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author | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-04 16:21:40 +0000 |
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committer | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-04 16:21:40 +0000 |
commit | 188929aca69791bc755db6562582acfcf10df2e5 (patch) | |
tree | 5fcb34427b8ca0583234f7ffeee640560bd5dc2a | |
parent | 511765fbffe9a793c042a1bd7d00e28285dc4947 (diff) | |
download | usdx-188929aca69791bc755db6562582acfcf10df2e5.tar.gz usdx-188929aca69791bc755db6562582acfcf10df2e5.tar.xz usdx-188929aca69791bc755db6562582acfcf10df2e5.zip |
well... changed Button Reflections back to old behavior
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@173 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UMenuButton.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 6 |
2 files changed, 6 insertions, 4 deletions
diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas index 87ebbb89..fde808e2 100644 --- a/Game/Code/Menu/UMenuButton.pas +++ b/Game/Code/Menu/UMenuButton.pas @@ -434,7 +434,7 @@ begin //Draw
glBegin(GL_QUADS);//Top Left
- glColor4f(ColR * Int, ColG * Int, ColB * Int, (Alpha-0.3)*FadeProgress*FadeProgress*FadeProgress);
+ glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3);
glTexCoord2f(TexX1*TexW, TexY2*TexH);
glVertex3f(x, y+h*scaleH+ Spacing, z);
@@ -450,7 +450,7 @@ begin glVertex3f(x+w*scaleW, y+h*scaleH + h*scaleH/2 + Spacing, z);
//Top Right
- glColor4f(ColR * Int, ColG * Int, ColB * Int, (Alpha-0.3)*FadeProgress*FadeProgress*FadeProgress);
+ glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3);
glTexCoord2f(TexX2*TexW, TexY2*TexH);
glVertex3f(x+w*scaleW, y+h*scaleH + Spacing, z);
glEnd;
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index b32571c8..e4ab8854 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -1112,7 +1112,8 @@ begin Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
- Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
Button[B].Z := 0.95 - Abs(Pos) * 0.01;
@@ -1148,7 +1149,8 @@ begin Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75;
- Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
Diff := (Button[B].H - Theme.Song.Cover.H)/2;
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