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author | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-03 16:10:20 +0000 |
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committer | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-03 16:10:20 +0000 |
commit | fee5e834a23f11ea42365b9c5f7336b9c5c58bc0 (patch) | |
tree | 86b06ba3dd4dacb904eb316a480f45f97637f963 | |
parent | f043468a9c9f13099efe30e86d1b0befca8fc6c2 (diff) | |
download | usdx-fee5e834a23f11ea42365b9c5f7336b9c5c58bc0.tar.gz usdx-fee5e834a23f11ea42365b9c5f7336b9c5c58bc0.tar.xz usdx-fee5e834a23f11ea42365b9c5f7336b9c5c58bc0.zip |
modified frameskip method
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@367 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/SMpeg/Uffmpeg.pas | 39 |
1 files changed, 33 insertions, 6 deletions
diff --git a/Game/Code/SMpeg/Uffmpeg.pas b/Game/Code/SMpeg/Uffmpeg.pas index d0d9a5c5..6e08ca95 100644 --- a/Game/Code/SMpeg/Uffmpeg.pas +++ b/Game/Code/SMpeg/Uffmpeg.pas @@ -6,7 +6,7 @@ #############################################################################}
//{$define DebugDisplay} // uncomment if u want to see the debug stuff
-//{$define DebugFrames}
+{$define DebugFrames}
{$define Info}
@@ -199,6 +199,10 @@ end; procedure FFmpegSkip(Time: Single);
begin
VideoSkiptime:=Time;
+ if VideoSkipTime > 0 then begin
+ av_seek_frame(VideoFormatContext,-1,Floor((VideoSkipTime)*1500000),0);
+ VideoTime:=VideoSkipTime;
+ end;
end;
procedure FFmpegGetFrame(Time: Extended);
@@ -209,11 +213,16 @@ var FrameDataPtr: PByteArray;
linesize: integer;
myTime: Extended;
+ DropFrame: Boolean;
+ droppedFrames: Integer;
+const
+ FRAMEDROPCOUNT=3;
begin
if not VideoOpened then Exit;
if VideoPaused then Exit;
myTime:=Time+VideoSkipTime;
TimeDifference:=myTime-VideoTime;
+ DropFrame:=False;
{ showmessage('Time: '+inttostr(floor(Time*1000))+#13#10+
'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+
'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+
@@ -234,7 +243,7 @@ begin end;
VideoTime:=VideoTime+VideoTimeBase;
TimeDifference:=myTime-VideoTime;
- if TimeDifference >= 3*VideoTimeBase then begin // skip frames
+ if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then begin // skip frames
{$ifdef DebugFrames}
//frame drop debug display
GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000);
@@ -244,10 +253,13 @@ begin // 'TimeDiff: '+inttostr(floor(TimeDifference*1000))+#13#10+
// 'Time2Skip: '+inttostr(floor((Time-LastFrameTime)*1000)));
// av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor(Time*VideoTimeBase),0);
- av_seek_frame(VideoFormatContext,-1,Floor((myTime)*1100000),0);
- VideoTime:=floor(myTime/VideoTimeBase)*VideoTimeBase;
+{ av_seek_frame(VideoFormatContext,-1,Floor((myTime+VideoTimeBase)*1500000),0);
+ VideoTime:=floor(myTime/VideoTimeBase)*VideoTimeBase;}
+ VideoTime:=VideoTime+FRAMEDROPCOUNT*VideoTimeBase;
+ DropFrame:=True;
end;
+ av_init_packet(@AVPacket);
FrameFinished:=0;
// read packets until we have a finished frame (or there are no more packets)
while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do
@@ -255,10 +267,25 @@ begin // if we got a packet from the video stream, then decode it
if (AVPacket.stream_index=VideoStreamIndex) then
errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished,
- AVPacket.data, AVPacket.size);
+ AVPacket.data, AVPacket.size);
// release internal packet structure created by av_read_frame
- av_free_packet(PAVPacket(@AVPacket));
+ av_free_packet(PAVPacket(@AVPacket));
end;
+ if DropFrame then
+ for droppedFrames:=1 to FRAMEDROPCOUNT do begin
+ FrameFinished:=0;
+ // read packets until we have a finished frame (or there are no more packets)
+ while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do
+ begin
+ // if we got a packet from the video stream, then decode it
+ if (AVPacket.stream_index=VideoStreamIndex) then
+ errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished,
+ AVPacket.data, AVPacket.size);
+ // release internal packet structure created by av_read_frame
+ av_free_packet(PAVPacket(@AVPacket));
+ end;
+ end;
+
// if we did not get an new frame, there's nothing more to do
if Framefinished=0 then begin
GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
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