aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorHawkear <Hawkear@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-03 02:21:14 +0000
committerHawkear <Hawkear@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-03 02:21:14 +0000
commitdee46c9e1faf98750496e04352b5b3411b979d2f (patch)
treee96fb1e18553fa468b49a91ea99c8c18a3d5a581
parent2ec120340f57d3e5d23643828a44418d75ca8fd1 (diff)
downloadusdx-dee46c9e1faf98750496e04352b5b3411b979d2f.tar.gz
usdx-dee46c9e1faf98750496e04352b5b3411b979d2f.tar.xz
usdx-dee46c9e1faf98750496e04352b5b3411b979d2f.zip
Functions from ULog and some from OpenGL available in Lua
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/Lua@1548 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--game/LuaCommands.odtbin0 -> 15724 bytes
-rw-r--r--game/main.lua38
-rw-r--r--src/base/UMain.pas29
-rw-r--r--src/lib/Lua/ULua.pas1080
-rw-r--r--src/lua/ULuaGl.pas1427
-rw-r--r--src/lua/ULuaLog.pas166
-rw-r--r--src/ultrastardx.dpr7
7 files changed, 2747 insertions, 0 deletions
diff --git a/game/LuaCommands.odt b/game/LuaCommands.odt
new file mode 100644
index 00000000..fcbcc426
--- /dev/null
+++ b/game/LuaCommands.odt
Binary files differ
diff --git a/game/main.lua b/game/main.lua
new file mode 100644
index 00000000..ed12d8ed
--- /dev/null
+++ b/game/main.lua
@@ -0,0 +1,38 @@
+-- Calculate FPS
+FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
+if os.time() > (LastTime or 0) then
+ LastTime = os.time()
+ print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
+ LastFPScounter = FPScounter
+ -- Show the first 200 Textures
+ TexNum = 1 + (TexNum or 0)
+ if TexNum > 200 then TexNum = 1 end
+ print("TexNum: " .. (TexNum or 0))
+end
+
+-- Draw some rectangles
+gl.Enable("GL_BLEND")
+gl.Color(1, 1, 1, 0.5)
+for i = 1,10 do
+ gl.Begin("GL_LINE_loop")
+ gl.Vertex(0+4*i, 0+4*i);
+ gl.Vertex(0+4*i, 600-4*i);
+ gl.Vertex(800-4*i, 600-4*i);
+ gl.Vertex(800-4*i, 0+4*i);
+ gl.End()
+end
+gl.Disable("GL_BLEND")
+
+-- Display a Texture
+gl.Enable("GL_BLEND")
+gl.Enable("GL_TEXTURE_2D")
+gl.Color(1, 1, 1, 1)
+gl.BindTexture("GL_TEXTURE_2D", TexNum or 0)
+gl.Begin("GL_QUADS")
+gl.TexCoord(0, 0); gl.Vertex(10, 10);
+gl.TexCoord(0, 1); gl.Vertex(10, 110);
+gl.TexCoord(1, 1); gl.Vertex(110, 110);
+gl.TexCoord(1, 0); gl.Vertex(110, 10);
+gl.End()
+gl.Disable("GL_TEXTURE_2D")
+gl.Disable("GL_BLEND")
diff --git a/src/base/UMain.pas b/src/base/UMain.pas
index 6300f18b..99127b76 100644
--- a/src/base/UMain.pas
+++ b/src/base/UMain.pas
@@ -46,6 +46,7 @@ uses
ULyrics,
UScreenSing,
USong,
+ ULua,
gl;
type
@@ -116,6 +117,7 @@ var
PlayersPlay: integer;
CurrentSong : TSong;
+ Lua : Plua_State;
const
MAX_SONG_SCORE = 10000; // max. achievable points per song
@@ -180,6 +182,8 @@ uses
UGraphicClasses,
UPluginDefs,
UPlatform,
+ ULuaLog,
+ ULuaGl,
UThemes;
@@ -379,6 +383,19 @@ begin
Log.LogBenchmark('Initializing Joystick', 1);
end;
+ // Lua
+ Log.BenchmarkStart(1);
+ Lua := luaL_newstate;
+ if Lua = nil then
+ Log.LogError('Lua init failed','Lua');
+ luaL_openlibs(Lua);
+
+ luaopen_Log(Lua); // Log + Benchmark (Lua)
+ luaopen_gl(Lua); // gl (Lua)
+
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Initializing Lua', 1);
+
Log.BenchmarkEnd(0);
Log.LogBenchmark('Loading Time', 0);
@@ -416,6 +433,8 @@ begin
//TTF_Quit();
SDL_Quit();
+ lua_close(Lua);
+
if assigned(Log) then
begin
Log.LogStatus('Main Loop', 'Finished');
@@ -446,6 +465,16 @@ begin
// display
done := not Display.Draw;
+
+ // FIXME remove this when the Partymode works
+ if FileExists('main.lua') then
+ begin
+ if 0 <> luaL_dofile(Lua, 'main.lua') then
+ begin
+ Log.LogError(lua_tostring(Lua,-1));
+ end;
+ end;
+
SwapBuffers;
// delay
diff --git a/src/lib/Lua/ULua.pas b/src/lib/Lua/ULua.pas
new file mode 100644
index 00000000..e05de12c
--- /dev/null
+++ b/src/lib/Lua/ULua.pas
@@ -0,0 +1,1080 @@
+unit ULua;
+
+(*
+ * A complete Pascal wrapper for Lua 5.1 DLL module.
+ *
+ * Created by Geo Massar, 2006
+ * Distributed as free/open source.
+ *)
+
+interface
+
+{$IFDEF UNIX}
+uses
+ dl;
+{$ENDIF}
+
+{$DEFINE LUA51}
+
+type
+ size_t = type Cardinal;
+ Psize_t = ^size_t;
+ PPointer = ^Pointer;
+
+ lua_State = record end;
+ Plua_State = ^lua_State;
+
+const
+{$IFDEF WIN32}
+ LuaDLL = 'lua5.1.dll';
+{$ENDIF}
+{$IFDEF UNIX}
+{$IFDEF DARWIN}
+ LuaDLL = 'lua5.1.dylib';
+{$ELSE}
+ LuaDLL = 'lua5.1.so';
+{$ENDIF}
+{$ENDIF}
+{$IFDEF MACOS}
+ SDLgfxLibName = 'lua5.1';
+{$ENDIF}
+
+(* formats for Lua numbers *)
+{$IFNDEF LUA_NUMBER_SCAN}
+const
+ LUA_NUMBER_SCAN = '%lf';
+{$ENDIF}
+
+{$IFNDEF LUA_NUMBER_FMT}
+const
+ LUA_NUMBER_FMT = '%.14g';
+{$ENDIF}
+
+(*****************************************************************************)
+(* luaconfig.h *)
+(*****************************************************************************)
+
+(*
+** $Id: luaconf.h,v 1.81 2006/02/10 17:44:06 roberto Exp $
+** Configuration file for Lua
+** See Copyright Notice in lua.h
+*)
+
+(*
+** {==================================================================
+@@ LUA_NUMBER is the type of numbers in Lua.
+** CHANGE the following definitions only if you want to build Lua
+** with a number type different from double. You may also need to
+** change lua_number2int & lua_number2integer.
+** ===================================================================
+*)
+type
+ LUA_NUMBER_ = type Double; // ending underscore is needed in Pascal
+ LUA_INTEGER_ = type Integer;
+
+(*
+@@ LUA_IDSIZE gives the maximum size for the description of the source
+@* of a function in debug information.
+** CHANGE it if you want a different size.
+*)
+const
+ LUA_IDSIZE = 60;
+
+(*
+@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
+*)
+const
+ LUAL_BUFFERSIZE = 1024;
+
+(*
+@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
+@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
+** CHANGE them if you want different prompts. (You can also change the
+** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
+*)
+const
+ LUA_PROMPT = '> ';
+ LUA_PROMPT2 = '>> ';
+
+(*
+@@ lua_readline defines how to show a prompt and then read a line from
+@* the standard input.
+@@ lua_saveline defines how to "save" a read line in a "history".
+@@ lua_freeline defines how to free a line read by lua_readline.
+** CHANGE them if you want to improve this functionality (e.g., by using
+** GNU readline and history facilities).
+*)
+function lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean;
+procedure lua_saveline(L : Plua_State; idx : Integer);
+procedure lua_freeline(L : Plua_State; b : PChar);
+
+(*
+@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
+@* is, whether we're running lua interactively).
+** CHANGE it if you have a better definition for non-POSIX/non-Windows
+** systems.
+*/
+#include <io.h>
+#include <stdio.h>
+#define lua_stdin_is_tty() _isatty(_fileno(stdin))
+*)
+const
+ lua_stdin_is_tty = TRUE;
+
+(*****************************************************************************)
+(* lua.h *)
+(*****************************************************************************)
+
+(*
+** $Id: lua.h,v 1.216 2006/01/10 12:50:13 roberto Exp $
+** Lua - An Extensible Extension Language
+** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
+** See Copyright Notice at the end of this file
+*)
+
+const
+ LUA_VERSION = 'Lua 5.1';
+ LUA_VERSION_NUM = 501;
+ LUA_COPYRIGHT = 'Copyright (C) 1994-2006 Tecgraf, PUC-Rio';
+ LUA_AUTHORS = 'R. Ierusalimschy, L. H. de Figueiredo & W. Celes';
+
+ (* mark for precompiled code (`<esc>Lua') *)
+ LUA_SIGNATURE = #27'Lua';
+
+ (* option for multiple returns in `lua_pcall' and `lua_call' *)
+ LUA_MULTRET = -1;
+
+ (*
+ ** pseudo-indices
+ *)
+ LUA_REGISTRYINDEX = -10000;
+ LUA_ENVIRONINDEX = -10001;
+ LUA_GLOBALSINDEX = -10002;
+
+function lua_upvalueindex(idx : Integer) : Integer; // a marco
+
+const
+ (* thread status; 0 is OK *)
+ LUA_YIELD_ = 1; // Note: the ending underscore is needed in Pascal
+ LUA_ERRRUN = 2;
+ LUA_ERRSYNTAX = 3;
+ LUA_ERRMEM = 4;
+ LUA_ERRERR = 5;
+
+type
+ lua_CFunction = function(L : Plua_State) : Integer; cdecl;
+
+ (*
+ ** functions that read/write blocks when loading/dumping Lua chunks
+ *)
+ lua_Reader = function (L : Plua_State; ud : Pointer;
+ sz : Psize_t) : PChar; cdecl;
+ lua_Writer = function (L : Plua_State; const p : Pointer; sz : size_t;
+ ud : Pointer) : Integer; cdecl;
+
+ (*
+ ** prototype for memory-allocation functions
+ *)
+ lua_Alloc = function (ud, ptr : Pointer;
+ osize, nsize : size_t) : Pointer; cdecl;
+
+const
+ (*
+ ** basic types
+ *)
+ LUA_TNONE = -1;
+
+ LUA_TNIL = 0;
+ LUA_TBOOLEAN = 1;
+ LUA_TLIGHTUSERDATA = 2;
+ LUA_TNUMBER = 3;
+ LUA_TSTRING = 4;
+ LUA_TTABLE = 5;
+ LUA_TFUNCTION = 6;
+ LUA_TUSERDATA = 7;
+ LUA_TTHREAD = 8;
+
+ (* minimum Lua stack available to a C function *)
+ LUA_MINSTACK = 20;
+
+type
+ (* type of numbers in Lua *)
+ lua_Number = LUA_NUMBER_;
+
+ (* type for integer functions *)
+ lua_Integer = LUA_INTEGER_;
+
+(*
+** state manipulation
+*)
+function lua_newstate(f : lua_Alloc; ud : Pointer) : Plua_State;
+ cdecl; external LuaDLL;
+procedure lua_close(L: Plua_State);
+ cdecl; external LuaDLL;
+function lua_newthread(L : Plua_State) : Plua_State;
+ cdecl; external LuaDLL;
+
+function lua_atpanic(L : Plua_State; panicf : lua_CFunction) : lua_CFunction;
+ cdecl; external LuaDLL;
+
+
+(*
+** basic stack manipulation
+*)
+function lua_gettop(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+procedure lua_settop(L : Plua_State; idx : Integer);
+ cdecl; external LuaDLL;
+procedure lua_pushvalue(L : Plua_State; idx : Integer);
+ cdecl; external LuaDLL;
+procedure lua_remove(L : Plua_State; idx : Integer);
+ cdecl; external LuaDLL;
+procedure lua_insert(L : Plua_State; idx : Integer);
+ cdecl; external LuaDLL;
+procedure lua_replace(L : Plua_State; idx : Integer);
+ cdecl; external LuaDLL;
+function lua_checkstack(L : Plua_State; sz : Integer) : LongBool;
+ cdecl; external LuaDLL;
+
+procedure lua_xmove(src, dest : Plua_State; n : Integer);
+ cdecl; external LuaDLL;
+
+
+(*
+** access functions (stack -> C)
+*)
+function lua_isnumber(L : Plua_State; idx : Integer) : LongBool;
+ cdecl; external LuaDLL;
+function lua_isstring(L : Plua_State; idx : Integer) : LongBool;
+ cdecl; external LuaDLL;
+function lua_iscfunction(L : Plua_State; idx : Integer) : LongBool;
+ cdecl; external LuaDLL;
+function lua_isuserdata(L : Plua_State; idx : Integer) : LongBool;
+ cdecl; external LuaDLL;
+function lua_type(L : Plua_State; idx : Integer) : Integer;
+ cdecl; external LuaDLL;
+function lua_typename(L : Plua_State; tp : Integer) : PChar;
+ cdecl; external LuaDLL;
+
+function lua_equal(L : Plua_State; idx1, idx2 : Integer) : LongBool;
+ cdecl; external LuaDLL;
+function lua_rawequal(L : Plua_State; idx1, idx2 : Integer) : LongBool;
+ cdecl; external LuaDLL;
+function lua_lessthan(L : Plua_State; idx1, idx2 : Integer) : LongBool;
+ cdecl; external LuaDLL;
+
+function lua_tonumber(L : Plua_State; idx : Integer) : lua_Number;
+ cdecl; external LuaDLL;
+function lua_tointeger(L : Plua_State; idx : Integer) : lua_Integer;
+ cdecl; external LuaDLL;
+function lua_toboolean(L : Plua_State; idx : Integer) : LongBool;
+ cdecl; external LuaDLL;
+function lua_tolstring(L : Plua_State; idx : Integer;
+ len : Psize_t) : PChar;
+ cdecl; external LuaDLL;
+function lua_objlen(L : Plua_State; idx : Integer) : size_t;
+ cdecl; external LuaDLL;
+function lua_tocfunction(L : Plua_State; idx : Integer) : lua_CFunction;
+ cdecl; external LuaDLL;
+function lua_touserdata(L : Plua_State; idx : Integer) : Pointer;
+ cdecl; external LuaDLL;
+function lua_tothread(L : Plua_State; idx : Integer) : Plua_State;
+ cdecl; external LuaDLL;
+function lua_topointer(L : Plua_State; idx : Integer) : Pointer;
+ cdecl; external LuaDLL;
+
+
+(*
+** push functions (C -> stack)
+*)
+procedure lua_pushnil(L : Plua_State);
+ cdecl; external LuaDLL;
+procedure lua_pushnumber(L : Plua_State; n : lua_Number);
+ cdecl; external LuaDLL;
+procedure lua_pushinteger(L : Plua_State; n : lua_Integer);
+ cdecl; external LuaDLL;
+procedure lua_pushlstring(L : Plua_State; const s : PChar; ls : size_t);
+ cdecl; external LuaDLL;
+procedure lua_pushstring(L : Plua_State; const s : PChar);
+ cdecl; external LuaDLL;
+function lua_pushvfstring(L : Plua_State;
+ const fmt : PChar; argp : Pointer) : PChar;
+ cdecl; external LuaDLL;
+function lua_pushfstring(L : Plua_State; const fmt : PChar) : PChar; varargs;
+ cdecl; external LuaDLL;
+procedure lua_pushcclosure(L : Plua_State; fn : lua_CFunction; n : Integer);
+ cdecl; external LuaDLL;
+procedure lua_pushboolean(L : Plua_State; b : LongBool);
+ cdecl; external LuaDLL;
+procedure lua_pushlightuserdata(L : Plua_State; p : Pointer);
+ cdecl; external LuaDLL;
+function lua_pushthread(L : Plua_state) : Cardinal;
+ cdecl; external LuaDLL;
+
+
+(*
+** get functions (Lua -> stack)
+*)
+procedure lua_gettable(L : Plua_State ; idx : Integer);
+ cdecl; external LuaDLL;
+procedure lua_getfield(L : Plua_State; idx : Integer; k : PChar);
+ cdecl; external LuaDLL;
+procedure lua_rawget(L : Plua_State; idx : Integer);
+ cdecl; external LuaDLL;
+procedure lua_rawgeti(L : Plua_State; idx, n : Integer);
+ cdecl; external LuaDLL;
+procedure lua_createtable(L : Plua_State; narr, nrec : Integer);
+ cdecl; external LuaDLL;
+function lua_newuserdata(L : Plua_State; sz : size_t) : Pointer;
+ cdecl; external LuaDLL;
+function lua_getmetatable(L : Plua_State; objindex : Integer) : LongBool;
+ cdecl; external LuaDLL;
+procedure lua_getfenv(L : Plua_State; idx : Integer);
+ cdecl; external LuaDLL;
+
+
+(*
+** set functions (stack -> Lua)
+*)
+procedure lua_settable(L : Plua_State; idx : Integer);
+ cdecl; external LuaDLL;
+procedure lua_setfield(L : Plua_State; idx : Integer; const k : PChar);
+ cdecl; external LuaDLL;
+procedure lua_rawset(L : Plua_State; idx : Integer);
+ cdecl; external LuaDLL;
+procedure lua_rawseti(L : Plua_State; idx , n: Integer);
+ cdecl; external LuaDLL;
+function lua_setmetatable(L : Plua_State; objindex : Integer): LongBool;
+ cdecl; external LuaDLL;
+function lua_setfenv(L : Plua_State; idx : Integer): LongBool;
+ cdecl; external LuaDLL;
+
+(*
+** `load' and `call' functions (load and run Lua code)
+*)
+procedure lua_call(L : Plua_State; nargs, nresults : Integer);
+ cdecl; external LuaDLL;
+function lua_pcall(L : Plua_State;
+ nargs, nresults, errfunc : Integer) : Integer;
+ cdecl; external LuaDLL;
+function lua_cpcall(L : Plua_State;
+ func : lua_CFunction; ud : Pointer) : Integer;
+ cdecl; external LuaDLL;
+function lua_load(L : Plua_State; reader : lua_Reader;
+ dt : Pointer; const chunkname : PChar) : Integer;
+ cdecl; external LuaDLL;
+
+function lua_dump(L : Plua_State; writer : lua_Writer; data: Pointer) : Integer;
+ cdecl; external LuaDLL;
+
+
+(*
+** coroutine functions
+*)
+function lua_yield(L : Plua_State; nresults : Integer) : Integer;
+ cdecl; external LuaDLL;
+function lua_resume(L : Plua_State; narg : Integer) : Integer;
+ cdecl; external LuaDLL;
+function lua_status(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+(*
+** garbage-collection functions and options
+*)
+const
+ LUA_GCSTOP = 0;
+ LUA_GCRESTART = 1;
+ LUA_GCCOLLECT = 2;
+ LUA_GCCOUNT = 3;
+ LUA_GCCOUNTB = 4;
+ LUA_GCSTEP = 5;
+ LUA_GCSETPAUSE = 6;
+ LUA_GCSETSTEPMUL = 7;
+
+function lua_gc(L : Plua_State; what, data : Integer) : Integer;
+ cdecl; external LuaDLL;
+
+(*
+** miscellaneous functions
+*)
+function lua_error(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+function lua_next(L : Plua_State; idx : Integer) : Integer;
+ cdecl; external LuaDLL;
+
+procedure lua_concat(L : Plua_State; n : Integer);
+ cdecl; external LuaDLL;
+
+function lua_getallocf(L : Plua_State; ud : PPointer) : lua_Alloc;
+ cdecl; external LuaDLL;
+procedure lua_setallocf(L : Plua_State; f : lua_Alloc; ud : Pointer);
+ cdecl; external LuaDLL;
+
+(*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*)
+procedure lua_pop(L : Plua_State; n : Integer);
+
+procedure lua_newtable(L : Plua_State);
+
+procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction);
+
+procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction);
+
+function lua_strlen(L : Plua_State; idx : Integer) : Integer;
+
+function lua_isfunction(L : Plua_State; n : Integer) : Boolean;
+function lua_istable(L : Plua_State; n : Integer) : Boolean;
+function lua_islightuserdata(L : Plua_State; n : Integer) : Boolean;
+function lua_isnil(L : Plua_State; n : Integer) : Boolean;
+function lua_isboolean(L : Plua_State; n : Integer) : Boolean;
+function lua_isthread(L : Plua_State; n : Integer) : Boolean;
+function lua_isnone(L : Plua_State; n : Integer) : Boolean;
+function lua_isnoneornil(L : Plua_State; n : Integer) : Boolean;
+
+procedure lua_pushliteral(L : Plua_State; s : PChar);
+
+procedure lua_setglobal(L : Plua_State; s : PChar);
+procedure lua_getglobal(L : Plua_State; s : PChar);
+
+function lua_tostring(L : Plua_State; idx : Integer) : PChar;
+
+
+(*
+** compatibility macros and functions
+*)
+function lua_open : Plua_State;
+
+procedure lua_getregistry(L : Plua_State);
+
+function lua_getgccount(L : Plua_State) : Integer;
+
+type
+ lua_Chuckreader = type lua_Reader;
+ lua_Chuckwriter = type lua_Writer;
+
+(* ====================================================================== *)
+
+(*
+** {======================================================================
+** Debug API
+** =======================================================================
+*)
+
+(*
+** Event codes
+*)
+const
+ LUA_HOOKCALL = 0;
+ LUA_HOOKRET = 1;
+ LUA_HOOKLINE = 2;
+ LUA_HOOKCOUNT = 3;
+ LUA_HOOKTAILRET = 4;
+
+
+(*
+** Event masks
+*)
+ LUA_MASKCALL = 1 shl LUA_HOOKCALL;
+ LUA_MASKRET = 1 shl LUA_HOOKRET;
+ LUA_MASKLINE = 1 shl LUA_HOOKLINE;
+ LUA_MASKCOUNT = 1 shl LUA_HOOKCOUNT;
+
+type
+ lua_Debug = packed record
+ event : Integer;
+ name : PChar; (* (n) *)
+ namewhat : PChar; (* (n) `global', `local', `field', `method' *)
+ what : PChar; (* (S) `Lua', `C', `main', `tail' *)
+ source : PChar; (* (S) *)
+ currentline : Integer; (* (l) *)
+ nups : Integer; (* (u) number of upvalues *)
+ linedefined : Integer; (* (S) *)
+ short_src : array [0..LUA_IDSIZE-1] of Char; (* (S) *)
+ (* private part *)
+ i_ci : Integer; (* active function *)
+ end;
+ Plua_Debug = ^lua_Debug;
+
+ (* Functions to be called by the debuger in specific events *)
+ lua_Hook = procedure (L : Plua_State; ar : Plua_Debug); cdecl;
+
+
+function lua_getstack(L : Plua_State; level : Integer;
+ ar : Plua_Debug) : Integer;
+ cdecl; external LuaDLL;
+function lua_getinfo(L : Plua_State; const what : PChar;
+ ar: Plua_Debug): Integer;
+ cdecl; external LuaDLL;
+function lua_getlocal(L : Plua_State;
+ ar : Plua_Debug; n : Integer) : PChar;
+ cdecl; external LuaDLL;
+function lua_setlocal(L : Plua_State;
+ ar : Plua_Debug; n : Integer) : PChar;
+ cdecl; external LuaDLL;
+function lua_getupvalue(L : Plua_State; funcindex, n : Integer) : PChar;
+ cdecl; external LuaDLL;
+function lua_setupvalue(L : Plua_State; funcindex, n : Integer) : PChar;
+ cdecl; external LuaDLL;
+
+function lua_sethook(L : Plua_State; func : lua_Hook;
+ mask, count: Integer): Integer;
+ cdecl; external LuaDLL;
+{
+function lua_gethook(L : Plua_State) : lua_Hook;
+ cdecl; external LuaDLL;
+}
+function lua_gethookmask(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+function lua_gethookcount(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+
+(*****************************************************************************)
+(* lualib.h *)
+(*****************************************************************************)
+
+(*
+** $Id: lualib.h,v 1.36 2005/12/27 17:12:00 roberto Exp $
+** Lua standard libraries
+** See Copyright Notice at the end of this file
+*)
+
+const
+ (* Key to file-handle type *)
+ LUA_FILEHANDLE = 'FILE*';
+
+ LUA_COLIBNAME = 'coroutine';
+ LUA_TABLIBNAME = 'table';
+ LUA_IOLIBNAME = 'io';
+ LUA_OSLIBNAME = 'os';
+ LUA_STRLIBNAME = 'string';
+ LUA_MATHLIBNAME = 'math';
+ LUA_DBLIBNAME = 'debug';
+ LUA_LOADLIBNAME = 'package';
+
+function luaopen_base(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+function luaopen_table(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+function luaopen_io(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+function luaopen_os(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+function luaopen_string(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+function luaopen_math(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+function luaopen_debug(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+function luaopen_package(L : Plua_State) : Integer;
+ cdecl; external LuaDLL;
+
+procedure luaL_openlibs(L : Plua_State);
+ cdecl; external LuaDLL;
+
+procedure lua_assert(x : Boolean); // a macro
+
+
+(*****************************************************************************)
+(* lauxlib.h *)
+(*****************************************************************************)
+
+(*
+** $Id: lauxlib.h,v 1.87 2005/12/29 15:32:11 roberto Exp $
+** Auxiliary functions for building Lua libraries
+** See Copyright Notice at the end of this file.
+*)
+
+// not compatibility with the behavior of setn/getn in Lua 5.0
+function luaL_getn(L : Plua_State; idx : Integer) : Integer;
+procedure luaL_setn(L : Plua_State; i, j : Integer);
+
+const
+ LUA_ERRFILE = LUA_ERRERR + 1;
+
+type
+ luaL_Reg = packed record
+ name : PChar;
+ func : lua_CFunction;
+ end;
+ PluaL_Reg = ^luaL_Reg;
+
+
+procedure luaL_openlib(L : Plua_State; const libname : PChar;
+ const lr : PluaL_Reg; nup : Integer);
+ cdecl; external LuaDLL;
+procedure luaL_register(L : Plua_State; const libname : PChar;
+ const lr : PluaL_Reg);
+ cdecl; external LuaDLL;
+function luaL_getmetafield(L : Plua_State; obj : Integer;
+ const e : PChar) : Integer;
+ cdecl; external LuaDLL;
+function luaL_callmeta(L : Plua_State; obj : Integer;
+ const e : PChar) : Integer;
+ cdecl; external LuaDLL;
+function luaL_typerror(L : Plua_State; narg : Integer;
+ const tname : PChar) : Integer;
+ cdecl; external LuaDLL;
+function luaL_argerror(L : Plua_State; numarg : Integer;
+ const extramsg : PChar) : Integer;
+ cdecl; external LuaDLL;
+function luaL_checklstring(L : Plua_State; numArg : Integer;
+ ls : Psize_t) : PChar;
+ cdecl; external LuaDLL;
+function luaL_optlstring(L : Plua_State; numArg : Integer;
+ const def: PChar; ls: Psize_t) : PChar;
+ cdecl; external LuaDLL;
+function luaL_checknumber(L : Plua_State; numArg : Integer) : lua_Number;
+ cdecl; external LuaDLL;
+function luaL_optnumber(L : Plua_State; nArg : Integer;
+ def : lua_Number) : lua_Number;
+ cdecl; external LuaDLL;
+
+function luaL_checkinteger(L : Plua_State; numArg : Integer) : lua_Integer;
+ cdecl; external LuaDLL;
+function luaL_optinteger(L : Plua_State; nArg : Integer;
+ def : lua_Integer) : lua_Integer;
+ cdecl; external LuaDLL;
+
+procedure luaL_checkstack(L : Plua_State; sz : Integer; const msg : PChar);
+ cdecl; external LuaDLL;
+procedure luaL_checktype(L : Plua_State; narg, t : Integer);
+ cdecl; external LuaDLL;
+procedure luaL_checkany(L : Plua_State; narg : Integer);
+ cdecl; external LuaDLL;
+
+function luaL_newmetatable(L : Plua_State; const tname : PChar) : Integer;
+ cdecl; external LuaDLL;
+function luaL_checkudata(L : Plua_State; ud : Integer;
+ const tname : PChar) : Pointer;
+ cdecl; external LuaDLL;
+
+procedure luaL_where(L : Plua_State; lvl : Integer);
+ cdecl; external LuaDLL;
+function luaL_error(L : Plua_State; const fmt : PChar) : Integer; varargs;
+ cdecl; external LuaDLL;
+
+function luaL_checkoption(L : Plua_State; narg : Integer; const def : PChar;
+ const lst : array of PChar) : Integer;
+ cdecl; external LuaDLL;
+
+function luaL_ref(L : Plua_State; t : Integer) : Integer;
+ cdecl; external LuaDLL;
+procedure luaL_unref(L : Plua_State; t, ref : Integer);
+ cdecl; external LuaDLL;
+
+function luaL_loadfile(L : Plua_State; const filename : PChar) : Integer;
+ cdecl; external LuaDLL;
+function luaL_loadbuffer(L : Plua_State; const buff : PChar;
+ sz : size_t; const name: PChar) : Integer;
+ cdecl; external LuaDLL;
+
+function luaL_loadstring(L : Plua_State; const s : Pchar) : Integer;
+ cdecl; external LuaDLL;
+
+function luaL_newstate : Plua_State;
+ cdecl; external LuaDLL;
+
+function luaL_gsub(L : Plua_State; const s, p, r : PChar) : PChar;
+ cdecl; external LuaDLL;
+
+function luaL_findtable(L : Plua_State; idx : Integer;
+ const fname : PChar; szhint : Integer) : PChar;
+ cdecl; external LuaDLL;
+
+
+(*
+** ===============================================================
+** some useful macros
+** ===============================================================
+*)
+
+function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : Integer;
+ extramsg : PChar): Integer;
+function luaL_checkstring(L : Plua_State; n : Integer) : PChar;
+function luaL_optstring(L : Plua_State; n : Integer; d : PChar) : PChar;
+function luaL_checkint(L : Plua_State; n : Integer) : Integer;
+function luaL_optint(L : Plua_State; n, d : Integer): Integer;
+function luaL_checklong(L : Plua_State; n : LongInt) : LongInt;
+function luaL_optlong(L : Plua_State; n : Integer; d : LongInt) : LongInt;
+
+function luaL_typename(L : Plua_State; idx : Integer) : PChar;
+
+function luaL_dofile(L : Plua_State; fn : PChar) : Integer;
+
+function luaL_dostring(L : Plua_State; s : PChar) : Integer;
+
+procedure luaL_getmetatable(L : Plua_State; n : PChar);
+
+(* not implemented yet
+#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
+*)
+
+(*
+** {======================================================
+** Generic Buffer manipulation
+** =======================================================
+*)
+
+type
+ luaL_Buffer = packed record
+ p : PChar; (* current position in buffer *)
+ lvl : Integer; (* number of strings in the stack (level) *)
+ L : Plua_State;
+ buffer : array [0..LUAL_BUFFERSIZE-1] of Char;
+ end;
+ PluaL_Buffer = ^luaL_Buffer;
+
+procedure luaL_addchar(B : PluaL_Buffer; c : Char);
+
+(* compatibility only *)
+procedure luaL_putchar(B : PluaL_Buffer; c : Char);
+
+procedure luaL_addsize(B : PluaL_Buffer; n : Integer);
+
+procedure luaL_buffinit(L : Plua_State; B : PluaL_Buffer);
+ cdecl; external LuaDLL;
+function luaL_prepbuffer(B : PluaL_Buffer) : PChar;
+ cdecl; external LuaDLL;
+procedure luaL_addlstring(B : PluaL_Buffer; const s : PChar; ls : size_t);
+ cdecl; external LuaDLL;
+procedure luaL_addstring(B : PluaL_Buffer; const s : PChar);
+ cdecl; external LuaDLL;
+procedure luaL_addvalue(B : PluaL_Buffer);
+ cdecl; external LuaDLL;
+procedure luaL_pushresult(B : PluaL_Buffer);
+ cdecl; external LuaDLL;
+
+(* ====================================================== *)
+
+
+(* compatibility with ref system *)
+
+(* pre-defined references *)
+const
+ LUA_NOREF = -2;
+ LUA_REFNIL = -1;
+
+function lua_ref(L : Plua_State; lock : Boolean) : Integer;
+
+procedure lua_unref(L : Plua_State; ref : Integer);
+
+procedure lua_getref(L : Plua_State; ref : Integer);
+
+
+(******************************************************************************)
+(******************************************************************************)
+(******************************************************************************)
+
+implementation
+
+uses
+ SysUtils;
+
+(*****************************************************************************)
+(* luaconfig.h *)
+(*****************************************************************************)
+
+function lua_readline(L : Plua_State; var b : PChar; p : PChar): Boolean;
+var
+ s : AnsiString;
+begin
+ Write(p); // show prompt
+ ReadLn(s); // get line
+ b := PChar(s); // and return it
+ lua_readline := (b[0] <> #4); // test for ctrl-D
+end;
+
+procedure lua_saveline(L : Plua_State; idx : Integer);
+begin
+end;
+
+procedure lua_freeline(L : Plua_State; b : PChar);
+begin
+end;
+
+
+(*****************************************************************************)
+(* lua.h *)
+(*****************************************************************************)
+
+function lua_upvalueindex(idx : Integer) : Integer;
+begin
+ lua_upvalueindex := LUA_GLOBALSINDEX - idx;
+end;
+
+procedure lua_pop(L : Plua_State; n : Integer);
+begin
+ lua_settop(L, -n - 1);
+end;
+
+procedure lua_newtable(L : Plua_State);
+begin
+ lua_createtable(L, 0, 0);
+end;
+
+procedure lua_register(L : Plua_State; n : PChar; f : lua_CFunction);
+begin
+ lua_pushcfunction(L, f);
+ lua_setglobal(L, n);
+end;
+
+procedure lua_pushcfunction(L : Plua_State; f : lua_CFunction);
+begin
+ lua_pushcclosure(L, f, 0);
+end;
+
+function lua_strlen(L : Plua_State; idx : Integer) : Integer;
+begin
+ lua_strlen := lua_objlen(L, idx);
+end;
+
+function lua_isfunction(L : Plua_State; n : Integer) : Boolean;
+begin
+ lua_isfunction := lua_type(L, n) = LUA_TFUNCTION;
+end;
+
+function lua_istable(L : Plua_State; n : Integer) : Boolean;
+begin
+ lua_istable := lua_type(L, n) = LUA_TTABLE;
+end;
+
+function lua_islightuserdata(L : Plua_State; n : Integer) : Boolean;
+begin
+ lua_islightuserdata := lua_type(L, n) = LUA_TLIGHTUSERDATA;
+end;
+
+function lua_isnil(L : Plua_State; n : Integer) : Boolean;
+begin
+ lua_isnil := lua_type(L, n) = LUA_TNIL;
+end;
+
+function lua_isboolean(L : Plua_State; n : Integer) : Boolean;
+begin
+ lua_isboolean := lua_type(L, n) = LUA_TBOOLEAN;
+end;
+
+function lua_isthread(L : Plua_State; n : Integer) : Boolean;
+begin
+ lua_isthread := lua_type(L, n) = LUA_TTHREAD;
+end;
+
+function lua_isnone(L : Plua_State; n : Integer) : Boolean;
+begin
+ lua_isnone := lua_type(L, n) = LUA_TNONE;
+end;
+
+function lua_isnoneornil(L : Plua_State; n : Integer) : Boolean;
+begin
+ lua_isnoneornil := lua_type(L, n) <= 0;
+end;
+
+procedure lua_pushliteral(L : Plua_State; s : PChar);
+begin
+ lua_pushlstring(L, s, StrLen(s));
+end;
+
+procedure lua_setglobal(L : Plua_State; s : PChar);
+begin
+ lua_setfield(L, LUA_GLOBALSINDEX, s);
+end;
+
+procedure lua_getglobal(L: Plua_State; s: PChar);
+begin
+ lua_getfield(L, LUA_GLOBALSINDEX, s);
+end;
+
+function lua_tostring(L : Plua_State; idx : Integer) : PChar;
+begin
+ lua_tostring := lua_tolstring(L, idx, nil);
+end;
+
+function lua_open : Plua_State;
+begin
+ lua_open := luaL_newstate;
+end;
+
+procedure lua_getregistry(L : Plua_State);
+begin
+ lua_pushvalue(L, LUA_REGISTRYINDEX);
+end;
+
+function lua_getgccount(L : Plua_State) : Integer;
+begin
+ lua_getgccount := lua_gc(L, LUA_GCCOUNT, 0);
+end;
+
+
+(*****************************************************************************)
+(* lualib.h *)
+(*****************************************************************************)
+
+procedure lua_assert(x : Boolean);
+begin
+end;
+
+
+(*****************************************************************************)
+(* lauxlib.h n *)
+(*****************************************************************************)
+
+function luaL_getn(L : Plua_State; idx : Integer) : Integer;
+begin
+ luaL_getn := lua_objlen(L, idx);
+end;
+
+procedure luaL_setn(L : plua_State; i, j : Integer);
+begin
+ (* no op *)
+end;
+
+function luaL_argcheck(L : Plua_State; cond : Boolean; numarg : Integer;
+ extramsg : PChar): Integer;
+begin
+ if not cond then
+ luaL_argcheck := luaL_argerror(L, numarg, extramsg)
+ else
+ luaL_argcheck := 0;
+end;
+
+function luaL_checkstring(L : Plua_State; n : Integer) : PChar;
+begin
+ luaL_checkstring := luaL_checklstring(L, n, nil);
+end;
+
+function luaL_optstring(L : Plua_State; n : Integer; d : PChar) : PChar;
+begin
+ luaL_optstring := luaL_optlstring(L, n, d, nil);
+end;
+
+function luaL_checkint(L : Plua_State; n : Integer) : Integer;
+begin
+ luaL_checkint := luaL_checkinteger(L, n);
+end;
+
+function luaL_optint(L : Plua_State; n, d : Integer): Integer;
+begin
+ luaL_optint := luaL_optinteger(L, n, d);
+end;
+
+function luaL_checklong(L : Plua_State; n : LongInt) : LongInt;
+begin
+ luaL_checklong := luaL_checkinteger(L, n);
+end;
+
+function luaL_optlong(L : Plua_State; n : Integer; d : LongInt) : LongInt;
+begin
+ luaL_optlong := luaL_optinteger(L, n, d);
+end;
+
+function luaL_typename(L : Plua_State; idx : Integer) : PChar;
+begin
+ luaL_typename := lua_typename( L, lua_type(L, idx) );
+end;
+
+function luaL_dofile(L : Plua_State; fn : PChar) : Integer;
+Var
+ Res : Integer;
+begin
+ // WC 2007\03\22 - Updated for Delphi
+ Res := luaL_loadfile(L, fn);
+ if Res = 0 then
+ Res := lua_pcall(L, 0, LUA_MULTRET, 0);
+ Result := Res;
+end;
+
+function luaL_dostring(L : Plua_State; s : PChar) : Integer;
+Var
+ Res : Integer;
+begin
+ // WC 2007\03\22 - Updated for Delphi
+ Res := luaL_loadstring(L, s);
+ if Res = 0 then
+ Res := lua_pcall(L, 0, LUA_MULTRET, 0);
+ Result := Res;
+end;
+
+procedure luaL_getmetatable(L : Plua_State; n : PChar);
+begin
+ lua_getfield(L, LUA_REGISTRYINDEX, n);
+end;
+
+procedure luaL_addchar(B : PluaL_Buffer; c : Char);
+begin
+ if not(B^.p < B^.buffer + LUAL_BUFFERSIZE) then
+ luaL_prepbuffer(B);
+ B^.p^ := c;
+ Inc(B^.p);
+end;
+
+procedure luaL_putchar(B : PluaL_Buffer; c : Char);
+begin
+ luaL_addchar(B, c);
+end;
+
+procedure luaL_addsize(B : PluaL_Buffer; n : Integer);
+begin
+ Inc(B^.p, n);
+end;
+
+function lua_ref(L : Plua_State; lock : Boolean) : Integer;
+begin
+ if lock then
+ lua_ref := luaL_ref(L, LUA_REGISTRYINDEX)
+ else begin
+ lua_pushstring(L, 'unlocked references are obsolete');
+ lua_error(L);
+ lua_ref := 0;
+ end;
+end;
+
+procedure lua_unref(L : Plua_State; ref : Integer);
+begin
+ luaL_unref(L, LUA_REGISTRYINDEX, ref);
+end;
+
+procedure lua_getref(L : Plua_State; ref : Integer);
+begin
+ lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
+end;
+
+
+(******************************************************************************
+* Original copyright for the lua source and headers:
+* 1994-2004 Tecgraf, PUC-Rio.
+* www.lua.org.
+*
+*
+* Permission is hereby granted, free of charge, to any person obtaining
+* a copy of this software and associated documentation files (the
+* "Software"), to deal in the Software without restriction, including
+* without limitation the rights to use, copy, modify, merge, publish,
+* distribute, sublicense, and/or sell copies of the Software, and to
+* permit persons to whom the Software is furnished to do so, subject to
+* the following conditions:
+*
+* The above copyright notice and this permission notice shall be
+* included in all copies or substantial portions of the Software.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+******************************************************************************)
+
+end.
+
diff --git a/src/lua/ULuaGl.pas b/src/lua/ULuaGl.pas
new file mode 100644
index 00000000..74fa1a9e
--- /dev/null
+++ b/src/lua/ULuaGl.pas
@@ -0,0 +1,1427 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit ULuaGl;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ gl,
+ ULua;
+
+function luaopen_gl (L: Plua_State): Integer; cdecl;
+function ULuaGl_StringToEnum(Str: String): GLenum;
+
+function ULuaGl_Begin(L: Plua_State): Integer; cdecl;
+function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl;
+function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl;
+function ULuaGl_Clear(L: Plua_State): Integer; cdecl;
+function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl;
+function ULuaGl_Color(L: Plua_State): Integer; cdecl;
+function ULuaGl_CullFace(L: Plua_State): Integer; cdecl;
+function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl;
+function ULuaGl_Disable(L: Plua_State): Integer; cdecl;
+function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl;
+function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl;
+function ULuaGl_Enable(L: Plua_State): Integer; cdecl;
+function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl;
+function ULuaGl_End(L: Plua_State): Integer; cdecl;
+function ULuaGl_EndList(L: Plua_State): Integer; cdecl;
+function ULuaGl_Finish(L: Plua_State): Integer; cdecl;
+function ULuaGl_Flush(L: Plua_State): Integer; cdecl;
+function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl;
+function ULuaGl_InitNames(L: Plua_State): Integer; cdecl;
+function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl;
+function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl;
+function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
+function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl;
+function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl;
+function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl;
+function ULuaGl_PopName(L: Plua_State): Integer; cdecl;
+function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl;
+function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl;
+function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl;
+function ULuaGl_Rect(L: Plua_State): Integer; cdecl;
+function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl;
+function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl;
+function ULuaGl_Vertex(L: Plua_State): Integer; cdecl;
+function ULuaGl_Viewport(L: Plua_State): Integer; cdecl;
+
+function ULuaGl_Dummy(L: Plua_State): Integer; cdecl;
+
+implementation
+
+uses
+ ULog;
+
+type
+ TULuaGl_Enums = record
+ Text: string;
+ Value: GLenum;
+ end;
+const
+ ULuaGl_EnumERROR = $fffffffe;
+
+function ULuaGl_Begin(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.Begin''');
+
+ glBegin(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.BindTexture''');
+
+ glBindTexture(e,lual_checkinteger(L,2));
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+ f : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ f := ULuaGl_StringToEnum(lual_checkstring(L,2));
+
+ if (e = ULuaGl_EnumERROR) or (f = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.BlendFunc''');
+
+ glBlendFunc(e,f);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_Clear(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.Clear''');
+
+ glClear(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl;
+var
+ i: Integer;
+begin
+ if lua_istable(L, 1) then
+ for i := 1 to lua_objlen(L,1) do
+ lua_rawgeti(L,1,i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
+ glClearColor(lual_checknumber(L,-4),
+ lual_checknumber(L,-3),
+ lual_checknumber(L,-2),
+ lual_checknumber(L,-1))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.ClearColor''');
+ result:=0; // number of results
+end;
+
+function ULuaGl_Color(L: Plua_State): Integer; cdecl;
+var
+ i: Integer;
+begin
+ if lua_istable(L, 1) then
+ for i := 1 to lua_objlen(L,1) do
+ lua_rawgeti(L,1,i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
+ glColor3d(GLdouble(lual_checknumber(L,-3)),
+ GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
+ glColor4d(GLdouble(lual_checknumber(L,-4)),
+ GLdouble(lual_checknumber(L,-3)),
+ GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.Color''');
+ result:=0; // number of results
+end;
+
+function ULuaGl_CullFace(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.CullFace''');
+
+ glCullFace(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.DepthFunc''');
+
+ glDepthFunc(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_Disable(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.Disable''');
+
+ glDisable(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.DisableClientState''');
+
+ glDisableClientState(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.DrawBuffer''');
+
+ glDrawBuffer(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_Enable(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.Enable''');
+
+ glEnable(e);
+ result:=0; // number of results
+end;
+
+function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.EnableClientState''');
+
+ glEnableClientState(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_End(L: Plua_State): Integer; cdecl;
+begin
+ glEnd();
+ result:=0; // number of results
+end;
+
+function ULuaGl_EndList(L: Plua_State): Integer; cdecl;
+begin
+ glEndList();
+ result:=0; // number of results
+end;
+
+function ULuaGl_Finish(L: Plua_State): Integer; cdecl;
+begin
+ glFinish();
+ result:=0; // number of results
+end;
+
+function ULuaGl_Flush(L: Plua_State): Integer; cdecl;
+begin
+ glFlush();
+ result:=0; // number of results
+end;
+
+function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.FrontFace''');
+
+ glFrontFace(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_InitNames(L: Plua_State): Integer; cdecl;
+begin
+ glInitNames();
+ result:=0; // number of results
+end;
+
+function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl;
+begin
+ glLoadIdentity();
+ result:=0; // number of results
+end;
+
+function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.LogicOp''');
+
+ glLogicOp(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl;
+begin
+ glPopAttrib();
+ result:=0; // number of results
+end;
+
+function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl;
+begin
+ glPopClientAttrib();
+ result:=0; // number of results
+end;
+
+function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl;
+begin
+ glPopMatrix();
+ result:=0; // number of results
+end;
+
+function ULuaGl_PopName(L: Plua_State): Integer; cdecl;
+begin
+ glPopName();
+ result:=0; // number of results
+end;
+
+function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl;
+begin
+ glPopName();
+ result:=0; // number of results
+end;
+
+function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.MatrixMode''');
+
+ glMatrixMode(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl;
+var
+ i: Integer;
+begin
+ if lua_istable(L, 1) then
+ for i := 1 to lua_objlen(L,1) do
+ lua_rawgeti(L,1,i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then
+ glRasterPos2d(GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
+ glRasterPos3d(GLdouble(lual_checknumber(L,-3)),
+ GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
+ glRasterPos4d(GLdouble(lual_checknumber(L,-4)),
+ GLdouble(lual_checknumber(L,-3)),
+ GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.RasterPos''');
+ result:=0; // number of results
+end;
+
+function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.ReadBuffer''');
+
+ glReadBuffer(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_Rect(L: Plua_State): Integer; cdecl;
+var
+ i: Integer;
+begin
+ if lua_istable(L, 1) and lua_istable(L, 2) then
+ begin
+ for i := 1 to lua_objlen(L,1) do
+ lua_rawgeti(L,1,i);
+ for i := 1 to lua_objlen(L,2) do
+ lua_rawgeti(L,2,i);
+ end;
+
+ if (lua_istable(L, 1) and (lua_objlen(L,1) = 2))
+ and (lua_istable(L, 2) and (lua_objlen(L,2) = 2))
+ or (lua_gettop(L) = 4) then
+ glRectD(lual_checknumber(L,-4),
+ lual_checknumber(L,-3),
+ lual_checknumber(L,-2),
+ lual_checknumber(L,-1))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.Rect''');
+ result:=0; // number of results
+end;
+
+function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl;
+var
+ e : GLenum;
+begin
+ e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+
+ if (e = ULuaGl_EnumERROR) then
+ luaL_error(L, 'incorrect string argument to function ''gl.ShadeModel''');
+
+ glShadeModel(e);
+
+ result:=0; // number of results
+end;
+
+function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl;
+var
+ i: Integer;
+begin
+ if lua_istable(L, 1) then
+ for i := 1 to lua_objlen(L,1) do
+ lua_rawgeti(L,1,i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L,1) = 1)) or (lua_gettop(L) = 1) then
+ glTexCoord1d(GLdouble(lual_checknumber(L,-1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then
+ glTexCoord2d(GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
+ glTexCoord3d(GLdouble(lual_checknumber(L,-3)),
+ GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
+ glTexCoord4d(GLdouble(lual_checknumber(L,-4)),
+ GLdouble(lual_checknumber(L,-3)),
+ GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.TexCoord''');
+ result:=0; // number of results
+end;
+
+function ULuaGl_Vertex(L: Plua_State): Integer; cdecl;
+var
+ i: Integer;
+begin
+ if lua_istable(L, 1) then
+ for i := 1 to lua_objlen(L,1) do
+ lua_rawgeti(L,1,i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then
+ glVertex2d(GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
+ glVertex3d(GLdouble(lual_checknumber(L,-3)),
+ GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
+ glVertex4d(GLdouble(lual_checknumber(L,-4)),
+ GLdouble(lual_checknumber(L,-3)),
+ GLdouble(lual_checknumber(L,-2)),
+ GLdouble(lual_checknumber(L,-1)))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.Vertex''');
+ result:=0; // number of results
+end;
+
+function ULuaGl_Viewport(L: Plua_State): Integer; cdecl;
+var
+ i: Integer;
+begin
+ if lua_istable(L, 1) and lua_istable(L, 2) then
+ begin
+ for i := 1 to lua_objlen(L,1) do
+ lua_rawgeti(L,1,i);
+ for i := 1 to lua_objlen(L,2) do
+ lua_rawgeti(L,2,i);
+ end;
+
+ if (lua_istable(L, 1) and (lua_objlen(L,1) = 2))
+ and (lua_istable(L, 2) and (lua_objlen(L,2) = 2))
+ or (lua_gettop(L) = 4) then
+ glViewport(lual_checkinteger(L,-4),
+ lual_checkinteger(L,-3),
+ lual_checkinteger(L,-2),
+ lual_checkinteger(L,-1))
+ else
+ luaL_error(L, 'incorrect argument to function ''gl.Viewport''');
+ result:=0; // number of results
+end;
+
+function ULuaGl_Dummy(L: Plua_State): Integer; cdecl;
+begin
+ result:=0; // number of results
+end;
+
+const
+ ULuaGl_Lib_f: array [0..34] of lual_reg = (
+ (name:'Begin';func:ULuaGl_Begin),
+ (name:'BindTexture';func:ULuaGl_BindTexture),
+ (name:'BlendFunc';func:ULuaGl_BlendFunc),
+ (name:'Clear';func:ULuaGl_Clear),
+ (name:'ClearColor';func:ULuaGl_ClearColor),
+ (name:'Color';func:ULuaGl_Color),
+ (name:'CullFace';func:ULuaGl_CullFace),
+ (name:'DepthFunc';func:ULuaGl_DepthFunc),
+ (name:'Disable';func:ULuaGl_Disable),
+ (name:'DisableClientState';func:ULuaGl_DisableClientState),
+ (name:'DrawBuffer';func:ULuaGl_DrawBuffer),
+ (name:'Enable';func:ULuaGl_Enable),
+ (name:'EnableClientState';func:ULuaGl_EnableClientState),
+ (name:'End';func:ULuaGl_End),
+ (name:'EndList';func:ULuaGl_EndList),
+ (name:'Finish';func:ULuaGl_Finish),
+ (name:'Flush';func:ULuaGl_Flush),
+ (name:'FrontFace';func:ULuaGl_FrontFace),
+ (name:'InitNames';func:ULuaGl_InitNames),
+ (name:'LoadIdentity';func:ULuaGl_LoadIdentity),
+ (name:'LogicOp';func:ULuaGl_LogicOp),
+ (name:'MatrixMode';func:ULuaGl_MatrixMode),
+ (name:'PopAttrib';func:ULuaGl_PopAttrib),
+ (name:'PopClientAttrib';func:ULuaGl_PopClientAttrib),
+ (name:'PopMatrix';func:ULuaGl_PopMatrix),
+ (name:'PopName';func:ULuaGl_PopName),
+ (name:'PushMatrix';func:ULuaGl_PushMatrix),
+ (name:'RasterPos';func:ULuaGl_RasterPos),
+ (name:'ReadBuffer';func:ULuaGl_ReadBuffer),
+ (name:'Rect';func:ULuaGl_Rect),
+ (name:'ShadeModel';func:ULuaGl_ShadeModel),
+ (name:'TexCoord';func:ULuaGl_TexCoord),
+ (name:'Vertex';func:ULuaGl_Vertex),
+ (name:'Viewport';func:ULuaGl_Viewport),
+ (name:nil;func:nil)
+ );
+
+function luaopen_gl (L: Plua_State): Integer; cdecl;
+begin
+ luaL_register(L,'gl',@ULuaGl_Lib_f[0]);
+ result:=1;
+end;
+
+(*
+ glAccum: procedure(op: GLenum; value: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAlphaFunc: procedure(func: GLenum; ref: GLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glAreTexturesResident: function (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glArrayElement: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glBitmap: procedure (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCallList: procedure(list: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCallLists: procedure(n: GLsizei; atype: GLenum; const lists: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearAccum: procedure(red, green, blue, alpha: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearDepth: procedure(depth: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearIndex: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClearStencil: procedure(s: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glClipPlane: procedure(plane: GLenum; const equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ glColorMask: procedure(red, green, blue, alpha: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorMaterial: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glColorPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyPixels: procedure(x, y: GLint; width, height: GLsizei; atype: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexImage1D: procedure (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexImage2D: procedure(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteLists: procedure(list: GLuint; range: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDeleteTextures: procedure(n: GLsizei; const textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDepthMask: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDepthRange: procedure(zNear, zFar: GLclampd); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawArrays: procedure(mode: GLenum; first: GLint; count: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawElements: procedure(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glDrawPixels: procedure(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlag: procedure(flag: GLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlagPointer: procedure(stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEdgeFlagv: procedure(const flag: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ glEvalCoord1d: procedure(u: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1f: procedure(u: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord1fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2d: procedure(u, v: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2dv: procedure(const u: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2f: procedure(u, v: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalCoord2fv: procedure(const u: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ glEvalMesh1: procedure(mode: GLenum; i1, i2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalPoint1: procedure(i: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glEvalPoint2: procedure(i, j: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFeedbackBuffer: procedure(size: GLsizei; atype: GLenum; buffer: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFogiv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glFrustum: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenLists: function(range: GLsizei): GLuint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGenTextures: procedure(n: GLsizei; textures: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetBooleanv: procedure(pname: GLenum; params: PGLboolean); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetClipPlane: procedure(plane: GLenum; equation: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetDoublev: procedure(pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+// glGetError: function: GLenum; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetFloatv: procedure(pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetIntegerv: procedure(pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetLightfv: procedure(light, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetLightiv: procedure(light, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapdv: procedure(target, query: GLenum; v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapfv: procedure(target, query: GLenum; v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMapiv: procedure(target, query: GLenum; v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMaterialfv: procedure(face, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetMaterialiv: procedure(face, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelMapfv: procedure(map: GLenum; values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelMapuiv: procedure(map: GLenum; values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPixelMapusv: procedure(map: GLenum; values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPointerv: procedure(pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetPolygonStipple: procedure(mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+/ glGetString: function(name: GLenum): PChar; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexEnvfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexEnviv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexGendv: procedure(coord, pname: GLenum; params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexGenfv: procedure(coord, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexGeniv: procedure(coord, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexImage: procedure(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexLevelParameterfv: procedure(target: GLenum; level: GLint; pname: GLenum; params: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexLevelParameteriv: procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexParameterfv: procedure(target, pname: GLenum; params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glGetTexParameteriv: procedure(target, pname: GLenum; params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glHint: procedure(target, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ glIndexPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexd: procedure(c: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexdv: procedure(const c: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexf: procedure(c: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexfv: procedure(const c: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexi: procedure(c: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexiv: procedure(const c: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexs: procedure(c: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexsv: procedure(const c: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexub: procedure(c: GLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIndexubv: procedure(const c: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ glInterleavedArrays: procedure(format: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+/ glIsEnabled: function(cap: GLenum): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsList: function(list: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glIsTexture: function(texture: GLuint): GLboolean; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModelf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModelfv: procedure(pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModeli: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightModeliv: procedure(pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightf: procedure(light, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightfv: procedure(light, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLighti: procedure(light, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLightiv: procedure(light, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLineStipple: procedure(factor: GLint; pattern: GLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLineWidth: procedure(width: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glListBase: procedure(base: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glLoadName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap1d: procedure(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap1f: procedure(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap2d: procedure(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMap2f: procedure(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid1d: procedure(un: GLint; u1, u2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid1f: procedure(un: GLint; u1, u2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid2d: procedure(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMapGrid2f: procedure(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMaterialf: procedure(face, pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMaterialfv: procedure(face, pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMateriali: procedure(face, pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMaterialiv: procedure(face, pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultMatrixd: procedure(const m: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glMultMatrixf: procedure(const m: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNewList: procedure(list: GLuint; mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3b: procedure(nx, ny, nz: GLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3bv: procedure(const v: PGLbyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3d: procedure(nx, ny, nz: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3dv: procedure(const v: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3f: procedure(nx, ny, nz: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3fv: procedure(const v: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3i: procedure(nx, ny, nz: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3iv: procedure(const v: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3s: procedure(nx, ny, nz: GLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormal3sv: procedure(const v: PGLshort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glNormalPointer: procedure(atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glOrtho: procedure(left, right, bottom, top, zNear, zFar: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPassThrough: procedure(token: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelMapfv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelMapuiv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelMapusv: procedure(map: GLenum; mapsize: GLsizei; const values: PGLushort); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelStoref: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelStorei: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelTransferf: procedure(pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelTransferi: procedure(pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPixelZoom: procedure(xfactor, yfactor: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPointSize: procedure(size: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPolygonMode: procedure(face, mode: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPolygonOffset: procedure(factor, units: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPolygonStipple: procedure(const mask: PGLubyte); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPrioritizeTextures: procedure(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushClientAttrib: procedure(mask: GLbitfield); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glPushName: procedure(name: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glReadPixels: procedure(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ glRenderMode: function(mode: GLint): GLint; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRotated: procedure(angle, x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glRotatef: procedure(angle, x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glScaled: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glScalef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glScissor: procedure(x, y: GLint; width, height: GLsizei); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glSelectBuffer: procedure(size: GLsizei; buffer: PGLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilFunc: procedure(func: GLenum; ref: GLint; mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilMask: procedure(mask: GLuint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glStencilOp: procedure(fail, zfail, zpass: GLenum); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+ glTexCoordPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnvf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnvfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnvi: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexEnviv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGend: procedure(coord: GLenum; pname: GLenum; param: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGendv: procedure(coord: GLenum; pname: GLenum; const params: PGLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGenf: procedure(coord: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGenfv: procedure(coord: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGeni: procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexGeniv: procedure(coord: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexImage1D: procedure(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexImage2D: procedure(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameterf: procedure(target: GLenum; pname: GLenum; param: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameterfv: procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameteri: procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexParameteriv: procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexSubImage1D: procedure(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTranslated: procedure(x, y, z: GLdouble); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glTranslatef: procedure(x, y, z: GLfloat); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ glVertexPointer: procedure(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ {$IFDEF WINDOWS}
+ ChoosePixelFormat: function(DC: HDC; p2: PPixelFormatDescriptor): Integer; {$IFDEF WINDOWS}stdcall;{$ELSE}cdecl;{$ENDIF}
+ {$ENDIF}
+ *)
+
+ const
+ ULuaGl_Enum: array [0..579] of TULuaGl_Enums = (
+ (Text:'GL_VERSION_1_1';Value:GL_VERSION_1_1),
+ (Text:'GL_ACCUM';Value:GL_ACCUM),
+ (Text:'GL_LOAD';Value:GL_LOAD),
+ (Text:'GL_RETURN';Value:GL_RETURN),
+ (Text:'GL_MULT';Value:GL_MULT),
+ (Text:'GL_ADD';Value:GL_ADD),
+ (Text:'GL_NEVER';Value:GL_NEVER),
+ (Text:'GL_LESS';Value:GL_LESS),
+ (Text:'GL_EQUAL';Value:GL_EQUAL),
+ (Text:'GL_LEQUAL';Value:GL_LEQUAL),
+ (Text:'GL_GREATER';Value:GL_GREATER),
+ (Text:'GL_NOTEQUAL';Value:GL_NOTEQUAL),
+ (Text:'GL_GEQUAL';Value:GL_GEQUAL),
+ (Text:'GL_ALWAYS';Value:GL_ALWAYS),
+ (Text:'GL_CURRENT_BIT';Value:GL_CURRENT_BIT),
+ (Text:'GL_POINT_BIT';Value:GL_POINT_BIT),
+ (Text:'GL_LINE_BIT';Value:GL_LINE_BIT),
+ (Text:'GL_POLYGON_BIT';Value:GL_POLYGON_BIT),
+ (Text:'GL_POLYGON_STIPPLE_BIT';Value:GL_POLYGON_STIPPLE_BIT),
+ (Text:'GL_PIXEL_MODE_BIT';Value:GL_PIXEL_MODE_BIT),
+ (Text:'GL_LIGHTING_BIT';Value:GL_LIGHTING_BIT),
+ (Text:'GL_FOG_BIT';Value:GL_FOG_BIT),
+ (Text:'GL_DEPTH_BUFFER_BIT';Value:GL_DEPTH_BUFFER_BIT),
+ (Text:'GL_ACCUM_BUFFER_BIT';Value:GL_ACCUM_BUFFER_BIT),
+ (Text:'GL_STENCIL_BUFFER_BIT';Value:GL_STENCIL_BUFFER_BIT),
+ (Text:'GL_VIEWPORT_BIT';Value:GL_VIEWPORT_BIT),
+ (Text:'GL_TRANSFORM_BIT';Value:GL_TRANSFORM_BIT),
+ (Text:'GL_ENABLE_BIT';Value:GL_ENABLE_BIT),
+ (Text:'GL_COLOR_BUFFER_BIT';Value:GL_COLOR_BUFFER_BIT),
+ (Text:'GL_HINT_BIT';Value:GL_HINT_BIT),
+ (Text:'GL_EVAL_BIT';Value:GL_EVAL_BIT),
+ (Text:'GL_LIST_BIT';Value:GL_LIST_BIT),
+ (Text:'GL_TEXTURE_BIT';Value:GL_TEXTURE_BIT),
+ (Text:'GL_SCISSOR_BIT';Value:GL_SCISSOR_BIT),
+ (Text:'GL_ALL_ATTRIB_BITS';Value:GL_ALL_ATTRIB_BITS),
+ (Text:'GL_POINTS';Value:GL_POINTS),
+ (Text:'GL_LINES';Value:GL_LINES),
+ (Text:'GL_LINE_LOOP';Value:GL_LINE_LOOP),
+ (Text:'GL_LINE_STRIP';Value:GL_LINE_STRIP),
+ (Text:'GL_TRIANGLES';Value:GL_TRIANGLES),
+ (Text:'GL_TRIANGLE_STRIP';Value:GL_TRIANGLE_STRIP),
+ (Text:'GL_TRIANGLE_FAN';Value:GL_TRIANGLE_FAN),
+ (Text:'GL_QUADS';Value:GL_QUADS),
+ (Text:'GL_QUAD_STRIP';Value:GL_QUAD_STRIP),
+ (Text:'GL_POLYGON';Value:GL_POLYGON),
+ (Text:'GL_ZERO';Value:GL_ZERO),
+ (Text:'GL_ONE';Value:GL_ONE),
+ (Text:'GL_SRC_COLOR';Value:GL_SRC_COLOR),
+ (Text:'GL_ONE_MINUS_SRC_COLOR';Value:GL_ONE_MINUS_SRC_COLOR),
+ (Text:'GL_SRC_ALPHA';Value:GL_SRC_ALPHA),
+ (Text:'GL_ONE_MINUS_SRC_ALPHA';Value:GL_ONE_MINUS_SRC_ALPHA),
+ (Text:'GL_DST_ALPHA';Value:GL_DST_ALPHA),
+ (Text:'GL_ONE_MINUS_DST_ALPHA';Value:GL_ONE_MINUS_DST_ALPHA),
+ (Text:'GL_DST_COLOR';Value:GL_DST_COLOR),
+ (Text:'GL_ONE_MINUS_DST_COLOR';Value:GL_ONE_MINUS_DST_COLOR),
+ (Text:'GL_SRC_ALPHA_SATURATE';Value:GL_SRC_ALPHA_SATURATE),
+ (Text:'GL_TRUE';Value:GL_TRUE),
+ (Text:'GL_FALSE';Value:GL_FALSE),
+ (Text:'GL_CLIP_PLANE0';Value:GL_CLIP_PLANE0),
+ (Text:'GL_CLIP_PLANE1';Value:GL_CLIP_PLANE1),
+ (Text:'GL_CLIP_PLANE2';Value:GL_CLIP_PLANE2),
+ (Text:'GL_CLIP_PLANE3';Value:GL_CLIP_PLANE3),
+ (Text:'GL_CLIP_PLANE4';Value:GL_CLIP_PLANE4),
+ (Text:'GL_CLIP_PLANE5';Value:GL_CLIP_PLANE5),
+ (Text:'GL_BYTE';Value:GL_BYTE),
+ (Text:'GL_UNSIGNED_BYTE';Value:GL_UNSIGNED_BYTE),
+ (Text:'GL_SHORT';Value:GL_SHORT),
+ (Text:'GL_UNSIGNED_SHORT';Value:GL_UNSIGNED_SHORT),
+ (Text:'GL_INT';Value:GL_INT),
+ (Text:'GL_UNSIGNED_INT';Value:GL_UNSIGNED_INT),
+ (Text:'GL_FLOAT';Value:GL_FLOAT),
+ (Text:'GL_2_BYTES';Value:GL_2_BYTES),
+ (Text:'GL_3_BYTES';Value:GL_3_BYTES),
+ (Text:'GL_4_BYTES';Value:GL_4_BYTES),
+ (Text:'GL_DOUBLE';Value:GL_DOUBLE),
+ (Text:'GL_NONE';Value:GL_NONE),
+ (Text:'GL_FRONT_LEFT';Value:GL_FRONT_LEFT),
+ (Text:'GL_FRONT_RIGHT';Value:GL_FRONT_RIGHT),
+ (Text:'GL_BACK_LEFT';Value:GL_BACK_LEFT),
+ (Text:'GL_BACK_RIGHT';Value:GL_BACK_RIGHT),
+ (Text:'GL_FRONT';Value:GL_FRONT),
+ (Text:'GL_BACK';Value:GL_BACK),
+ (Text:'GL_LEFT';Value:GL_LEFT),
+ (Text:'GL_RIGHT';Value:GL_RIGHT),
+ (Text:'GL_FRONT_AND_BACK';Value:GL_FRONT_AND_BACK),
+ (Text:'GL_AUX0';Value:GL_AUX0),
+ (Text:'GL_AUX1';Value:GL_AUX1),
+ (Text:'GL_AUX2';Value:GL_AUX2),
+ (Text:'GL_AUX3';Value:GL_AUX3),
+ (Text:'GL_NO_ERROR';Value:GL_NO_ERROR),
+ (Text:'GL_INVALID_ENUM';Value:GL_INVALID_ENUM),
+ (Text:'GL_INVALID_VALUE';Value:GL_INVALID_VALUE),
+ (Text:'GL_INVALID_OPERATION';Value:GL_INVALID_OPERATION),
+ (Text:'GL_STACK_OVERFLOW';Value:GL_STACK_OVERFLOW),
+ (Text:'GL_STACK_UNDERFLOW';Value:GL_STACK_UNDERFLOW),
+ (Text:'GL_OUT_OF_MEMORY';Value:GL_OUT_OF_MEMORY),
+ (Text:'GL_2D';Value:GL_2D),
+ (Text:'GL_3D';Value:GL_3D),
+ (Text:'GL_3D_COLOR';Value:GL_3D_COLOR),
+ (Text:'GL_3D_COLOR_TEXTURE';Value:GL_3D_COLOR_TEXTURE),
+ (Text:'GL_4D_COLOR_TEXTURE';Value:GL_4D_COLOR_TEXTURE),
+ (Text:'GL_PASS_THROUGH_TOKEN';Value:GL_PASS_THROUGH_TOKEN),
+ (Text:'GL_POINT_TOKEN';Value:GL_POINT_TOKEN),
+ (Text:'GL_LINE_TOKEN';Value:GL_LINE_TOKEN),
+ (Text:'GL_POLYGON_TOKEN';Value:GL_POLYGON_TOKEN),
+ (Text:'GL_BITMAP_TOKEN';Value:GL_BITMAP_TOKEN),
+ (Text:'GL_DRAW_PIXEL_TOKEN';Value:GL_DRAW_PIXEL_TOKEN),
+ (Text:'GL_COPY_PIXEL_TOKEN';Value:GL_COPY_PIXEL_TOKEN),
+ (Text:'GL_LINE_RESET_TOKEN';Value:GL_LINE_RESET_TOKEN),
+ (Text:'GL_EXP';Value:GL_EXP),
+ (Text:'GL_EXP2';Value:GL_EXP2),
+ (Text:'GL_CW';Value:GL_CW),
+ (Text:'GL_CCW';Value:GL_CCW),
+ (Text:'GL_COEFF';Value:GL_COEFF),
+ (Text:'GL_ORDER';Value:GL_ORDER),
+ (Text:'GL_DOMAIN';Value:GL_DOMAIN),
+ (Text:'GL_CURRENT_COLOR';Value:GL_CURRENT_COLOR),
+ (Text:'GL_CURRENT_INDEX';Value:GL_CURRENT_INDEX),
+ (Text:'GL_CURRENT_NORMAL';Value:GL_CURRENT_NORMAL),
+ (Text:'GL_CURRENT_TEXTURE_COORDS';Value:GL_CURRENT_TEXTURE_COORDS),
+ (Text:'GL_CURRENT_RASTER_COLOR';Value:GL_CURRENT_RASTER_COLOR),
+ (Text:'GL_CURRENT_RASTER_INDEX';Value:GL_CURRENT_RASTER_INDEX),
+ (Text:'GL_CURRENT_RASTER_TEXTURE_COORDS';Value:GL_CURRENT_RASTER_TEXTURE_COORDS),
+ (Text:'GL_CURRENT_RASTER_POSITION';Value:GL_CURRENT_RASTER_POSITION),
+ (Text:'GL_CURRENT_RASTER_POSITION_VALID';Value:GL_CURRENT_RASTER_POSITION_VALID),
+ (Text:'GL_CURRENT_RASTER_DISTANCE';Value:GL_CURRENT_RASTER_DISTANCE),
+ (Text:'GL_POINT_SMOOTH';Value:GL_POINT_SMOOTH),
+ (Text:'GL_POINT_SIZE';Value:GL_POINT_SIZE),
+ (Text:'GL_POINT_SIZE_RANGE';Value:GL_POINT_SIZE_RANGE),
+ (Text:'GL_POINT_SIZE_GRANULARITY';Value:GL_POINT_SIZE_GRANULARITY),
+ (Text:'GL_LINE_SMOOTH';Value:GL_LINE_SMOOTH),
+ (Text:'GL_LINE_WIDTH';Value:GL_LINE_WIDTH),
+ (Text:'GL_LINE_WIDTH_RANGE';Value:GL_LINE_WIDTH_RANGE),
+ (Text:'GL_LINE_WIDTH_GRANULARITY';Value:GL_LINE_WIDTH_GRANULARITY),
+ (Text:'GL_LINE_STIPPLE';Value:GL_LINE_STIPPLE),
+ (Text:'GL_LINE_STIPPLE_PATTERN';Value:GL_LINE_STIPPLE_PATTERN),
+ (Text:'GL_LINE_STIPPLE_REPEAT';Value:GL_LINE_STIPPLE_REPEAT),
+ (Text:'GL_LIST_MODE';Value:GL_LIST_MODE),
+ (Text:'GL_MAX_LIST_NESTING';Value:GL_MAX_LIST_NESTING),
+ (Text:'GL_LIST_BASE';Value:GL_LIST_BASE),
+ (Text:'GL_LIST_INDEX';Value:GL_LIST_INDEX),
+ (Text:'GL_POLYGON_MODE';Value:GL_POLYGON_MODE),
+ (Text:'GL_POLYGON_SMOOTH';Value:GL_POLYGON_SMOOTH),
+ (Text:'GL_POLYGON_STIPPLE';Value:GL_POLYGON_STIPPLE),
+ (Text:'GL_EDGE_FLAG';Value:GL_EDGE_FLAG),
+ (Text:'GL_CULL_FACE';Value:GL_CULL_FACE),
+ (Text:'GL_CULL_FACE_MODE';Value:GL_CULL_FACE_MODE),
+ (Text:'GL_FRONT_FACE';Value:GL_FRONT_FACE),
+ (Text:'GL_LIGHTING';Value:GL_LIGHTING),
+ (Text:'GL_LIGHT_MODEL_LOCAL_VIEWER';Value:GL_LIGHT_MODEL_LOCAL_VIEWER),
+ (Text:'GL_LIGHT_MODEL_TWO_SIDE';Value:GL_LIGHT_MODEL_TWO_SIDE),
+ (Text:'GL_LIGHT_MODEL_AMBIENT';Value:GL_LIGHT_MODEL_AMBIENT),
+ (Text:'GL_SHADE_MODEL';Value:GL_SHADE_MODEL),
+ (Text:'GL_COLOR_MATERIAL_FACE';Value:GL_COLOR_MATERIAL_FACE),
+ (Text:'GL_COLOR_MATERIAL_PARAMETER';Value:GL_COLOR_MATERIAL_PARAMETER),
+ (Text:'GL_COLOR_MATERIAL';Value:GL_COLOR_MATERIAL),
+ (Text:'GL_FOG';Value:GL_FOG),
+ (Text:'GL_FOG_INDEX';Value:GL_FOG_INDEX),
+ (Text:'GL_FOG_DENSITY';Value:GL_FOG_DENSITY),
+ (Text:'GL_FOG_START';Value:GL_FOG_START),
+ (Text:'GL_FOG_END';Value:GL_FOG_END),
+ (Text:'GL_FOG_MODE';Value:GL_FOG_MODE),
+ (Text:'GL_FOG_COLOR';Value:GL_FOG_COLOR),
+ (Text:'GL_DEPTH_RANGE';Value:GL_DEPTH_RANGE),
+ (Text:'GL_DEPTH_TEST';Value:GL_DEPTH_TEST),
+ (Text:'GL_DEPTH_WRITEMASK';Value:GL_DEPTH_WRITEMASK),
+ (Text:'GL_DEPTH_CLEAR_VALUE';Value:GL_DEPTH_CLEAR_VALUE),
+ (Text:'GL_DEPTH_FUNC';Value:GL_DEPTH_FUNC),
+ (Text:'GL_ACCUM_CLEAR_VALUE';Value:GL_ACCUM_CLEAR_VALUE),
+ (Text:'GL_STENCIL_TEST';Value:GL_STENCIL_TEST),
+ (Text:'GL_STENCIL_CLEAR_VALUE';Value:GL_STENCIL_CLEAR_VALUE),
+ (Text:'GL_STENCIL_FUNC';Value:GL_STENCIL_FUNC),
+ (Text:'GL_STENCIL_VALUE_MASK';Value:GL_STENCIL_VALUE_MASK),
+ (Text:'GL_STENCIL_FAIL';Value:GL_STENCIL_FAIL),
+ (Text:'GL_STENCIL_PASS_DEPTH_FAIL';Value:GL_STENCIL_PASS_DEPTH_FAIL),
+ (Text:'GL_STENCIL_PASS_DEPTH_PASS';Value:GL_STENCIL_PASS_DEPTH_PASS),
+ (Text:'GL_STENCIL_REF';Value:GL_STENCIL_REF),
+ (Text:'GL_STENCIL_WRITEMASK';Value:GL_STENCIL_WRITEMASK),
+ (Text:'GL_MATRIX_MODE';Value:GL_MATRIX_MODE),
+ (Text:'GL_NORMALIZE';Value:GL_NORMALIZE),
+ (Text:'GL_VIEWPORT';Value:GL_VIEWPORT),
+ (Text:'GL_MODELVIEW_STACK_DEPTH';Value:GL_MODELVIEW_STACK_DEPTH),
+ (Text:'GL_PROJECTION_STACK_DEPTH';Value:GL_PROJECTION_STACK_DEPTH),
+ (Text:'GL_TEXTURE_STACK_DEPTH';Value:GL_TEXTURE_STACK_DEPTH),
+ (Text:'GL_MODELVIEW_MATRIX';Value:GL_MODELVIEW_MATRIX),
+ (Text:'GL_PROJECTION_MATRIX';Value:GL_PROJECTION_MATRIX),
+ (Text:'GL_TEXTURE_MATRIX';Value:GL_TEXTURE_MATRIX),
+ (Text:'GL_ATTRIB_STACK_DEPTH';Value:GL_ATTRIB_STACK_DEPTH),
+ (Text:'GL_CLIENT_ATTRIB_STACK_DEPTH';Value:GL_CLIENT_ATTRIB_STACK_DEPTH),
+ (Text:'GL_ALPHA_TEST';Value:GL_ALPHA_TEST),
+ (Text:'GL_ALPHA_TEST_FUNC';Value:GL_ALPHA_TEST_FUNC),
+ (Text:'GL_ALPHA_TEST_REF';Value:GL_ALPHA_TEST_REF),
+ (Text:'GL_DITHER';Value:GL_DITHER),
+ (Text:'GL_BLEND_DST';Value:GL_BLEND_DST),
+ (Text:'GL_BLEND_SRC';Value:GL_BLEND_SRC),
+ (Text:'GL_BLEND';Value:GL_BLEND),
+ (Text:'GL_LOGIC_OP_MODE';Value:GL_LOGIC_OP_MODE),
+ (Text:'GL_INDEX_LOGIC_OP';Value:GL_INDEX_LOGIC_OP),
+ (Text:'GL_COLOR_LOGIC_OP';Value:GL_COLOR_LOGIC_OP),
+ (Text:'GL_AUX_BUFFERS';Value:GL_AUX_BUFFERS),
+ (Text:'GL_DRAW_BUFFER';Value:GL_DRAW_BUFFER),
+ (Text:'GL_READ_BUFFER';Value:GL_READ_BUFFER),
+ (Text:'GL_SCISSOR_BOX';Value:GL_SCISSOR_BOX),
+ (Text:'GL_SCISSOR_TEST';Value:GL_SCISSOR_TEST),
+ (Text:'GL_INDEX_CLEAR_VALUE';Value:GL_INDEX_CLEAR_VALUE),
+ (Text:'GL_INDEX_WRITEMASK';Value:GL_INDEX_WRITEMASK),
+ (Text:'GL_COLOR_CLEAR_VALUE';Value:GL_COLOR_CLEAR_VALUE),
+ (Text:'GL_COLOR_WRITEMASK';Value:GL_COLOR_WRITEMASK),
+ (Text:'GL_INDEX_MODE';Value:GL_INDEX_MODE),
+ (Text:'GL_RGBA_MODE';Value:GL_RGBA_MODE),
+ (Text:'GL_DOUBLEBUFFER';Value:GL_DOUBLEBUFFER),
+ (Text:'GL_STEREO';Value:GL_STEREO),
+ (Text:'GL_RENDER_MODE';Value:GL_RENDER_MODE),
+ (Text:'GL_PERSPECTIVE_CORRECTION_HINT';Value:GL_PERSPECTIVE_CORRECTION_HINT),
+ (Text:'GL_POINT_SMOOTH_HINT';Value:GL_POINT_SMOOTH_HINT),
+ (Text:'GL_LINE_SMOOTH_HINT';Value:GL_LINE_SMOOTH_HINT),
+ (Text:'GL_POLYGON_SMOOTH_HINT';Value:GL_POLYGON_SMOOTH_HINT),
+ (Text:'GL_FOG_HINT';Value:GL_FOG_HINT),
+ (Text:'GL_TEXTURE_GEN_S';Value:GL_TEXTURE_GEN_S),
+ (Text:'GL_TEXTURE_GEN_T';Value:GL_TEXTURE_GEN_T),
+ (Text:'GL_TEXTURE_GEN_R';Value:GL_TEXTURE_GEN_R),
+ (Text:'GL_TEXTURE_GEN_Q';Value:GL_TEXTURE_GEN_Q),
+ (Text:'GL_PIXEL_MAP_I_TO_I';Value:GL_PIXEL_MAP_I_TO_I),
+ (Text:'GL_PIXEL_MAP_S_TO_S';Value:GL_PIXEL_MAP_S_TO_S),
+ (Text:'GL_PIXEL_MAP_I_TO_R';Value:GL_PIXEL_MAP_I_TO_R),
+ (Text:'GL_PIXEL_MAP_I_TO_G';Value:GL_PIXEL_MAP_I_TO_G),
+ (Text:'GL_PIXEL_MAP_I_TO_B';Value:GL_PIXEL_MAP_I_TO_B),
+ (Text:'GL_PIXEL_MAP_I_TO_A';Value:GL_PIXEL_MAP_I_TO_A),
+ (Text:'GL_PIXEL_MAP_R_TO_R';Value:GL_PIXEL_MAP_R_TO_R),
+ (Text:'GL_PIXEL_MAP_G_TO_G';Value:GL_PIXEL_MAP_G_TO_G),
+ (Text:'GL_PIXEL_MAP_B_TO_B';Value:GL_PIXEL_MAP_B_TO_B),
+ (Text:'GL_PIXEL_MAP_A_TO_A';Value:GL_PIXEL_MAP_A_TO_A),
+ (Text:'GL_PIXEL_MAP_I_TO_I_SIZE';Value:GL_PIXEL_MAP_I_TO_I_SIZE),
+ (Text:'GL_PIXEL_MAP_S_TO_S_SIZE';Value:GL_PIXEL_MAP_S_TO_S_SIZE),
+ (Text:'GL_PIXEL_MAP_I_TO_R_SIZE';Value:GL_PIXEL_MAP_I_TO_R_SIZE),
+ (Text:'GL_PIXEL_MAP_I_TO_G_SIZE';Value:GL_PIXEL_MAP_I_TO_G_SIZE),
+ (Text:'GL_PIXEL_MAP_I_TO_B_SIZE';Value:GL_PIXEL_MAP_I_TO_B_SIZE),
+ (Text:'GL_PIXEL_MAP_I_TO_A_SIZE';Value:GL_PIXEL_MAP_I_TO_A_SIZE),
+ (Text:'GL_PIXEL_MAP_R_TO_R_SIZE';Value:GL_PIXEL_MAP_R_TO_R_SIZE),
+ (Text:'GL_PIXEL_MAP_G_TO_G_SIZE';Value:GL_PIXEL_MAP_G_TO_G_SIZE),
+ (Text:'GL_PIXEL_MAP_B_TO_B_SIZE';Value:GL_PIXEL_MAP_B_TO_B_SIZE),
+ (Text:'GL_PIXEL_MAP_A_TO_A_SIZE';Value:GL_PIXEL_MAP_A_TO_A_SIZE),
+ (Text:'GL_UNPACK_SWAP_BYTES';Value:GL_UNPACK_SWAP_BYTES),
+ (Text:'GL_UNPACK_LSB_FIRST';Value:GL_UNPACK_LSB_FIRST),
+ (Text:'GL_UNPACK_ROW_LENGTH';Value:GL_UNPACK_ROW_LENGTH),
+ (Text:'GL_UNPACK_SKIP_ROWS';Value:GL_UNPACK_SKIP_ROWS),
+ (Text:'GL_UNPACK_SKIP_PIXELS';Value:GL_UNPACK_SKIP_PIXELS),
+ (Text:'GL_UNPACK_ALIGNMENT';Value:GL_UNPACK_ALIGNMENT),
+ (Text:'GL_PACK_SWAP_BYTES';Value:GL_PACK_SWAP_BYTES),
+ (Text:'GL_PACK_LSB_FIRST';Value:GL_PACK_LSB_FIRST),
+ (Text:'GL_PACK_ROW_LENGTH';Value:GL_PACK_ROW_LENGTH),
+ (Text:'GL_PACK_SKIP_ROWS';Value:GL_PACK_SKIP_ROWS),
+ (Text:'GL_PACK_SKIP_PIXELS';Value:GL_PACK_SKIP_PIXELS),
+ (Text:'GL_PACK_ALIGNMENT';Value:GL_PACK_ALIGNMENT),
+ (Text:'GL_MAP_COLOR';Value:GL_MAP_COLOR),
+ (Text:'GL_MAP_STENCIL';Value:GL_MAP_STENCIL),
+ (Text:'GL_INDEX_SHIFT';Value:GL_INDEX_SHIFT),
+ (Text:'GL_INDEX_OFFSET';Value:GL_INDEX_OFFSET),
+ (Text:'GL_RED_SCALE';Value:GL_RED_SCALE),
+ (Text:'GL_RED_BIAS';Value:GL_RED_BIAS),
+ (Text:'GL_ZOOM_X';Value:GL_ZOOM_X),
+ (Text:'GL_ZOOM_Y';Value:GL_ZOOM_Y),
+ (Text:'GL_GREEN_SCALE';Value:GL_GREEN_SCALE),
+ (Text:'GL_GREEN_BIAS';Value:GL_GREEN_BIAS),
+ (Text:'GL_BLUE_SCALE';Value:GL_BLUE_SCALE),
+ (Text:'GL_BLUE_BIAS';Value:GL_BLUE_BIAS),
+ (Text:'GL_ALPHA_SCALE';Value:GL_ALPHA_SCALE),
+ (Text:'GL_ALPHA_BIAS';Value:GL_ALPHA_BIAS),
+ (Text:'GL_DEPTH_SCALE';Value:GL_DEPTH_SCALE),
+ (Text:'GL_DEPTH_BIAS';Value:GL_DEPTH_BIAS),
+ (Text:'GL_MAX_EVAL_ORDER';Value:GL_MAX_EVAL_ORDER),
+ (Text:'GL_MAX_LIGHTS';Value:GL_MAX_LIGHTS),
+ (Text:'GL_MAX_CLIP_PLANES';Value:GL_MAX_CLIP_PLANES),
+ (Text:'GL_MAX_TEXTURE_SIZE';Value:GL_MAX_TEXTURE_SIZE),
+ (Text:'GL_MAX_PIXEL_MAP_TABLE';Value:GL_MAX_PIXEL_MAP_TABLE),
+ (Text:'GL_MAX_ATTRIB_STACK_DEPTH';Value:GL_MAX_ATTRIB_STACK_DEPTH),
+ (Text:'GL_MAX_MODELVIEW_STACK_DEPTH';Value:GL_MAX_MODELVIEW_STACK_DEPTH),
+ (Text:'GL_MAX_NAME_STACK_DEPTH';Value:GL_MAX_NAME_STACK_DEPTH),
+ (Text:'GL_MAX_PROJECTION_STACK_DEPTH';Value:GL_MAX_PROJECTION_STACK_DEPTH),
+ (Text:'GL_MAX_TEXTURE_STACK_DEPTH';Value:GL_MAX_TEXTURE_STACK_DEPTH),
+ (Text:'GL_MAX_VIEWPORT_DIMS';Value:GL_MAX_VIEWPORT_DIMS),
+ (Text:'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH';Value:GL_MAX_CLIENT_ATTRIB_STACK_DEPTH),
+ (Text:'GL_SUBPIXEL_BITS';Value:GL_SUBPIXEL_BITS),
+ (Text:'GL_INDEX_BITS';Value:GL_INDEX_BITS),
+ (Text:'GL_RED_BITS';Value:GL_RED_BITS),
+ (Text:'GL_GREEN_BITS';Value:GL_GREEN_BITS),
+ (Text:'GL_BLUE_BITS';Value:GL_BLUE_BITS),
+ (Text:'GL_ALPHA_BITS';Value:GL_ALPHA_BITS),
+ (Text:'GL_DEPTH_BITS';Value:GL_DEPTH_BITS),
+ (Text:'GL_STENCIL_BITS';Value:GL_STENCIL_BITS),
+ (Text:'GL_ACCUM_RED_BITS';Value:GL_ACCUM_RED_BITS),
+ (Text:'GL_ACCUM_GREEN_BITS';Value:GL_ACCUM_GREEN_BITS),
+ (Text:'GL_ACCUM_BLUE_BITS';Value:GL_ACCUM_BLUE_BITS),
+ (Text:'GL_ACCUM_ALPHA_BITS';Value:GL_ACCUM_ALPHA_BITS),
+ (Text:'GL_NAME_STACK_DEPTH';Value:GL_NAME_STACK_DEPTH),
+ (Text:'GL_AUTO_NORMAL';Value:GL_AUTO_NORMAL),
+ (Text:'GL_MAP1_COLOR_4';Value:GL_MAP1_COLOR_4),
+ (Text:'GL_MAP1_INDEX';Value:GL_MAP1_INDEX),
+ (Text:'GL_MAP1_NORMAL';Value:GL_MAP1_NORMAL),
+ (Text:'GL_MAP1_TEXTURE_COORD_1';Value:GL_MAP1_TEXTURE_COORD_1),
+ (Text:'GL_MAP1_TEXTURE_COORD_2';Value:GL_MAP1_TEXTURE_COORD_2),
+ (Text:'GL_MAP1_TEXTURE_COORD_3';Value:GL_MAP1_TEXTURE_COORD_3),
+ (Text:'GL_MAP1_TEXTURE_COORD_4';Value:GL_MAP1_TEXTURE_COORD_4),
+ (Text:'GL_MAP1_VERTEX_3';Value:GL_MAP1_VERTEX_3),
+ (Text:'GL_MAP1_VERTEX_4';Value:GL_MAP1_VERTEX_4),
+ (Text:'GL_MAP2_COLOR_4';Value:GL_MAP2_COLOR_4),
+ (Text:'GL_MAP2_INDEX';Value:GL_MAP2_INDEX),
+ (Text:'GL_MAP2_NORMAL';Value:GL_MAP2_NORMAL),
+ (Text:'GL_MAP2_TEXTURE_COORD_1';Value:GL_MAP2_TEXTURE_COORD_1),
+ (Text:'GL_MAP2_TEXTURE_COORD_2';Value:GL_MAP2_TEXTURE_COORD_2),
+ (Text:'GL_MAP2_TEXTURE_COORD_3';Value:GL_MAP2_TEXTURE_COORD_3),
+ (Text:'GL_MAP2_TEXTURE_COORD_4';Value:GL_MAP2_TEXTURE_COORD_4),
+ (Text:'GL_MAP2_VERTEX_3';Value:GL_MAP2_VERTEX_3),
+ (Text:'GL_MAP2_VERTEX_4';Value:GL_MAP2_VERTEX_4),
+ (Text:'GL_MAP1_GRID_DOMAIN';Value:GL_MAP1_GRID_DOMAIN),
+ (Text:'GL_MAP1_GRID_SEGMENTS';Value:GL_MAP1_GRID_SEGMENTS),
+ (Text:'GL_MAP2_GRID_DOMAIN';Value:GL_MAP2_GRID_DOMAIN),
+ (Text:'GL_MAP2_GRID_SEGMENTS';Value:GL_MAP2_GRID_SEGMENTS),
+ (Text:'GL_TEXTURE_1D';Value:GL_TEXTURE_1D),
+ (Text:'GL_TEXTURE_2D';Value:GL_TEXTURE_2D),
+ (Text:'GL_FEEDBACK_BUFFER_POINTER';Value:GL_FEEDBACK_BUFFER_POINTER),
+ (Text:'GL_FEEDBACK_BUFFER_SIZE';Value:GL_FEEDBACK_BUFFER_SIZE),
+ (Text:'GL_FEEDBACK_BUFFER_TYPE';Value:GL_FEEDBACK_BUFFER_TYPE),
+ (Text:'GL_SELECTION_BUFFER_POINTER';Value:GL_SELECTION_BUFFER_POINTER),
+ (Text:'GL_SELECTION_BUFFER_SIZE';Value:GL_SELECTION_BUFFER_SIZE),
+ (Text:'GL_TEXTURE_WIDTH';Value:GL_TEXTURE_WIDTH),
+ (Text:'GL_TEXTURE_HEIGHT';Value:GL_TEXTURE_HEIGHT),
+ (Text:'GL_TEXTURE_INTERNAL_FORMAT';Value:GL_TEXTURE_INTERNAL_FORMAT),
+ (Text:'GL_TEXTURE_BORDER_COLOR';Value:GL_TEXTURE_BORDER_COLOR),
+ (Text:'GL_TEXTURE_BORDER';Value:GL_TEXTURE_BORDER),
+ (Text:'GL_DONT_CARE';Value:GL_DONT_CARE),
+ (Text:'GL_FASTEST';Value:GL_FASTEST),
+ (Text:'GL_NICEST';Value:GL_NICEST),
+ (Text:'GL_LIGHT0';Value:GL_LIGHT0),
+ (Text:'GL_LIGHT1';Value:GL_LIGHT1),
+ (Text:'GL_LIGHT2';Value:GL_LIGHT2),
+ (Text:'GL_LIGHT3';Value:GL_LIGHT3),
+ (Text:'GL_LIGHT4';Value:GL_LIGHT4),
+ (Text:'GL_LIGHT5';Value:GL_LIGHT5),
+ (Text:'GL_LIGHT6';Value:GL_LIGHT6),
+ (Text:'GL_LIGHT7';Value:GL_LIGHT7),
+ (Text:'GL_AMBIENT';Value:GL_AMBIENT),
+ (Text:'GL_DIFFUSE';Value:GL_DIFFUSE),
+ (Text:'GL_SPECULAR';Value:GL_SPECULAR),
+ (Text:'GL_POSITION';Value:GL_POSITION),
+ (Text:'GL_SPOT_DIRECTION';Value:GL_SPOT_DIRECTION),
+ (Text:'GL_SPOT_EXPONENT';Value:GL_SPOT_EXPONENT),
+ (Text:'GL_SPOT_CUTOFF';Value:GL_SPOT_CUTOFF),
+ (Text:'GL_CONSTANT_ATTENUATION';Value:GL_CONSTANT_ATTENUATION),
+ (Text:'GL_LINEAR_ATTENUATION';Value:GL_LINEAR_ATTENUATION),
+ (Text:'GL_QUADRATIC_ATTENUATION';Value:GL_QUADRATIC_ATTENUATION),
+ (Text:'GL_COMPILE';Value:GL_COMPILE),
+ (Text:'GL_COMPILE_AND_EXECUTE';Value:GL_COMPILE_AND_EXECUTE),
+ (Text:'GL_CLEAR';Value:GL_CLEAR),
+ (Text:'GL_AND';Value:GL_AND),
+ (Text:'GL_AND_REVERSE';Value:GL_AND_REVERSE),
+ (Text:'GL_COPY';Value:GL_COPY),
+ (Text:'GL_AND_INVERTED';Value:GL_AND_INVERTED),
+ (Text:'GL_NOOP';Value:GL_NOOP),
+ (Text:'GL_XOR';Value:GL_XOR),
+ (Text:'GL_OR';Value:GL_OR),
+ (Text:'GL_NOR';Value:GL_NOR),
+ (Text:'GL_EQUIV';Value:GL_EQUIV),
+ (Text:'GL_INVERT';Value:GL_INVERT),
+ (Text:'GL_OR_REVERSE';Value:GL_OR_REVERSE),
+ (Text:'GL_COPY_INVERTED';Value:GL_COPY_INVERTED),
+ (Text:'GL_OR_INVERTED';Value:GL_OR_INVERTED),
+ (Text:'GL_NAND';Value:GL_NAND),
+ (Text:'GL_SET';Value:GL_SET),
+ (Text:'GL_EMISSION';Value:GL_EMISSION),
+ (Text:'GL_SHININESS';Value:GL_SHININESS),
+ (Text:'GL_AMBIENT_AND_DIFFUSE';Value:GL_AMBIENT_AND_DIFFUSE),
+ (Text:'GL_COLOR_INDEXES';Value:GL_COLOR_INDEXES),
+ (Text:'GL_MODELVIEW';Value:GL_MODELVIEW),
+ (Text:'GL_PROJECTION';Value:GL_PROJECTION),
+ (Text:'GL_TEXTURE';Value:GL_TEXTURE),
+ (Text:'GL_COLOR';Value:GL_COLOR),
+ (Text:'GL_DEPTH';Value:GL_DEPTH),
+ (Text:'GL_STENCIL';Value:GL_STENCIL),
+ (Text:'GL_COLOR_INDEX';Value:GL_COLOR_INDEX),
+ (Text:'GL_STENCIL_INDEX';Value:GL_STENCIL_INDEX),
+ (Text:'GL_DEPTH_COMPONENT';Value:GL_DEPTH_COMPONENT),
+ (Text:'GL_RED';Value:GL_RED),
+ (Text:'GL_GREEN';Value:GL_GREEN),
+ (Text:'GL_BLUE';Value:GL_BLUE),
+ (Text:'GL_ALPHA';Value:GL_ALPHA),
+ (Text:'GL_RGB';Value:GL_RGB),
+ (Text:'GL_RGBA';Value:GL_RGBA),
+ (Text:'GL_LUMINANCE';Value:GL_LUMINANCE),
+ (Text:'GL_LUMINANCE_ALPHA';Value:GL_LUMINANCE_ALPHA),
+ (Text:'GL_BITMAP';Value:GL_BITMAP),
+ (Text:'GL_POINT';Value:GL_POINT),
+ (Text:'GL_LINE';Value:GL_LINE),
+ (Text:'GL_FILL';Value:GL_FILL),
+ (Text:'GL_RENDER';Value:GL_RENDER),
+ (Text:'GL_FEEDBACK';Value:GL_FEEDBACK),
+ (Text:'GL_SELECT';Value:GL_SELECT),
+ (Text:'GL_FLAT';Value:GL_FLAT),
+ (Text:'GL_SMOOTH';Value:GL_SMOOTH),
+ (Text:'GL_KEEP';Value:GL_KEEP),
+ (Text:'GL_REPLACE';Value:GL_REPLACE),
+ (Text:'GL_INCR';Value:GL_INCR),
+ (Text:'GL_DECR';Value:GL_DECR),
+ (Text:'GL_VENDOR';Value:GL_VENDOR),
+ (Text:'GL_RENDERER';Value:GL_RENDERER),
+ (Text:'GL_VERSION';Value:GL_VERSION),
+ (Text:'GL_EXTENSIONS';Value:GL_EXTENSIONS),
+ (Text:'GL_S';Value:GL_S),
+ (Text:'GL_T';Value:GL_T),
+ (Text:'GL_R';Value:GL_R),
+ (Text:'GL_Q';Value:GL_Q),
+ (Text:'GL_MODULATE';Value:GL_MODULATE),
+ (Text:'GL_DECAL';Value:GL_DECAL),
+ (Text:'GL_TEXTURE_ENV_MODE';Value:GL_TEXTURE_ENV_MODE),
+ (Text:'GL_TEXTURE_ENV_COLOR';Value:GL_TEXTURE_ENV_COLOR),
+ (Text:'GL_TEXTURE_ENV';Value:GL_TEXTURE_ENV),
+ (Text:'GL_EYE_LINEAR';Value:GL_EYE_LINEAR),
+ (Text:'GL_OBJECT_LINEAR';Value:GL_OBJECT_LINEAR),
+ (Text:'GL_SPHERE_MAP';Value:GL_SPHERE_MAP),
+ (Text:'GL_TEXTURE_GEN_MODE';Value:GL_TEXTURE_GEN_MODE),
+ (Text:'GL_OBJECT_PLANE';Value:GL_OBJECT_PLANE),
+ (Text:'GL_EYE_PLANE';Value:GL_EYE_PLANE),
+ (Text:'GL_NEAREST';Value:GL_NEAREST),
+ (Text:'GL_LINEAR';Value:GL_LINEAR),
+ (Text:'GL_NEAREST_MIPMAP_NEAREST';Value:GL_NEAREST_MIPMAP_NEAREST),
+ (Text:'GL_LINEAR_MIPMAP_NEAREST';Value:GL_LINEAR_MIPMAP_NEAREST),
+ (Text:'GL_NEAREST_MIPMAP_LINEAR';Value:GL_NEAREST_MIPMAP_LINEAR),
+ (Text:'GL_LINEAR_MIPMAP_LINEAR';Value:GL_LINEAR_MIPMAP_LINEAR),
+ (Text:'GL_TEXTURE_MAG_FILTER';Value:GL_TEXTURE_MAG_FILTER),
+ (Text:'GL_TEXTURE_MIN_FILTER';Value:GL_TEXTURE_MIN_FILTER),
+ (Text:'GL_TEXTURE_WRAP_S';Value:GL_TEXTURE_WRAP_S),
+ (Text:'GL_TEXTURE_WRAP_T';Value:GL_TEXTURE_WRAP_T),
+ (Text:'GL_CLAMP';Value:GL_CLAMP),
+ (Text:'GL_REPEAT';Value:GL_REPEAT),
+ (Text:'GL_CLIENT_PIXEL_STORE_BIT';Value:GL_CLIENT_PIXEL_STORE_BIT),
+ (Text:'GL_CLIENT_VERTEX_ARRAY_BIT';Value:GL_CLIENT_VERTEX_ARRAY_BIT),
+ (Text:'GL_CLIENT_ALL_ATTRIB_BITS';Value:GL_CLIENT_ALL_ATTRIB_BITS),
+ (Text:'GL_POLYGON_OFFSET_FACTOR';Value:GL_POLYGON_OFFSET_FACTOR),
+ (Text:'GL_POLYGON_OFFSET_UNITS';Value:GL_POLYGON_OFFSET_UNITS),
+ (Text:'GL_POLYGON_OFFSET_POINT';Value:GL_POLYGON_OFFSET_POINT),
+ (Text:'GL_POLYGON_OFFSET_LINE';Value:GL_POLYGON_OFFSET_LINE),
+ (Text:'GL_POLYGON_OFFSET_FILL';Value:GL_POLYGON_OFFSET_FILL),
+ (Text:'GL_ALPHA4';Value:GL_ALPHA4),
+ (Text:'GL_ALPHA8';Value:GL_ALPHA8),
+ (Text:'GL_ALPHA12';Value:GL_ALPHA12),
+ (Text:'GL_ALPHA16';Value:GL_ALPHA16),
+ (Text:'GL_LUMINANCE4';Value:GL_LUMINANCE4),
+ (Text:'GL_LUMINANCE8';Value:GL_LUMINANCE8),
+ (Text:'GL_LUMINANCE12';Value:GL_LUMINANCE12),
+ (Text:'GL_LUMINANCE16';Value:GL_LUMINANCE16),
+ (Text:'GL_LUMINANCE4_ALPHA4';Value:GL_LUMINANCE4_ALPHA4),
+ (Text:'GL_LUMINANCE6_ALPHA2';Value:GL_LUMINANCE6_ALPHA2),
+ (Text:'GL_LUMINANCE8_ALPHA8';Value:GL_LUMINANCE8_ALPHA8),
+ (Text:'GL_LUMINANCE12_ALPHA4';Value:GL_LUMINANCE12_ALPHA4),
+ (Text:'GL_LUMINANCE12_ALPHA12';Value:GL_LUMINANCE12_ALPHA12),
+ (Text:'GL_LUMINANCE16_ALPHA16';Value:GL_LUMINANCE16_ALPHA16),
+ (Text:'GL_INTENSITY';Value:GL_INTENSITY),
+ (Text:'GL_INTENSITY4';Value:GL_INTENSITY4),
+ (Text:'GL_INTENSITY8';Value:GL_INTENSITY8),
+ (Text:'GL_INTENSITY12';Value:GL_INTENSITY12),
+ (Text:'GL_INTENSITY16';Value:GL_INTENSITY16),
+ (Text:'GL_R3_G3_B2';Value:GL_R3_G3_B2),
+ (Text:'GL_RGB4';Value:GL_RGB4),
+ (Text:'GL_RGB5';Value:GL_RGB5),
+ (Text:'GL_RGB8';Value:GL_RGB8),
+ (Text:'GL_RGB10';Value:GL_RGB10),
+ (Text:'GL_RGB12';Value:GL_RGB12),
+ (Text:'GL_RGB16';Value:GL_RGB16),
+ (Text:'GL_RGBA2';Value:GL_RGBA2),
+ (Text:'GL_RGBA4';Value:GL_RGBA4),
+ (Text:'GL_RGB5_A1';Value:GL_RGB5_A1),
+ (Text:'GL_RGBA8';Value:GL_RGBA8),
+ (Text:'GL_RGB10_A2';Value:GL_RGB10_A2),
+ (Text:'GL_RGBA12';Value:GL_RGBA12),
+ (Text:'GL_RGBA16';Value:GL_RGBA16),
+ (Text:'GL_TEXTURE_RED_SIZE';Value:GL_TEXTURE_RED_SIZE),
+ (Text:'GL_TEXTURE_GREEN_SIZE';Value:GL_TEXTURE_GREEN_SIZE),
+ (Text:'GL_TEXTURE_BLUE_SIZE';Value:GL_TEXTURE_BLUE_SIZE),
+ (Text:'GL_TEXTURE_ALPHA_SIZE';Value:GL_TEXTURE_ALPHA_SIZE),
+ (Text:'GL_TEXTURE_LUMINANCE_SIZE';Value:GL_TEXTURE_LUMINANCE_SIZE),
+ (Text:'GL_TEXTURE_INTENSITY_SIZE';Value:GL_TEXTURE_INTENSITY_SIZE),
+ (Text:'GL_PROXY_TEXTURE_1D';Value:GL_PROXY_TEXTURE_1D),
+ (Text:'GL_PROXY_TEXTURE_2D';Value:GL_PROXY_TEXTURE_2D),
+ (Text:'GL_TEXTURE_PRIORITY';Value:GL_TEXTURE_PRIORITY),
+ (Text:'GL_TEXTURE_RESIDENT';Value:GL_TEXTURE_RESIDENT),
+ (Text:'GL_TEXTURE_BINDING_1D';Value:GL_TEXTURE_BINDING_1D),
+ (Text:'GL_TEXTURE_BINDING_2D';Value:GL_TEXTURE_BINDING_2D),
+ (Text:'GL_VERTEX_ARRAY';Value:GL_VERTEX_ARRAY),
+ (Text:'GL_NORMAL_ARRAY';Value:GL_NORMAL_ARRAY),
+ (Text:'GL_COLOR_ARRAY';Value:GL_COLOR_ARRAY),
+ (Text:'GL_INDEX_ARRAY';Value:GL_INDEX_ARRAY),
+ (Text:'GL_TEXTURE_COORD_ARRAY';Value:GL_TEXTURE_COORD_ARRAY),
+ (Text:'GL_EDGE_FLAG_ARRAY';Value:GL_EDGE_FLAG_ARRAY),
+ (Text:'GL_VERTEX_ARRAY_SIZE';Value:GL_VERTEX_ARRAY_SIZE),
+ (Text:'GL_VERTEX_ARRAY_TYPE';Value:GL_VERTEX_ARRAY_TYPE),
+ (Text:'GL_VERTEX_ARRAY_STRIDE';Value:GL_VERTEX_ARRAY_STRIDE),
+ (Text:'GL_NORMAL_ARRAY_TYPE';Value:GL_NORMAL_ARRAY_TYPE),
+ (Text:'GL_NORMAL_ARRAY_STRIDE';Value:GL_NORMAL_ARRAY_STRIDE),
+ (Text:'GL_COLOR_ARRAY_SIZE';Value:GL_COLOR_ARRAY_SIZE),
+ (Text:'GL_COLOR_ARRAY_TYPE';Value:GL_COLOR_ARRAY_TYPE),
+ (Text:'GL_COLOR_ARRAY_STRIDE';Value:GL_COLOR_ARRAY_STRIDE),
+ (Text:'GL_INDEX_ARRAY_TYPE';Value:GL_INDEX_ARRAY_TYPE),
+ (Text:'GL_INDEX_ARRAY_STRIDE';Value:GL_INDEX_ARRAY_STRIDE),
+ (Text:'GL_TEXTURE_COORD_ARRAY_SIZE';Value:GL_TEXTURE_COORD_ARRAY_SIZE),
+ (Text:'GL_TEXTURE_COORD_ARRAY_TYPE';Value:GL_TEXTURE_COORD_ARRAY_TYPE),
+ (Text:'GL_TEXTURE_COORD_ARRAY_STRIDE';Value:GL_TEXTURE_COORD_ARRAY_STRIDE),
+ (Text:'GL_EDGE_FLAG_ARRAY_STRIDE';Value:GL_EDGE_FLAG_ARRAY_STRIDE),
+ (Text:'GL_VERTEX_ARRAY_POINTER';Value:GL_VERTEX_ARRAY_POINTER),
+ (Text:'GL_NORMAL_ARRAY_POINTER';Value:GL_NORMAL_ARRAY_POINTER),
+ (Text:'GL_COLOR_ARRAY_POINTER';Value:GL_COLOR_ARRAY_POINTER),
+ (Text:'GL_INDEX_ARRAY_POINTER';Value:GL_INDEX_ARRAY_POINTER),
+ (Text:'GL_TEXTURE_COORD_ARRAY_POINTER';Value:GL_TEXTURE_COORD_ARRAY_POINTER),
+ (Text:'GL_EDGE_FLAG_ARRAY_POINTER';Value:GL_EDGE_FLAG_ARRAY_POINTER),
+ (Text:'GL_V2F';Value:GL_V2F),
+ (Text:'GL_V3F';Value:GL_V3F),
+ (Text:'GL_C4UB_V2F';Value:GL_C4UB_V2F),
+ (Text:'GL_C4UB_V3F';Value:GL_C4UB_V3F),
+ (Text:'GL_C3F_V3F';Value:GL_C3F_V3F),
+ (Text:'GL_N3F_V3F';Value:GL_N3F_V3F),
+ (Text:'GL_C4F_N3F_V3F';Value:GL_C4F_N3F_V3F),
+ (Text:'GL_T2F_V3F';Value:GL_T2F_V3F),
+ (Text:'GL_T4F_V4F';Value:GL_T4F_V4F),
+ (Text:'GL_T2F_C4UB_V3F';Value:GL_T2F_C4UB_V3F),
+ (Text:'GL_T2F_C3F_V3F';Value:GL_T2F_C3F_V3F),
+ (Text:'GL_T2F_N3F_V3F';Value:GL_T2F_N3F_V3F),
+ (Text:'GL_T2F_C4F_N3F_V3F';Value:GL_T2F_C4F_N3F_V3F),
+ (Text:'GL_T4F_C4F_N3F_V4F';Value:GL_T4F_C4F_N3F_V4F),
+ (Text:'GL_EXT_vertex_array';Value:GL_EXT_vertex_array),
+ (Text:'GL_WIN_swap_hint';Value:GL_WIN_swap_hint),
+ (Text:'GL_EXT_bgra';Value:GL_EXT_bgra),
+ (Text:'GL_EXT_paletted_texture';Value:GL_EXT_paletted_texture),
+ (Text:'GL_VERTEX_ARRAY_EXT';Value:GL_VERTEX_ARRAY_EXT),
+ (Text:'GL_NORMAL_ARRAY_EXT';Value:GL_NORMAL_ARRAY_EXT),
+ (Text:'GL_COLOR_ARRAY_EXT';Value:GL_COLOR_ARRAY_EXT),
+ (Text:'GL_INDEX_ARRAY_EXT';Value:GL_INDEX_ARRAY_EXT),
+ (Text:'GL_TEXTURE_COORD_ARRAY_EXT';Value:GL_TEXTURE_COORD_ARRAY_EXT),
+ (Text:'GL_EDGE_FLAG_ARRAY_EXT';Value:GL_EDGE_FLAG_ARRAY_EXT),
+ (Text:'GL_VERTEX_ARRAY_SIZE_EXT';Value:GL_VERTEX_ARRAY_SIZE_EXT),
+ (Text:'GL_VERTEX_ARRAY_TYPE_EXT';Value:GL_VERTEX_ARRAY_TYPE_EXT),
+ (Text:'GL_VERTEX_ARRAY_STRIDE_EXT';Value:GL_VERTEX_ARRAY_STRIDE_EXT),
+ (Text:'GL_VERTEX_ARRAY_COUNT_EXT';Value:GL_VERTEX_ARRAY_COUNT_EXT),
+ (Text:'GL_NORMAL_ARRAY_TYPE_EXT';Value:GL_NORMAL_ARRAY_TYPE_EXT),
+ (Text:'GL_NORMAL_ARRAY_STRIDE_EXT';Value:GL_NORMAL_ARRAY_STRIDE_EXT),
+ (Text:'GL_NORMAL_ARRAY_COUNT_EXT';Value:GL_NORMAL_ARRAY_COUNT_EXT),
+ (Text:'GL_COLOR_ARRAY_SIZE_EXT';Value:GL_COLOR_ARRAY_SIZE_EXT),
+ (Text:'GL_COLOR_ARRAY_TYPE_EXT';Value:GL_COLOR_ARRAY_TYPE_EXT),
+ (Text:'GL_COLOR_ARRAY_STRIDE_EXT';Value:GL_COLOR_ARRAY_STRIDE_EXT),
+ (Text:'GL_COLOR_ARRAY_COUNT_EXT';Value:GL_COLOR_ARRAY_COUNT_EXT),
+ (Text:'GL_INDEX_ARRAY_TYPE_EXT';Value:GL_INDEX_ARRAY_TYPE_EXT),
+ (Text:'GL_INDEX_ARRAY_STRIDE_EXT';Value:GL_INDEX_ARRAY_STRIDE_EXT),
+ (Text:'GL_INDEX_ARRAY_COUNT_EXT';Value:GL_INDEX_ARRAY_COUNT_EXT),
+ (Text:'GL_TEXTURE_COORD_ARRAY_SIZE_EXT';Value:GL_TEXTURE_COORD_ARRAY_SIZE_EXT),
+ (Text:'GL_TEXTURE_COORD_ARRAY_TYPE_EXT';Value:GL_TEXTURE_COORD_ARRAY_TYPE_EXT),
+ (Text:'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT';Value:GL_TEXTURE_COORD_ARRAY_STRIDE_EXT),
+ (Text:'GL_TEXTURE_COORD_ARRAY_COUNT_EXT';Value:GL_TEXTURE_COORD_ARRAY_COUNT_EXT),
+ (Text:'GL_EDGE_FLAG_ARRAY_STRIDE_EXT';Value:GL_EDGE_FLAG_ARRAY_STRIDE_EXT),
+ (Text:'GL_EDGE_FLAG_ARRAY_COUNT_EXT';Value:GL_EDGE_FLAG_ARRAY_COUNT_EXT),
+ (Text:'GL_VERTEX_ARRAY_POINTER_EXT';Value:GL_VERTEX_ARRAY_POINTER_EXT),
+ (Text:'GL_NORMAL_ARRAY_POINTER_EXT';Value:GL_NORMAL_ARRAY_POINTER_EXT),
+ (Text:'GL_COLOR_ARRAY_POINTER_EXT';Value:GL_COLOR_ARRAY_POINTER_EXT),
+ (Text:'GL_INDEX_ARRAY_POINTER_EXT';Value:GL_INDEX_ARRAY_POINTER_EXT),
+ (Text:'GL_TEXTURE_COORD_ARRAY_POINTER_EXT';Value:GL_TEXTURE_COORD_ARRAY_POINTER_EXT),
+ (Text:'GL_EDGE_FLAG_ARRAY_POINTER_EXT';Value:GL_EDGE_FLAG_ARRAY_POINTER_EXT),
+ (Text:'GL_DOUBLE_EXT';Value:GL_DOUBLE_EXT),
+ (Text:'GL_BGR_EXT';Value:GL_BGR_EXT),
+ (Text:'GL_BGRA_EXT';Value:GL_BGRA_EXT),
+ (Text:'GL_COLOR_TABLE_FORMAT_EXT';Value:GL_COLOR_TABLE_FORMAT_EXT),
+ (Text:'GL_COLOR_TABLE_WIDTH_EXT';Value:GL_COLOR_TABLE_WIDTH_EXT),
+ (Text:'GL_COLOR_TABLE_RED_SIZE_EXT';Value:GL_COLOR_TABLE_RED_SIZE_EXT),
+ (Text:'GL_COLOR_TABLE_GREEN_SIZE_EXT';Value:GL_COLOR_TABLE_GREEN_SIZE_EXT),
+ (Text:'GL_COLOR_TABLE_BLUE_SIZE_EXT';Value:GL_COLOR_TABLE_BLUE_SIZE_EXT),
+ (Text:'GL_COLOR_TABLE_ALPHA_SIZE_EXT';Value:GL_COLOR_TABLE_ALPHA_SIZE_EXT),
+ (Text:'GL_COLOR_TABLE_LUMINANCE_SIZE_EXT';Value:GL_COLOR_TABLE_LUMINANCE_SIZE_EXT),
+ (Text:'GL_COLOR_TABLE_INTENSITY_SIZE_EXT';Value:GL_COLOR_TABLE_INTENSITY_SIZE_EXT),
+ (Text:'GL_COLOR_INDEX1_EXT';Value:GL_COLOR_INDEX1_EXT),
+ (Text:'GL_COLOR_INDEX2_EXT';Value:GL_COLOR_INDEX2_EXT),
+ (Text:'GL_COLOR_INDEX4_EXT';Value:GL_COLOR_INDEX4_EXT),
+ (Text:'GL_COLOR_INDEX8_EXT';Value:GL_COLOR_INDEX8_EXT),
+ (Text:'GL_COLOR_INDEX12_EXT';Value:GL_COLOR_INDEX12_EXT),
+ (Text:'GL_COLOR_INDEX16_EXT';Value:GL_COLOR_INDEX16_EXT)
+ );
+
+function ULuaGl_StringToEnum(Str: String): GLenum;
+ function GetEnum(const Str: String): GLenum;
+ var
+ i : Integer;
+ begin
+ for i := 0 to high(ULuaGl_Enum) do
+ begin
+ if 0 = AnsiCompareText(Str, ULuaGl_Enum[i].Text) then
+ begin
+ Result := ULuaGl_Enum[i].Value;
+ Exit;
+ end;
+ end;
+ Result := ULuaGl_EnumERROR;
+ end;
+ var
+ i : Integer;
+ j : Integer;
+ temp : GLenum;
+begin
+ Result := 0;
+ j := 1;
+ for i := 1 to Length(Str) do
+ begin
+ if Str[i] = ',' then
+ begin
+ temp := GetEnum(Copy(Str,j,i-j));
+ if temp <> ULuaGl_EnumERROR then
+ Result := Result or temp;
+ j := i + 1;
+ end;
+ end;
+
+ temp := GetEnum(Copy(Str,j,MaxInt));
+ if (temp = ULuaGl_EnumERROR) then
+ begin
+ if Result = 0 then
+ Result := ULuaGl_EnumERROR;
+ exit;
+ end;
+ Result := Result or temp;
+end;
+end.
+
diff --git a/src/lua/ULuaLog.pas b/src/lua/ULuaLog.pas
new file mode 100644
index 00000000..f4673ed9
--- /dev/null
+++ b/src/lua/ULuaLog.pas
@@ -0,0 +1,166 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit ULuaLog;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ ULog,
+ ULua;
+
+function luaopen_Log (L: Plua_State): Integer; cdecl;
+
+function ULuaLog_LogError(L: Plua_State): Integer; cdecl;
+function ULuaLog_LogMsg(L: Plua_State): Integer; cdecl;
+function ULuaLog_BenchmarkStart(L: Plua_State): Integer; cdecl;
+function ULuaLog_BenchmarkEnd(L: Plua_State): Integer; cdecl;
+function ULuaLog_LogBenchmark(L: Plua_State): Integer; cdecl;
+function ULuaLog_LogDebug(L: Plua_State): Integer; cdecl;
+function ULuaLog_LogInfo(L: Plua_State): Integer; cdecl;
+function ULuaLog_LogStatus(L: Plua_State): Integer; cdecl;
+function ULuaLog_LogWarn(L: Plua_State): Integer; cdecl;
+function ULuaLog_LogCritical(L: Plua_State): Integer; cdecl;
+function ULuaLog_CriticalError(L: Plua_State): Integer; cdecl;
+function ULuaLog_GetLogLevel(L: Plua_State): Integer; cdecl;
+function ULuaLog_SetLogLevel(L: Plua_State): Integer; cdecl;
+
+implementation
+
+function ULuaLog_LogError(L: Plua_State): Integer; cdecl;
+begin
+ if (lua_gettop(L) > 1) then
+ Log.LogError(luaL_checkstring(L,-2),luaL_checkstring(L,-1))
+ else
+ Log.LogError(luaL_checkstring(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_LogMsg(L: Plua_State): Integer; cdecl;
+begin
+ if (lua_gettop(L) > 2) then
+ Log.LogMsg(luaL_checkstring(L,-3),luaL_checkstring(L,-1),luaL_checkinteger(L,-2))
+ else
+ Log.LogMsg(luaL_checkstring(L,-2),luaL_checkinteger(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_BenchmarkStart(L: Plua_State): Integer; cdecl;
+begin
+ Log.BenchmarkStart(luaL_checkinteger(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_BenchmarkEnd(L: Plua_State): Integer; cdecl;
+begin
+ Log.BenchmarkEnd(luaL_checkinteger(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_LogBenchmark(L: Plua_State): Integer; cdecl;
+begin
+ Log.LogBenchmark(luaL_checkstring(L,-2),luaL_checkinteger(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_LogDebug(L: Plua_State): Integer; cdecl;
+begin
+ Log.LogDebug(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_LogInfo(L: Plua_State): Integer; cdecl;
+begin
+ Log.LogInfo(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_LogStatus(L: Plua_State): Integer; cdecl;
+begin
+ Log.LogStatus(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_LogWarn(L: Plua_State): Integer; cdecl;
+begin
+ Log.LogWarn(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_LogCritical(L: Plua_State): Integer; cdecl;
+begin
+ Log.LogCritical(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_CriticalError(L: Plua_State): Integer; cdecl;
+begin
+ Log.CriticalError(luaL_checkstring(L,-1));
+ result:=0; // number of results
+end;
+
+function ULuaLog_GetLogLevel(L: Plua_State): Integer; cdecl;
+begin
+ lua_pushinteger(L,Log.GetLogLevel());
+ result:=1; // number of results
+end;
+
+function ULuaLog_SetLogLevel(L: Plua_State): Integer; cdecl;
+begin
+ Log.SetLogLevel(luaL_checkinteger(L,-1));
+ result:=0; // number of results
+end;
+
+const
+ ULuaLog_Lib_f: array [0..13] of lual_reg = (
+ (name:'LogError';func:ULuaLog_LogError),
+ (name:'LogMsg';func:ULuaLog_LogMsg),
+ (name:'BenchmarkStart';func:ULuaLog_BenchmarkStart),
+ (name:'BenchmarkEnd';func:ULuaLog_BenchmarkEnd),
+ (name:'LogBenchmark';func:ULuaLog_LogBenchmark),
+ (name:'LogDebug';func:ULuaLog_LogDebug),
+ (name:'LogInfo';func:ULuaLog_LogInfo),
+ (name:'LogStatus';func:ULuaLog_LogStatus),
+ (name:'LogWarn';func:ULuaLog_LogWarn),
+ (name:'LogCritical';func:ULuaLog_LogCritical),
+ (name:'CriticalError';func:ULuaLog_CriticalError),
+ (name:'SetLogLevel';func:ULuaLog_GetLogLevel),
+ (name:'GetLogLevel';func:ULuaLog_SetLogLevel),
+ (name:nil;func:nil)
+ );
+
+function luaopen_Log (L: Plua_State): Integer; cdecl;
+begin
+ luaL_register(L,'Log',@ULuaLog_Lib_f[0]);
+ result:=1;
+end;
+end.
diff --git a/src/ultrastardx.dpr b/src/ultrastardx.dpr
index e13bbc13..54dbd58c 100644
--- a/src/ultrastardx.dpr
+++ b/src/ultrastardx.dpr
@@ -140,6 +140,13 @@ uses
SQLiteTable3 in 'lib\SQLite\SQLiteTable3.pas',
SQLite3 in 'lib\SQLite\SQLite3.pas',
+ //------------------------------
+ //Includes - Lua Support
+ //------------------------------
+
+ ULua in 'lib\Lua\ULua.pas',
+ ULuaLog in 'lua\ULuaLog.pas',
+ ULuaGl in 'lua\ULuaGl.pas',
//------------------------------
//Includes - Menu System