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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 15:15:16 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-01 15:15:16 +0000
commitabad1ccb65dcd39e4fa8bab0c06de982ee842f94 (patch)
treeecb555c2cfeda711fe9383007403a50944a3ca9e
parentf57b5a260d4d98a910f62316efe653a1a7e704b7 (diff)
downloadusdx-abad1ccb65dcd39e4fa8bab0c06de982ee842f94.tar.gz
usdx-abad1ccb65dcd39e4fa8bab0c06de982ee842f94.tar.xz
usdx-abad1ccb65dcd39e4fa8bab0c06de982ee842f94.zip
crashes in ScreenScore w/ 6 players fixed
some displaying issues w/ more then 3 players fixed some texts and textures are still not correctly displayed git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1614 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--src/screens/UScreenScore.pas64
1 files changed, 58 insertions, 6 deletions
diff --git a/src/screens/UScreenScore.pas b/src/screens/UScreenScore.pas
index ee94d345..cf1cdfc2 100644
--- a/src/screens/UScreenScore.pas
+++ b/src/screens/UScreenScore.pas
@@ -395,9 +395,9 @@ function TScreenScore.Draw: boolean;
var
CurrentTime : Cardinal;
PlayerCounter : integer;
+ PStart: Integer;
+ PHigh: Integer;
begin
-
- inherited Draw;
{*
player[0].ScoreInt := 7000;
player[0].ScoreLineInt := 2000;
@@ -409,13 +409,38 @@ begin
player[1].ScoreGoldenInt := 900;
player[1].ScoreTotalInt := 4500;
*}
+
+ //Draw the Background
+ DrawBG;
+
+ //Calculate first and last Player on this Screen
+ If (PlayersPlay > 3) then
+ begin
+ Case PlayersPlay of
+ 4: begin
+ PStart := 1 + ((ScreenAct-1) * 2);
+ PHigh := 2 + ((ScreenAct-1) * 2);
+ end;
+
+ 6: begin
+ PStart := 1 + ((ScreenAct-1) * 3);
+ PHigh := 3 + ((ScreenAct-1) * 3);
+ end;
+ end;
+ end
+ Else
+ begin
+ PStart := 1;
+ PHigh := PlayersPlay;
+ end;
+
// Let's start to arise the bars
CurrentTime := SDL_GetTicks();
if((CurrentTime >= BarTime) AND ShowFinish) then
begin
BarTime := CurrentTime + BarRaiseSpeed;
- for PlayerCounter := 1 to PlayersPlay do
+ for PlayerCounter := PStart to PHigh do
begin
// We actually arise them in the right order, but we have to draw them in reverse order (golden -> phrase -> mainscore)
if (BarScore_EaseOut_Step < EaseOut_MaxSteps * 10) then
@@ -449,11 +474,26 @@ begin
EaseScoreIn(PlayerCounter,'Note');
- FillPlayerItems(PlayerCounter,'Funky');
+ If (PlayersPlay <= 3) then
+ //If we play w/ 3 or less players they fit in one screen
+ //so we don't have to swap the values of themeobjects
+ //on every draw
+ FillPlayerItems(PlayerCounter,'Funky');
end;
end;
+ If (PlayersPlay > 3) then
+ //more then 3 players don't fit the screen
+ //so we have to swap the themeobjects values on every draw
+ For PlayerCounter := PStart to PHigh do
+ begin
+ FillPlayerItems(PlayerCounter,'Funky');
+ end;
+
+ //Draw Theme Objects
+ DrawFG;
+
(*
//todo: i need a clever method to draw statics with their z value
@@ -474,7 +514,13 @@ begin
Text[TextName[PlayerNumber + ArrayStartModifier]].Text := Ini.Name[PlayerNumber - 1];
// end todo
- ThemeIndex := PlayerNumber + ArrayStartModifier;
+ // We have to do this here because we use the same Theme Object
+ // for players on the first and second screen
+ Case PlayersPlay of
+ 1, 2, 3: ThemeIndex := PlayerNumber + ArrayStartModifier;
+ 4: ThemeIndex := ((PlayerNumber-1) mod 2) + 1 + ArrayStartModifier;
+ 6: ThemeIndex := ((PlayerNumber-1) mod 3) + 1 + ArrayStartModifier;
+ end;
//golden
Text[TextGoldenNotesScore[ThemeIndex]].Text := IntToStr(TextGolden_ActualValue[PlayerNumber]);
@@ -518,7 +564,13 @@ var
ThemeIndex : integer;
begin
- ThemeIndex := PlayerNumber + ArrayStartModifier;
+ // We have to do this here because we use the same Theme Object
+ // for players on the first and second screen
+ Case PlayersPlay of
+ 1, 2, 3: ThemeIndex := PlayerNumber + ArrayStartModifier;
+ 4: ThemeIndex := ((PlayerNumber-1) mod 2) + 1 + ArrayStartModifier;
+ 6: ThemeIndex := ((PlayerNumber-1) mod 3) + 1 + ArrayStartModifier;
+ end;
case (Player[PlayerNumber-1].ScoreTotalInt) of
0..2009: