diff options
author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 09:35:03 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-11-01 09:35:03 +0000 |
commit | f94239d4119164656d95dbf70321a5b17738a924 (patch) | |
tree | 9d4f4a3c60448d1dc26350ad4013d585500de0ab | |
parent | 6948d389f20ee7129af2ed87713d0c7c22bb3d27 (diff) | |
download | usdx-f94239d4119164656d95dbf70321a5b17738a924.tar.gz usdx-f94239d4119164656d95dbf70321a5b17738a924.tar.xz usdx-f94239d4119164656d95dbf70321a5b17738a924.zip |
jira:USDX-147
made backspace function as ESC for most screens
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.01@544 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
32 files changed, 67 insertions, 33 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas index 0176e329..5e0530af 100644 --- a/Game/Code/Screens/UScreenCredits.pas +++ b/Game/Code/Screens/UScreenCredits.pas @@ -110,7 +110,8 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
FadeTo(@ScreenMain);
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas index ac2964cd..b78df989 100644 --- a/Game/Code/Screens/UScreenEdit.pas +++ b/Game/Code/Screens/UScreenEdit.pas @@ -32,7 +32,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Music.PlayBack;
FadeTo(@ScreenMain);
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas index f1e3ba32..b5803bf6 100644 --- a/Game/Code/Screens/UScreenEditConvert.pas +++ b/Game/Code/Screens/UScreenEditConvert.pas @@ -83,7 +83,8 @@ begin Result := false;
end;
- SDLK_ESCAPE:
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
begin
MidiFile.StopPlaying;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas index 35d7840f..8b883e3a 100644 --- a/Game/Code/Screens/UScreenEditHeader.pas +++ b/Game/Code/Screens/UScreenEditHeader.pas @@ -57,7 +57,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
// Music.PlayBack;
// FadeTo(@MainScreen);
diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 2d9f127e..a105ec8b 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -94,7 +94,8 @@ begin If (PressedDown) then begin // Key Down
case PressedKey of
- SDLK_ESCAPE:
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
begin
FadeTo(@ScreenSong);
end;
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas index fc343042..34fc87af 100644 --- a/Game/Code/Screens/UScreenLevel.pas +++ b/Game/Code/Screens/UScreenLevel.pas @@ -29,7 +29,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Music.PlayBack;
FadeTo(@ScreenName);
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas index af27b9b1..e1f41554 100644 --- a/Game/Code/Screens/UScreenMain.pas +++ b/Game/Code/Screens/UScreenMain.pas @@ -53,7 +53,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Result := False;
end;
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas index 0d98e944..15d037ca 100644 --- a/Game/Code/Screens/UScreenName.pas +++ b/Game/Code/Screens/UScreenName.pas @@ -153,7 +153,7 @@ begin Button[Interaction].Text[0].DeleteLastL;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
begin
Ini.SaveNames;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas index af984a21..cd97bd37 100644 --- a/Game/Code/Screens/UScreenOpen.pas +++ b/Game/Code/Screens/UScreenOpen.pas @@ -52,7 +52,8 @@ begin end;
end;
- SDLK_ESCAPE:
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
begin
//Empty Filename and go to last Screen
FileName := '';
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas index 02d42568..55e4f88c 100644 --- a/Game/Code/Screens/UScreenOptions.pas +++ b/Game/Code/Screens/UScreenOptions.pas @@ -31,7 +31,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE:
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
begin
Ini.Save;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas index 9cac8c5e..8422e2b1 100644 --- a/Game/Code/Screens/UScreenOptionsAdvanced.pas +++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas @@ -27,7 +27,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Ini.Save;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas index 8712decc..238f63c0 100644 --- a/Game/Code/Screens/UScreenOptionsGame.pas +++ b/Game/Code/Screens/UScreenOptionsGame.pas @@ -29,7 +29,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Music.PlayBack;
RefreshSongs;
diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas index c0641fc2..e45d37bc 100644 --- a/Game/Code/Screens/UScreenOptionsGraphics.pas +++ b/Game/Code/Screens/UScreenOptionsGraphics.pas @@ -27,7 +27,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE:
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
begin
Ini.Save;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas index f4044933..75d54d47 100644 --- a/Game/Code/Screens/UScreenOptionsLyrics.pas +++ b/Game/Code/Screens/UScreenOptionsLyrics.pas @@ -27,7 +27,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Ini.Save;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas index b005492a..2ff989fa 100644 --- a/Game/Code/Screens/UScreenOptionsRecord.pas +++ b/Game/Code/Screens/UScreenOptionsRecord.pas @@ -32,7 +32,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE, SDLK_BACKSPACE:
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
begin
Ini.Save;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas index fb04ab64..ba4af6da 100644 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ b/Game/Code/Screens/UScreenOptionsSound.pas @@ -27,7 +27,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Ini.Save;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas index b73693c1..7c804274 100644 --- a/Game/Code/Screens/UScreenOptionsThemes.pas +++ b/Game/Code/Screens/UScreenOptionsThemes.pas @@ -30,7 +30,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Ini.Save;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas index f084ee10..f0f800da 100644 --- a/Game/Code/Screens/UScreenPartyNewRound.pas +++ b/Game/Code/Screens/UScreenPartyNewRound.pas @@ -83,7 +83,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Music.PlayBack;
CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas index 49cc8c53..91611d34 100644 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ b/Game/Code/Screens/UScreenPartyOptions.pas @@ -55,7 +55,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Music.PlayBack;
FadeTo(@ScreenMain);
diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas index 5c632356..b4e8c8e3 100644 --- a/Game/Code/Screens/UScreenPartyScore.pas +++ b/Game/Code/Screens/UScreenPartyScore.pas @@ -53,7 +53,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Music.PlayStart;
if (PartySession.CurRound < High(PartySession.Rounds)) then
diff --git a/Game/Code/Screens/UScreenPartyWin.pas b/Game/Code/Screens/UScreenPartyWin.pas index 76d0420f..e73c1a0e 100644 --- a/Game/Code/Screens/UScreenPartyWin.pas +++ b/Game/Code/Screens/UScreenPartyWin.pas @@ -46,7 +46,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Music.PlayStart;
FadeTo(@ScreenMain);
diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas index 2a789e42..f583eb90 100644 --- a/Game/Code/Screens/UScreenPopup.pas +++ b/Game/Code/Screens/UScreenPopup.pas @@ -53,7 +53,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Display.CheckOK:=False;
Display.NextScreenWithCheck:=NIL;
@@ -159,7 +160,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Visible:=False;
Result := false;
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas index f3f255b2..0a80381d 100644 --- a/Game/Code/Screens/UScreenScore.pas +++ b/Game/Code/Screens/UScreenScore.pas @@ -64,7 +64,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
if (not Fadeout) then begin
// Music.StopShuffle;
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 2ba7522f..5409d9a9 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -103,7 +103,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
//Record Sound Hack:
//Sound[0].BufferLong
diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index 0b9ab893..32526a07 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -73,7 +73,8 @@ begin If (PressedDown) Then
begin // Key Down
case PressedKey of
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Finish;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 3221f21e..5b807bb0 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -268,7 +268,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
if (Mode = 0) then
begin
diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas index 7103257d..f26b5367 100644 --- a/Game/Code/Screens/UScreenSongJumpto.pas +++ b/Game/Code/Screens/UScreenSongJumpto.pas @@ -61,7 +61,9 @@ begin end;
end;
- SDLK_RETURN, SDLK_ESCAPE:
+ SDLK_RETURN,
+ SDLK_BACKSPACE,
+ SDLK_ESCAPE:
begin
Visible := False;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas index 06b8f183..5e1841c6 100644 --- a/Game/Code/Screens/UScreenSongMenu.pas +++ b/Game/Code/Screens/UScreenSongMenu.pas @@ -73,7 +73,8 @@ begin Result := false;
end;
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Music.PlayBack;
Visible := False;
diff --git a/Game/Code/Screens/UScreenStatDetail.pas b/Game/Code/Screens/UScreenStatDetail.pas index 1461a9da..324ad185 100644 --- a/Game/Code/Screens/UScreenStatDetail.pas +++ b/Game/Code/Screens/UScreenStatDetail.pas @@ -47,7 +47,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE:
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
begin
Music.PlayBack;
FadeTo(@ScreenStatMain);
diff --git a/Game/Code/Screens/UScreenStatMain.pas b/Game/Code/Screens/UScreenStatMain.pas index b3907d41..d00552fd 100644 --- a/Game/Code/Screens/UScreenStatMain.pas +++ b/Game/Code/Screens/UScreenStatMain.pas @@ -34,7 +34,8 @@ begin begin
Result := false;
end;
- SDLK_ESCAPE:
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE:
begin
Ini.Save;
Music.PlayBack;
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas index 57c61aa7..3b555bd0 100644 --- a/Game/Code/Screens/UScreenTop5.pas +++ b/Game/Code/Screens/UScreenTop5.pas @@ -37,7 +37,9 @@ begin Result := false;
end;
- SDLK_ESCAPE, SDLK_RETURN:
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE,
+ SDLK_RETURN:
begin
if (not Fadeout) then begin
FadeTo(@ScreenSong);
diff --git a/Game/Code/Screens/UScreenWelcome.pas b/Game/Code/Screens/UScreenWelcome.pas index 79fcc2c4..35e159f8 100644 --- a/Game/Code/Screens/UScreenWelcome.pas +++ b/Game/Code/Screens/UScreenWelcome.pas @@ -25,7 +25,8 @@ begin Result := true;
If (PressedDown) Then begin
case PressedKey of
- SDLK_ESCAPE :
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
begin
Result := False;
end;
|