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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-20 03:09:54 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-20 03:09:54 +0000
commited6ba689766e896c792a6e8bea55660ade1bfeca (patch)
treea19416769e6d04fcd70c1ba1b165082e522278fc
parent51e233cbeb035695de4a4eff5c0d513ad98117b0 (diff)
downloadusdx-ed6ba689766e896c792a6e8bea55660ade1bfeca.tar.gz
usdx-ed6ba689766e896c792a6e8bea55660ade1bfeca.tar.xz
usdx-ed6ba689766e896c792a6e8bea55660ade1bfeca.zip
applied: code of beauty
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1276 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Screens/UScreenSing.pas772
1 files changed, 394 insertions, 378 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index fc21f684..f6c7adb5 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -10,21 +10,21 @@ interface
uses UMenu,
- UMusic,
- SDL,
- SysUtils,
- UFiles,
- UTime,
- USongs,
- UIni,
- ULog,
- UTexture,
- ULyrics,
- TextGL,
- gl,
- UThemes,
- UGraphicClasses,
- USingScores;
+ UMusic,
+ SDL,
+ SysUtils,
+ UFiles,
+ UTime,
+ USongs,
+ UIni,
+ ULog,
+ UTexture,
+ ULyrics,
+ TextGL,
+ gl,
+ UThemes,
+ UGraphicClasses,
+ USingScores;
type
TLyricsSyncSource = class(TSyncSource)
@@ -33,153 +33,155 @@ type
type
TScreenSing = class(TMenu)
- protected
- Paused: boolean; //Pause Mod
- LyricsSync: TLyricsSyncSource;
- NumEmptySentences: integer;
- public
- //TextTime: integer;
+ protected
+ Paused: boolean; //Pause Mod
+ LyricsSync: TLyricsSyncSource;
+ NumEmptySentences: integer;
+ public
+ //TextTime: integer;
- // TimeBar fields
- StaticTimeProgress: integer;
- TextTimeText: integer;
+ // TimeBar fields
+ StaticTimeProgress: integer;
+ TextTimeText: integer;
- StaticP1: integer;
- TextP1: integer;
+ StaticP1: integer;
+ TextP1: integer;
- //shown when game is in 2/4 player modus
- StaticP1TwoP: integer;
- TextP1TwoP: integer;
+ //shown when game is in 2/4 player modus
+ StaticP1TwoP: integer;
+ TextP1TwoP: integer;
- //shown when game is in 3/6 player modus
- StaticP1ThreeP: integer;
- TextP1ThreeP: integer;
+ //shown when game is in 3/6 player modus
+ StaticP1ThreeP: integer;
+ TextP1ThreeP: integer;
- StaticP2R: integer;
- TextP2R: integer;
+ StaticP2R: integer;
+ TextP2R: integer;
- StaticP2M: integer;
- TextP2M: integer;
+ StaticP2M: integer;
+ TextP2M: integer;
- StaticP3R: integer;
- TextP3R: integer;
+ StaticP3R: integer;
+ TextP3R: integer;
- StaticPausePopup: integer;
+ StaticPausePopup: integer;
- Tex_Background: TTexture;
- FadeOut: boolean;
- Lyrics: TLyricEngine;
+ Tex_Background: TTexture;
+ FadeOut: boolean;
+ Lyrics: TLyricEngine;
- //Score Manager:
- Scores: TSingScores;
+ //Score Manager:
+ Scores: TSingScores;
- fShowVisualization : boolean;
- fCurrentVideoPlaybackEngine : IVideoPlayback;
+ fShowVisualization: boolean;
+ fCurrentVideoPlaybackEngine: IVideoPlayback;
- constructor Create; override;
- procedure onShow; override;
- procedure onShowFinish; override;
+ constructor Create; override;
+ procedure onShow; override;
+ procedure onShowFinish; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
- function Draw: boolean; override;
+ function ParseInput(PressedKey: cardinal; CharCode: widechar;
+ PressedDown: boolean): boolean; override;
+ function Draw: boolean; override;
- procedure Finish; virtual;
- procedure Pause; // Toggle Pause
+ procedure Finish; virtual;
+ procedure Pause; // Toggle Pause
- procedure OnSentenceEnd(SentenceIndex: Cardinal); // for LineBonus + Singbar
- procedure OnSentenceChange(SentenceIndex: Cardinal); // for Golden Notes
+ procedure OnSentenceEnd(SentenceIndex: cardinal); // for LineBonus + Singbar
+ procedure OnSentenceChange(SentenceIndex: cardinal); // for Golden Notes
end;
implementation
uses UGraphic,
- UDraw,
- UMain,
- USong,
- Classes,
- URecord,
- ULanguage,
- math;
-
-// Method for input parsing. If False is returned, GetNextWindow
-// should be checked to know the next window to load;
-function TScreenSing.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+ UDraw,
+ UMain,
+ USong,
+ Classes,
+ URecord,
+ ULanguage,
+ Math;
+
+ // Method for input parsing. If False is returned, GetNextWindow
+ // should be checked to know the next window to load;
+function TScreenSing.ParseInput(PressedKey: cardinal; CharCode: widechar;
+ PressedDown: boolean): boolean;
begin
- Result := true;
- If (PressedDown) Then
+ Result := True;
+ if (PressedDown) then
begin // Key Down
- // check normal keys
+ // check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
- begin
- //When not ask before Exit then Finish now
- if (Ini.AskbeforeDel <> 1) then
- Finish
- //else just Pause and let the Popup make the Work
- else if not Paused then
- Pause;
-
- Result := false;
- Exit;
- end;
+ begin
+ //When not ask before Exit then Finish now
+ if (Ini.AskbeforeDel <> 1) then
+ Finish
+ //else just Pause and let the Popup make the Work
+ else if not Paused then
+ Pause;
+
+ Result := False;
+ Exit;
+ end;
'V': //Show Visualization
- begin
- fShowVisualization := not fShowVisualization;
+ begin
+ fShowVisualization := not fShowVisualization;
- if fShowVisualization then
- fCurrentVideoPlaybackEngine := Visualization
- else
- fCurrentVideoPlaybackEngine := VideoPlayback;
+ if fShowVisualization then
+ fCurrentVideoPlaybackEngine := Visualization
+ else
+ fCurrentVideoPlaybackEngine := VideoPlayback;
- if fShowVisualization then
- fCurrentVideoPlaybackEngine.play;
+ if fShowVisualization then
+ fCurrentVideoPlaybackEngine.play;
- Exit;
- end;
+ Exit;
+ end;
'P':
- begin
- Pause;
- Exit;
- end;
+ begin
+ Pause;
+ Exit;
+ end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- //Record Sound Hack:
- //Sound[0].BufferLong
+ SDLK_BACKSPACE:
+ begin
+ //Record Sound Hack:
+ //Sound[0].BufferLong
- Finish;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenScore);
- end;
+ Finish;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenScore);
+ end;
SDLK_SPACE:
- begin
- Pause;
- end;
+ begin
+ Pause;
+ end;
SDLK_TAB: //Change Visualization Preset
- begin
- if fShowVisualization then
- fCurrentVideoPlaybackEngine.Position := now; // move to a random position
- end;
-
+ begin
+ if fShowVisualization then
+ fCurrentVideoPlaybackEngine.Position := now; // move to a random position
+ end;
+
SDLK_RETURN:
- begin
- end;
+ begin
+ end;
// Up and Down could be done at the same time,
// but I don't want to declare variables inside
// functions like this one, called so many times
- SDLK_DOWN :
- begin
- end;
- SDLK_UP :
- begin
- end;
+ SDLK_DOWN:
+ begin
+ end;
+ SDLK_UP:
+ begin
+ end;
end;
end;
end;
@@ -188,44 +190,46 @@ end;
procedure TScreenSing.Pause;
begin
if (not Paused) then //enable Pause
- begin
- // pause Time
- Paused := true;
+ begin
+ // pause Time
+ Paused := True;
- LyricsState.Pause();
+ LyricsState.Pause();
- // pause Music
- AudioPlayback.Pause;
+ // pause Music
+ AudioPlayback.Pause;
- // pause Video
- if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then
- fCurrentVideoPlaybackEngine.Pause;
+ // pause Video
+ if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path +
+ CurrentSong.Video) then
+ fCurrentVideoPlaybackEngine.Pause;
- end
+ end
else //disable Pause
- begin
- LyricsState.Resume();
+ begin
+ LyricsState.Resume();
- // Play Music
- AudioPlayback.Play;
+ // Play Music
+ AudioPlayback.Play;
- // Video
- if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then
- fCurrentVideoPlaybackEngine.Pause;
+ // Video
+ if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path +
+ CurrentSong.Video) then
+ fCurrentVideoPlaybackEngine.Pause;
- Paused := false;
- end;
+ Paused := False;
+ end;
end;
//Pause Mod End
constructor TScreenSing.Create;
var
- I: integer;
- P: integer;
+ I: integer;
+ P: integer;
begin
inherited Create;
- fShowVisualization := false;
+ fShowVisualization := False;
fCurrentVideoPlaybackEngine := VideoPlayback;
@@ -236,74 +240,73 @@ begin
LoadFromTheme(Theme.Sing);
//TimeBar
- StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress);
- TextTimeText := AddText(Theme.Sing.TextTimeText);
+ StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress);
+ TextTimeText := AddText(Theme.Sing.TextTimeText);
-// 1 player | P1
- StaticP1 := AddStatic(Theme.Sing.StaticP1);
- TextP1 := AddText(Theme.Sing.TextP1);
+ // 1 player | P1
+ StaticP1 := AddStatic(Theme.Sing.StaticP1);
+ TextP1 := AddText(Theme.Sing.TextP1);
-// 2 or 4 players | P1
- StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP);
- TextP1TwoP := AddText(Theme.Sing.TextP1TwoP);
+ // 2 or 4 players | P1
+ StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP);
+ TextP1TwoP := AddText(Theme.Sing.TextP1TwoP);
// | P2
- StaticP2R := AddStatic(Theme.Sing.StaticP2R);
- TextP2R := AddText(Theme.Sing.TextP2R);
+ StaticP2R := AddStatic(Theme.Sing.StaticP2R);
+ TextP2R := AddText(Theme.Sing.TextP2R);
// 3 or 6 players | P1
- StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP);
- TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP);
+ StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP);
+ TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP);
// | P2
- StaticP2M := AddStatic(Theme.Sing.StaticP2M);
- TextP2M := AddText(Theme.Sing.TextP2M);
+ StaticP2M := AddStatic(Theme.Sing.StaticP2M);
+ TextP2M := AddText(Theme.Sing.TextP2M);
// | P3
- StaticP3R := AddStatic(Theme.Sing.StaticP3R);
- TextP3R := AddText(Theme.Sing.TextP3R);
+ StaticP3R := AddStatic(Theme.Sing.StaticP3R);
+ TextP3R := AddText(Theme.Sing.TextP3R);
- StaticPausePopup := AddStatic(Theme.Sing.PausePopUp);
- Static[StaticPausePopup].Visible := false; //Pausepopup is not visibile at the beginning
+ StaticPausePopup := AddStatic(Theme.Sing.PausePopUp);
- if ScreenAct = 2 then begin
- //TODO:why is this here?
- end;
+ //<note>Pausepopup is not visibile at the beginning</note>
+ Static[StaticPausePopup].Visible := False;
- Lyrics := TLyricEngine.Create(80,Skin_LyricsT,640,12,80,Skin_LyricsT+36,640,12);
+ Lyrics := TLyricEngine.Create(80, Skin_LyricsT, 640, 12, 80, Skin_LyricsT + 36, 640, 12);
LyricsSync := TLyricsSyncSource.Create();
end;
procedure TScreenSing.onShow;
var
- P: integer;
- V1: boolean;
- V1TwoP: boolean; //added for ps3 skin
- V1ThreeP: boolean; //added for ps3 skin
- V2R: boolean;
- V2M: boolean;
- V3R: boolean;
- NR: TRecR; //Line Bonus Mod
-
+ P: integer;
+ V1: boolean;
+ V1TwoP: boolean; //Position of ScoreBox in two-player mode
+ V1ThreeP: boolean; //Position of ScoreBox in three-player mode
+ V2R: boolean;
+ V2M: boolean;
+ V3R: boolean;
+ NR: TRecR; //Some enlightment of who, how and what this is here please
Color: TRGB;
- success: boolean;
+ success: boolean;
begin
inherited;
Log.LogStatus('Begin', 'onShow');
- FadeOut := false;
+ FadeOut := False;
// reset video playback engine, to play Video Clip...
fCurrentVideoPlaybackEngine := VideoPlayback;
// setup score manager
Scores.ClearPlayers; // clear old player values
- Color.R := 0; Color.G := 0; Color.B := 0; // dummy atm
+ Color.R := 0;
+ Color.G := 0;
+ Color.B := 0; // dummy atm <- \(O.o)/? B like bummy?
// add new players
- for P := 0 to PlayersPlay-1 do
+ for P := 0 to PlayersPlay - 1 do
begin
Scores.AddPlayer(Tex_ScoreBG[P], Color);
end;
@@ -312,76 +315,80 @@ begin
// prepare players
SetLength(Player, PlayersPlay);
- //Player[0].ScoreTotalInt := 0;
case PlayersPlay of
- 1: begin
- V1 := true;
- V1TwoP := false;
- V1ThreeP := false;
- V2R := false;
- V2M := false;
- V3R := false;
- end;
- 2: begin
- V1 := false;
- V1TwoP := true;
- V1ThreeP := false;
- V2R := true;
- V2M := false;
- V3R := false;
- end;
- 3: begin
- V1 := false;
- V1TwoP := false;
- V1ThreeP := true;
- V2R := false;
- V2M := true;
- V3R := true;
- end;
- 4: begin // double screen
- V1 := false;
- V1TwoP := true;
- V1ThreeP := false;
- V2R := true;
- V2M := false;
- V3R := false;
- end;
- 6: begin // double screen
- V1 := false;
- V1TwoP := false;
- V1ThreeP := true;
- V2R := false;
- V2M := true;
- V3R := true;
- end;
+ 1:
+ begin
+ V1 := True;
+ V1TwoP := False;
+ V1ThreeP := False;
+ V2R := False;
+ V2M := False;
+ V3R := False;
+ end;
+ 2:
+ begin
+ V1 := False;
+ V1TwoP := True;
+ V1ThreeP := False;
+ V2R := True;
+ V2M := False;
+ V3R := False;
+ end;
+ 3:
+ begin
+ V1 := False;
+ V1TwoP := False;
+ V1ThreeP := True;
+ V2R := False;
+ V2M := True;
+ V3R := True;
+ end;
+ 4:
+ begin // double screen
+ V1 := False;
+ V1TwoP := True;
+ V1ThreeP := False;
+ V2R := True;
+ V2M := False;
+ V3R := False;
+ end;
+ 6:
+ begin // double screen
+ V1 := False;
+ V1TwoP := False;
+ V1ThreeP := True;
+ V2R := False;
+ V2M := True;
+ V3R := True;
+ end;
end;
//This one is shown in 1P mode
- Static[StaticP1].Visible := V1;
- Text[TextP1].Visible := V1;
+ Static[StaticP1].Visible := V1;
+ Text[TextP1].Visible := V1;
//This one is shown in 2/4P mode
- Static[StaticP1TwoP].Visible := V1TwoP;
- Text[TextP1TwoP].Visible := V1TwoP;
+ Static[StaticP1TwoP].Visible := V1TwoP;
+ Text[TextP1TwoP].Visible := V1TwoP;
- Static[StaticP2R].Visible := V2R;
- Text[TextP2R].Visible := V2R;
+ Static[StaticP2R].Visible := V2R;
+ Text[TextP2R].Visible := V2R;
//This one is shown in 3/6P mode
- Static[StaticP1ThreeP].Visible := V1ThreeP;
- Text[TextP1ThreeP].Visible := V1ThreeP;
+ Static[StaticP1ThreeP].Visible := V1ThreeP;
+ Text[TextP1ThreeP].Visible := V1ThreeP;
- Static[StaticP2M].Visible := V2M;
- Text[TextP2M].Visible := V2M;
+ Static[StaticP2M].Visible := V2M;
+ Text[TextP2M].Visible := V2M;
- Static[StaticP3R].Visible := V3R;
- Text[TextP3R].Visible := V3R;
+ Static[StaticP3R].Visible := V3R;
+ Text[TextP3R].Visible := V3R;
// FIXME: sets Path and Filename to ''
@@ -392,11 +399,12 @@ begin
// FIXME: bad style, put the try-except into LoadSong() and not here
try
// Check if file is XML
- if copy(CurrentSong.FileName,length(CurrentSong.FileName)-3,4) = '.xml'
- then success := CurrentSong.LoadXMLSong()
- else success := CurrentSong.LoadSong();
+ if copy(CurrentSong.FileName, length(CurrentSong.FileName) - 3, 4) = '.xml' then
+ success := CurrentSong.LoadXMLSong()
+ else
+ success := CurrentSong.LoadSong();
except
- success := false;
+ success := False;
end;
if (not success) then
@@ -406,7 +414,7 @@ begin
// select new song in party mode
if ScreenSong.Mode = smPartyMode then
ScreenSong.SelectRandomSong();
- ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_CORRUPT_SONG'));
// FIXME: do we need this?
CurrentSong.Path := CatSongs.Song[CatSongs.Selected].Path;
Exit;
@@ -417,23 +425,24 @@ begin
fCurrentVideoPlaybackEngine := VideoPlayback;
// set movie
- CurrentSong.VideoLoaded := false;
- fShowVisualization := false;
+ CurrentSong.VideoLoaded := False;
+ fShowVisualization := False;
if (CurrentSong.Video <> '') and FileExists(CurrentSong.Path + CurrentSong.Video) then
begin
- if (fCurrentVideoPlaybackEngine.Open( CurrentSong.Path + CurrentSong.Video )) then
+ if (fCurrentVideoPlaybackEngine.Open(CurrentSong.Path + CurrentSong.Video)) then
begin
fCurrentVideoPlaybackEngine.Position := CurrentSong.VideoGAP + CurrentSong.Start;
- CurrentSong.VideoLoaded := true;
+ CurrentSong.VideoLoaded := True;
end;
end;
// set background
- if (CurrentSong.Background <> '') and (CurrentSong.VideoLoaded = false) then
+ if (CurrentSong.Background <> '') and (CurrentSong.VideoLoaded = False) then
try
Tex_Background := Texture.LoadTexture(CurrentSong.Path + CurrentSong.Background);
except
- Log.LogError('Background could not be loaded: ' + CurrentSong.Path + CurrentSong.Background);
+ Log.LogError('Background could not be loaded: ' + CurrentSong.Path +
+ CurrentSong.Background);
Tex_Background.TexNum := 0;
end
else
@@ -462,78 +471,78 @@ begin
ClearScores(P);
// main text
- Lyrics.Clear (CurrentSong.BPM[0].BPM, CurrentSong.Resolution);
+ Lyrics.Clear(CurrentSong.BPM[0].BPM, CurrentSong.Resolution);
// set custom options
case Ini.LyricsFont of
0:
- begin
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
- Lyrics.FontStyle := 0;
-
- Lyrics.LineColor_en.R := Skin_FontR;
- Lyrics.LineColor_en.G := Skin_FontG;
- Lyrics.LineColor_en.B := Skin_FontB;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.4;
- Lyrics.LineColor_dis.G := 0.4;
- Lyrics.LineColor_dis.B := 0.4;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_act.R := 5/256;
- Lyrics.LineColor_act.G := 163/256;
- Lyrics.LineColor_act.B := 210/256;
- Lyrics.LineColor_act.A := 1;
- end;
+ begin
+ Lyrics.UpperLineSize := 14;
+ Lyrics.LowerLineSize := 14;
+ Lyrics.FontStyle := 0;
+
+ Lyrics.LineColor_en.R := Skin_FontR;
+ Lyrics.LineColor_en.G := Skin_FontG;
+ Lyrics.LineColor_en.B := Skin_FontB;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.4;
+ Lyrics.LineColor_dis.G := 0.4;
+ Lyrics.LineColor_dis.B := 0.4;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_act.R := 5 / 256;
+ Lyrics.LineColor_act.G := 163 / 256;
+ Lyrics.LineColor_act.B := 210 / 256;
+ Lyrics.LineColor_act.A := 1;
+ end;
1:
- begin
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
- Lyrics.FontStyle := 2;
-
- Lyrics.LineColor_en.R := 0.75;
- Lyrics.LineColor_en.G := 0.75;
- Lyrics.LineColor_en.B := 1;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.8;
- Lyrics.LineColor_dis.G := 0.8;
- Lyrics.LineColor_dis.B := 0.8;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_act.R := 0.5;
- Lyrics.LineColor_act.G := 0.5;
- Lyrics.LineColor_act.B := 1;
- Lyrics.LineColor_act.A := 1;
- end;
+ begin
+ Lyrics.UpperLineSize := 14;
+ Lyrics.LowerLineSize := 14;
+ Lyrics.FontStyle := 2;
+
+ Lyrics.LineColor_en.R := 0.75;
+ Lyrics.LineColor_en.G := 0.75;
+ Lyrics.LineColor_en.B := 1;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.8;
+ Lyrics.LineColor_dis.G := 0.8;
+ Lyrics.LineColor_dis.B := 0.8;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_act.R := 0.5;
+ Lyrics.LineColor_act.G := 0.5;
+ Lyrics.LineColor_act.B := 1;
+ Lyrics.LineColor_act.A := 1;
+ end;
2:
- begin
- Lyrics.UpperLineSize := 12;
- Lyrics.LowerLineSize := 12;
- Lyrics.FontStyle := 3;
-
- Lyrics.LineColor_en.R := 0.75;
- Lyrics.LineColor_en.G := 0.75;
- Lyrics.LineColor_en.B := 1;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.8;
- Lyrics.LineColor_dis.G := 0.8;
- Lyrics.LineColor_dis.B := 0.8;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_act.R := 0.5;
- Lyrics.LineColor_act.G := 0.5;
- Lyrics.LineColor_act.B := 1;
- Lyrics.LineColor_act.A := 1;
- end;
+ begin
+ Lyrics.UpperLineSize := 12;
+ Lyrics.LowerLineSize := 12;
+ Lyrics.FontStyle := 3;
+
+ Lyrics.LineColor_en.R := 0.75;
+ Lyrics.LineColor_en.G := 0.75;
+ Lyrics.LineColor_en.B := 1;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.8;
+ Lyrics.LineColor_dis.G := 0.8;
+ Lyrics.LineColor_dis.B := 0.8;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_act.R := 0.5;
+ Lyrics.LineColor_act.G := 0.5;
+ Lyrics.LineColor_act.B := 1;
+ Lyrics.LineColor_act.A := 1;
+ end;
end; // case
// Initialize lyrics by filling its queue
- while (not Lyrics.IsQueueFull) and
- (Lyrics.LineCounter <= High(Lines[0].Line)) do
+ while (not Lyrics.IsQueueFull) and (Lyrics.LineCounter <=
+ High(Lines[0].Line)) do
begin
Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]);
end;
@@ -548,7 +557,8 @@ begin
// set number of empty sentences for Line Bonus
NumEmptySentences := 0;
for P := Low(Lines[0].Line) to High(Lines[0].Line) do
- if Lines[0].Line[P].TotalNotes = 0 then Inc(NumEmptySentences);
+ if Lines[0].Line[P].TotalNotes = 0 then
+ Inc(NumEmptySentences);
Log.LogStatus('End', 'onShow');
end;
@@ -567,37 +577,40 @@ end;
function TScreenSing.Draw: boolean;
var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Flash: real;
- S: integer;
- T: integer;
+ Min: integer;
+ Sec: integer;
+ Tekst: string;
+ Flash: real;
+ S: integer;
+ T: integer;
CurLyricsTime: real;
begin
-
// set player names (for 2 screens and only Singstar skin)
- if ScreenAct = 1 then begin
- Text[TextP1].Text := 'P1';
- Text[TextP1TwoP].Text := 'P1';
+ if ScreenAct = 1 then
+ begin
+ Text[TextP1].Text := 'P1';
+ Text[TextP1TwoP].Text := 'P1';
Text[TextP1ThreeP].Text := 'P1';
- Text[TextP2R].Text := 'P2';
- Text[TextP2M].Text := 'P2';
- Text[TextP3R].Text := 'P3';
+ Text[TextP2R].Text := 'P2';
+ Text[TextP2M].Text := 'P2';
+ Text[TextP3R].Text := 'P3';
end;
- if ScreenAct = 2 then begin
+ if ScreenAct = 2 then
+ begin
case PlayersPlay of
- 4: begin
- Text[TextP1TwoP].Text := 'P3';
- Text[TextP2R].Text := 'P4';
- end;
- 6: begin
- Text[TextP1ThreeP].Text := 'P4';
- Text[TextP2M].Text := 'P5';
- Text[TextP3R].Text := 'P6';
- end;
+ 4:
+ begin
+ Text[TextP1TwoP].Text := 'P3';
+ Text[TextP2R].Text := 'P4';
+ end;
+ 6:
+ begin
+ Text[TextP1ThreeP].Text := 'P4';
+ Text[TextP2M].Text := 'P5';
+ Text[TextP3R].Text := 'P6';
+ end;
end; // case
end; // if
@@ -610,41 +623,43 @@ begin
// will move the statics and texts to the correct screen here.
// FIXME: clean up this weird stuff. Commenting this stuff out, nothing
// was missing on screen w/ 6 players - so do we even need this stuff?
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX;
+ Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10 * ScreenX;
- Text[TextP1].X := Text[TextP1].X + 10*ScreenX;
+ Text[TextP1].X := Text[TextP1].X + 10 * ScreenX;
{Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
+ Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10 * ScreenX;
- Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
+ Text[TextP2R].X := Text[TextP2R].X + 10 * ScreenX;
{Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
// end of weird stuff
- Static[1].Texture.X := Static[1].Texture.X + 10*ScreenX;
+ Static[1].Texture.X := Static[1].Texture.X + 10 * ScreenX;
for T := 0 to 1 do
- Text[T].X := Text[T].X + 10*ScreenX;
+ Text[T].X := Text[T].X + 10 * ScreenX;
// retrieve current lyrics time, we have to store the value to avoid
- // that min- and sec-values do not match
+ // that min- and sec-values do not match
CurLyricsTime := LyricsState.GetCurrentTime();
Min := Round(CurLyricsTime) div 60;
Sec := Round(CurLyricsTime) mod 60;
// update static menu with time ...
Text[TextTimeText].Text := '';
- if Min < 10 then Text[TextTimeText].Text := '0';
+ if Min < 10 then
+ Text[TextTimeText].Text := '0';
Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':';
- if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
+ if Sec < 10 then
+ Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
// draw static menu (BG)
@@ -655,10 +670,9 @@ begin
SingDrawBackground;
// update and draw movie
- if (ShowFinish and
- (CurrentSong.VideoLoaded or fShowVisualization)) then
+ if (ShowFinish and (CurrentSong.VideoLoaded or fShowVisualization)) then
begin
- if assigned( fCurrentVideoPlaybackEngine ) then
+ if assigned(fCurrentVideoPlaybackEngine) then
begin
fCurrentVideoPlaybackEngine.GetFrame(LyricsState.GetCurrentTime());
fCurrentVideoPlaybackEngine.DrawGL(ScreenAct);
@@ -672,8 +686,8 @@ begin
//Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LyricsState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish));
if ShowFinish then
begin
- if (not AudioPlayback.Finished) and
- ((CurrentSong.Finish = 0) or (LyricsState.GetCurrentTime()*1000 <= CurrentSong.Finish)) then
+ if (not AudioPlayback.Finished) and ((CurrentSong.Finish = 0) or
+ (LyricsState.GetCurrentTime() * 1000 <= CurrentSong.Finish)) then
begin
// analyze song if not paused
if (not Paused) then
@@ -684,7 +698,7 @@ begin
if (not FadeOut) then
begin
Finish;
- FadeOut := true;
+ FadeOut := True;
FadeTo(@ScreenScore);
end;
end;
@@ -707,30 +721,30 @@ begin
// will move the statics and texts to the correct screen here.
// FIXME: clean up this weird stuff
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX;
- Text[TextP1].X := Text[TextP1].X - 10*ScreenX;
+ Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10 * ScreenX;
+ Text[TextP1].X := Text[TextP1].X - 10 * ScreenX;
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
- Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX;
+ Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10 * ScreenX;
+ Text[TextP2R].X := Text[TextP2R].X - 10 * ScreenX;
//end of weird
- Static[1].Texture.X := Static[1].Texture.X - 10*ScreenX;
+ Static[1].Texture.X := Static[1].Texture.X - 10 * ScreenX;
for T := 0 to 1 do
- Text[T].X := Text[T].X - 10*ScreenX;
+ Text[T].X := Text[T].X - 10 * ScreenX;
// Draw Pausepopup
// FIXME: this is a workaround that the Static is drawn over the Lyrics, Lines, Scores and Effects
// maybe someone could find a better solution
if Paused then
begin
- Static[StaticPausePopup].Visible := true;
+ Static[StaticPausePopup].Visible := True;
Static[StaticPausePopup].Draw;
- Static[StaticPausePopup].Visible := false;
+ Static[StaticPausePopup].Visible := False;
end;
- Result := true;
+ Result := True;
end;
procedure TScreenSing.Finish;
@@ -739,7 +753,8 @@ begin
AudioPlayback.Stop;
AudioPlayback.SetSyncSource(nil);
- if (Ini.SavePlayback = 1) then begin
+ if (Ini.SavePlayback = 1) then
+ begin
Log.BenchmarkStart(0);
Log.LogVoice(0);
Log.LogVoice(1);
@@ -751,24 +766,24 @@ begin
if CurrentSong.VideoLoaded then
begin
fCurrentVideoPlaybackEngine.Close;
- CurrentSong.VideoLoaded := false; // to prevent drawing closed video
+ CurrentSong.VideoLoaded := False; // to prevent drawing closed video
end;
- SetFontItalic (False);
+ SetFontItalic(False);
end;
-procedure TScreenSing.OnSentenceEnd(SentenceIndex: Cardinal);
+procedure TScreenSing.OnSentenceEnd(SentenceIndex: cardinal);
var
- PlayerIndex: Integer;
+ PlayerIndex: integer;
CurrentPlayer: PPLayer;
- CurrentScore: Real;
- Line: PLine;
- LinePerfection: Real; // perfection of singing performance on the current line
- Rating: integer;
- LineScore: Real;
- LineBonus: Real;
+ CurrentScore: real;
+ Line: PLine;
+ LinePerfection: real; // perfection of singing performance on the current line
+ Rating: integer;
+ LineScore: real;
+ LineBonus: real;
MaxSongScore: integer; // max. points for the song (without line bonus)
- MaxLineScore: Real; // max. points for the current line
+ MaxLineScore: real; // max. points for the current line
const
// TODO: move this to a better place
MAX_LINE_RATING = 8; // max. rating for singing performance
@@ -791,7 +806,7 @@ begin
for PlayerIndex := 0 to High(Player) do
begin
CurrentPlayer := @Player[PlayerIndex];
- CurrentScore := CurrentPlayer.Score + CurrentPlayer.ScoreGolden;
+ CurrentScore := CurrentPlayer.Score + CurrentPlayer.ScoreGolden;
// Line Bonus
@@ -813,16 +828,17 @@ begin
if (Ini.LineBonus > 0) then
begin
// line-bonus points (same for each line, no matter how long the line is)
- LineBonus := MAX_SONG_LINE_BONUS /
- (Length(Lines[0].Line) - NumEmptySentences);
+ LineBonus := MAX_SONG_LINE_BONUS / (Length(Lines[0].Line) -
+ NumEmptySentences);
// apply line-bonus
- CurrentPlayer.ScoreLine := CurrentPlayer.ScoreLine +
- LineBonus * LinePerfection;
+ CurrentPlayer.ScoreLine :=
+ CurrentPlayer.ScoreLine + LineBonus * LinePerfection;
CurrentPlayer.ScoreLineInt := Round(CurrentPlayer.ScoreLine / 10) * 10;
// update total score
- CurrentPlayer.ScoreTotalInt := CurrentPlayer.ScoreInt +
- CurrentPlayer.ScoreGoldenInt +
- CurrentPlayer.ScoreLineInt;
+ CurrentPlayer.ScoreTotalInt :=
+ CurrentPlayer.ScoreInt +
+ CurrentPlayer.ScoreGoldenInt
+ + CurrentPlayer.ScoreLineInt;
// spawn rating pop-up
Rating := Round(LinePerfection * MAX_LINE_RATING);
@@ -830,7 +846,7 @@ begin
end;
// PerfectLineTwinkle (effect), Part 1
- If (Ini.EffectSing = 1) then
+ if (Ini.EffectSing = 1) then
CurrentPlayer.LastSentencePerfect := (LinePerfection >= 1);
// refresh last score
@@ -842,9 +858,9 @@ begin
GoldenRec.SpawnPerfectLineTwinkle;
end;
-// Called on sentence change
-// SentenceIndex: index of the new active sentence
-procedure TScreenSing.OnSentenceChange(SentenceIndex: Cardinal);
+ // Called on sentence change
+ // SentenceIndex: index of the new active sentence
+procedure TScreenSing.OnSentenceChange(SentenceIndex: cardinal);
var
LyricEngine: TLyricEngine;
begin
@@ -853,7 +869,7 @@ begin
// Fill lyrics queue and set upper line to the current sentence
while (Lyrics.GetUpperLineIndex() < SentenceIndex) or
- (not Lyrics.IsQueueFull) do
+ (not Lyrics.IsQueueFull) do
begin
// Add the next line to the queue or a dummy if no more lines are available
if (Lyrics.LineCounter <= High(Lines[0].Line)) then
@@ -867,9 +883,8 @@ begin
// This leaves an in invalidated screen. Calling Draw() makes sure,
// that the back-buffer stores the sing-screen, when the next
// swap between the back- and front-buffer is done (eliminates flickering)
- //
- // Note: calling AddLine() right before the regular screen update (Display.Draw)
- // would be a better solution.
+ // <note> calling AddLine() right before the regular screen update (Display.Draw)
+ // would be a better solution.</note>
Draw;
end;
@@ -879,3 +894,4 @@ begin
end;
end.
+