{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenSongJumpto;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMenu,
SDL,
UDisplay,
UMusic,
UFiles,
SysUtils,
UThemes;
type
TScreenSongJumpto = class(TMenu)
private
//For ChangeMusic
LastPlayed: integer;
VisibleBool: boolean;
public
VisSongs: integer;
constructor Create; override;
//Visible //Whether the Menu should be Drawn
//Whether the Menu should be Drawn
procedure SetVisible(Value: boolean);
property Visible: boolean read VisibleBool write SetVisible;
function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
procedure onShow; override;
function Draw: boolean; override;
procedure SetTextFound(const Count: cardinal);
end;
var
IType: array [0..2] of string;
SelectType: integer;
implementation
uses
UGraphic,
UMain,
UIni,
UTexture,
ULanguage,
UParty,
USongs,
UScreenSong,
ULog;
function TScreenSongJumpto.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
begin
Result := true;
if (PressedDown) then
begin // Key Down
// check normal keys
case CharCode of
'0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"',
'[', '{', ';', ':':
begin
if Interaction = 0 then
begin
Button[0].Text[0].Text := Button[0].Text[0].Text + CharCode;
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
end;
end;
end;
// check special keys
case PressedKey of
SDLK_BACKSPACE:
begin
if (Interaction = 0) and (Length(Button[0].Text[0].Text) > 0) then
begin
Button[0].Text[0].DeleteLastL;
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
end;
end;
SDLK_RETURN,
SDLK_ESCAPE:
begin
Visible := false;
AudioPlayback.PlaySound(SoundLib.Back);
if (VisSongs = 0) and (Length(Button[0].Text[0].Text) > 0) then
begin
ScreenSong.UnLoadDetailedCover;
Button[0].Text[0].Text := '';
CatSongs.SetFilter('', 0);
SetTextFound(0);
end;
end;
// Up and Down could be done at the same time,
// but I don't want to declare variables inside
// functions like this one, called so many times
SDLK_DOWN:
begin
{SelectNext;
Button[0].Text[0].Selected := (Interaction = 0);}
end;
SDLK_UP:
begin
{SelectPrev;
Button[0].Text[0].Selected := (Interaction = 0); }
end;
SDLK_RIGHT:
begin
Interaction := 1;
InteractInc;
if (Length(Button[0].Text[0].Text) > 0) then
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
Interaction := 0;
end;
SDLK_LEFT:
begin
Interaction := 1;
InteractDec;
if (Length(Button[0].Text[0].Text) > 0) then
SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType));
Interaction := 0;
end;
end;
end;
end;
constructor TScreenSongJumpto.Create;
//var
// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
AddText(Theme.SongJumpto.TextFound);
LoadFromTheme(Theme.SongJumpto);
AddButton(Theme.SongJumpto.ButtonSearchText);
if (Length(Button[0].Text) = 0) then
AddButtonText(14, 20, '');
SelectType := 0;
AddSelectSlide(Theme.SongJumpto.SelectSlideType, SelectType, Theme.SongJumpto.IType);
Interaction := 0;
LastPlayed := 0;
end;
procedure TScreenSongJumpto.SetVisible(Value: boolean);
begin
//If change from unvisible to Visible then OnShow
if (VisibleBool = false) and (Value = true) then
OnShow;
VisibleBool := Value;
end;
procedure TScreenSongJumpto.onShow;
begin
inherited;
//Reset Screen if no Old Search is Displayed
if (CatSongs.CatNumShow <> -2) then
begin
SelectsS[0].SetSelectOpt(0);
Button[0].Text[0].Text := '';
Text[0].Text := Theme.SongJumpto.NoSongsFound;
end;
//Select Input
Interaction := 0;
Button[0].Text[0].Selected := true;
LastPlayed := ScreenSong.Interaction;
end;
function TScreenSongJumpto.Draw: boolean;
begin
Result := inherited Draw;
end;
procedure TScreenSongJumpto.SetTextFound(const Count: cardinal);
begin
if (Count = 0) then
begin
Text[0].Text := Theme.SongJumpto.NoSongsFound;
if (Length(Button[0].Text[0].Text) = 0) then
ScreenSong.HideCatTL
else
ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
end
else
begin
Text[0].Text := Format(Theme.SongJumpto.SongsFound, [Count]);
//Set CatTopLeftText
ScreenSong.ShowCatTLCustom(Format(Theme.SongJumpto.CatText, [Button[0].Text[0].Text]));
end;
//Set visSongs
VisSongs := Count;
//Fix SongSelection
ScreenSong.Interaction := high(CatSongs.Song);
ScreenSong.SelectNext;
ScreenSong.FixSelected;
//Play Correct Music
if (ScreenSong.Interaction <> LastPlayed) then
begin
LastPlayed := ScreenSong.Interaction;
ScreenSong.ChangeMusic;
end;
end;
end.