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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-23 22:17:59 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-23 22:17:59 +0000
commit2b99e27aee7efb65f25b2444e6b574c8c66b7e2e (patch)
tree19eabb3db3c5a3fd59a479f41afcded978b2bbe1
parentbf7b206aac69a390a65a6c50717f226bb737a40d (diff)
downloadusdx-2b99e27aee7efb65f25b2444e6b574c8c66b7e2e.tar.gz
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indentation, no code change
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1409 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/menu/UDrawTexture.pas33
1 files changed, 21 insertions, 12 deletions
diff --git a/src/menu/UDrawTexture.pas b/src/menu/UDrawTexture.pas
index 2f3e4abe..92837fab 100644
--- a/src/menu/UDrawTexture.pas
+++ b/src/menu/UDrawTexture.pas
@@ -37,23 +37,26 @@ uses
UTexture;
procedure DrawLine(X1, Y1, X2, Y2, ColR, ColG, ColB: real);
-procedure DrawQuad(X, Y, W, H, ColR, ColG, ColB: real);
+procedure DrawQuad(X, Y, W, H, ColR, ColG, ColB: real);
procedure DrawTexture(Texture: TTexture);
implementation
-uses gl;
+uses
+ gl;
procedure DrawLine(X1, Y1, X2, Y2, ColR, ColG, ColB: real);
+
begin
glColor3f(ColR, ColG, ColB);
glBegin(GL_LINES);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
glEnd;
end;
procedure DrawQuad(X, Y, W, H, ColR, ColG, ColB: real);
+
begin
glColor3f(ColR, ColG, ColB);
glBegin(GL_QUADS);
@@ -65,13 +68,16 @@ begin
end;
procedure DrawTexture(Texture: TTexture);
+
var
- x1, x2, x3, x4: real;
- y1, y2, y3, y4: real;
- xt1, xt2, xt3, xt4: real;
- yt1, yt2, yt3, yt4: real;
+ x1, x2, x3, x4: real;
+ y1, y2, y3, y4: real;
+ xt1, xt2, xt3, xt4: real;
+ yt1, yt2, yt3, yt4: real;
+
begin
- with Texture do begin
+ with Texture do
+ begin
// rysuje paski gracza
glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha);
glEnable(GL_TEXTURE_2D);
@@ -92,7 +98,8 @@ begin
y2 := y+h*scaleH;
y3 := y+h*scaleH;
y4 := y;
- if Rot <> 0 then begin
+ if Rot <> 0 then
+ begin
xt1 := x1 - (x + w/2);
xt2 := x2 - (x + w/2);
xt3 := x3 - (x + w/2);
@@ -114,12 +121,14 @@ begin
end;
-{ glBegin(GL_QUADS);
+{
+ glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex3f(x1, y1, z);
glTexCoord2f(0, TexH); glVertex3f(x2, y2, z);
glTexCoord2f(TexW, TexH); glVertex3f(x3, y3, z);
glTexCoord2f(TexW, 0); glVertex3f(x4, y4, z);
- glEnd;}
+ glEnd;
+}
glBegin(GL_QUADS);
glTexCoord2f(TexX1*TexW, TexY1*TexH); glVertex3f(x1, y1, z);