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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-20 18:19:37 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-20 18:19:37 +0000
commit20d12d5af15bd364cbec888100de6e18bb89561e (patch)
tree3e78bf942ab96ddc882da620a73596c11c76d2c8
parent8cbe84a2ab74474970613ac664426eacbe5726b6 (diff)
downloadusdx-20d12d5af15bd364cbec888100de6e18bb89561e.tar.gz
usdx-20d12d5af15bd364cbec888100de6e18bb89561e.tar.xz
usdx-20d12d5af15bd364cbec888100de6e18bb89561e.zip
Equalizer class written
TRGB methods now in UThemes instead of ULyrics equalizer reflection now available Reading from Reflectionsettings from theme follows on sunday :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1387 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/base/ULyrics.pas23
-rw-r--r--src/base/UThemes.pas34
-rw-r--r--src/screens/UScreenSong.pas26
-rw-r--r--src/ultrastardx.dpr1
4 files changed, 47 insertions, 37 deletions
diff --git a/src/base/ULyrics.pas b/src/base/ULyrics.pas
index 305cb91f..ffc5d5af 100644
--- a/src/base/ULyrics.pas
+++ b/src/base/ULyrics.pas
@@ -136,29 +136,6 @@ uses SysUtils,
math,
UIni;
-//-----------
-//Helper procs to use TRGB in Opengl ...maybe this should be somewhere else
-//-----------
-procedure glColorRGB(Color: TRGB); overload;
-begin
- glColor3f(Color.R, Color.G, Color.B);
-end;
-
-procedure glColorRGB(Color: TRGB; Alpha: Real); overload;
-begin
- glColor4f(Color.R, Color.G, Color.B, Alpha);
-end;
-
-procedure glColorRGB(Color: TRGBA); overload;
-begin
- glColor4f(Color.R, Color.G, Color.B, Color.A);
-end;
-
-procedure glColorRGB(Color: TRGBA; Alpha: Real); overload;
-begin
- glColor4f(Color.R, Color.G, Color.B, Min(Color.A, Alpha));
-end;
-
{ TLyricLine }
constructor TLyricLine.Create();
diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas
index fca75c24..2319107a 100644
--- a/src/base/UThemes.pas
+++ b/src/base/UThemes.pas
@@ -725,6 +725,11 @@ type
RGB: TRGB;
end;
+procedure glColorRGB(Color: TRGB); overload;
+procedure glColorRGB(Color: TRGB; Alpha: Real); overload;
+procedure glColorRGB(Color: TRGBA); overload;
+procedure glColorRGB(Color: TRGBA; Alpha: Real); overload;
+
function ColorExists(Name: string): integer;
procedure LoadColor(var R, G, B: real; ColorName: string);
function GetSystemColor(Color: integer): TRGB;
@@ -741,7 +746,34 @@ uses
UCommon,
ULanguage,
USkins,
- UIni;
+ UIni,
+ gl,
+ glext,
+ math;
+
+//-----------
+//Helper procs to use TRGB in Opengl ...maybe this should be somewhere else
+//-----------
+procedure glColorRGB(Color: TRGB); overload;
+begin
+ glColor3f(Color.R, Color.G, Color.B);
+end;
+
+procedure glColorRGB(Color: TRGB; Alpha: Real); overload;
+begin
+ glColor4f(Color.R, Color.G, Color.B, Alpha);
+end;
+
+procedure glColorRGB(Color: TRGBA); overload;
+begin
+ glColor4f(Color.R, Color.G, Color.B, Color.A);
+end;
+
+procedure glColorRGB(Color: TRGBA; Alpha: Real); overload;
+begin
+ glColor4f(Color.R, Color.G, Color.B, Min(Color.A, Alpha));
+end;
+
constructor TTheme.Create(FileName: string);
begin
diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas
index be1320f2..1b5e4c41 100644
--- a/src/screens/UScreenSong.pas
+++ b/src/screens/UScreenSong.pas
@@ -24,14 +24,13 @@ uses
UTexture,
ULanguage,
USong,
- UIni;
+ UIni,
+ UMenuEqualizer;
type
TScreenSong = class(TMenu)
private
- EqualizerData: TFFTData; // moved here to avoid stack overflows
- EqualizerBands: array of Byte;
- EqualizerTime: Cardinal;
+ Equalizer: Tms_Equalizer;
procedure StartMusicPreview();
procedure StopMusicPreview();
@@ -41,7 +40,7 @@ type
TextNumber: integer;
//Video Icon Mod
- VideoIcon: Cardinal;
+ VideoIcon: Cardinal;
TextCat: integer;
StaticCat: integer;
@@ -777,11 +776,13 @@ begin
// Randomize Patch
Randomize;
- //Equalizer
+ {//Equalizer
SetLength(EqualizerBands, Theme.Song.Equalizer.Bands);
//ClearArray
For I := low(EqualizerBands) to high(EqualizerBands) do
- EqualizerBands[I] := 3;
+ EqualizerBands[I] := 3; }
+
+ Equalizer := Tms_Equalizer.Create(AudioPlayback);
if (Length(CatSongs.Song) > 0) then
Interaction := 0;
@@ -1496,8 +1497,7 @@ begin
//Draw Equalizer
- if Theme.Song.Equalizer.Visible then
- DrawEqualizer;
+ Equalizer.Draw;
DrawExtensions;
@@ -1657,16 +1657,16 @@ begin
end;
procedure TScreenSong.DrawEqualizer;
-var
+{var
I, J: Integer;
ChansPerBand: byte; // channels per band
MaxChannel: Integer;
CurBand: Integer; // current band
CurTime: Cardinal;
PosX, PosY: Integer;
- Pos: Real;
+ Pos: Real; }
begin
- // Nothing to do if no music is played or an equalizer bar consists of no block
+ { // Nothing to do if no music is played or an equalizer bar consists of no block
if (AudioPlayback.Finished or (Theme.Song.Equalizer.Length <= 0)) then
Exit;
@@ -1763,7 +1763,7 @@ begin
PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space
else // Horizontal bars
PosY := PosY + Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space;
- end;
+ end; }
end;
procedure TScreenSong.SelectRandomSong;
diff --git a/src/ultrastardx.dpr b/src/ultrastardx.dpr
index b75de422..90346c09 100644
--- a/src/ultrastardx.dpr
+++ b/src/ultrastardx.dpr
@@ -122,6 +122,7 @@ uses
UMenuButton in 'menu\UMenuButton.pas',
UMenuInteract in 'menu\UMenuInteract.pas',
UMenuSelectSlide in 'menu\UMenuSelectSlide.pas',
+ UMenuEqualizer in 'menu\UMenuEqualizer.pas',
UDrawTexture in 'menu\UDrawTexture.pas',
UMenuButtonCollection in 'menu\UMenuButtonCollection.pas',