aboutsummaryrefslogblamecommitdiffstats
path: root/unicode/src/base/UThemes.pas
blob: c1a26927994d54c1b4142ad744317593d6136077 (plain) (tree)
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354



































                                                                        


           


           


               


              


                
                       






























































                                                                
                       





























































                                                                                                    
                    


                      

                        
 
                       




















































                                                   

                                                    



















































































































                                                              
                                                 




                                   




                                                      























































                                                        
                                                    



































































                                                   





                                       

                                                    

      






























                                        



                                                 




































































































































































                                          



                                                



                         
                           



















                                    
                                     









                                            

                                 


















                                          
                                      
 


                                                                                                              














































































                                                                                                                             
                                                 



                      
                                                                 



















                                                  

                            



















                                              
                                                                           






                       
                                                                    
 
                               
       
                                                                                       

      
                           



                      
                                                   
           
                                                      























































































































                                                                                          










                                                                                                     

                                   

































































































































































































































                                                                                                             











                                                                                        
















































































































































































































































































































































































































































































































                                                                                                                                                          
                                                               





















































































































































































































































































































































































































































































































































































                                                                                                                              


                            





































                                              
{* UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *}

unit UThemes;

interface

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

{$I switches.inc}

uses
  IniFiles,
  SysUtils,
  Classes,
  ULog,
  UTexture,
  UPath;

type
  TRGB = record
    R: single;
    G: single;
    B: single;
  end;

  TRGBA = record
    R, G, B, A: double;
  end;

type
  TBackgroundType =
    (bgtNone, bgtColor, bgtTexture, bgtVideo, bgtFade, bgtAuto);

const
  BGT_Names: array [TBackgroundType] of string =
    ('none', 'color', 'texture', 'video', 'fade', 'auto');

type
  TThemeBackground = record
    BGType: TBackgroundType;
    Color:  TRGB;
    Tex:    string;
    Alpha:  real;
  end;

const
  //Defaul Background for Screens w/o Theme e.g. editor
  DEFAULT_BACKGROUND: TThemeBackground = (
    BGType: bgtColor;
    Color:  (R:1; G:1; B:1);
    Tex:    '';
    Alpha:  1.0
  );


type
  TThemeStatic = record
    X:      integer;
    Y:      integer;
    Z:      real;
    W:      integer;
    H:      integer;
    Color:  string;
    ColR:   real;
    ColG:   real;
    ColB:   real;
    Tex:    string;
    Typ:    TTextureType;
    TexX1:  real;
    TexY1:  real;
    TexX2:  real;
    TexY2:  real;
    //Reflection
    Reflection:           boolean;
    Reflectionspacing:    real;
  end;
  AThemeStatic = array of TThemeStatic;

  TThemeText = record
    X:      integer;
    Y:      integer;
    W:      integer;
    Z:      real;
    Color:  string;
    ColR:   real;
    ColG:   real;
    ColB:   real;
    Font:   integer;
    Size:   integer;
    Align:  integer;
    Text:   UTF8String;
    //Reflection
    Reflection:           boolean;
    ReflectionSpacing:    real;
  end;
  AThemeText = array of TThemeText;

  TThemeButton = record
    Text:   AThemeText;
    X:      integer;
    Y:      integer;
    Z:      real;
    W:      integer;
    H:      integer;
    Color:  string;
    ColR:   real;
    ColG:   real;
    ColB:   real;
    Int:    real;
    DColor: string;
    DColR:  real;
    DColG:  real;
    DColB:  real;
    DInt:   real;
    Tex:    string;
    Typ:    TTextureType;

    Visible: boolean;

    //Reflection Mod
    Reflection:           boolean;
    Reflectionspacing:    real;
    //Fade Mod
    SelectH:    integer;
    SelectW:    integer;
    Fade:       boolean;
    FadeText:   boolean;
    DeSelectReflectionspacing : real;
    FadeTex:    string;
    FadeTexPos: integer;

    //Button Collection Mod
    Parent: byte; //Number of the Button Collection this Button is assigned to. IF 0: No Assignement
  end;

  //Button Collection Mod
  TThemeButtonCollection = record
    Style: TThemeButton;
    ChildCount: byte; //No of assigned Childs
    FirstChild: byte; //No of Child on whose Interaction Position the Button should be
  end;

  AThemeButtonCollection = array of TThemeButtonCollection;
  PAThemeButtonCollection = ^AThemeButtonCollection;

  TThemeSelectSlide = record
    Tex:    string;
    TexSBG: string;
    X:      integer;
    Y:      integer;
    W:      integer;
    H:      integer;
    Z:      real;
    SBGW:   integer;

    TextSize: integer;

    showArrows:boolean;
    oneItemOnly:boolean;

    Text:   UTF8String;
    ColR,  ColG,  ColB,  Int:     real;
    DColR, DColG, DColB, DInt:    real;
    TColR,  TColG,  TColB,  TInt:     real;
    TDColR, TDColG, TDColB, TDInt:    real;
    SBGColR,  SBGColG,  SBGColB,  SBGInt:     real;
    SBGDColR, SBGDColG, SBGDColB, SBGDInt:    real;
    STColR,  STColG,  STColB,  STInt:     real;
    STDColR, STDColG, STDColB, STDInt:    real;
    SkipX:    integer;
  end;

  TThemeEqualizer = record
    Visible: boolean;
    Direction: boolean;
    Alpha: real;
    X: integer;
    Y: integer;
    Z: real;
    W: integer;
    H: integer;
    Space: integer;
    Bands: integer;
    Length: integer;
    ColR, ColG, ColB: real;
    Reflection:           boolean;
    Reflectionspacing:    real;
  end;

  PThemeBasic = ^TThemeBasic;
  TThemeBasic = class
    Background:       TThemeBackground;
    Text:             AThemeText;
    Static:           AThemeStatic;

    //Button Collection Mod
    ButtonCollection: AThemeButtonCollection;
  end;

  TThemeLoading = class(TThemeBasic)
    StaticAnimation:  TThemeStatic;
    TextLoading:      TThemeText;
  end;

  TThemeMain = class(TThemeBasic)
    ButtonSolo:       TThemeButton;
    ButtonMulti:      TThemeButton;
    ButtonStat:       TThemeButton;
    ButtonEditor:     TThemeButton;
    ButtonOptions:    TThemeButton;
    ButtonExit:       TThemeButton;

    TextDescription:      TThemeText;
    TextDescriptionLong:  TThemeText;
    Description:          array[0..5] of UTF8String;
    DescriptionLong:      array[0..5] of UTF8String;
  end;

  TThemeName = class(TThemeBasic)
    ButtonPlayer:     array[1..6] of TThemeButton;
  end;

  TThemeLevel = class(TThemeBasic)
    ButtonEasy:       TThemeButton;
    ButtonMedium:     TThemeButton;
    ButtonHard:       TThemeButton;
  end;

  TThemeSong = class(TThemeBasic)
    TextArtist:       TThemeText;
    TextTitle:        TThemeText;
    TextNumber:       TThemeText;

    //Video Icon Mod
    VideoIcon:        TThemeStatic;

   //Show Cat in TopLeft Mod
    TextCat:          TThemeText;
    StaticCat:        TThemeStatic;

    //Cover Mod
    Cover: record
      Reflections: boolean;
      X: integer;
      Y: integer;
      Z: integer;
      W: integer;
      H: integer;
      Style: integer;
    end;

    //Equalizer Mod
    Equalizer: TThemeEqualizer;


    //Party and Non Party specific Statics and Texts
    StaticParty:    AThemeStatic;
    TextParty:      AThemeText;

    StaticNonParty: AThemeStatic;
    TextNonParty:   AThemeText;

    //Party Mode
    StaticTeam1Joker1: TThemeStatic;
    StaticTeam1Joker2: TThemeStatic;
    StaticTeam1Joker3: TThemeStatic;
    StaticTeam1Joker4: TThemeStatic;
    StaticTeam1Joker5: TThemeStatic;
    StaticTeam2Joker1: TThemeStatic;
    StaticTeam2Joker2: TThemeStatic;
    StaticTeam2Joker3: TThemeStatic;
    StaticTeam2Joker4: TThemeStatic;
    StaticTeam2Joker5: TThemeStatic;
    StaticTeam3Joker1: TThemeStatic;
    StaticTeam3Joker2: TThemeStatic;
    StaticTeam3Joker3: TThemeStatic;
    StaticTeam3Joker4: TThemeStatic;
    StaticTeam3Joker5: TThemeStatic;


  end;

   TThemeSing = class(TThemeBasic)

    //TimeBar mod
    StaticTimeProgress:   TThemeStatic;
    TextTimeText      :   TThemeText;
    //eoa TimeBar mod

    StaticP1:         TThemeStatic;
    TextP1:           TThemeText;
    StaticP1ScoreBG:  TThemeStatic; //Static for ScoreBG
    TextP1Score:      TThemeText;

    //moveable singbar mod
    StaticP1SingBar:         TThemeStatic;
    StaticP1ThreePSingBar:   TThemeStatic;
    StaticP1TwoPSingBar:     TThemeStatic;
    StaticP2RSingBar:        TThemeStatic;
    StaticP2MSingBar:        TThemeStatic;
    StaticP3SingBar:         TThemeStatic;
    //eoa moveable singbar

    //added for ps3 skin
    //game in 2/4 player modi
    StaticP1TwoP:         TThemeStatic;
    StaticP1TwoPScoreBG:  TThemeStatic; //Static for ScoreBG
    TextP1TwoP:           TThemeText;
    TextP1TwoPScore:      TThemeText;
    //game in 3/6 player modi
    StaticP1ThreeP:         TThemeStatic;
    StaticP1ThreePScoreBG:  TThemeStatic; //Static for ScoreBG
    TextP1ThreeP:           TThemeText;
    TextP1ThreePScore:      TThemeText;
    //eoa

    StaticP2R:        TThemeStatic;
    StaticP2RScoreBG: TThemeStatic; //Static for ScoreBG
    TextP2R:          TThemeText;
    TextP2RScore:     TThemeText;

    StaticP2M:        TThemeStatic;
    StaticP2MScoreBG: TThemeStatic; //Static for ScoreBG
    TextP2M:          TThemeText;
    TextP2MScore:     TThemeText;

    StaticP3R:        TThemeStatic;
    StaticP3RScoreBG: TThemeStatic; //Static for ScoreBG
    TextP3R:          TThemeText;
    TextP3RScore:     TThemeText;

    //Linebonus Translations
    LineBonusText:    array [0..8] of UTF8String;

    //Pause Popup
     PausePopUp:      TThemeStatic;
  end;

  TThemeLyricBar = record
     IndicatorYOffset, UpperX, UpperW, UpperY, UpperH,
     LowerX, LowerW, LowerY, LowerH  : integer;
  end;

  TThemeScore = class(TThemeBasic)
    TextArtist:       TThemeText;
    TextTitle:        TThemeText;

    TextArtistTitle:  TThemeText;

    PlayerStatic:     array[1..6] of AThemeStatic;
    PlayerTexts:      array[1..6] of AThemeText;

    TextName:         array[1..6] of TThemeText;
    TextScore:        array[1..6] of TThemeText;

    TextNotes:            array[1..6] of TThemeText;
    TextNotesScore:       array[1..6] of TThemeText;
    TextLineBonus:        array[1..6] of TThemeText;
    TextLineBonusScore:   array[1..6] of TThemeText;
    TextGoldenNotes:      array[1..6] of TThemeText;
    TextGoldenNotesScore: array[1..6] of TThemeText;
    TextTotal:            array[1..6] of TThemeText;
    TextTotalScore:       array[1..6] of TThemeText;

    StaticBoxLightest:    array[1..6] of TThemeStatic;
    StaticBoxLight:       array[1..6] of TThemeStatic;
    StaticBoxDark:        array[1..6] of TThemeStatic;

    StaticRatings:        array[1..6] of TThemeStatic;

    StaticBackLevel:        array[1..6] of TThemeStatic;
    StaticBackLevelRound:   array[1..6] of TThemeStatic;
    StaticLevel:            array[1..6] of TThemeStatic;
    StaticLevelRound:       array[1..6] of TThemeStatic;

//    Description:          array[0..5] of string;}
  end;

  TThemeTop5 = class(TThemeBasic)
    TextLevel:        TThemeText;
    TextArtistTitle:  TThemeText;

    StaticNumber:     AThemeStatic;
    TextNumber:       AThemeText;
    TextName:         AThemeText;
    TextScore:        AThemeText;
  end;

  TThemeOptions = class(TThemeBasic)
    ButtonGame:       TThemeButton;
    ButtonGraphics:   TThemeButton;
    ButtonSound:      TThemeButton;
    ButtonLyrics:     TThemeButton;
    ButtonThemes:     TThemeButton;
    ButtonRecord:     TThemeButton;
    ButtonAdvanced:   TThemeButton;
    ButtonExit:       TThemeButton;

    TextDescription:      TThemeText;
    Description:          array[0..7] of UTF8String;
  end;

  TThemeOptionsGame = class(TThemeBasic)
    SelectPlayers:      TThemeSelectSlide;
    SelectDifficulty:   TThemeSelectSlide;
    SelectLanguage:     TThemeSelectSlide;
    SelectTabs:         TThemeSelectSlide;
    SelectSorting:      TThemeSelectSlide;
    SelectDebug:        TThemeSelectSlide;
    ButtonExit:         TThemeButton;
  end;

  TThemeOptionsGraphics = class(TThemeBasic)
    SelectFullscreen:       TThemeSelectSlide;
    SelectResolution:       TThemeSelectSlide;
    SelectDepth:            TThemeSelectSlide;
    SelectVisualizer:       TThemeSelectSlide;
    SelectOscilloscope:     TThemeSelectSlide;
    SelectLineBonus:        TThemeSelectSlide;
    SelectMovieSize:        TThemeSelectSlide;
    ButtonExit:             TThemeButton;
  end;

  TThemeOptionsSound = class(TThemeBasic)
    SelectMicBoost:              TThemeSelectSlide;
    SelectBackgroundMusic:       TThemeSelectSlide;
    SelectClickAssist:           TThemeSelectSlide;
    SelectBeatClick:             TThemeSelectSlide;
    SelectThreshold:             TThemeSelectSlide;
    SelectSlidePreviewVolume:    TThemeSelectSlide;
    SelectSlidePreviewFading:    TThemeSelectSlide;
    SelectSlideVoicePassthrough: TThemeSelectSlide;
    ButtonExit:                  TThemeButton;
  end;

  TThemeOptionsLyrics = class(TThemeBasic)
    SelectLyricsFont:   TThemeSelectSlide;
    SelectLyricsEffect: TThemeSelectSlide;
//    SelectSolmization:  TThemeSelectSlide;
    SelectNoteLines:    TThemeSelectSlide;
    ButtonExit:         TThemeButton;
  end;

  TThemeOptionsThemes = class(TThemeBasic)
    SelectTheme:        TThemeSelectSlide;
    SelectSkin:         TThemeSelectSlide;
    SelectColor:        TThemeSelectSlide;
    ButtonExit:         TThemeButton;
  end;

  TThemeOptionsRecord = class(TThemeBasic)
    SelectSlideCard:       TThemeSelectSlide;
    SelectSlideInput:      TThemeSelectSlide;
    SelectSlideChannel:    TThemeSelectSlide;
    ButtonExit:            TThemeButton;
  end;

  TThemeOptionsAdvanced = class(TThemeBasic)
    SelectLoadAnimation:  TThemeSelectSlide;
    SelectEffectSing:     TThemeSelectSlide;
    SelectScreenFade:     TThemeSelectSlide;
    SelectLineBonus:      TThemeSelectSlide;
    SelectAskbeforeDel:   TThemeSelectSlide;
    SelectOnSongClick:    TThemeSelectSlide;
    SelectPartyPopup:     TThemeSelectSlide;
    ButtonExit:           TThemeButton;
  end;

  TThemeEdit = class(TThemeBasic)
    ButtonConvert:        TThemeButton;
    ButtonExit:           TThemeButton;

    TextDescription:      TThemeText;
    TextDescriptionLong:  TThemeText;
    Description:          array[0..5] of UTF8string;
    DescriptionLong:      array[0..5] of UTF8string;
  end;

  //Error- and Check-Popup
  TThemeError = class(TThemeBasic)
    Button1: TThemeButton;
    TextError: TThemeText;
  end;

  TThemeCheck = class(TThemeBasic)
    Button1: TThemeButton;
    Button2: TThemeButton;
    TextCheck: TThemeText;
  end;


  //ScreenSong Menue
  TThemeSongMenu = class(TThemeBasic)
    Button1: TThemeButton;
    Button2: TThemeButton;
    Button3: TThemeButton;
    Button4: TThemeButton;

    SelectSlide3: TThemeSelectSlide;

    TextMenu: TThemeText;
  end;

  TThemeSongJumpTo = class(TThemeBasic)
    ButtonSearchText: TThemeButton;
    SelectSlideType:  TThemeSelectSlide;
    TextFound:        TThemeText;

    //Translated Texts
    Songsfound:       UTF8String;
    NoSongsfound:     UTF8String;
    CatText:          UTF8String;
    IType:            array [0..2] of UTF8String;
  end;

  //Party Screens
  TThemePartyNewRound = class(TThemeBasic)
    TextRound1:        TThemeText;
    TextRound2:        TThemeText;
    TextRound3:        TThemeText;
    TextRound4:        TThemeText;
    TextRound5:        TThemeText;
    TextRound6:        TThemeText;
    TextRound7:        TThemeText;
    TextWinner1:       TThemeText;
    TextWinner2:       TThemeText;
    TextWinner3:       TThemeText;
    TextWinner4:       TThemeText;
    TextWinner5:       TThemeText;
    TextWinner6:       TThemeText;
    TextWinner7:       TThemeText;
    TextNextRound:     TThemeText;
    TextNextRoundNo:   TThemeText;
    TextNextPlayer1:   TThemeText;
    TextNextPlayer2:   TThemeText;
    TextNextPlayer3:   TThemeText;

    StaticRound1:      TThemeStatic;
    StaticRound2:      TThemeStatic;
    StaticRound3:      TThemeStatic;
    StaticRound4:      TThemeStatic;
    StaticRound5:      TThemeStatic;
    StaticRound6:      TThemeStatic;
    StaticRound7:      TThemeStatic;

    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;
    TextScoreTeam3:    TThemeText;
    TextNameTeam1:     TThemeText;
    TextNameTeam2:     TThemeText;
    TextNameTeam3:     TThemeText;
    TextTeam1Players:  TThemeText;
    TextTeam2Players:  TThemeText;
    TextTeam3Players:  TThemeText;

    StaticTeam1:       TThemeStatic;
    StaticTeam2:       TThemeStatic;
    StaticTeam3:       TThemeStatic;
    StaticNextPlayer1: TThemeStatic;
    StaticNextPlayer2: TThemeStatic;
    StaticNextPlayer3: TThemeStatic;
  end;

  TThemePartyScore = class(TThemeBasic)
    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;
    TextScoreTeam3:    TThemeText;
    TextNameTeam1:     TThemeText;
    TextNameTeam2:     TThemeText;
    TextNameTeam3:     TThemeText;
    StaticTeam1:       TThemeStatic;
    StaticTeam1BG:     TThemeStatic;
    StaticTeam1Deco:   TThemeStatic;
    StaticTeam2:       TThemeStatic;
    StaticTeam2BG:     TThemeStatic;
    StaticTeam2Deco:   TThemeStatic;
    StaticTeam3:       TThemeStatic;
    StaticTeam3BG:     TThemeStatic;
    StaticTeam3Deco:   TThemeStatic;

    DecoTextures:      record
      ChangeTextures:  boolean;

      FirstTexture:    string;
      FirstTyp:        TTextureType;
      FirstColor:      string;

      SecondTexture:   string;
      SecondTyp:       TTextureType;
      SecondColor:     string;

      ThirdTexture:    string;
      ThirdTyp:        TTextureType;
      ThirdColor:      string;
    end;


    TextWinner:        TThemeText;
  end;

  TThemePartyWin = class(TThemeBasic)
    TextScoreTeam1:    TThemeText;
    TextScoreTeam2:    TThemeText;
    TextScoreTeam3:    TThemeText;
    TextNameTeam1:     TThemeText;
    TextNameTeam2:     TThemeText;
    TextNameTeam3:     TThemeText;
    StaticTeam1:       TThemeStatic;
    StaticTeam1BG:     TThemeStatic;
    StaticTeam1Deco:   TThemeStatic;
    StaticTeam2:       TThemeStatic;
    StaticTeam2BG:     TThemeStatic;
    StaticTeam2Deco:   TThemeStatic;
    StaticTeam3:       TThemeStatic;
    StaticTeam3BG:     TThemeStatic;
    StaticTeam3Deco:   TThemeStatic;

    TextWinner:        TThemeText;
  end;

  TThemePartyOptions = class(TThemeBasic)
    SelectLevel: TThemeSelectSlide;
    SelectPlayList: TThemeSelectSlide;
    SelectPlayList2: TThemeSelectSlide;
    SelectRounds: TThemeSelectSlide;
    SelectTeams: TThemeSelectSlide;
    SelectPlayers1: TThemeSelectSlide;
    SelectPlayers2: TThemeSelectSlide;
    SelectPlayers3: TThemeSelectSlide;

    {ButtonNext: TThemeButton;
    ButtonPrev: TThemeButton;}
  end;

  TThemePartyPlayer = class(TThemeBasic)
    Team1Name: TThemeButton;
    Player1Name: TThemeButton;
    Player2Name: TThemeButton;
    Player3Name: TThemeButton;
    Player4Name: TThemeButton;

    Team2Name: TThemeButton;
    Player5Name: TThemeButton;
    Player6Name: TThemeButton;
    Player7Name: TThemeButton;
    Player8Name: TThemeButton;

    Team3Name: TThemeButton;
    Player9Name: TThemeButton;
    Player10Name: TThemeButton;
    Player11Name: TThemeButton;
    Player12Name: TThemeButton;

    {ButtonNext: TThemeButton;
    ButtonPrev: TThemeButton;}
  end;

  //Stats Screens
  TThemeStatMain = class(TThemeBasic)
    ButtonScores:     TThemeButton;
    ButtonSingers:    TThemeButton;
    ButtonSongs:      TThemeButton;
    ButtonBands:      TThemeButton;
    ButtonExit:       TThemeButton;

    TextOverview:     TThemeText;
  end;

  TThemeStatDetail = class(TThemeBasic)
    ButtonNext:       TThemeButton;
    ButtonPrev:       TThemeButton;
    ButtonReverse:    TThemeButton;
    ButtonExit:       TThemeButton;

    TextDescription:  TThemeText;
    TextPage:         TThemeText;
    TextList:         AThemeText;

    Description:      array[0..3] of UTF8String;
    DescriptionR:     array[0..3] of UTF8String;
    FormatStr:        array[0..3] of UTF8String;
    PageStr:          UTF8String;
  end;

  //Playlist Translations
  TThemePlaylist = record
    CatText:    UTF8String;
  end;

  TTheme = class
  private
    {$IFDEF THEMESAVE}
    ThemeIni:         TIniFile;
    {$ELSE}
    ThemeIni:         TMemIniFile;
    {$ENDIF}

    LastThemeBasic:   TThemeBasic;
    procedure CreateThemeObjects();
    
  public
    Loading:          TThemeLoading;
    Main:             TThemeMain;
    Name:             TThemeName;
    Level:            TThemeLevel;
    Song:             TThemeSong;
    Sing:             TThemeSing;
    LyricBar:         TThemeLyricBar;
    Score:            TThemeScore;
    Top5:             TThemeTop5;
    Options:          TThemeOptions;
    OptionsGame:      TThemeOptionsGame;
    OptionsGraphics:  TThemeOptionsGraphics;
    OptionsSound:     TThemeOptionsSound;
    OptionsLyrics:    TThemeOptionsLyrics;
    OptionsThemes:    TThemeOptionsThemes;
    OptionsRecord:    TThemeOptionsRecord;
    OptionsAdvanced:  TThemeOptionsAdvanced;
    //edit
    Edit:             TThemeEdit;
    //error and check popup
    ErrorPopup:       TThemeError;
    CheckPopup:       TThemeCheck;
    //ScreenSong extensions
    SongMenu:         TThemeSongMenu;
    SongJumpto:       TThemeSongJumpTo;
    //Party Screens:
    PartyNewRound:    TThemePartyNewRound;
    PartyScore:       TThemePartyScore;
    PartyWin:         TThemePartyWin;
    PartyOptions:     TThemePartyOptions;
    PartyPlayer:      TThemePartyPlayer;

    //Stats Screens:
    StatMain:         TThemeStatMain;
    StatDetail:       TThemeStatDetail;

    Playlist:         TThemePlaylist;

    ILevel: array[0..2] of UTF8String;

    constructor Create(const FileName: IPath); overload; // Initialize theme system
    constructor Create(const FileName: IPath; Color: integer); overload; // Initialize theme system with color
    function LoadTheme(const FileName: IPath; sColor: integer): boolean; // Load some theme settings from file

    procedure LoadColors;

    procedure ThemeLoadBasic(Theme: TThemeBasic; const Name: string);
    procedure ThemeLoadBackground(var ThemeBackground: TThemeBackground; const Name: string);
    procedure ThemeLoadText(var ThemeText: TThemeText; const Name: string);
    procedure ThemeLoadTexts(var ThemeText: AThemeText; const Name: string);
    procedure ThemeLoadStatic(var ThemeStatic: TThemeStatic; const Name: string);
    procedure ThemeLoadStatics(var ThemeStatic: AThemeStatic; const Name: string);
    procedure ThemeLoadButton(var ThemeButton: TThemeButton; const Name: string; Collections: PAThemeButtonCollection = nil);
    procedure ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; const Name: string);
    procedure ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; const Name: string);
    procedure ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; const Name: string);
    procedure ThemeLoadEqualizer(var ThemeEqualizer: TThemeEqualizer; const Name: string);

    procedure ThemeSave(const FileName: string);
    procedure ThemeSaveBasic(Theme: TThemeBasic; const Name: string);
    procedure ThemeSaveBackground(ThemeBackground: TThemeBackground; const Name: string);
    procedure ThemeSaveStatic(ThemeStatic: TThemeStatic; const Name: string);
    procedure ThemeSaveStatics(ThemeStatic: AThemeStatic; const Name: string);
    procedure ThemeSaveText(ThemeText: TThemeText; const Name: string);
    procedure ThemeSaveTexts(ThemeText: AThemeText; const Name: string);
    procedure ThemeSaveButton(ThemeButton: TThemeButton; const Name: string);
  end;

  TColor = record
    Name:   string;
    RGB:    TRGB;
  end;

procedure glColorRGB(Color: TRGB);  overload;
procedure glColorRGB(Color: TRGB; Alpha: real);  overload;
procedure glColorRGB(Color: TRGBA); overload;
procedure glColorRGB(Color: TRGBA; Alpha: real); overload;

function ColorExists(Name: string): integer;
procedure LoadColor(var R, G, B: real; ColorName: string);
function GetSystemColor(Color: integer): TRGB;
function ColorSqrt(RGB: TRGB): TRGB;

var
  //Skin:         TSkin;
  Theme:        TTheme;
  Color:        array of TColor;

implementation

uses
  UCommon,
  ULanguage,
  USkins,
  UIni,
  gl,
  glext,
  math;

//-----------
//Helper procs to use TRGB in Opengl ...maybe this should be somewhere else
//-----------
procedure glColorRGB(Color: TRGB);  overload;
begin
  glColor3f(Color.R, Color.G, Color.B);
end;

procedure glColorRGB(Color: TRGB; Alpha: real);  overload;
begin
  glColor4f(Color.R, Color.G, Color.B, Alpha);
end;

procedure glColorRGB(Color: TRGBA); overload;
begin
  glColor4f(Color.R, Color.G, Color.B, Color.A);
end;

procedure glColorRGB(Color: TRGBA; Alpha: real); overload;
begin
  glColor4f(Color.R, Color.G, Color.B, Min(Color.A, Alpha));
end;

constructor TTheme.Create(const FileName: IPath);
begin
  Create(FileName, 0);
end;

constructor TTheme.Create(const FileName: IPath; Color: integer);
begin
  inherited Create();

  Loading := TThemeLoading.Create;
  Main := TThemeMain.Create;
  Name := TThemeName.Create;
  Level := TThemeLevel.Create;
  Song := TThemeSong.Create;
  Sing := TThemeSing.Create;
  Score := TThemeScore.Create;
  Top5 := TThemeTop5.Create;
  Options := TThemeOptions.Create;
  OptionsGame := TThemeOptionsGame.Create;
  OptionsGraphics := TThemeOptionsGraphics.Create;
  OptionsSound := TThemeOptionsSound.Create;
  OptionsLyrics := TThemeOptionsLyrics.Create;
  OptionsThemes := TThemeOptionsThemes.Create;
  OptionsRecord := TThemeOptionsRecord.Create;
  OptionsAdvanced := TThemeOptionsAdvanced.Create;

  Edit := TThemeEdit.Create;

  ErrorPopup := TThemeError.Create;
  CheckPopup := TThemeCheck.Create;

  SongMenu := TThemeSongMenu.Create;
  SongJumpto := TThemeSongJumpto.Create;
  //Party Screens
  PartyNewRound := TThemePartyNewRound.Create;
  PartyWin := TThemePartyWin.Create;
  PartyScore := TThemePartyScore.Create;
  PartyOptions := TThemePartyOptions.Create;
  PartyPlayer := TThemePartyPlayer.Create;

  //Stats Screens:
  StatMain :=   TThemeStatMain.Create;
  StatDetail := TThemeStatDetail.Create;

  LoadTheme(FileName, Color);

end;

function TTheme.LoadTheme(const FileName: IPath; sColor: integer): boolean;
var
  I:    integer;
begin
  Result := false;

  CreateThemeObjects();

  Log.LogStatus('Loading: '+ FileName.ToNative, 'TTheme.LoadTheme');

  if not FileName.IsFile() then
  begin
    Log.LogError('Theme does not exist ('+ FileName.ToNative +')', 'TTheme.LoadTheme');
  end;

  if FileName.IsFile() then
  begin
    Result := true;

    {$IFDEF THEMESAVE}
    ThemeIni := TIniFile.Create(FileName.ToNative);
    {$ELSE}
    ThemeIni := TMemIniFile.Create(FileName.ToNative);
    {$ENDIF}

    if ThemeIni.ReadString('Theme', 'Name', '') <> '' then
    begin

      {Skin.SkinName := ThemeIni.ReadString('Theme', 'Name', 'Singstar');
      Skin.SkinPath := 'Skins\' + Skin.SkinName + '\';
      Skin.SkinReg := false; }
      Skin.Color := sColor;

      Skin.LoadSkin(ISkin[Ini.SkinNo]);

      LoadColors;

//      ThemeIni.Free;
//      ThemeIni := TIniFile.Create('Themes\Singstar\Main.ini');

      // Loading
      ThemeLoadBasic(Loading, 'Loading');
      ThemeLoadText(Loading.TextLoading, 'LoadingTextLoading');
      ThemeLoadStatic(Loading.StaticAnimation, 'LoadingStaticAnimation');

      // Main
      ThemeLoadBasic(Main, 'Main');

      ThemeLoadText(Main.TextDescription, 'MainTextDescription');
      ThemeLoadText(Main.TextDescriptionLong, 'MainTextDescriptionLong');
      ThemeLoadButton(Main.ButtonSolo, 'MainButtonSolo');
      ThemeLoadButton(Main.ButtonMulti, 'MainButtonMulti');
      ThemeLoadButton(Main.ButtonStat, 'MainButtonStats');
      ThemeLoadButton(Main.ButtonEditor, 'MainButtonEditor');
      ThemeLoadButton(Main.ButtonOptions, 'MainButtonOptions');
      ThemeLoadButton(Main.ButtonExit, 'MainButtonExit');

      //Main Desc Text Translation Start

      Main.Description[0] := Language.Translate('SING_SING');
      Main.DescriptionLong[0] := Language.Translate('SING_SING_DESC');
      Main.Description[1] := Language.Translate('SING_MULTI');
      Main.DescriptionLong[1] := Language.Translate('SING_MULTI_DESC');
      Main.Description[2] := Language.Translate('SING_STATS');
      Main.DescriptionLong[2] := Language.Translate('SING_STATS_DESC');
      Main.Description[3] := Language.Translate('SING_EDITOR');
      Main.DescriptionLong[3] := Language.Translate('SING_EDITOR_DESC');
      Main.Description[4] := Language.Translate('SING_GAME_OPTIONS');
      Main.DescriptionLong[4] := Language.Translate('SING_GAME_OPTIONS_DESC');
      Main.Description[5] := Language.Translate('SING_EXIT');
      Main.DescriptionLong[5] := Language.Translate('SING_EXIT_DESC');

      //Main Desc Text Translation End

      Main.TextDescription.Text := Main.Description[0];
      Main.TextDescriptionLong.Text := Main.DescriptionLong[0];

      // Name
      ThemeLoadBasic(Name, 'Name');

      for I := 1 to 6 do
        ThemeLoadButton(Name.ButtonPlayer[I], 'NameButtonPlayer'+IntToStr(I));

      // Level
      ThemeLoadBasic(Level, 'Level');

      ThemeLoadButton(Level.ButtonEasy, 'LevelButtonEasy');
      ThemeLoadButton(Level.ButtonMedium, 'LevelButtonMedium');
      ThemeLoadButton(Level.ButtonHard, 'LevelButtonHard');


      // Song
      ThemeLoadBasic(Song, 'Song');

      ThemeLoadText(Song.TextArtist, 'SongTextArtist');
      ThemeLoadText(Song.TextTitle, 'SongTextTitle');
      ThemeLoadText(Song.TextNumber, 'SongTextNumber');

      //Video Icon Mod
      ThemeLoadStatic(Song.VideoIcon, 'SongVideoIcon');

      //Show Cat in TopLeft Mod
      ThemeLoadStatic(Song.StaticCat, 'SongStaticCat');
      ThemeLoadText(Song.TextCat, 'SongTextCat');

      //Load Cover Pos and Size from Theme Mod
      Song.Cover.X := ThemeIni.ReadInteger('SongCover', 'X', 300);
      Song.Cover.Y := ThemeIni.ReadInteger('SongCover', 'Y', 190);
      Song.Cover.W := ThemeIni.ReadInteger('SongCover', 'W', 300);
      Song.Cover.H := ThemeIni.ReadInteger('SongCover', 'H', 200);
      Song.Cover.Style := ThemeIni.ReadInteger('SongCover', 'Style', 4);
      Song.Cover.Reflections := (ThemeIni.ReadInteger('SongCover', 'Reflections', 0) = 1);
      //Load Cover Pos and Size from Theme Mod End

      ThemeLoadEqualizer(Song.Equalizer, 'SongEqualizer');

      //Party and Non Party specific Statics and Texts
      ThemeLoadStatics (Song.StaticParty, 'SongStaticParty');
      ThemeLoadTexts (Song.TextParty, 'SongTextParty');

      ThemeLoadStatics (Song.StaticNonParty, 'SongStaticNonParty');
      ThemeLoadTexts (Song.TextNonParty, 'SongTextNonParty');

      //Party Mode
      ThemeLoadStatic(Song.StaticTeam1Joker1, 'SongStaticTeam1Joker1');
      ThemeLoadStatic(Song.StaticTeam1Joker2, 'SongStaticTeam1Joker2');
      ThemeLoadStatic(Song.StaticTeam1Joker3, 'SongStaticTeam1Joker3');
      ThemeLoadStatic(Song.StaticTeam1Joker4, 'SongStaticTeam1Joker4');
      ThemeLoadStatic(Song.StaticTeam1Joker5, 'SongStaticTeam1Joker5');

      ThemeLoadStatic(Song.StaticTeam2Joker1, 'SongStaticTeam2Joker1');
      ThemeLoadStatic(Song.StaticTeam2Joker2, 'SongStaticTeam2Joker2');
      ThemeLoadStatic(Song.StaticTeam2Joker3, 'SongStaticTeam2Joker3');
      ThemeLoadStatic(Song.StaticTeam2Joker4, 'SongStaticTeam2Joker4');
      ThemeLoadStatic(Song.StaticTeam2Joker5, 'SongStaticTeam2Joker5');

      ThemeLoadStatic(Song.StaticTeam3Joker1, 'SongStaticTeam3Joker1');
      ThemeLoadStatic(Song.StaticTeam3Joker2, 'SongStaticTeam3Joker2');
      ThemeLoadStatic(Song.StaticTeam3Joker3, 'SongStaticTeam3Joker3');
      ThemeLoadStatic(Song.StaticTeam3Joker4, 'SongStaticTeam3Joker4');
      ThemeLoadStatic(Song.StaticTeam3Joker5, 'SongStaticTeam3Joker5');


      //LyricBar      asd
      LyricBar.UpperX := ThemeIni.ReadInteger('SingLyricsUpperBar', 'X', 0);
      LyricBar.UpperW := ThemeIni.ReadInteger('SingLyricsUpperBar', 'W', 0);
      LyricBar.UpperY := ThemeIni.ReadInteger('SingLyricsUpperBar', 'Y', 0);
      LyricBar.UpperH := ThemeIni.ReadInteger('SingLyricsUpperBar', 'H', 0);
      LyricBar.IndicatorYOffset := ThemeIni.ReadInteger('SingLyricsUpperBar', 'IndicatorYOffset', 0);
      LyricBar.LowerX := ThemeIni.ReadInteger('SingLyricsLowerBar', 'X', 0);
      LyricBar.LowerW := ThemeIni.ReadInteger('SingLyricsLowerBar', 'W', 0);
      LyricBar.LowerY := ThemeIni.ReadInteger('SingLyricsLowerBar', 'Y', 0);
      LyricBar.LowerH := ThemeIni.ReadInteger('SingLyricsLowerBar', 'H', 0);

      // Sing
      ThemeLoadBasic(Sing, 'Sing');
      //TimeBar mod
       ThemeLoadStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
       ThemeLoadText(Sing.TextTimeText, 'SingTimeText');
      //eoa TimeBar mod

    //moveable singbar mod
      ThemeLoadStatic(Sing.StaticP1SingBar, 'SingP1SingBar');
      ThemeLoadStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar');
      ThemeLoadStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar');
      ThemeLoadStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar');
      ThemeLoadStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar');
      ThemeLoadStatic(Sing.StaticP3SingBar, 'SingP3SingBar');
    //eoa moveable singbar

      ThemeLoadStatic(Sing.StaticP1, 'SingP1Static');
      ThemeLoadText(Sing.TextP1, 'SingP1Text');
      ThemeLoadStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');
      ThemeLoadText(Sing.TextP1Score, 'SingP1TextScore');
  //Added for ps3 skin
  //This one is shown in 2/4P mode
  //if it exists, otherwise the one Player equivaltents are used
      if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then
      begin
        ThemeLoadStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic');
        ThemeLoadText(Sing.TextP1TwoP, 'SingP1TwoPText');
        ThemeLoadStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2');
        ThemeLoadText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore');
      end
      else
      begin
        Sing.StaticP1TwoP := Sing.StaticP1;
        Sing.TextP1TwoP := Sing.TextP1;
        Sing.StaticP1TwoPScoreBG := Sing.StaticP1ScoreBG;
        Sing.TextP1TwoPScore := Sing.TextP1Score;
      end;

  //This one is shown in 3/6P mode
  //if it exists, otherwise the one Player equivaltents are used
      if (ThemeIni.SectionExists('SingP1TwoPTextScore')) then
      begin
        ThemeLoadStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic');
        ThemeLoadText(Sing.TextP1ThreeP, 'SingP1ThreePText');
        ThemeLoadStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2');
        ThemeLoadText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore');
      end
      else
      begin
        Sing.StaticP1ThreeP := Sing.StaticP1;
        Sing.TextP1ThreeP := Sing.TextP1;
        Sing.StaticP1ThreePScoreBG := Sing.StaticP1ScoreBG;
        Sing.TextP1ThreePScore := Sing.TextP1Score;
      end;
  //eoa
      ThemeLoadStatic(Sing.StaticP2R, 'SingP2RStatic');
      ThemeLoadText(Sing.TextP2R, 'SingP2RText');
      ThemeLoadStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2');
      ThemeLoadText(Sing.TextP2RScore, 'SingP2RTextScore');

      ThemeLoadStatic(Sing.StaticP2M, 'SingP2MStatic');
      ThemeLoadText(Sing.TextP2M, 'SingP2MText');
      ThemeLoadStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2');
      ThemeLoadText(Sing.TextP2MScore, 'SingP2MTextScore');

      ThemeLoadStatic(Sing.StaticP3R, 'SingP3RStatic');
      ThemeLoadText(Sing.TextP3R, 'SingP3RText');
      ThemeLoadStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2');
      ThemeLoadText(Sing.TextP3RScore, 'SingP3RTextScore');

      //Line Bonus Texts
      Sing.LineBonusText[0] := Language.Translate('POPUP_AWFUL');
      Sing.LineBonusText[1] := Sing.LineBonusText[0];
      Sing.LineBonusText[2] := Language.Translate('POPUP_POOR');
      Sing.LineBonusText[3] := Language.Translate('POPUP_BAD');
      Sing.LineBonusText[4] := Language.Translate('POPUP_NOTBAD');
      Sing.LineBonusText[5] := Language.Translate('POPUP_GOOD');
      Sing.LineBonusText[6] := Language.Translate('POPUP_GREAT');
      Sing.LineBonusText[7] := Language.Translate('POPUP_AWESOME');
      Sing.LineBonusText[8] := Language.Translate('POPUP_PERFECT');

      //PausePopup
      ThemeLoadStatic(Sing.PausePopUp, 'PausePopUpStatic');

      // Score
      ThemeLoadBasic(Score, 'Score');

      ThemeLoadText(Score.TextArtist, 'ScoreTextArtist');
      ThemeLoadText(Score.TextTitle, 'ScoreTextTitle');
      ThemeLoadText(Score.TextArtistTitle, 'ScoreTextArtistTitle');

      for I := 1 to 6 do
      begin
        ThemeLoadStatics(Score.PlayerStatic[I],        'ScorePlayer' + IntToStr(I) + 'Static');
        ThemeLoadTexts(Score.PlayerTexts[I],           'ScorePlayer' + IntToStr(I) + 'Text');

        ThemeLoadText(Score.TextName[I],               'ScoreTextName'             + IntToStr(I));
        ThemeLoadText(Score.TextScore[I],              'ScoreTextScore'            + IntToStr(I));
        ThemeLoadText(Score.TextNotes[I],              'ScoreTextNotes'            + IntToStr(I));
        ThemeLoadText(Score.TextNotesScore[I],         'ScoreTextNotesScore'       + IntToStr(I));
        ThemeLoadText(Score.TextLineBonus[I],          'ScoreTextLineBonus'        + IntToStr(I));
        ThemeLoadText(Score.TextLineBonusScore[I],     'ScoreTextLineBonusScore'   + IntToStr(I));
        ThemeLoadText(Score.TextGoldenNotes[I],        'ScoreTextGoldenNotes'      + IntToStr(I));
        ThemeLoadText(Score.TextGoldenNotesScore[I],   'ScoreTextGoldenNotesScore' + IntToStr(I));
        ThemeLoadText(Score.TextTotal[I],              'ScoreTextTotal'            + IntToStr(I));
        ThemeLoadText(Score.TextTotalScore[I],         'ScoreTextTotalScore'       + IntToStr(I));

        ThemeLoadStatic(Score.StaticBoxLightest[I],    'ScoreStaticBoxLightest'    + IntToStr(I));
        ThemeLoadStatic(Score.StaticBoxLight[I],       'ScoreStaticBoxLight'       + IntToStr(I));
        ThemeLoadStatic(Score.StaticBoxDark[I],        'ScoreStaticBoxDark'        + IntToStr(I));

        ThemeLoadStatic(Score.StaticBackLevel[I],      'ScoreStaticBackLevel'      + IntToStr(I));
        ThemeLoadStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I));
        ThemeLoadStatic(Score.StaticLevel[I],          'ScoreStaticLevel'          + IntToStr(I));
        ThemeLoadStatic(Score.StaticLevelRound[I],     'ScoreStaticLevelRound'     + IntToStr(I));

        ThemeLoadStatic(Score.StaticRatings[I],        'ScoreStaticRatingPicture'  + IntToStr(I));
      end;

      // Top5
      ThemeLoadBasic(Top5, 'Top5');

      ThemeLoadText(Top5.TextLevel,       'Top5TextLevel');
      ThemeLoadText(Top5.TextArtistTitle, 'Top5TextArtistTitle');
      ThemeLoadStatics(Top5.StaticNumber, 'Top5StaticNumber');
      ThemeLoadTexts(Top5.TextNumber,     'Top5TextNumber');
      ThemeLoadTexts(Top5.TextName,       'Top5TextName');
      ThemeLoadTexts(Top5.TextScore,      'Top5TextScore');

      // Options
      ThemeLoadBasic(Options, 'Options');

      ThemeLoadButton(Options.ButtonGame,     'OptionsButtonGame');
      ThemeLoadButton(Options.ButtonGraphics, 'OptionsButtonGraphics');
      ThemeLoadButton(Options.ButtonSound,    'OptionsButtonSound');
      ThemeLoadButton(Options.ButtonLyrics,   'OptionsButtonLyrics');
      ThemeLoadButton(Options.ButtonThemes,   'OptionsButtonThemes');
      ThemeLoadButton(Options.ButtonRecord,   'OptionsButtonRecord');
      ThemeLoadButton(Options.ButtonAdvanced, 'OptionsButtonAdvanced');
      ThemeLoadButton(Options.ButtonExit,     'OptionsButtonExit');

      Options.Description[0] := Language.Translate('SING_OPTIONS_GAME_DESC');
      Options.Description[1] := Language.Translate('SING_OPTIONS_GRAPHICS_DESC');
      Options.Description[2] := Language.Translate('SING_OPTIONS_SOUND_DESC');
      Options.Description[3] := Language.Translate('SING_OPTIONS_LYRICS_DESC');
      Options.Description[4] := Language.Translate('SING_OPTIONS_THEMES_DESC');
      Options.Description[5] := Language.Translate('SING_OPTIONS_RECORD_DESC');
      Options.Description[6] := Language.Translate('SING_OPTIONS_ADVANCED_DESC');
      Options.Description[7] := Language.Translate('SING_OPTIONS_EXIT');

      ThemeLoadText(Options.TextDescription, 'OptionsTextDescription');
      Options.TextDescription.Text := Options.Description[0];

      // Options Game
      ThemeLoadBasic(OptionsGame, 'OptionsGame');

      ThemeLoadSelectSlide(OptionsGame.SelectPlayers,    'OptionsGameSelectPlayers');
      ThemeLoadSelectSlide(OptionsGame.SelectDifficulty, 'OptionsGameSelectDifficulty');
      ThemeLoadSelectSlide(OptionsGame.SelectLanguage,   'OptionsGameSelectSlideLanguage');
      ThemeLoadSelectSlide(OptionsGame.SelectTabs,       'OptionsGameSelectTabs');
      ThemeLoadSelectSlide(OptionsGame.SelectSorting,    'OptionsGameSelectSlideSorting');
      ThemeLoadSelectSlide(OptionsGame.SelectDebug,      'OptionsGameSelectDebug');
      ThemeLoadButton(OptionsGame.ButtonExit,            'OptionsGameButtonExit');

      // Options Graphics
      ThemeLoadBasic(OptionsGraphics, 'OptionsGraphics');

      ThemeLoadSelectSlide(OptionsGraphics.SelectFullscreen,   'OptionsGraphicsSelectFullscreen');
      ThemeLoadSelectSlide(OptionsGraphics.SelectResolution,   'OptionsGraphicsSelectSlideResolution');
      ThemeLoadSelectSlide(OptionsGraphics.SelectDepth,        'OptionsGraphicsSelectDepth');
      ThemeLoadSelectSlide(OptionsGraphics.SelectVisualizer,   'OptionsGraphicsSelectVisualizer');
      ThemeLoadSelectSlide(OptionsGraphics.SelectOscilloscope, 'OptionsGraphicsSelectOscilloscope');
      ThemeLoadSelectSlide(OptionsGraphics.SelectLineBonus,    'OptionsGraphicsSelectLineBonus');
      ThemeLoadSelectSlide(OptionsGraphics.SelectMovieSize,    'OptionsGraphicsSelectMovieSize');
      ThemeLoadButton(OptionsGraphics.ButtonExit,              'OptionsGraphicsButtonExit');

      // Options Sound
      ThemeLoadBasic(OptionsSound, 'OptionsSound');

      ThemeLoadSelectSlide(OptionsSound.SelectBackgroundMusic,       'OptionsSoundSelectBackgroundMusic');
      ThemeLoadSelectSlide(OptionsSound.SelectMicBoost,              'OptionsSoundSelectMicBoost');
      ThemeLoadSelectSlide(OptionsSound.SelectClickAssist,           'OptionsSoundSelectClickAssist');
      ThemeLoadSelectSlide(OptionsSound.SelectBeatClick,             'OptionsSoundSelectBeatClick');
      ThemeLoadSelectSlide(OptionsSound.SelectThreshold,             'OptionsSoundSelectThreshold');
      //Song Preview
      ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewVolume,    'OptionsSoundSelectSlidePreviewVolume');
      ThemeLoadSelectSlide(OptionsSound.SelectSlidePreviewFading,    'OptionsSoundSelectSlidePreviewFading');
      ThemeLoadSelectSlide(OptionsSound.SelectSlideVoicePassthrough, 'OptionsSoundSelectVoicePassthrough');

      ThemeLoadButton(OptionsSound.ButtonExit, 'OptionsSoundButtonExit');

      // Options Lyrics
      ThemeLoadBasic(OptionsLyrics, 'OptionsLyrics');

      ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsFont,   'OptionsLyricsSelectLyricsFont');
      ThemeLoadSelectSlide(OptionsLyrics.SelectLyricsEffect, 'OptionsLyricsSelectLyricsEffect');
      //ThemeLoadSelectSlide(OptionsLyrics.SelectSolmization,     'OptionsLyricsSelectSolmization');
      ThemeLoadSelectSlide(OptionsLyrics.SelectNoteLines,    'OptionsLyricsSelectNoteLines');
      ThemeLoadButton(OptionsLyrics.ButtonExit,              'OptionsLyricsButtonExit');

      // Options Themes
      ThemeLoadBasic(OptionsThemes, 'OptionsThemes');

      ThemeLoadSelectSlide(OptionsThemes.SelectTheme, 'OptionsThemesSelectTheme');
      ThemeLoadSelectSlide(OptionsThemes.SelectSkin,  'OptionsThemesSelectSkin');
      ThemeLoadSelectSlide(OptionsThemes.SelectColor, 'OptionsThemesSelectColor');
      ThemeLoadButton(OptionsThemes.ButtonExit,       'OptionsThemesButtonExit');

      // Options Record
      ThemeLoadBasic(OptionsRecord, 'OptionsRecord');

      ThemeLoadSelectSlide(OptionsRecord.SelectSlideCard,     'OptionsRecordSelectSlideCard');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideInput,    'OptionsRecordSelectSlideInput');
      ThemeLoadSelectSlide(OptionsRecord.SelectSlideChannel,  'OptionsRecordSelectSlideChannel');
      ThemeLoadButton(OptionsRecord.ButtonExit,               'OptionsRecordButtonExit');

      //Options Advanced
      ThemeLoadBasic(OptionsAdvanced, 'OptionsAdvanced');

      ThemeLoadSelectSlide(OptionsAdvanced.SelectLoadAnimation, 'OptionsAdvancedSelectLoadAnimation');
      ThemeLoadSelectSlide(OptionsAdvanced.SelectScreenFade,    'OptionsAdvancedSelectScreenFade');
      ThemeLoadSelectSlide(OptionsAdvanced.SelectEffectSing,    'OptionsAdvancedSelectEffectSing');
      ThemeLoadSelectSlide(OptionsAdvanced.SelectLineBonus,     'OptionsAdvancedSelectLineBonus');
      ThemeLoadSelectSlide(OptionsAdvanced.SelectOnSongClick,   'OptionsAdvancedSelectSlideOnSongClick');
      ThemeLoadSelectSlide(OptionsAdvanced.SelectAskbeforeDel,  'OptionsAdvancedSelectAskbeforeDel');
      ThemeLoadSelectSlide(OptionsAdvanced.SelectPartyPopup,    'OptionsAdvancedSelectPartyPopup');
      ThemeLoadButton     (OptionsAdvanced.ButtonExit,          'OptionsAdvancedButtonExit');

      //Edit Menu
      ThemeLoadBasic (Edit,               'Edit');

      ThemeLoadButton(Edit.ButtonConvert, 'EditButtonConvert');
      ThemeLoadButton(Edit.ButtonExit,    'EditButtonExit');

      Edit.Description[0] := Language.Translate('SING_EDIT_BUTTON_DESCRIPTION_CONVERT');
      Edit.Description[1] := Language.Translate('SING_EDIT_BUTTON_DESCRIPTION_EXIT');

      ThemeLoadText(Edit.TextDescription, 'EditTextDescription');
      Edit.TextDescription.Text := Edit.Description[0];

      //error and check popup
      ThemeLoadBasic (ErrorPopup, 'ErrorPopup');
      ThemeLoadButton(ErrorPopup.Button1, 'ErrorPopupButton1');
      ThemeLoadText  (ErrorPopup.TextError,'ErrorPopupText');
      ThemeLoadBasic (CheckPopup, 'CheckPopup');
      ThemeLoadButton(CheckPopup.Button1, 'CheckPopupButton1');
      ThemeLoadButton(CheckPopup.Button2, 'CheckPopupButton2');
      ThemeLoadText(CheckPopup.TextCheck , 'CheckPopupText');

      //Song Menu
      ThemeLoadBasic (SongMenu, 'SongMenu');
      ThemeLoadButton(SongMenu.Button1, 'SongMenuButton1');
      ThemeLoadButton(SongMenu.Button2, 'SongMenuButton2');
      ThemeLoadButton(SongMenu.Button3, 'SongMenuButton3');
      ThemeLoadButton(SongMenu.Button4, 'SongMenuButton4');
      ThemeLoadSelectSlide(SongMenu.SelectSlide3, 'SongMenuSelectSlide3');

      ThemeLoadText(SongMenu.TextMenu, 'SongMenuTextMenu');

      //Song Jumpto
      ThemeLoadBasic (SongJumpto, 'SongJumpto');
      ThemeLoadButton(SongJumpto.ButtonSearchText, 'SongJumptoButtonSearchText');
      ThemeLoadSelectSlide(SongJumpto.SelectSlideType, 'SongJumptoSelectSlideType');
      ThemeLoadText(SongJumpto.TextFound, 'SongJumptoTextFound');
      //Translations
      SongJumpto.IType[0] := Language.Translate('SONG_JUMPTO_TYPE1');
      SongJumpto.IType[1] := Language.Translate('SONG_JUMPTO_TYPE2');
      SongJumpto.IType[2] := Language.Translate('SONG_JUMPTO_TYPE3');
      SongJumpto.SongsFound := Language.Translate('SONG_JUMPTO_SONGSFOUND');
      SongJumpto.NoSongsFound := Language.Translate('SONG_JUMPTO_NOSONGSFOUND');
      SongJumpto.CatText := Language.Translate('SONG_JUMPTO_CATTEXT');

      //Party Screens:
      //Party NewRound
      ThemeLoadBasic(PartyNewRound, 'PartyNewRound');

      ThemeLoadText (PartyNewRound.TextRound1, 'PartyNewRoundTextRound1');
      ThemeLoadText (PartyNewRound.TextRound2, 'PartyNewRoundTextRound2');
      ThemeLoadText (PartyNewRound.TextRound3, 'PartyNewRoundTextRound3');
      ThemeLoadText (PartyNewRound.TextRound4, 'PartyNewRoundTextRound4');
      ThemeLoadText (PartyNewRound.TextRound5, 'PartyNewRoundTextRound5');
      ThemeLoadText (PartyNewRound.TextRound6, 'PartyNewRoundTextRound6');
      ThemeLoadText (PartyNewRound.TextRound7, 'PartyNewRoundTextRound7');
      ThemeLoadText (PartyNewRound.TextWinner1, 'PartyNewRoundTextWinner1');
      ThemeLoadText (PartyNewRound.TextWinner2, 'PartyNewRoundTextWinner2');
      ThemeLoadText (PartyNewRound.TextWinner3, 'PartyNewRoundTextWinner3');
      ThemeLoadText (PartyNewRound.TextWinner4, 'PartyNewRoundTextWinner4');
      ThemeLoadText (PartyNewRound.TextWinner5, 'PartyNewRoundTextWinner5');
      ThemeLoadText (PartyNewRound.TextWinner6, 'PartyNewRoundTextWinner6');
      ThemeLoadText (PartyNewRound.TextWinner7, 'PartyNewRoundTextWinner7');
      ThemeLoadText (PartyNewRound.TextNextRound, 'PartyNewRoundTextNextRound');
      ThemeLoadText (PartyNewRound.TextNextRoundNo, 'PartyNewRoundTextNextRoundNo');
      ThemeLoadText (PartyNewRound.TextNextPlayer1, 'PartyNewRoundTextNextPlayer1');
      ThemeLoadText (PartyNewRound.TextNextPlayer2, 'PartyNewRoundTextNextPlayer2');
      ThemeLoadText (PartyNewRound.TextNextPlayer3, 'PartyNewRoundTextNextPlayer3');

      ThemeLoadStatic (PartyNewRound.StaticRound1, 'PartyNewRoundStaticRound1');
      ThemeLoadStatic (PartyNewRound.StaticRound2, 'PartyNewRoundStaticRound2');
      ThemeLoadStatic (PartyNewRound.StaticRound3, 'PartyNewRoundStaticRound3');
      ThemeLoadStatic (PartyNewRound.StaticRound4, 'PartyNewRoundStaticRound4');
      ThemeLoadStatic (PartyNewRound.StaticRound5, 'PartyNewRoundStaticRound5');
      ThemeLoadStatic (PartyNewRound.StaticRound6, 'PartyNewRoundStaticRound6');
      ThemeLoadStatic (PartyNewRound.StaticRound7, 'PartyNewRoundStaticRound7');

      ThemeLoadText (PartyNewRound.TextScoreTeam1, 'PartyNewRoundTextScoreTeam1');
      ThemeLoadText (PartyNewRound.TextScoreTeam2, 'PartyNewRoundTextScoreTeam2');
      ThemeLoadText (PartyNewRound.TextScoreTeam3, 'PartyNewRoundTextScoreTeam3');
      ThemeLoadText (PartyNewRound.TextNameTeam1, 'PartyNewRoundTextNameTeam1');
      ThemeLoadText (PartyNewRound.TextNameTeam2, 'PartyNewRoundTextNameTeam2');
      ThemeLoadText (PartyNewRound.TextNameTeam3, 'PartyNewRoundTextNameTeam3');

      ThemeLoadText (PartyNewRound.TextTeam1Players, 'PartyNewRoundTextTeam1Players');
      ThemeLoadText (PartyNewRound.TextTeam2Players, 'PartyNewRoundTextTeam2Players');
      ThemeLoadText (PartyNewRound.TextTeam3Players, 'PartyNewRoundTextTeam3Players');

      ThemeLoadStatic (PartyNewRound.StaticTeam1, 'PartyNewRoundStaticTeam1');
      ThemeLoadStatic (PartyNewRound.StaticTeam2, 'PartyNewRoundStaticTeam2');
      ThemeLoadStatic (PartyNewRound.StaticTeam3, 'PartyNewRoundStaticTeam3');
      ThemeLoadStatic (PartyNewRound.StaticNextPlayer1, 'PartyNewRoundStaticNextPlayer1');
      ThemeLoadStatic (PartyNewRound.StaticNextPlayer2, 'PartyNewRoundStaticNextPlayer2');
      ThemeLoadStatic (PartyNewRound.StaticNextPlayer3, 'PartyNewRoundStaticNextPlayer3');

      //Party Score
      ThemeLoadBasic(PartyScore, 'PartyScore');

      ThemeLoadText (PartyScore.TextScoreTeam1, 'PartyScoreTextScoreTeam1');
      ThemeLoadText (PartyScore.TextScoreTeam2, 'PartyScoreTextScoreTeam2');
      ThemeLoadText (PartyScore.TextScoreTeam3, 'PartyScoreTextScoreTeam3');
      ThemeLoadText (PartyScore.TextNameTeam1, 'PartyScoreTextNameTeam1');
      ThemeLoadText (PartyScore.TextNameTeam2, 'PartyScoreTextNameTeam2');
      ThemeLoadText (PartyScore.TextNameTeam3, 'PartyScoreTextNameTeam3');

      ThemeLoadStatic (PartyScore.StaticTeam1, 'PartyScoreStaticTeam1');
      ThemeLoadStatic (PartyScore.StaticTeam1BG, 'PartyScoreStaticTeam1BG');
      ThemeLoadStatic (PartyScore.StaticTeam1Deco, 'PartyScoreStaticTeam1Deco');
      ThemeLoadStatic (PartyScore.StaticTeam2, 'PartyScoreStaticTeam2');
      ThemeLoadStatic (PartyScore.StaticTeam2BG, 'PartyScoreStaticTeam2BG');
      ThemeLoadStatic (PartyScore.StaticTeam2Deco, 'PartyScoreStaticTeam2Deco');
      ThemeLoadStatic (PartyScore.StaticTeam3, 'PartyScoreStaticTeam3');
      ThemeLoadStatic (PartyScore.StaticTeam3BG, 'PartyScoreStaticTeam3BG');
      ThemeLoadStatic (PartyScore.StaticTeam3Deco, 'PartyScoreStaticTeam3Deco');

      //Load Party Score DecoTextures Object
      PartyScore.DecoTextures.ChangeTextures := (ThemeIni.ReadInteger('PartyScoreDecoTextures', 'ChangeTextures', 0) = 1);
      PartyScore.DecoTextures.FirstTexture   :=  ThemeIni.ReadString('PartyScoreDecoTextures',  'FirstTexture', '');
      PartyScore.DecoTextures.FirstTyp       :=  ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTyp', ''), TEXTURE_TYPE_COLORIZED);
      PartyScore.DecoTextures.FirstColor     :=  ThemeIni.ReadString('PartyScoreDecoTextures',  'FirstColor', 'Black');

      PartyScore.DecoTextures.SecondTexture  :=  ThemeIni.ReadString('PartyScoreDecoTextures',  'SecondTexture', '');
      PartyScore.DecoTextures.SecondTyp      :=  ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTyp', ''), TEXTURE_TYPE_COLORIZED);
      PartyScore.DecoTextures.SecondColor    :=  ThemeIni.ReadString('PartyScoreDecoTextures',  'SecondColor', 'Black');

      PartyScore.DecoTextures.ThirdTexture   :=  ThemeIni.ReadString('PartyScoreDecoTextures',  'ThirdTexture', '');
      PartyScore.DecoTextures.ThirdTyp       :=  ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTyp', ''), TEXTURE_TYPE_COLORIZED);
      PartyScore.DecoTextures.ThirdColor     :=  ThemeIni.ReadString('PartyScoreDecoTextures',  'ThirdColor', 'Black');

      ThemeLoadText (PartyScore.TextWinner, 'PartyScoreTextWinner');

      //Party Win
      ThemeLoadBasic(PartyWin, 'PartyWin');

      ThemeLoadText (PartyWin.TextScoreTeam1,    'PartyWinTextScoreTeam1');
      ThemeLoadText (PartyWin.TextScoreTeam2,    'PartyWinTextScoreTeam2');
      ThemeLoadText (PartyWin.TextScoreTeam3,    'PartyWinTextScoreTeam3');
      ThemeLoadText (PartyWin.TextNameTeam1,     'PartyWinTextNameTeam1');
      ThemeLoadText (PartyWin.TextNameTeam2,     'PartyWinTextNameTeam2');
      ThemeLoadText (PartyWin.TextNameTeam3,     'PartyWinTextNameTeam3');

      ThemeLoadStatic (PartyWin.StaticTeam1,     'PartyWinStaticTeam1');
      ThemeLoadStatic (PartyWin.StaticTeam1BG,   'PartyWinStaticTeam1BG');
      ThemeLoadStatic (PartyWin.StaticTeam1Deco, 'PartyWinStaticTeam1Deco');
      ThemeLoadStatic (PartyWin.StaticTeam2,     'PartyWinStaticTeam2');
      ThemeLoadStatic (PartyWin.StaticTeam2BG,   'PartyWinStaticTeam2BG');
      ThemeLoadStatic (PartyWin.StaticTeam2Deco, 'PartyWinStaticTeam2Deco');
      ThemeLoadStatic (PartyWin.StaticTeam3,     'PartyWinStaticTeam3');
      ThemeLoadStatic (PartyWin.StaticTeam3BG,   'PartyWinStaticTeam3BG');
      ThemeLoadStatic (PartyWin.StaticTeam3Deco, 'PartyWinStaticTeam3Deco');

      ThemeLoadText (PartyWin.TextWinner,        'PartyWinTextWinner');

      //Party Options
      ThemeLoadBasic(PartyOptions, 'PartyOptions');
      ThemeLoadSelectSlide(PartyOptions.SelectLevel, 'PartyOptionsSelectLevel');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayList, 'PartyOptionsSelectPlayList');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayList2, 'PartyOptionsSelectPlayList2');
      ThemeLoadSelectSlide(PartyOptions.SelectRounds, 'PartyOptionsSelectRounds');
      ThemeLoadSelectSlide(PartyOptions.SelectTeams, 'PartyOptionsSelectTeams');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayers1, 'PartyOptionsSelectPlayers1');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayers2, 'PartyOptionsSelectPlayers2');
      ThemeLoadSelectSlide(PartyOptions.SelectPlayers3, 'PartyOptionsSelectPlayers3');

      {ThemeLoadButton (ButtonNext, 'ButtonNext');
      ThemeLoadButton (ButtonPrev, 'ButtonPrev');}

      //Party Player
      ThemeLoadBasic(PartyPlayer, 'PartyPlayer');
      ThemeLoadButton(PartyPlayer.Team1Name, 'PartyPlayerTeam1Name');
      ThemeLoadButton(PartyPlayer.Player1Name, 'PartyPlayerPlayer1Name');
      ThemeLoadButton(PartyPlayer.Player2Name, 'PartyPlayerPlayer2Name');
      ThemeLoadButton(PartyPlayer.Player3Name, 'PartyPlayerPlayer3Name');
      ThemeLoadButton(PartyPlayer.Player4Name, 'PartyPlayerPlayer4Name');

      ThemeLoadButton(PartyPlayer.Team2Name, 'PartyPlayerTeam2Name');
      ThemeLoadButton(PartyPlayer.Player5Name, 'PartyPlayerPlayer5Name');
      ThemeLoadButton(PartyPlayer.Player6Name, 'PartyPlayerPlayer6Name');
      ThemeLoadButton(PartyPlayer.Player7Name, 'PartyPlayerPlayer7Name');
      ThemeLoadButton(PartyPlayer.Player8Name, 'PartyPlayerPlayer8Name');

      ThemeLoadButton(PartyPlayer.Team3Name, 'PartyPlayerTeam3Name');
      ThemeLoadButton(PartyPlayer.Player9Name, 'PartyPlayerPlayer9Name');
      ThemeLoadButton(PartyPlayer.Player10Name, 'PartyPlayerPlayer10Name');
      ThemeLoadButton(PartyPlayer.Player11Name, 'PartyPlayerPlayer11Name');
      ThemeLoadButton(PartyPlayer.Player12Name, 'PartyPlayerPlayer12Name');

      {ThemeLoadButton(ButtonNext, 'PartyPlayerButtonNext');
      ThemeLoadButton(ButtonPrev, 'PartyPlayerButtonPrev');}

      ThemeLoadBasic(StatMain, 'StatMain');

      ThemeLoadButton(StatMain.ButtonScores, 'StatMainButtonScores');
      ThemeLoadButton(StatMain.ButtonSingers, 'StatMainButtonSingers');
      ThemeLoadButton(StatMain.ButtonSongs, 'StatMainButtonSongs');
      ThemeLoadButton(StatMain.ButtonBands, 'StatMainButtonBands');
      ThemeLoadButton(StatMain.ButtonExit, 'StatMainButtonExit');

      ThemeLoadText (StatMain.TextOverview, 'StatMainTextOverview');


      ThemeLoadBasic(StatDetail, 'StatDetail');

      ThemeLoadButton(StatDetail.ButtonNext, 'StatDetailButtonNext');
      ThemeLoadButton(StatDetail.ButtonPrev, 'StatDetailButtonPrev');
      ThemeLoadButton(StatDetail.ButtonReverse, 'StatDetailButtonReverse');
      ThemeLoadButton(StatDetail.ButtonExit, 'StatDetailButtonExit');

      ThemeLoadText (StatDetail.TextDescription, 'StatDetailTextDescription');
      ThemeLoadText (StatDetail.TextPage, 'StatDetailTextPage');
      ThemeLoadTexts(StatDetail.TextList, 'StatDetailTextList');

      //Translate Texts
      StatDetail.Description[0] := Language.Translate('STAT_DESC_SCORES');
      StatDetail.Description[1] := Language.Translate('STAT_DESC_SINGERS');
      StatDetail.Description[2] := Language.Translate('STAT_DESC_SONGS');
      StatDetail.Description[3] := Language.Translate('STAT_DESC_BANDS');

      StatDetail.DescriptionR[0] := Language.Translate('STAT_DESC_SCORES_REVERSED');
      StatDetail.DescriptionR[1] := Language.Translate('STAT_DESC_SINGERS_REVERSED');
      StatDetail.DescriptionR[2] := Language.Translate('STAT_DESC_SONGS_REVERSED');
      StatDetail.DescriptionR[3] := Language.Translate('STAT_DESC_BANDS_REVERSED');

      StatDetail.FormatStr[0] := Language.Translate('STAT_FORMAT_SCORES');
      StatDetail.FormatStr[1] := Language.Translate('STAT_FORMAT_SINGERS');
      StatDetail.FormatStr[2] := Language.Translate('STAT_FORMAT_SONGS');
      StatDetail.FormatStr[3] := Language.Translate('STAT_FORMAT_BANDS');

      StatDetail.PageStr := Language.Translate('STAT_PAGE');

      //Playlist Translations
      Playlist.CatText := Language.Translate('PLAYLIST_CATTEXT');

      //Level Translations
      //Fill ILevel
      ILevel[0] := Language.Translate('SING_EASY');
      ILevel[1] := Language.Translate('SING_MEDIUM');
      ILevel[2] := Language.Translate('SING_HARD');
    end;

    ThemeIni.Free;
  end;
end;

procedure TTheme.ThemeLoadBasic(Theme: TThemeBasic; const Name: string);
begin
  ThemeLoadBackground(Theme.Background, Name);
  ThemeLoadTexts(Theme.Text, Name + 'Text');
  ThemeLoadStatics(Theme.Static, Name + 'Static');
  ThemeLoadButtonCollections(Theme.ButtonCollection, Name + 'ButtonCollection');

  LastThemeBasic := Theme;
end;

procedure TTheme.ThemeLoadBackground(var ThemeBackground: TThemeBackground; const Name: string);
var
  BGType: string;
  I: TBackgroundType;
begin
  BGType := LowerCase(ThemeIni.ReadString(Name + 'Background', 'Type', 'auto'));

  ThemeBackground.BGType := bgtAuto;
  for I := Low(BGT_Names) to High(BGT_Names) do
  begin
    if (BGT_Names[I] = BGType) then
    begin
      ThemeBackground.BGType := I;
      Break;
    end;
  end;

  ThemeBackground.Tex     := ThemeIni.ReadString(Name + 'Background', 'Tex', '');
  ThemeBackground.Color.R := ThemeIni.ReadFloat(Name + 'Background', 'ColR', 1);
  ThemeBackground.Color.G := ThemeIni.ReadFloat(Name + 'Background', 'ColG', 1);
  ThemeBackground.Color.B := ThemeIni.ReadFloat(Name + 'Background', 'ColB', 1);
  ThemeBackground.Alpha   := ThemeIni.ReadFloat(Name + 'Background', 'Alpha', 1);
end;

procedure TTheme.ThemeLoadText(var ThemeText: TThemeText; const Name: string);
var
  C: integer;
begin
  ThemeText.X     := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeText.Y     := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeText.W     := ThemeIni.ReadInteger(Name, 'W', 0);

  ThemeText.Z     := ThemeIni.ReadFloat(Name, 'Z', 0);

  ThemeText.ColR  := ThemeIni.ReadFloat(Name, 'ColR', 0);
  ThemeText.ColG  := ThemeIni.ReadFloat(Name, 'ColG', 0);
  ThemeText.ColB  := ThemeIni.ReadFloat(Name, 'ColB', 0);

  ThemeText.Font  := ThemeIni.ReadInteger(Name, 'Font', 0);
  ThemeText.Size  := ThemeIni.ReadInteger(Name, 'Size', 0);
  ThemeText.Align := ThemeIni.ReadInteger(Name, 'Align', 0);

  ThemeText.Text  := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));
  ThemeText.Color := ThemeIni.ReadString(Name, 'Color', '');

  //Reflection
  ThemeText.Reflection         := (ThemeIni.ReadInteger(Name, 'Reflection', 0)) = 1;
  ThemeText.Reflectionspacing  := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);

  C := ColorExists(ThemeText.Color);
  if C >= 0 then
  begin
    ThemeText.ColR := Color[C].RGB.R;
    ThemeText.ColG := Color[C].RGB.G;
    ThemeText.ColB := Color[C].RGB.B;
  end;
end;

procedure TTheme.ThemeLoadTexts(var ThemeText: AThemeText; const Name: string);
var
  T: integer;
begin
  T := 1;
  while ThemeIni.SectionExists(Name + IntToStr(T)) do
  begin
    SetLength(ThemeText, T);
    ThemeLoadText(ThemeText[T-1], Name + IntToStr(T));
    Inc(T);
  end;
end;

procedure TTheme.ThemeLoadStatic(var ThemeStatic: TThemeStatic; const Name: string);
var
  C: integer;
begin
  ThemeStatic.Tex := ThemeIni.ReadString(Name, 'Tex', '');

  ThemeStatic.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeStatic.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeStatic.Z := ThemeIni.ReadFloat  (Name, 'Z', 0);
  ThemeStatic.W := ThemeIni.ReadInteger(Name, 'W', 0);
  ThemeStatic.H := ThemeIni.ReadInteger(Name, 'H', 0);

  ThemeStatic.Typ   := ParseTextureType(ThemeIni.ReadString(Name, 'Type', ''), TEXTURE_TYPE_PLAIN);
  ThemeStatic.Color := ThemeIni.ReadString(Name, 'Color', '');

  C := ColorExists(ThemeStatic.Color);
  if C >= 0 then
  begin
    ThemeStatic.ColR := Color[C].RGB.R;
    ThemeStatic.ColG := Color[C].RGB.G;
    ThemeStatic.ColB := Color[C].RGB.B;
  end;

  ThemeStatic.TexX1 := ThemeIni.ReadFloat(Name, 'TexX1', 0);
  ThemeStatic.TexY1 := ThemeIni.ReadFloat(Name, 'TexY1', 0);
  ThemeStatic.TexX2 := ThemeIni.ReadFloat(Name, 'TexX2', 1);
  ThemeStatic.TexY2 := ThemeIni.ReadFloat(Name, 'TexY2', 1);

  //Reflection Mod
  ThemeStatic.Reflection        := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1);
  ThemeStatic.ReflectionSpacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);
end;

procedure TTheme.ThemeLoadStatics(var ThemeStatic: AThemeStatic; const Name: string);
var
  S: integer;
begin
  S := 1;
  while ThemeIni.SectionExists(Name + IntToStr(S)) do
  begin
    SetLength(ThemeStatic, S);
    ThemeLoadStatic(ThemeStatic[S-1], Name + IntToStr(S));
    Inc(S);
  end;
end;

//Button Collection Mod
procedure TTheme.ThemeLoadButtonCollection(var Collection: TThemeButtonCollection; const Name: string);
var T: integer;
begin
  //Load Collection Style
  ThemeLoadButton(Collection.Style, Name);

  //Load Other Attributes
  T := ThemeIni.ReadInteger (Name, 'FirstChild', 0);
  if (T > 0) And (T < 256) then
    Collection.FirstChild := T
  else
    Collection.FirstChild := 0;
end;

procedure TTheme.ThemeLoadButtonCollections(var Collections: AThemeButtonCollection; const Name: string);
var
  I: integer;
begin
  I := 1;
  while ThemeIni.SectionExists(Name + IntToStr(I)) do
  begin
    SetLength(Collections, I);
    ThemeLoadButtonCollection(Collections[I-1], Name + IntToStr(I));
    Inc(I);
  end;
end;
//End Button Collection Mod

procedure TTheme.ThemeLoadButton(var ThemeButton: TThemeButton; const Name: string; Collections: PAThemeButtonCollection);
var
  C:    integer;
  TLen: integer;
  T:    integer;
  Collections2: PAThemeButtonCollection;
begin
  if not ThemeIni.SectionExists(Name) then
  begin
    ThemeButton.Visible := False;
    exit;
  end;
  ThemeButton.Tex := ThemeIni.ReadString(Name, 'Tex', '');
  ThemeButton.X := ThemeIni.ReadInteger (Name, 'X', 0);
  ThemeButton.Y := ThemeIni.ReadInteger (Name, 'Y', 0);
  ThemeButton.Z := ThemeIni.ReadFloat   (Name, 'Z', 0);
  ThemeButton.W := ThemeIni.ReadInteger (Name, 'W', 0);
  ThemeButton.H := ThemeIni.ReadInteger (Name, 'H', 0);
  ThemeButton.Typ := ParseTextureType(ThemeIni.ReadString(Name, 'Type', ''), TEXTURE_TYPE_PLAIN);

  //Reflection Mod
  ThemeButton.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1);
  ThemeButton.ReflectionSpacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);

  ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1);
  ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1);
  ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1);
  ThemeButton.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1);
  ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1);
  ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1);
  ThemeButton.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);

  ThemeButton.Color := ThemeIni.ReadString(Name, 'Color', '');
  C := ColorExists(ThemeButton.Color);
  if C >= 0 then
  begin
    ThemeButton.ColR := Color[C].RGB.R;
    ThemeButton.ColG := Color[C].RGB.G;
    ThemeButton.ColB := Color[C].RGB.B;
  end;

  ThemeButton.DColor := ThemeIni.ReadString(Name, 'DColor', '');
  C := ColorExists(ThemeButton.DColor);
  if C >= 0 then
  begin
    ThemeButton.DColR := Color[C].RGB.R;
    ThemeButton.DColG := Color[C].RGB.G;
    ThemeButton.DColB := Color[C].RGB.B;
  end;

  ThemeButton.Visible := (ThemeIni.ReadInteger(Name, 'Visible', 1) = 1);

  //Fade Mod
  ThemeButton.SelectH := ThemeIni.ReadInteger (Name, 'SelectH', ThemeButton.H);
  ThemeButton.SelectW := ThemeIni.ReadInteger (Name, 'SelectW', ThemeButton.W);

  ThemeButton.DeSelectReflectionspacing := ThemeIni.ReadFloat(Name, 'DeSelectReflectionSpacing', ThemeButton.Reflectionspacing);

  ThemeButton.Fade := (ThemeIni.ReadInteger(Name, 'Fade', 0) = 1);
  ThemeButton.FadeText := (ThemeIni.ReadInteger(Name, 'FadeText', 0) = 1);


  ThemeButton.FadeTex := ThemeIni.ReadString(Name, 'FadeTex', '');
  ThemeButton.FadeTexPos:= ThemeIni.ReadInteger(Name, 'FadeTexPos', 0);
  if (ThemeButton.FadeTexPos > 4) Or (ThemeButton.FadeTexPos < 0) then
    ThemeButton.FadeTexPos := 0;

  //Button Collection Mod
  T := ThemeIni.ReadInteger(Name, 'Parent', 0);

  //Set Collections to Last Basic Collections if no valid Value
  if (Collections = nil) then
    Collections2 := @LastThemeBasic.ButtonCollection
  else
    Collections2 := Collections;
  //Test for valid Value
  if (Collections2 <> nil) AND (T > 0) AND (T <= Length(Collections2^)) then
  begin
    Inc(Collections2^[T-1].ChildCount);
    ThemeButton.Parent := T;
  end
  else
    ThemeButton.Parent := 0;

  //Read ButtonTexts
  TLen := ThemeIni.ReadInteger(Name, 'Texts', 0);
  SetLength(ThemeButton.Text, TLen);
  for T := 1 to TLen do
    ThemeLoadText(ThemeButton.Text[T-1], Name + 'Text' + IntToStr(T));
end;

procedure TTheme.ThemeLoadSelectSlide(var ThemeSelectS: TThemeSelectSlide; const Name: string);
begin
  ThemeSelectS.Text := Language.Translate(ThemeIni.ReadString(Name, 'Text', ''));

  ThemeSelectS.Tex := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'Tex', '');
  ThemeSelectS.TexSBG := {Skin.SkinPath + }ThemeIni.ReadString(Name, 'TexSBG', '');

  ThemeSelectS.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeSelectS.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeSelectS.W := ThemeIni.ReadInteger(Name, 'W', 0);
  ThemeSelectS.H := ThemeIni.ReadInteger(Name, 'H', 0);

  ThemeSelectS.Z := ThemeIni.ReadFloat(Name, 'Z', 0);

  ThemeSelectS.TextSize := ThemeIni.ReadInteger(Name, 'TextSize', 30);

  ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);

  ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 400);

  LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG,  ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', ''));
  ThemeSelectS.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  LoadColor(ThemeSelectS.DColR, ThemeSelectS.DColG,  ThemeSelectS.DColB, ThemeIni.ReadString(Name, 'DColor', ''));
  ThemeSelectS.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);

  LoadColor(ThemeSelectS.TColR, ThemeSelectS.TColG,  ThemeSelectS.TColB, ThemeIni.ReadString(Name, 'TColor', ''));
  ThemeSelectS.TInt :=  ThemeIni.ReadFloat(Name, 'TInt', 1);
  LoadColor(ThemeSelectS.TDColR, ThemeSelectS.TDColG,  ThemeSelectS.TDColB, ThemeIni.ReadString(Name, 'TDColor', ''));
  ThemeSelectS.TDInt :=  ThemeIni.ReadFloat(Name, 'TDInt', 1);

  LoadColor(ThemeSelectS.SBGColR, ThemeSelectS.SBGColG,  ThemeSelectS.SBGColB, ThemeIni.ReadString(Name, 'SBGColor', ''));
  ThemeSelectS.SBGInt :=  ThemeIni.ReadFloat(Name, 'SBGInt', 1);
  LoadColor(ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG,  ThemeSelectS.SBGDColB, ThemeIni.ReadString(Name, 'SBGDColor', ''));
  ThemeSelectS.SBGDInt :=  ThemeIni.ReadFloat(Name, 'SBGDInt', 1);

  LoadColor(ThemeSelectS.STColR, ThemeSelectS.STColG,  ThemeSelectS.STColB, ThemeIni.ReadString(Name, 'STColor', ''));
  ThemeSelectS.STInt :=  ThemeIni.ReadFloat(Name, 'STInt', 1);
  LoadColor(ThemeSelectS.STDColR, ThemeSelectS.STDColG,  ThemeSelectS.STDColB, ThemeIni.ReadString(Name, 'STDColor', ''));
  ThemeSelectS.STDInt :=  ThemeIni.ReadFloat(Name, 'STDInt', 1);
end;

procedure TTheme.ThemeLoadEqualizer(var ThemeEqualizer: TThemeEqualizer; const Name: string);
var I: integer;
begin
  ThemeEqualizer.Visible := (ThemeIni.ReadInteger(Name, 'Visible', 0) = 1);
  ThemeEqualizer.Direction := (ThemeIni.ReadInteger(Name, 'Direction', 0) = 1);
  ThemeEqualizer.Alpha := ThemeIni.ReadInteger(Name, 'Alpha', 1);
  ThemeEqualizer.Space := ThemeIni.ReadInteger(Name, 'Space', 1);
  ThemeEqualizer.X := ThemeIni.ReadInteger(Name, 'X', 0);
  ThemeEqualizer.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
  ThemeEqualizer.Z := ThemeIni.ReadInteger(Name, 'Z', 1);
  ThemeEqualizer.W := ThemeIni.ReadInteger(Name, 'PieceW', 8);
  ThemeEqualizer.H := ThemeIni.ReadInteger(Name, 'PieceH', 8);
  ThemeEqualizer.Bands := ThemeIni.ReadInteger(Name, 'Bands', 5);
  ThemeEqualizer.Length := ThemeIni.ReadInteger(Name, 'Length', 12);
  ThemeEqualizer.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1);
  ThemeEqualizer.ReflectionSpacing := ThemeIni.ReadFloat(Name, 'ReflectionSpacing', 15);

  //Color
  I := ColorExists(ThemeIni.ReadString(Name, 'Color', 'Black'));
  if I >= 0 then
  begin
    ThemeEqualizer.ColR := Color[I].RGB.R;
    ThemeEqualizer.ColG := Color[I].RGB.G;
    ThemeEqualizer.ColB := Color[I].RGB.B;
  end
  else
  begin
    ThemeEqualizer.ColR := 0;
    ThemeEqualizer.ColG := 0;
    ThemeEqualizer.ColB := 0;
  end;
end;

procedure TTheme.LoadColors;
var
  SL:     TStringList;
  C:      integer;
  S:      string;
begin
  SL := TStringList.Create;
  ThemeIni.ReadSection('Colors', SL);

  // normal colors
  SetLength(Color, SL.Count);
  for C := 0 to SL.Count-1 do
  begin
    Color[C].Name := SL.Strings[C];

    S := ThemeIni.ReadString('Colors', SL.Strings[C], '');

    Color[C].RGB.R := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255;
    Delete(S, 1, Pos(' ', S));

    Color[C].RGB.G := StrToInt(Copy(S, 1, Pos(' ' , S)-1))/255;
    Delete(S, 1, Pos(' ', S));

    Color[C].RGB.B := StrToInt(S)/255;
  end;

  // skin color
  SetLength(Color, SL.Count + 3);
  C := SL.Count;
  Color[C].Name := 'ColorDark';
  Color[C].RGB := GetSystemColor(Skin.Color);  //Ini.Color);

  C := C+1;
  Color[C].Name := 'ColorLight';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'ColorLightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // players colors
  SetLength(Color, Length(Color)+18);

  // P1
  C := C+1;
  Color[C].Name := 'P1Dark';
  Color[C].RGB := GetSystemColor(0); // 0 - blue

  C := C+1;
  Color[C].Name := 'P1Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P1Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P2
  C := C+1;
  Color[C].Name := 'P2Dark';
  Color[C].RGB := GetSystemColor(3); // 3 - red

  C := C+1;
  Color[C].Name := 'P2Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P2Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P3
  C := C+1;
  Color[C].Name := 'P3Dark';
  Color[C].RGB := GetSystemColor(1); // 1 - green

  C := C+1;
  Color[C].Name := 'P3Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P3Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P4
  C := C+1;
  Color[C].Name := 'P4Dark';
  Color[C].RGB := GetSystemColor(4); // 4 - brown

  C := C+1;
  Color[C].Name := 'P4Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P4Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P5
  C := C+1;
  Color[C].Name := 'P5Dark';
  Color[C].RGB := GetSystemColor(5); // 5 - yellow

  C := C+1;
  Color[C].Name := 'P5Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P5Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  // P6
  C := C+1;
  Color[C].Name := 'P6Dark';
  Color[C].RGB := GetSystemColor(6); // 6 - violet

  C := C+1;
  Color[C].Name := 'P6Light';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);

  C := C+1;
  Color[C].Name := 'P6Lightest';
  Color[C].RGB := ColorSqrt(Color[C-1].RGB);


  SL.Free;
end;

function ColorExists(Name: string): integer;
var
  C: integer;
begin
  Result := -1;
  for C := 0 to High(Color) do
    if Color[C].Name = Name then
      Result := C;
end;

procedure LoadColor(var R, G, B: real; ColorName: string);
var
  C: integer;
begin
  C := ColorExists(ColorName);
  if C >= 0 then
  begin
    R := Color[C].RGB.R;
    G := Color[C].RGB.G;
    B := Color[C].RGB.B;
  end;
end;

function GetSystemColor(Color: integer): TRGB;
begin
  case Color of
    0:  begin
          // blue
          Result.R := 71/255;
          Result.G := 175/255;
          Result.B := 247/255;
        end;
    1:  begin
          // green
          Result.R := 63/255;
          Result.G := 191/255;
          Result.B := 63/255;
        end;
    2:  begin
          // pink
          Result.R := 255/255;
{          Result.G := 63/255;
          Result.B := 192/255;}
          Result.G := 175/255;
          Result.B := 247/255;
        end;
    3:  begin
          // red
          Result.R := 247/255;
          Result.G := 71/255;
          Result.B := 71/255;
        end;
        //'Violet', 'Orange', 'Yellow', 'Brown', 'Black'
        //New Theme-Color Patch
    4:  begin
          // violet
          Result.R := 230/255;
          Result.G := 63/255;
          Result.B := 230/255;
        end;
    5:  begin
          // orange
          Result.R := 255/255;
          Result.G := 144/255;
          Result.B := 0;
        end;
    6:  begin
          // yellow
          Result.R := 230/255;
          Result.G := 230/255;
          Result.B := 95/255;
        end;
    7:  begin
          // brown
          Result.R := 192/255;
          Result.G := 127/255;
          Result.B := 31/255;
        end;
    8:  begin
          // black
          Result.R := 0;
          Result.G := 0;
          Result.B := 0;
        end;
    //New Theme-Color Patch End

    end;
end;

function ColorSqrt(RGB: TRGB): TRGB;
begin
  Result.R := sqrt(RGB.R);
  Result.G := sqrt(RGB.G);
  Result.B := sqrt(RGB.B);
end;

procedure TTheme.ThemeSave(const FileName: string);
var
  I: integer;
begin
  {$IFDEF THEMESAVE}
  ThemeIni := TIniFile.Create(FileName);
  {$ELSE}
  ThemeIni := TMemIniFile.Create(FileName);
  {$ENDIF}

  ThemeSaveBasic(Loading, 'Loading');

  ThemeSaveBasic(Main, 'Main');
  ThemeSaveText(Main.TextDescription, 'MainTextDescription');
  ThemeSaveText(Main.TextDescriptionLong, 'MainTextDescriptionLong');
  ThemeSaveButton(Main.ButtonSolo, 'MainButtonSolo');
  ThemeSaveButton(Main.ButtonEditor, 'MainButtonEditor');
  ThemeSaveButton(Main.ButtonOptions, 'MainButtonOptions');
  ThemeSaveButton(Main.ButtonExit, 'MainButtonExit');

  ThemeSaveBasic(Name, 'Name');
  for I := 1 to 6 do
    ThemeSaveButton(Name.ButtonPlayer[I], 'NameButtonPlayer' + IntToStr(I));

  ThemeSaveBasic(Level, 'Level');
  ThemeSaveButton(Level.ButtonEasy, 'LevelButtonEasy');
  ThemeSaveButton(Level.ButtonMedium, 'LevelButtonMedium');
  ThemeSaveButton(Level.ButtonHard, 'LevelButtonHard');

  ThemeSaveBasic(Song, 'Song');
  ThemeSaveText(Song.TextArtist, 'SongTextArtist');
  ThemeSaveText(Song.TextTitle, 'SongTextTitle');
  ThemeSaveText(Song.TextNumber, 'SongTextNumber');

  //Show CAt in Top Left Mod
  ThemeSaveText(Song.TextCat, 'SongTextCat');
  ThemeSaveStatic(Song.StaticCat, 'SongStaticCat');

  ThemeSaveBasic(Sing, 'Sing');

  //TimeBar mod
  ThemeSaveStatic(Sing.StaticTimeProgress, 'SingTimeProgress');
  ThemeSaveText(Sing.TextTimeText, 'SingTimeText');
  //eoa TimeBar mod

  ThemeSaveStatic(Sing.StaticP1, 'SingP1Static');
  ThemeSaveText(Sing.TextP1, 'SingP1Text');
  ThemeSaveStatic(Sing.StaticP1ScoreBG, 'SingP1Static2');
  ThemeSaveText(Sing.TextP1Score, 'SingP1TextScore');

  //moveable singbar mod
  ThemeSaveStatic(Sing.StaticP1SingBar, 'SingP1SingBar');
  ThemeSaveStatic(Sing.StaticP1TwoPSingBar, 'SingP1TwoPSingBar');
  ThemeSaveStatic(Sing.StaticP1ThreePSingBar, 'SingP1ThreePSingBar');
  ThemeSaveStatic(Sing.StaticP2RSingBar, 'SingP2RSingBar');
  ThemeSaveStatic(Sing.StaticP2MSingBar, 'SingP2MSingBar');
  ThemeSaveStatic(Sing.StaticP3SingBar, 'SingP3SingBar');
  //eoa moveable singbar

  //Added for ps3 skin
  //This one is shown in 2/4P mode
  ThemeSaveStatic(Sing.StaticP1TwoP, 'SingP1TwoPStatic');
  ThemeSaveText(Sing.TextP1TwoP, 'SingP1TwoPText');
  ThemeSaveStatic(Sing.StaticP1TwoPScoreBG, 'SingP1TwoPStatic2');
  ThemeSaveText(Sing.TextP1TwoPScore, 'SingP1TwoPTextScore');

  //This one is shown in 3/6P mode
  ThemeSaveStatic(Sing.StaticP1ThreeP, 'SingP1ThreePStatic');
  ThemeSaveText(Sing.TextP1ThreeP, 'SingP1ThreePText');
  ThemeSaveStatic(Sing.StaticP1ThreePScoreBG, 'SingP1ThreePStatic2');
  ThemeSaveText(Sing.TextP1ThreePScore, 'SingP1ThreePTextScore');
  //eoa

  ThemeSaveStatic(Sing.StaticP2R, 'SingP2RStatic');
  ThemeSaveText(Sing.TextP2R, 'SingP2RText');
  ThemeSaveStatic(Sing.StaticP2RScoreBG, 'SingP2RStatic2');
  ThemeSaveText(Sing.TextP2RScore, 'SingP2RTextScore');

  ThemeSaveStatic(Sing.StaticP2M, 'SingP2MStatic');
  ThemeSaveText(Sing.TextP2M, 'SingP2MText');
  ThemeSaveStatic(Sing.StaticP2MScoreBG, 'SingP2MStatic2');
  ThemeSaveText(Sing.TextP2MScore, 'SingP2MTextScore');

  ThemeSaveStatic(Sing.StaticP3R, 'SingP3RStatic');
  ThemeSaveText(Sing.TextP3R, 'SingP3RText');
  ThemeSaveStatic(Sing.StaticP3RScoreBG, 'SingP3RStatic2');
  ThemeSaveText(Sing.TextP3RScore, 'SingP3RTextScore');

  ThemeSaveBasic(Score, 'Score');
  ThemeSaveText(Score.TextArtist, 'ScoreTextArtist');
  ThemeSaveText(Score.TextTitle, 'ScoreTextTitle');

  for I := 1 to 6 do
  begin
    ThemeSaveStatics(Score.PlayerStatic[I], 'ScorePlayer' + IntToStr(I) + 'Static');

    ThemeSaveText(Score.TextName[I], 'ScoreTextName' + IntToStr(I));
    ThemeSaveText(Score.TextScore[I], 'ScoreTextScore' + IntToStr(I));
    ThemeSaveText(Score.TextNotes[I], 'ScoreTextNotes' + IntToStr(I));
    ThemeSaveText(Score.TextNotesScore[I], 'ScoreTextNotesScore' + IntToStr(I));
    ThemeSaveText(Score.TextLineBonus[I], 'ScoreTextLineBonus' + IntToStr(I));
    ThemeSaveText(Score.TextLineBonusScore[I], 'ScoreTextLineBonusScore' + IntToStr(I));
    ThemeSaveText(Score.TextGoldenNotes[I], 'ScoreTextGoldenNotes' + IntToStr(I));
    ThemeSaveText(Score.TextGoldenNotesScore[I], 'ScoreTextGoldenNotesScore' + IntToStr(I));
    ThemeSaveText(Score.TextTotal[I], 'ScoreTextTotal' + IntToStr(I));
    ThemeSaveText(Score.TextTotalScore[I], 'ScoreTextTotalScore' + IntToStr(I));

    ThemeSaveStatic(Score.StaticBackLevel[I], 'ScoreStaticBackLevel' + IntToStr(I));
    ThemeSaveStatic(Score.StaticBackLevelRound[I], 'ScoreStaticBackLevelRound' + IntToStr(I));
    ThemeSaveStatic(Score.StaticLevel[I], 'ScoreStaticLevel' + IntToStr(I));
    ThemeSaveStatic(Score.StaticLevelRound[I], 'ScoreStaticLevelRound' + IntToStr(I));
  end;

  ThemeSaveBasic(Top5, 'Top5');
  ThemeSaveText(Top5.TextLevel, 'Top5TextLevel');
  ThemeSaveText(Top5.TextArtistTitle, 'Top5TextArtistTitle');
  ThemeSaveStatics(Top5.StaticNumber, 'Top5StaticNumber');
  ThemeSaveTexts(Top5.TextNumber, 'Top5TextNumber');
  ThemeSaveTexts(Top5.TextName, 'Top5TextName');
  ThemeSaveTexts(Top5.TextScore, 'Top5TextScore');


  ThemeIni.Free;
end;

procedure TTheme.ThemeSaveBasic(Theme: TThemeBasic; const Name: string);
begin
  ThemeIni.WriteInteger(Name, 'Texts', Length(Theme.Text));

  ThemeSaveBackground(Theme.Background, Name + 'Background');
  ThemeSaveStatics(Theme.Static, Name + 'Static');
  ThemeSaveTexts(Theme.Text, Name + 'Text');
end;

procedure TTheme.ThemeSaveBackground(ThemeBackground: TThemeBackground; const Name: string);
begin
  if ThemeBackground.Tex <> '' then
    ThemeIni.WriteString(Name, 'Tex', ThemeBackground.Tex)
  else
  begin
    ThemeIni.EraseSection(Name);
  end;
end;

procedure TTheme.ThemeSaveStatic(ThemeStatic: TThemeStatic; const Name: string);
begin
  ThemeIni.WriteInteger(Name, 'X', ThemeStatic.X);
  ThemeIni.WriteInteger(Name, 'Y', ThemeStatic.Y);
  ThemeIni.WriteInteger(Name, 'W', ThemeStatic.W);
  ThemeIni.WriteInteger(Name, 'H', ThemeStatic.H);

  ThemeIni.WriteString(Name, 'Tex', ThemeStatic.Tex);
  ThemeIni.WriteString(Name, 'Type', TextureTypeToStr(ThemeStatic.Typ));
  ThemeIni.WriteString(Name, 'Color', ThemeStatic.Color);

  ThemeIni.WriteFloat(Name, 'TexX1', ThemeStatic.TexX1);
  ThemeIni.WriteFloat(Name, 'TexY1', ThemeStatic.TexY1);
  ThemeIni.WriteFloat(Name, 'TexX2', ThemeStatic.TexX2);
  ThemeIni.WriteFloat(Name, 'TexY2', ThemeStatic.TexY2);
end;

procedure TTheme.ThemeSaveStatics(ThemeStatic: AThemeStatic; const Name: string);
var
  S: integer;
begin
  for S := 0 to Length(ThemeStatic)-1 do
    ThemeSaveStatic(ThemeStatic[S], Name + {'Static' +} IntToStr(S+1));

  ThemeIni.EraseSection(Name + {'Static' + }IntToStr(S+1));
end;

procedure TTheme.ThemeSaveText(ThemeText: TThemeText; const Name: string);
begin
  ThemeIni.WriteInteger(Name, 'X', ThemeText.X);
  ThemeIni.WriteInteger(Name, 'Y', ThemeText.Y);

  ThemeIni.WriteInteger(Name, 'Font', ThemeText.Font);
  ThemeIni.WriteInteger(Name, 'Size', ThemeText.Size);
  ThemeIni.WriteInteger(Name, 'Align', ThemeText.Align);

  ThemeIni.WriteString(Name, 'Text', ThemeText.Text);
  ThemeIni.WriteString(Name, 'Color', ThemeText.Color);

  ThemeIni.WriteBool(Name, 'Reflection', ThemeText.Reflection);
  ThemeIni.WriteFloat(Name, 'ReflectionSpacing', ThemeText.ReflectionSpacing);
end;

procedure TTheme.ThemeSaveTexts(ThemeText: AThemeText; const Name: string);
var
  T: integer;
begin
  for T := 0 to Length(ThemeText)-1 do
    ThemeSaveText(ThemeText[T], Name + {'Text' + }IntToStr(T+1));

  ThemeIni.EraseSection(Name + {'Text' + }IntToStr(T+1));
end;

procedure TTheme.ThemeSaveButton(ThemeButton: TThemeButton; const Name: string);
var
  T: integer;
begin
  ThemeIni.WriteString(Name, 'Tex', ThemeButton.Tex);
  ThemeIni.WriteInteger(Name, 'X', ThemeButton.X);
  ThemeIni.WriteInteger(Name, 'Y', ThemeButton.Y);
  ThemeIni.WriteInteger(Name, 'W', ThemeButton.W);
  ThemeIni.WriteInteger(Name, 'H', ThemeButton.H);
  ThemeIni.WriteString(Name, 'Type', TextureTypeToStr(ThemeButton.Typ));
  ThemeIni.WriteInteger(Name, 'Texts', Length(ThemeButton.Text));

  ThemeIni.WriteString(Name, 'Color', ThemeButton.Color);

{  ThemeButton.ColR := ThemeIni.ReadFloat(Name, 'ColR', 1);
  ThemeButton.ColG := ThemeIni.ReadFloat(Name, 'ColG', 1);
  ThemeButton.ColB := ThemeIni.ReadFloat(Name, 'ColB', 1);
  ThemeButton.Int :=  ThemeIni.ReadFloat(Name, 'Int', 1);
  ThemeButton.DColR := ThemeIni.ReadFloat(Name, 'DColR', 1);
  ThemeButton.DColG := ThemeIni.ReadFloat(Name, 'DColG', 1);
  ThemeButton.DColB := ThemeIni.ReadFloat(Name, 'DColB', 1);
  ThemeButton.DInt :=  ThemeIni.ReadFloat(Name, 'DInt', 1);}

{  C := ColorExists(ThemeIni.ReadString(Name, 'Color', ''));
  if C >= 0 then
  begin
    ThemeButton.ColR := Color[C].RGB.R;
    ThemeButton.ColG := Color[C].RGB.G;
    ThemeButton.ColB := Color[C].RGB.B;
  end;

  C := ColorExists(ThemeIni.ReadString(Name, 'DColor', ''));
  if C >= 0 then
  begin
    ThemeButton.DColR := Color[C].RGB.R;
    ThemeButton.DColG := Color[C].RGB.G;
    ThemeButton.DColB := Color[C].RGB.B;
  end;}

  for T := 0 to High(ThemeButton.Text) do
    ThemeSaveText(ThemeButton.Text[T], Name + 'Text' + IntToStr(T+1));
end;

procedure TTheme.CreateThemeObjects();
begin
  freeandnil(Loading);
  Loading := TThemeLoading.Create;

  freeandnil(Main);
  Main := TThemeMain.Create;

  freeandnil(Name);
  Name := TThemeName.Create;

  freeandnil(Level);
  Level := TThemeLevel.Create;

  freeandnil(Song);
  Song := TThemeSong.Create;

  freeandnil(Sing);
  Sing := TThemeSing.Create;

  freeandnil(Score);
  Score := TThemeScore.Create;

  freeandnil(Top5);
  Top5 := TThemeTop5.Create;

  freeandnil(Options);
  Options := TThemeOptions.Create;

  freeandnil(OptionsGame);
  OptionsGame := TThemeOptionsGame.Create;

  freeandnil(OptionsGraphics);
  OptionsGraphics := TThemeOptionsGraphics.Create;

  freeandnil(OptionsSound);
  OptionsSound := TThemeOptionsSound.Create;

  freeandnil(OptionsLyrics);
  OptionsLyrics := TThemeOptionsLyrics.Create;

  freeandnil(OptionsThemes);
  OptionsThemes := TThemeOptionsThemes.Create;

  freeandnil(OptionsRecord);
  OptionsRecord := TThemeOptionsRecord.Create;

  freeandnil(OptionsAdvanced);
  OptionsAdvanced := TThemeOptionsAdvanced.Create;

  freeandnil(Edit);
  Edit := TThemeEdit.Create;

  freeandnil(ErrorPopup);
  ErrorPopup := TThemeError.Create;

  freeandnil(CheckPopup);
  CheckPopup := TThemeCheck.Create;

  freeandnil(SongMenu);
  SongMenu := TThemeSongMenu.Create;

  freeandnil(SongJumpto);
  SongJumpto := TThemeSongJumpto.Create;

  //Party Screens
  freeandnil(PartyNewRound);
  PartyNewRound := TThemePartyNewRound.Create;

  freeandnil(PartyWin);
  PartyWin := TThemePartyWin.Create;

  freeandnil(PartyScore);
  PartyScore := TThemePartyScore.Create;

  freeandnil(PartyOptions);
  PartyOptions := TThemePartyOptions.Create;

  freeandnil(PartyPlayer);
  PartyPlayer := TThemePartyPlayer.Create;

  //Stats Screens:
  freeandnil(StatMain);
  StatMain := TThemeStatMain.Create;

  freeandnil(StatDetail);
  StatDetail := TThemeStatDetail.Create;

 end;

end.