{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenOpen;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
ULyrics, Math, gl, UThemes;
type
TScreenOpen = class(TMenu)
private
TextF: array[0..1] of integer;
TextN: integer;
public
Tex_Background: TTexture;
FadeOut: boolean;
Path: string;
BackScreen: pointer;
procedure AddBox(X, Y, W, H: real);
constructor Create; override;
procedure onShow; override;
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
// function Draw: boolean; override;
// procedure Finish;
end;
implementation
uses UGraphic, UDraw, UMain, USkins;
function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
if (PressedDown) then begin // Key Down
// check normal keys
case CharCode of
'0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\':
begin
if Interaction = 0 then begin
Text[TextN].Text := Text[TextN].Text + CharCode;
end;
end;
end;
// check special keys
case PressedKey of
SDLK_Q:
begin
Result := false;
end;
8: // del
begin
if Interaction = 0 then
begin
Text[TextN].DeleteLastLetter;
end;
end;
SDLK_ESCAPE :
begin
//Empty Filename and go to last Screen
ConversionFileName := '';
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(BackScreen);
end;
SDLK_RETURN:
begin
if (Interaction = 2) then begin
//Update Filename and go to last Screen
ConversionFileName := Text[TextN].Text;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(BackScreen);
end
else if (Interaction = 1) then
begin
//Empty Filename and go to last Screen
ConversionFileName := '';
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(BackScreen);
end;
end;
SDLK_LEFT:
begin
InteractPrev;
end;
SDLK_RIGHT:
begin
InteractNext;
end;
SDLK_DOWN:
begin
end;
SDLK_UP:
begin
end;
end;
end;
end;
procedure TScreenOpen.AddBox(X, Y, W, H: real);
begin
AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
end;
constructor TScreenOpen.Create;
begin
inherited Create;
// linijka
{ AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED);
AddText(35, 17, 1, 18, 1, 1, 1, 'Linijka');
TextSentence := AddText(120, 14, 1, 24, 0, 0, 0, '0 / 0');}
// file list
// AddBox(400, 100, 350, 450);
// TextF[0] := AddText(430, 155, 0, 24, 0, 0, 0, 'a');
// TextF[1] := AddText(430, 180, 0, 24, 0, 0, 0, 'a');
// file name
AddBox(20, 540, 500, 40);
TextN := AddText(50, 548, 0, 24, 0, 0, 0, ConversionFileName);
AddInteraction(iText, TextN);
// buttons
{AddButton(540, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
AddButtonText(10, 5, 0, 0, 0, 'Cancel');
AddButton(670, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
AddButtonText(30, 5, 0, 0, 0, 'OK');}
// buttons
AddButton(540, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
AddButtonText(10, 5, 0, 0, 0, 'Cancel');
AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
AddButtonText(30, 5, 0, 0, 0, 'OK');
end;
procedure TScreenOpen.onShow;
begin
inherited;
Interaction := 0;
end;
(*function TScreenEditSub.Draw: boolean;
var
Min: integer;
Sec: integer;
Tekst: string;
Pet: integer;
AktBeat: integer;
begin
end;
procedure TScreenEditSub.Finish;
begin
//
end;*)
end.