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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-21 10:03:15 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-07-21 10:03:15 +0000 |
commit | 6131e8497f63c2d6d37ab6d545de209d33ef3e44 (patch) | |
tree | 8a5f5455d9ac2d619e7ea45d22b7cb2c353b96b7 | |
parent | f136a72b7ad12e17d9294978eb43fd4afe90f87e (diff) | |
download | usdx-6131e8497f63c2d6d37ab6d545de209d33ef3e44.tar.gz usdx-6131e8497f63c2d6d37ab6d545de209d33ef3e44.tar.xz usdx-6131e8497f63c2d6d37ab6d545de209d33ef3e44.zip |
usage of glPushAttrib(GL_VIEWPORT_BIT) to save the viewport settings.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1219 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UDisplay.pas | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 953282d7..67eed740 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -177,7 +177,8 @@ begin //Create Fading texture if we're just starting if FadeState = 0 then begin - // resize viewport to fit texture + // save old viewport and resize to fit texture + glPushAttrib(GL_VIEWPORT_BIT); glViewPort(0, 0, 512, 512); // draw screen that will be faded @@ -196,7 +197,9 @@ begin FadeFailed := true; Log.LogWarn('Fading disabled: ' + gluErrorString(glError), 'TDisplay.Draw'); end; - glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH); + + // restore viewport + glPopAttrib(); // blackscreen-hack if not BlackScreen then |