].Note[AktNuta+1].Color := 0;
end;
@@ -962,7 +962,7 @@ end;
procedure TScreenEditSub.TransposeNote(Transpose: integer);
begin
- Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Ton, Transpose);
+ Inc(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tone, Transpose);
end;
procedure TScreenEditSub.ChangeWholeTone(Tone: integer);
@@ -973,7 +973,7 @@ begin
for C := 0 to Lines[0].High do begin
Lines[0].Line[C].BaseNote := Lines[0].Line[C].BaseNote + Tone;
for N := 0 to Lines[0].Line[C].HighNote do
- Lines[0].Line[C].Note[N].Ton := Lines[0].Line[C].Note[N].Ton + Tone;
+ Lines[0].Line[C].Note[N].Tone := Lines[0].Line[C].Note[N].Tone + Tone;
end;
end;
@@ -995,7 +995,7 @@ begin
end;
if N = Lines[0].Line[C].HighNote then // fix ending
- Inc(Lines[0].Line[C].Koniec, Move);
+ Inc(Lines[0].Line[C].End_, Move);
end; // for
end; // for
@@ -1010,22 +1010,22 @@ begin
{ C := Lines[0].Akt;
for N := Lines[0].Line[C].HighNut downto 1 do begin
- Lines[0].Line[C].Note[N].Tekst := Lines[0].Line[C].Note[N-1].Tekst;
+ Lines[0].Line[C].Note[N].Text := Lines[0].Line[C].Note[N-1].Text;
end; // for
- Lines[0].Line[C].Note[0].Tekst := '- ';}
+ Lines[0].Line[C].Note[0].Text := '- ';}
C := Lines[0].Akt;
NHigh := Lines[0].Line[C].HighNote;
// last word
- Lines[0].Line[C].Note[NHigh].Tekst := Lines[0].Line[C].Note[NHigh-1].Tekst + Lines[0].Line[C].Note[NHigh].Tekst;
+ Lines[0].Line[C].Note[NHigh].Text := Lines[0].Line[C].Note[NHigh-1].Text + Lines[0].Line[C].Note[NHigh].Text;
// other words
for N := NHigh - 1 downto AktNuta + 1 do begin
- Lines[0].Line[C].Note[N].Tekst := Lines[0].Line[C].Note[N-1].Tekst;
+ Lines[0].Line[C].Note[N].Text := Lines[0].Line[C].Note[N-1].Text;
end; // for
- Lines[0].Line[C].Note[AktNuta].Tekst := '- ';
+ Lines[0].Line[C].Note[AktNuta].Text := '- ';
end;
procedure TScreenEditSub.MarkSrc;
@@ -1041,7 +1041,7 @@ begin
C := Lines[0].Akt;
for N := 0 to Lines[0].Line[CopySrc].HighNote do
- Lines[0].Line[C].Note[N].Tekst := Lines[0].Line[CopySrc].Note[N].Tekst;
+ Lines[0].Line[C].Note[N].Text := Lines[0].Line[CopySrc].Note[N].Text;
end;
procedure TScreenEditSub.CopySentence(Src, Dst: integer);
@@ -1059,13 +1059,13 @@ begin
Lines[0].Line[Dst].IlNut := Lines[0].Line[Src].IlNut;
Lines[0].Line[Dst].HighNote := Lines[0].Line[Src].HighNote;
for N := 0 to Lines[0].Line[Src].HighNote do begin
- Lines[0].Line[Dst].Note[N].Tekst := Lines[0].Line[Src].Note[N].Tekst;
- Lines[0].Line[Dst].Note[N].Dlugosc := Lines[0].Line[Src].Note[N].Dlugosc;
- Lines[0].Line[Dst].Note[N].Ton := Lines[0].Line[Src].Note[N].Ton;
+ Lines[0].Line[Dst].Note[N].Text := Lines[0].Line[Src].Note[N].Text;
+ Lines[0].Line[Dst].Note[N].Lenght := Lines[0].Line[Src].Note[N].Lenght;
+ Lines[0].Line[Dst].Note[N].Tone := Lines[0].Line[Src].Note[N].Tone;
Lines[0].Line[Dst].Note[N].Start := Lines[0].Line[Src].Note[N].Start + TD;
end;
N := Lines[0].Line[Src].HighNote;
- Lines[0].Line[Dst].Koniec := Lines[0].Line[Dst].Note[N].Start + Lines[0].Line[Dst].Note[N].Dlugosc;
+ Lines[0].Line[Dst].End_ := Lines[0].Line[Dst].Note[N].Start + Lines[0].Line[Dst].Note[N].Lenght;
end;
procedure TScreenEditSub.CopySentences(Src, Dst, Num: integer);
@@ -1091,9 +1091,9 @@ begin
Lines[0].Line[Dst + C].IlNut := 1;
Lines[0].Line[Dst + C].HighNote := 0;
Lines[0].Line[Dst + C].Note[0].Start := Lines[0].Line[Dst + C].Start;
- Lines[0].Line[Dst + C].Note[0].Dlugosc := 1;
+ Lines[0].Line[Dst + C].Note[0].Lenght := 1;
Lines[0].Line[Dst + C].StartNote := Lines[0].Line[Dst + C].Start;
- Lines[0].Line[Dst + C].Koniec := Lines[0].Line[Dst + C].Start + 1;
+ Lines[0].Line[Dst + C].End_ := Lines[0].Line[Dst + C].Start + 1;
end;
// increase counters
@@ -1239,7 +1239,7 @@ begin
{$IFDEF UseMIDIPort}
// stop the music
if (MidiPos > MidiStop) then begin
- MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[MidiLastNote].Ton + 60, 127);
+ MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[MidiLastNote].Tone + 60, 127);
PlaySentenceMidi := false;
end;
{$ENDIF}
@@ -1256,8 +1256,8 @@ begin
{$IFDEF UseMIDIPort}
LastClick := AktBeat;
if Pet > 0 then
- MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[Pet-1].Ton + 60, 127);
- MidiOut.PutShort($91, Lines[0].Line[Lines[0].Akt].Note[Pet].Ton + 60, 127);
+ MidiOut.PutShort($81, Lines[0].Line[Lines[0].Akt].Note[Pet-1].Tone + 60, 127);
+ MidiOut.PutShort($91, Lines[0].Line[Lines[0].Akt].Note[Pet].Tone + 60, 127);
MidiLastNote := Pet;
{$ENDIF}
@@ -1303,9 +1303,9 @@ begin
begin
// Note info
Text[TextNStart].Text := IntToStr(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Start);
- Text[TextNDlugosc].Text := IntToStr(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Dlugosc);
- Text[TextNTon].Text := IntToStr(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Ton) + ' ( ' + GetNoteName(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Ton) + ' )';
- Text[TextNText].Text := Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tekst;
+ Text[TextNDlugosc].Text := IntToStr(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Lenght);
+ Text[TextNTon].Text := IntToStr(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tone) + ' ( ' + GetNoteName(Lines[0].Line[Lines[0].Akt].Note[AktNuta].Tone) + ' )';
+ Text[TextNText].Text := Lines[0].Line[Lines[0].Akt].Note[AktNuta].Text;
end;
// Text Edit Mode
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index f56b15df..2f8df0a6 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1327,7 +1327,7 @@ begin
//PhrasenBonus - Line Bonus Mod
//Generate Steps 0 to 8
- A := Floor(A / (B * Lines[0].Line[S].TotalNotes / Lines[0].Wartosc) * 8);
+ A := Floor(A / (B * Lines[0].Line[S].TotalNotes / Lines[0].NoteType) * 8);
If (Ini.LineBonus > 0) then
begin
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas
index 05675011..4218dd86 100644
--- a/Game/Code/Screens/UScreenSingModi.pas
+++ b/Game/Code/Screens/UScreenSingModi.pas
@@ -136,7 +136,7 @@ begin
Result.Ilosc := Lines.Ilosc;
Result.Resolution := Lines.Resolution;
Result.NotesGAP := Lines.NotesGAP;
- Result.TotalLength := Lines.Wartosc;
+ Result.TotalLength := Lines.NoteType;
SetLength(Result.Sentence, Length(Lines.Line));
for I := low(Result.Sentence) to high(Result.Sentence) do
@@ -145,7 +145,7 @@ begin
Result.Sentence[I].StartNote := Lines.Line[I].StartNote;
Result.Sentence[I].Lyric := Lines.Line[I].Lyric;
Result.Sentence[I].LyricWidth := Lines.Line[I].LyricWidth;
- Result.Sentence[I].Koniec := Lines.Line[I].Koniec;
+ Result.Sentence[I].Koniec := Lines.Line[I].End_;
Result.Sentence[I].BaseNote := Lines.Line[I].BaseNote;
Result.Sentence[I].HighNote := Lines.Line[I].HighNote;
Result.Sentence[I].IlNut := Lines.Line[I].IlNut;
@@ -156,12 +156,12 @@ begin
begin
Result.Sentence[I].Note[J].Color := Lines.Line[I].Note[J].Color;
Result.Sentence[I].Note[J].Start := Lines.Line[I].Note[J].Start;
- Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Dlugosc;
- Result.Sentence[I].Note[J].Ton := Lines.Line[I].Note[J].Ton;
+ Result.Sentence[I].Note[J].Length := Lines.Line[I].Note[J].Lenght;
+ Result.Sentence[I].Note[J].Ton := Lines.Line[I].Note[J].Tone;
Result.Sentence[I].Note[J].TonGamy := Lines.Line[I].Note[J].TonGamy;
//Result.Sentence[I].Note[J].Text := Lines.Line[I].Note[J].Tekst;
Result.Sentence[I].Note[J].FreeStyle := Lines.Line[I].Note[J].FreeStyle;
- Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].Wartosc;
+ Result.Sentence[I].Note[J].Typ := Lines.Line[I].Note[J].NoteType;
end;
end;
end;