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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-15 15:46:00 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-15 15:46:00 +0000 |
commit | 2e659908943d040b3982ba98b2e0b27ffbe662ad (patch) | |
tree | 6b59fd45bf1d462650608afa23485eeded2423ed | |
parent | 226ecf542b83fdbe1fa78534dab30082c98603ce (diff) | |
download | usdx-2e659908943d040b3982ba98b2e0b27ffbe662ad.tar.gz usdx-2e659908943d040b3982ba98b2e0b27ffbe662ad.tar.xz usdx-2e659908943d040b3982ba98b2e0b27ffbe662ad.zip |
GetSpecialPath() added to retrieve system/user paths like the users "Application Data" folder. Maybe the .ini-file and other user-stuff could be stored in "Application Data" in the future.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1262 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UPlatformWindows.pas | 65 |
1 files changed, 42 insertions, 23 deletions
diff --git a/Game/Code/Classes/UPlatformWindows.pas b/Game/Code/Classes/UPlatformWindows.pas index 06a3027f..5c7b9655 100644 --- a/Game/Code/Classes/UPlatformWindows.pas +++ b/Game/Code/Classes/UPlatformWindows.pas @@ -18,21 +18,23 @@ uses type TPlatformWindows = class(TPlatform) private - function GetGamePath: WideString; + function GetSpecialPath(CSIDL: integer): WideString; public - function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override; - function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; override; + function DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: Boolean): TDirectoryEntryArray; override; + function TerminateIfAlreadyRunning(var WndTitle: String): Boolean; override; - function GetLogPath : WideString; override; - function GetGameSharedPath : WideString; override; - function GetGameUserPath : WideString; override; + function GetLogPath: WideString; override; + function GetGameSharedPath: WideString; override; + function GetGameUserPath: WideString; override; end; implementation uses SysUtils, - Windows; + ShlObj, + Windows, + UConfig; type TSearchRecW = record @@ -45,13 +47,13 @@ type FindData: TWin32FindDataW; end; -function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer; forward; +function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer; forward; function FindNextW(var F: TSearchRecW): Integer; forward; procedure FindCloseW(var F: TSearchRecW); forward; function FindMatchingFileW(var F: TSearchRecW): Integer; forward; function DirectoryExistsW(const Directory: widestring): Boolean; forward; -function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer; +function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer; const faSpecial = faHidden or faSysFile or faVolumeID or faDirectory; begin @@ -126,7 +128,7 @@ end; //------------------------------ //Start more than One Time Prevention //------------------------------ -function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; +function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle: String): Boolean; var hWnd: THandle; I: Integer; @@ -151,11 +153,11 @@ begin end; end; -Function TPlatformWindows.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; +function TPlatformWindows.DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: Boolean): TDirectoryEntryArray; var i : Integer; SR : TSearchRecW; - lAttrib : Integer; + Attrib : Integer; begin i := 0; Filter := LowerCase(Filter); @@ -164,8 +166,8 @@ begin repeat if (SR.Name <> '.') and (SR.Name <> '..') then begin - lAttrib := FileGetAttr(Dir + SR.name); - if ReturnAllSubDirs and ((lAttrib and faDirectory) <> 0) then + Attrib := FileGetAttr(Dir + SR.name); + if ReturnAllSubDirs and ((Attrib and faDirectory) <> 0) then begin SetLength( Result, i + 1); Result[i].Name := SR.name; @@ -186,25 +188,42 @@ begin FindCloseW(SR); end; -function TPlatformWindows.GetGamePath: WideString; +(** + * Returns the path of a special folder. + * + * Some Folder IDs: + * CSIDL_APPDATA (e.g. C:\Documents and Settings\username\Application Data) + * CSIDL_LOCAL_APPDATA (e.g. C:\Documents and Settings\username\Local Settings\Application Data) + * CSIDL_PROFILE (e.g. C:\Documents and Settings\username) + * CSIDL_PERSONAL (e.g. C:\Documents and Settings\username\My Documents) + * CSIDL_MYMUSIC (e.g. C:\Documents and Settings\username\My Documents\My Music) + *) +function TPlatformWindows.GetSpecialPath(CSIDL: integer): WideString; +var + Buffer: array [0..MAX_PATH-1] of WideChar; begin - // Windows and Linux use this: - Result := ExtractFilePath(ParamStr(0)); +{$IF Defined(Delphi) or (FPC_VERSION_INT >= 2002002)} // >= 2.2.2 + if (SHGetSpecialFolderPathW(0, @Buffer, CSIDL, false)) then + Result := Buffer + else +{$IFEND} + Result := ''; end; -function TPlatformWindows.GetLogPath : WideString; +function TPlatformWindows.GetLogPath: WideString; begin - result := ExtractFilePath(ParamStr(0)); + Result := ExtractFilePath(ParamStr(0)); end; -function TPlatformWindows.GetGameSharedPath : WideString; +function TPlatformWindows.GetGameSharedPath: WideString; begin - result := ExtractFilePath(ParamStr(0)); + Result := ExtractFilePath(ParamStr(0)); end; -function TPlatformWindows.GetGameUserPath : WideString; +function TPlatformWindows.GetGameUserPath: WideString; begin - result := ExtractFilePath(ParamStr(0)); + //Result := GetSpecialPath(CSIDL_APPDATA) + PathDelim + 'UltraStarDX' + PathDelim; + Result := ExtractFilePath(ParamStr(0)); end; end. |