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author | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-02-26 05:07:59 +0000 |
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committer | jaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-02-26 05:07:59 +0000 |
commit | 318eae8dadf86fe5b64697775ebea6ad7f748c96 (patch) | |
tree | d7c56a3575d616ebd7824f82b81f9c71dc04a8db | |
parent | 27b7ee9941234aacc46d7bbc8aaa049e2ed81ce7 (diff) | |
download | usdx-318eae8dadf86fe5b64697775ebea6ad7f748c96.tar.gz usdx-318eae8dadf86fe5b64697775ebea6ad7f748c96.tar.xz usdx-318eae8dadf86fe5b64697775ebea6ad7f748c96.zip |
Implemented resizable windowed mode..
thanks for the idea rheo
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@887 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 4 | ||||
-rw-r--r-- | Game/Code/Classes/UMain.pas | 9 |
2 files changed, 10 insertions, 3 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 38ae707c..dfcec7cc 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -612,12 +612,12 @@ begin if (Ini.FullScreen = 0) and (Not Params.FullScreen) then
begin
Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Windowed');
- screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL)
+ screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE)
end
else
begin
Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Full Screen');
- screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN);
+ screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN );
SDL_ShowCursor(0);
end;
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index b6e151eb..6f336c50 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -443,7 +443,14 @@ Begin Begin
//
End;
- End; // With}
+ End; // With} + SDL_VIDEORESIZE: + begin + ScreenW := Event.resize.w; + ScreenH := Event.resize.h; + + screen := SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE); + end;
SDL_KEYDOWN:
begin
// remap the "keypad enter" key to the "standard enter" key
|