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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-23 21:38:08 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-23 21:38:08 +0000
commitb49192ef9d03915744a65009e25f06fafd72bd30 (patch)
treea5c14b28f3b17b45670052fc7a43a8ea76ed77b8
parenta32c1026810fb137ce6bcb72a7ee654fc8931504 (diff)
downloadusdx-b49192ef9d03915744a65009e25f06fafd72bd30.tar.gz
usdx-b49192ef9d03915744a65009e25f06fafd72bd30.tar.xz
usdx-b49192ef9d03915744a65009e25f06fafd72bd30.zip
Feature: SingBar is now moveable via theme/skin (affects UDraw.pas, UThemes.pas, UScreenSing.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@128 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UDraw.pas100
-rw-r--r--Game/Code/Classes/UThemes.pas27
-rw-r--r--Game/Code/Screens/UScreenSing.pas18
-rw-r--r--Themes/Deluxe.ini36
4 files changed, 148 insertions, 33 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index bd6b5db6..d18830ba 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -730,6 +730,7 @@ begin
end
//SingBar Mod
+ //modded again to make it moveable: it's working, so why try harder
else if Ini.Oscilloscope = 2 then begin
A := GetTickCount div 33;
if A <> Tickold then begin
@@ -741,37 +742,53 @@ begin
end; //for
end; //if
if PlayersPlay = 1 then begin
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1SingBar.x, Theme.Sing.StaticP1SingBar.y, Theme.Sing.StaticP1SingBar.w, Theme.Sing.StaticP1SingBar.h , Player[0].ScorePercent);
end;
if PlayersPlay = 2 then begin
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
- SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
end;
if PlayersPlay = 3 then begin
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
- SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
- SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ //SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
end;
if PlayersPlay = 4 then begin
if ScreenAct = 1 then begin
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
- SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
end;
if ScreenAct = 2 then begin
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
- SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ //SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[2].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[3].ScorePercent);
end;
end;
if PlayersPlay = 6 then begin
if ScreenAct = 1 then begin
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
- SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
- SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
- end;
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ //SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
+ end;
if ScreenAct = 2 then begin
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
- SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[4].ScorePercent);
- SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[5].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
+ //SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[4].ScorePercent);
+ //SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[5].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[3].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[4].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[5].ScorePercent);
end;
end;
end;
@@ -1134,6 +1151,7 @@ begin
end
//SingBar Mod
+ // was fürn sinn hattn der quark hier?
else if ((Ini.Oscilloscope = 2) AND (DLLMan.Selected.ShowRateBar_O)) OR (DLLMan.Selected.ShowRateBar) then begin
A := GetTickCount div 33;
if A <> Tickold then begin
@@ -1146,52 +1164,68 @@ begin
end; //if
if PlayersPlay = 1 then begin
if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1SingBar.x, Theme.Sing.StaticP1SingBar.y, Theme.Sing.StaticP1SingBar.w, Theme.Sing.StaticP1SingBar.h , Player[0].ScorePercent);
end;
if PlayersPlay = 2 then begin
if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ //SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
end;
if PlayersPlay = 3 then begin
if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[0].ScorePercent);
if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ //SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ //SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
end;
if PlayersPlay = 4 then begin
if ScreenAct = 1 then begin
if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ //SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
end;
if ScreenAct = 2 then begin
if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[2].ScorePercent);
if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
+ //SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[3].ScorePercent);
end;
end;
if PlayersPlay = 6 then begin
if ScreenAct = 1 then begin
if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[0].ScorePercent);
if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ //SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ //SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
end;
if ScreenAct = 2 then begin
if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
+ //SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP1ThreePSingBar.x, Theme.Sing.StaticP1ThreePSingBar.y, Theme.Sing.StaticP1ThreePSingBar.w, Theme.Sing.StaticP1ThreePSingBar.h , Player[3].ScorePercent);
if PlayerInfo.Playerinfo[4].Enabled then
- SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[4].ScorePercent);
+ //SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[4].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[4].ScorePercent);
if PlayerInfo.Playerinfo[5].Enabled then
- SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[5].ScorePercent);
+ //SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[5].ScorePercent);
+ SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[5].ScorePercent);
end;
end;
end;
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index 4f4ab2b9..33cf4258 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -272,6 +272,15 @@ type
TextP1: TThemeText;
TextP1Score: TThemeText;
+ //moveable singbar mod
+ StaticP1SingBar: TThemeStatic;
+ StaticP1ThreePSingBar: TThemeStatic;
+ StaticP1TwoPSingBar: TThemeStatic;
+ StaticP2RSingBar: TThemeStatic;
+ StaticP2MSingBar: TThemeStatic;
+ StaticP3SingBar: TThemeStatic;
+ //eoa moveable singbar
+
//added for ps3 skin
//game in 2/4 player modi
StaticP1TwoP: TThemeStatic;
@@ -914,6 +923,15 @@ begin
// Sing
ThemeLoadBasic(Sing, 'Sing');
+ //moveable singbar mod
+ ThemeLoadStatic(Sing.StaticP1SingBar, 'SingP1SingBar');
+ ThemeLoadStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar');
+ ThemeLoadStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar');
+ ThemeLoadStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar');
+ ThemeLoadStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar');
+ ThemeLoadStatic(Sing.StaticP3SingBar, 'SingP3SingBar');
+ //eoa moveable singbar
+
ThemeLoadStatic(Sing.StaticP1, 'SingP1Static');
ThemeLoadText(Sing.TextP1, 'SingP1Text');
ThemeLoadStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');
@@ -1814,6 +1832,15 @@ begin
ThemeSaveStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');
ThemeSaveText(Sing.TextP1Score, 'SingP1TextScore');
+ //moveable singbar mod
+ ThemeSaveStatic(Sing.StaticP1SingBar, 'SingP1SingBar');
+ ThemeSaveStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar');
+ ThemeSaveStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar');
+ ThemeSaveStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar');
+ ThemeSaveStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar');
+ ThemeSaveStatic(Sing.StaticP3SingBar, 'SingP3SingBar');
+ //eoa moveable singbar
+
//Added for ps3 skin
//This one is shown in 2/4P mode
ThemeSaveStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic');
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 6cd444a2..01195db2 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -19,6 +19,15 @@ type
TextP1: integer;
TextP1Score: integer;
+ //moveable singbar mod
+ StaticP1SingBar: integer;
+ StaticP1ThreePSingBar: integer;
+ StaticP1TwoPSingBar: integer;
+ StaticP2RSingBar: integer;
+ StaticP2MSingBar: integer;
+ StaticP3SingBar: integer;
+ //eoa moveable singbar
+
//Added for ps3 skin
//shown when game is in 2/4 player modus
StaticP1TwoP: integer;
@@ -170,6 +179,15 @@ begin
TextP1 := AddText(Theme.Sing.TextP1);
TextP1Score := AddText(Theme.Sing.TextP1Score);
+ //moveable singbar mod
+ StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);
+ StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);
+ StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);
+ StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);
+ StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);
+ StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);
+ //eoa moveable singbar
+
//Added for ps3 skin
//This one is shown in 2/4P mode
StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP);
diff --git a/Themes/Deluxe.ini b/Themes/Deluxe.ini
index c985bde5..b3fff3d2 100644
--- a/Themes/Deluxe.ini
+++ b/Themes/Deluxe.ini
@@ -733,6 +733,12 @@ Size =10
Color =White
Align=0
+[SingP1SingBar]
+X =680
+Y =325
+W =100
+H =8
+
# T W O P L A Y E R M O D E # # # # # # # # # # # # # # # # # # # #
#Player One
[SingP1TwoPStatic]
@@ -775,6 +781,12 @@ Size =10
Color =White
Align=0
+[SingP1TwoPSingBar]
+X =680
+Y =145
+W =100
+H =8
+
#Player Two
[SingP2RStatic]
Tex =P
@@ -816,6 +828,12 @@ Size =10
Color =White
Align=0
+[SingP2RSingBar]
+X =680
+Y =325
+W =100
+H =8
+
# T H R E E P L A Y E R M O D E # # # # # # # # # # # # # # # # # # # #
#Player One
[SingP1ThreePStatic]
@@ -858,6 +876,12 @@ Size =10
Color =White
Align=0
+[SingP1ThreePSingBar]
+X =75
+Y =95
+W =100
+H =8
+
#Player Two
[SingP2MStatic]
Tex =P
@@ -899,6 +923,12 @@ Size =10
Color =White
Align=0
+[SingP2MSingBar]
+X =370
+Y =95
+W =100
+H =8
+
#Player Three
[SingP3RStatic]
Tex =P
@@ -940,6 +970,12 @@ Size =10
Color =White
Align=0
+[SingP3SingBar]
+X =670
+Y =95
+W =100
+H =8
+
[Score]
Texts =1