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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-11-12 21:18:43 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-11-12 21:18:43 +0000
commitc2416ccb64dc19cc4a690ba9cd6754fab59d709c (patch)
treedd573090ffaf85c1b700e042a305d9fc4a0a251e
parent84af816478c7814af90cf54840543a7bbd9a681d (diff)
downloadusdx-c2416ccb64dc19cc4a690ba9cd6754fab59d709c.tar.gz
usdx-c2416ccb64dc19cc4a690ba9cd6754fab59d709c.tar.xz
usdx-c2416ccb64dc19cc4a690ba9cd6754fab59d709c.zip
some minor reformatting. no code change.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1518 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/base/UPlatformMacOSX.pas60
1 files changed, 31 insertions, 29 deletions
diff --git a/src/base/UPlatformMacOSX.pas b/src/base/UPlatformMacOSX.pas
index 1aa37cd4..0b44b76a 100644
--- a/src/base/UPlatformMacOSX.pas
+++ b/src/base/UPlatformMacOSX.pas
@@ -47,19 +47,21 @@ type
* (Note for non-Maccies: "folder" is the Mac name for directory.)
*
* Note on the resource folders:
- * 1. Installation of an application on the mac works as follows: Extract and copy an application
- * and if you don't like or need the application anymore you move the folder
- * to the trash - and you're done.
- * 2. The use folders in the user's home directory is against Apple's guidelines
- * and strange to an average user.
+ * 1. Installation of an application on the mac works as follows: Extract and
+ * copy an application and if you don't like or need the application
+ * anymore you move the folder to the trash - and you're done.
+ * 2. The use of folders in the user's home directory is against Apple's
+ * guidelines and strange to an average user.
* 3. Even worse is using /usr/local/... since all lowercase folders in / are
- * not visible to an average user in the Finder, at least not without some "tricks".
+ * not visible to an average user in the Finder, at least not without some
+ * "tricks".
*
- * The best way would be to store everything within the application bundle. However, this
- * requires USDX to offer the handling of the resources. Until this is implemented, the
- * second best solution is as follows:
+ * The best way would be to store everything within the application bundle.
+ * However, this requires USDX to offer the handling of the resources. Until
+ * this is implemented, the second best solution is as follows:
*
- * According to Aple guidelines handling of resources and folders should follow these lines:
+ * According to Aple guidelines handling of resources and folders should follow
+ * these lines:
*
* Acceptable places for files are folders named UltraStarDeluxe either in
* /Library/Application Support/
@@ -75,8 +77,8 @@ type
* Right now, only $HOME/Library/Application Support/UltraStarDeluxe/Resources
* is used. So every user needs the complete set of files and folders.
* Future versions may also use shared resources in
- * /Library/Application Support/UltraStarDeluxe/Resources. However, this is not
- * treated yet in the code outside this unit.
+ * /Library/Application Support/UltraStarDeluxe/Resources. However, this is
+ * not treated yet in the code outside this unit.
*
* USDX checks, whether GetGameUserPath exists. If not, USDX creates it.
* The existence of needed files is then checked and if a file is missing
@@ -88,7 +90,8 @@ type
TPlatformMacOSX = class(TPlatform)
private
{**
- * GetBundlePath returns the path to the application bundle UltraStarDeluxe.app.
+ * GetBundlePath returns the path to the application bundle
+ * UltraStarDeluxe.app.
*}
function GetBundlePath: WideString;
@@ -102,19 +105,19 @@ type
* see the description of @link(Init).
*}
procedure CreateUserFolders();
-
+
public
{**
- * Init simply calls @link(CreateUserFolders), which in turn scans the folder
- * UltraStarDeluxe.app/Contents/Resources for all files and folders.
- * $HOME/Library/Application Support/UltraStarDeluxe/Resources is then checked
- * for their presence and missing ones are copied.
+ * Init simply calls @link(CreateUserFolders), which in turn scans the
+ * folder UltraStarDeluxe.app/Contents/Resources for all files and
+ * folders. $HOME/Library/Application Support/UltraStarDeluxe/Resources
+ * is then checked for their presence and missing ones are copied.
*}
procedure Init; override;
{**
- * DirectoryFindFiles returns all entries of a folder with names and booleans
- * about their type, i.e. file or directory.
+ * DirectoryFindFiles returns all entries of a folder with names and
+ * booleans about their type, i.e. file or directory.
*}
function DirectoryFindFiles(Dir, Filter: WideString; ReturnAllSubDirs: boolean): TDirectoryEntryArray; override;
@@ -125,15 +128,15 @@ type
function GetLogPath : WideString; override;
{**
- * GetGameSharedPath returns the path for shared resources. Currently it is set to
- * /Library/Application Support/UltraStarDeluxe/Resources.
+ * GetGameSharedPath returns the path for shared resources. Currently it
+ * is set to /Library/Application Support/UltraStarDeluxe/Resources.
* However it is not used.
*}
function GetGameSharedPath : WideString; override;
{**
- * GetGameUserPath returns the path for user resources. Currently it is set to
- * $HOME/Library/Application Support/UltraStarDeluxe/Resources.
+ * GetGameUserPath returns the path for user resources. Currently it is
+ * set to $HOME/Library/Application Support/UltraStarDeluxe/Resources.
* This is where a user can add songs, themes, ....
*}
function GetGameUserPath : WideString; override;
@@ -192,7 +195,7 @@ begin
DirectoryList := TStringList.Create();
FileList := TStringList.Create();
DirectoryList.Add('.');
-
+
// create the folder and file lists
repeat
@@ -203,7 +206,7 @@ begin
repeat
if DirectoryExists(SearchInfo.Name) then
begin
- if (SearchInfo.Name <> '.') and (SearchInfo.Name <> '..') then
+ if (SearchInfo.Name <> '.') and (SearchInfo.Name <> '..') then
DirectoryList.Add(RelativePath + '/' + SearchInfo.Name);
end
else
@@ -241,8 +244,7 @@ var
i, pos : integer;
begin
// Mac applications are packaged in folders.
- // We have to cut the last two folders
- // to get the application folder.
+ // Cutting the last two folders yields the application folder.
Result := GetExecutionDir();
for i := 1 to 2 do
@@ -287,7 +289,7 @@ begin
i := 0;
Filter := LowerCase(Filter);
- TheDir := FPOpenDir(Dir);
+ TheDir := FPOpenDir(Dir);
if Assigned(TheDir) then
repeat
ADirent := FPReadDir(TheDir);