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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-03 00:11:25 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-09-03 00:11:25 +0000
commitf043468a9c9f13099efe30e86d1b0befca8fc6c2 (patch)
tree3e7566350d3fa7bd822ecd876362f2bd7aa3ef0f
parentd5ebad3a661194459da1b134978ed353e46c9b72 (diff)
downloadusdx-f043468a9c9f13099efe30e86d1b0befca8fc6c2.tar.gz
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some small improvement with fading buttons
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@366 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Menu/UMenuButton.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas
index 51c746fe..cb343cf8 100644
--- a/Game/Code/Menu/UMenuButton.pas
+++ b/Game/Code/Menu/UMenuButton.pas
@@ -401,7 +401,7 @@ begin
Text[T].MoveY := (SelectH - DeSelectH);
end;
- if SelectBool or not Colorized then
+ if SelectBool or (FadeProgress > 0) or not Colorized then
DrawTexture(Texture)
else
DrawTexture(DeselectTexture);