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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-03-18 17:56:04 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2010-03-18 17:56:04 +0000
commit517d37a95f797204758f54607969a56761b4a0db (patch)
tree99b6b438f6dc1f3063769935874356facd661ead
parentffd76ba736eb429e7b79891f288b35fdde472e53 (diff)
downloadusdx-517d37a95f797204758f54607969a56761b4a0db.tar.gz
usdx-517d37a95f797204758f54607969a56761b4a0db.tar.xz
usdx-517d37a95f797204758f54607969a56761b4a0db.zip
some changes to "Select Slides"
- read ShowArrows and OneItemOnly from theme - use constants for arrows alpha value - fix arrows if select has only one possible option - draw colorized selects like colorized buttons (2nd "deselect" texture) => a uniform look for option menus is possible again option screens that need some theme editing: sound, lyrics, themes, record, advanced git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2205 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/base/UThemes.pas3
-rw-r--r--src/menu/UMenu.pas61
-rw-r--r--src/menu/UMenuSelectSlide.pas98
3 files changed, 125 insertions, 37 deletions
diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas
index 2ecaa9f4..582f34e8 100644
--- a/src/base/UThemes.pas
+++ b/src/base/UThemes.pas
@@ -1822,6 +1822,9 @@ begin
ThemeSelectS.STInt := ThemeIni.ReadFloat(Name, 'STInt', 1);
LoadColor(ThemeSelectS.STDColR, ThemeSelectS.STDColG, ThemeSelectS.STDColB, ThemeIni.ReadString(Name, 'STDColor', ''));
ThemeSelectS.STDInt := ThemeIni.ReadFloat(Name, 'STDInt', 1);
+
+ ThemeSelectS.showArrows := (ThemeIni.ReadInteger(Name, 'ShowArrows', 0) = 1);
+ ThemeSelectS.oneItemOnly := (ThemeIni.ReadInteger(Name, 'OneItemOnly', 0) = 1);
end;
procedure TTheme.ThemeLoadEqualizer(var ThemeEqualizer: TThemeEqualizer; const Name: string);
diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas
index 2e3016ed..a56b7c7f 100644
--- a/src/menu/UMenu.pas
+++ b/src/menu/UMenu.pas
@@ -1311,28 +1311,57 @@ begin
SelectsS[S] := TSelectSlide.Create;
if (Typ = TEXTURE_TYPE_COLORIZED) then
- SelectsS[S].Texture := Texture.GetTexture(TexName, Typ, RGBFloatToInt(ColR, ColG, ColB))
+ begin
+ SelectsS[S].Colorized := true;
+ SelectsS[S].Texture := Texture.GetTexture(TexName, Typ, RGBFloatToInt(ColR, ColG, ColB));
+ SelectsS[S].DeselectTexture := Texture.GetTexture(TexName, Typ, RGBFloatToInt(DColR, DColG, DColB));
+ end
else
+ begin
+ SelectsS[S].Colorized := false;
SelectsS[S].Texture := Texture.GetTexture(TexName, Typ);
+
+ SelectsS[S].ColR := ColR;
+ SelectsS[S].ColG := ColG;
+ SelectsS[S].ColB := ColB;
+
+ SelectsS[S].DColR := DColR;
+ SelectsS[S].DColG := DColG;
+ SelectsS[S].DColB := DColB;
+ end;
+
+ SelectsS[S].Int := Int;
+ SelectsS[S].DInt := DInt;
+
SelectsS[S].X := X;
SelectsS[S].Y := Y;
SelectsS[S].W := W;
- SelectsS[S].H := H;
-
- SelectsS[S].ColR := ColR;
- SelectsS[S].ColG := ColG;
- SelectsS[S].ColB := ColB;
- SelectsS[S].Int := Int;
- SelectsS[S].DColR := DColR;
- SelectsS[S].DColG := DColG;
- SelectsS[S].DColB := DColB;
- SelectsS[S].DInt := DInt;
+ SelectsS[S].H := H;
if (SBGTyp = TEXTURE_TYPE_COLORIZED) then
- SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB))
+ begin
+ SelectsS[S].ColorizedSBG := true;
+ SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB));
+ SelectsS[S].DeselectTextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGDColR, SBGDColG, SBGDColB));
+ end
else
+ begin
+ SelectsS[S].ColorizedSBG := false;
SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
+ SelectsS[S].SBGColR := SBGColR;
+ SelectsS[S].SBGColG := SBGColG;
+ SelectsS[S].SBGColB := SBGColB;
+
+ SelectsS[S].SBGDColR := SBGDColR;
+ SelectsS[S].SBGDColG := SBGDColG;
+ SelectsS[S].SBGDColB := SBGDColB;
+ end;
+
+
+ SelectsS[S].SBGInt := SBGInt;
+ SelectsS[S].SBGDInt := SBGDInt;
+
SelectsS[High(SelectsS)].Tex_SelectS_ArrowL := Tex_SelectS_ArrowL;
SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.X := X + W + SkipX;
SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.Y := Y;
@@ -1349,14 +1378,6 @@ begin
SelectsS[S].TextureSBG.Y := Y;
SelectsS[S].SBGW := SBGW;
SelectsS[S].TextureSBG.H := H;
- SelectsS[S].SBGColR := SBGColR;
- SelectsS[S].SBGColG := SBGColG;
- SelectsS[S].SBGColB := SBGColB;
- SelectsS[S].SBGInt := SBGInt;
- SelectsS[S].SBGDColR := SBGDColR;
- SelectsS[S].SBGDColG := SBGDColG;
- SelectsS[S].SBGDColB := SBGDColB;
- SelectsS[S].SBGDInt := SBGDInt;
SelectsS[S].Text.X := X + 20;
SelectsS[S].Text.Y := Y + (SelectsS[S].TextureSBG.H / 2) - 15;
diff --git a/src/menu/UMenuSelectSlide.pas b/src/menu/UMenuSelectSlide.pas
index 11be4c2a..86458005 100644
--- a/src/menu/UMenuSelectSlide.pas
+++ b/src/menu/UMenuSelectSlide.pas
@@ -53,7 +53,11 @@ type
Texture: TTexture; // Select Texture
TextureSBG: TTexture; // Background Selections Texture
-// TextureS: array of TTexture; // Selections Texture (not used)
+
+ Colorized: boolean;
+ DeSelectTexture: TTexture; // texture for colorized hack
+ ColorizedSBG: boolean;
+ DeSelectTextureSBG: TTexture; // texture for colorized hack Select BG
Tex_SelectS_ArrowL: TTexture; // Texture for left arrow
Tex_SelectS_ArrowR: TTexture; // Texture for right arrow
@@ -141,6 +145,10 @@ type
function OnClick(X, Y: Real): TMouseClickAction;
end;
+const
+ ArrowAlphaOptionsLeft = 1;
+ ArrowAlphaNoOptionsLeft = 0;
+
implementation
uses
@@ -157,6 +165,26 @@ begin
SetLength(TextOpt, 1);
TextOpt[0] := TText.Create;
Visible := true;
+
+ Colorized := false;
+ ColorizedSBG := false;
+ ColR := 1;
+ ColG := 1;
+ ColB := 1;
+ Int := 1;
+ DColR := 1;
+ DColG := 1;
+ DColB := 1;
+ DInt := 1;
+
+ SBGColR := 1;
+ SBGColG := 1;
+ SBGColB := 1;
+ SBGInt := 1;
+ SBGDColR := 1;
+ SBGDColG := 1;
+ SBGDColB := 1;
+ SBGDInt := 1;
end;
procedure TSelectSlide.SetSelect(Value: boolean);
@@ -184,20 +212,30 @@ begin
end
else
begin
- Texture.ColR := DColR;
- Texture.ColG := DColG;
- Texture.ColB := DColB;
- Texture.Int := DInt;
+ if Colorized then
+ DeSelectTexture.Int := DInt
+ else
+ begin
+ Texture.ColR := DColR;
+ Texture.ColG := DColG;
+ Texture.ColB := DColB;
+ Texture.Int := DInt;
+ end;
Text.ColR := TDColR;
Text.ColG := TDColG;
Text.ColB := TDColB;
Text.Int := TDInt;
- TextureSBG.ColR := SBGDColR;
- TextureSBG.ColG := SBGDColG;
- TextureSBG.ColB := SBGDColB;
- TextureSBG.Int := SBGDInt;
+ if (ColorizedSBG) then
+ DeselectTextureSBG.Int := SBGDInt
+ else
+ begin
+ TextureSBG.ColR := SBGDColR;
+ TextureSBG.ColG := SBGDColG;
+ TextureSBG.ColB := SBGDColB;
+ TextureSBG.Int := SBGDInt;
+ end;
end;
end;
@@ -240,8 +278,11 @@ begin
begin
Value := 0;
- Tex_SelectS_ArrowL.alpha := 0;
- Tex_SelectS_ArrowR.alpha := 1;
+ Tex_SelectS_ArrowL.alpha := ArrowAlphaNoOptionsLeft;
+ if (Length(TextOptT) > 1) then
+ Tex_SelectS_ArrowR.alpha := ArrowAlphaOptionsLeft
+ else
+ Tex_SelectS_ArrowR.alpha := ArrowAlphaNoOptionsLeft;
for SO := Low(TextOpt) to High(TextOpt) do
begin
@@ -256,8 +297,8 @@ begin
begin
Value := High(TextOptT);
- Tex_SelectS_ArrowL.alpha := 1;
- Tex_SelectS_ArrowR.alpha := 0;
+ Tex_SelectS_ArrowL.alpha := ArrowAlphaOptionsLeft;
+ Tex_SelectS_ArrowR.alpha := ArrowAlphaNoOptionsLeft;
for SO := High(TextOpt) downto Low(TextOpt) do
begin
@@ -269,8 +310,8 @@ begin
//in between first and last
else
begin
- Tex_SelectS_ArrowL.alpha := 1;
- Tex_SelectS_ArrowR.alpha := 1;
+ Tex_SelectS_ArrowL.alpha := ArrowAlphaOptionsLeft;
+ Tex_SelectS_ArrowR.alpha := ArrowAlphaOptionsLeft;
HalfL := Ceil((Lines - 1) / 2);
HalfR := Lines - 1 - HalfL;
@@ -321,8 +362,31 @@ var
begin
if Visible then
begin
- DrawTexture(Texture);
- DrawTexture(TextureSBG);
+ if SelectBool or not Colorized then
+ begin
+ DrawTexture(Texture);
+ end
+ else
+ begin
+ DeselectTexture.X := Texture.X;
+ DeselectTexture.Y := Texture.Y;
+ DeselectTexture.W := Texture.W;
+ DeselectTexture.H := Texture.H;
+ DrawTexture(DeselectTexture);
+ end;
+
+ if SelectBool or not ColorizedSBG then
+ begin
+ DrawTexture(TextureSBG);
+ end
+ else
+ begin
+ DeselectTextureSBG.X := TextureSBG.X;
+ DeselectTextureSBG.Y := TextureSBG.Y;
+ DeselectTextureSBG.W := TextureSBG.W;
+ DeselectTextureSBG.H := TextureSBG.H;
+ DrawTexture(DeselectTextureSBG);
+ end;
if showArrows then
begin