{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenOptionsGame;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SDL,
UMenu,
UDisplay,
UMusic,
UFiles,
UIni,
UThemes,
USongs;
type
TScreenOptionsGame = class(TMenu)
public
old_Tabs, old_Sorting: integer;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure RefreshSongs;
end;
implementation
uses
UGraphic,
UUnicodeUtils,
SysUtils;
function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
case WideStringUpperCase(CharCode)[1] of
'Q':
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
if SelInteraction = 6 then begin
AudioPlayback.PlaySound(SoundLib.Back);
RefreshSongs;
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 5) then
begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 5) then
begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
end;
end;
end;
end;
constructor TScreenOptionsGame.Create;
begin
inherited Create;
LoadFromTheme(Theme.OptionsGame);
//Refresh Songs Patch
old_Sorting := Ini.Sorting;
old_Tabs := Ini.Tabs;
AddSelectSlide(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers);
AddSelectSlide(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty);
AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
AddSelectSlide(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs);
AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting);
AddSelectSlide(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug);
AddButton(Theme.OptionsGame.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
end;
//Refresh Songs Patch
procedure TScreenOptionsGame.RefreshSongs;
begin
if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then
ScreenSong.Refresh;
end;
procedure TScreenOptionsGame.onShow;
begin
inherited;
// Interaction := 0;
end;
end.