|
|
{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenPartyWin;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMenu,
SDL, UDisplay,
UMusic,
SysUtils,
UThemes;
type
TScreenPartyWin = class(TMenu)
public
TextScoreTeam1: cardinal;
TextScoreTeam2: cardinal;
TextScoreTeam3: cardinal;
TextNameTeam1: cardinal;
TextNameTeam2: cardinal;
TextNameTeam3: cardinal;
StaticTeam1: cardinal;
StaticTeam1BG: cardinal;
StaticTeam1Deco: cardinal;
StaticTeam2: cardinal;
StaticTeam2BG: cardinal;
StaticTeam2Deco: cardinal;
StaticTeam3: cardinal;
StaticTeam3BG: cardinal;
StaticTeam3Deco: cardinal;
TextWinner: cardinal;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
uses
UGraphic,
UMain,
UParty,
UScreenSingModi,
ULanguage;
function TScreenPartyWin.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
begin
Result := true;
if (PressedDown) then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenMain);
end;
end;
end;
end;
constructor TScreenPartyWin.Create;
//var
// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
TextScoreTeam1 := AddText (Theme.PartyWin.TextScoreTeam1);
TextScoreTeam2 := AddText (Theme.PartyWin.TextScoreTeam2);
TextScoreTeam3 := AddText (Theme.PartyWin.TextScoreTeam3);
TextNameTeam1 := AddText (Theme.PartyWin.TextNameTeam1);
TextNameTeam2 := AddText (Theme.PartyWin.TextNameTeam2);
TextNameTeam3 := AddText (Theme.PartyWin.TextNameTeam3);
StaticTeam1 := AddStatic (Theme.PartyWin.StaticTeam1);
StaticTeam1BG := AddStatic (Theme.PartyWin.StaticTeam1BG);
StaticTeam1Deco := AddStatic (Theme.PartyWin.StaticTeam1Deco);
StaticTeam2 := AddStatic (Theme.PartyWin.StaticTeam2);
StaticTeam2BG := AddStatic (Theme.PartyWin.StaticTeam2BG);
StaticTeam2Deco := AddStatic (Theme.PartyWin.StaticTeam2Deco);
StaticTeam3 := AddStatic (Theme.PartyWin.StaticTeam3);
StaticTeam3BG := AddStatic (Theme.PartyWin.StaticTeam3BG);
StaticTeam3Deco := AddStatic (Theme.PartyWin.StaticTeam3Deco);
TextWinner := AddText (Theme.PartyWin.TextWinner);
LoadFromTheme(Theme.PartyWin);
end;
procedure TScreenPartyWin.onShow;
var
I: integer;
Placing: TeamOrderArray;
Function GetTeamColor(Team: byte): cardinal;
var
NameString: string;
begin
NameString := 'P' + InttoStr(Team+1) + 'Dark';
Result := ColorExists(NameString);
end;
begin
inherited;
//Get Team Placing
Placing := PartySession.GetTeamOrder;
//Set Winnertext
Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.Teams.Teaminfo[Placing[0]].Name]);
if (PartySession.Teams.NumTeams >= 1) then
begin
Text[TextScoreTeam1].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[0]].Score);
Text[TextNameTeam1].Text := string(PartySession.Teams.TeamInfo[Placing[0]].Name);
Text[TextScoreTeam1].Visible := true;
Text[TextNameTeam1].Visible := true;
Static[StaticTeam1].Visible := true;
Static[StaticTeam1BG].Visible := true;
Static[StaticTeam1Deco].Visible := true;
//Set Static Color to Team Color
if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[0]);
if (I <> -1) then
begin
Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B;
end;
end;
if (Theme.PartyWin.StaticTeam1.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[0]);
if (I <> -1) then
begin
Static[StaticTeam1].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam1].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam1].Texture.ColB := Color[I].RGB.B;
end;
end;
end
else
begin
Text[TextScoreTeam1].Visible := false;
Text[TextNameTeam1].Visible := false;
Static[StaticTeam1].Visible := false;
Static[StaticTeam1BG].Visible := false;
Static[StaticTeam1Deco].Visible := false;
end;
if (PartySession.Teams.NumTeams >= 2) then
begin
Text[TextScoreTeam2].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[1]].Score);
Text[TextNameTeam2].Text := string(PartySession.Teams.TeamInfo[Placing[1]].Name);
Text[TextScoreTeam2].Visible := true;
Text[TextNameTeam2].Visible := true;
Static[StaticTeam2].Visible := true;
Static[StaticTeam2BG].Visible := true;
Static[StaticTeam2Deco].Visible := true;
//Set Static Color to Team Color
if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[1]);
if (I <> -1) then
begin
Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B;
end;
end;
if (Theme.PartyWin.StaticTeam2.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[1]);
if (I <> -1) then
begin
Static[StaticTeam2].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam2].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam2].Texture.ColB := Color[I].RGB.B;
end;
end;
end
else
begin
Text[TextScoreTeam2].Visible := false;
Text[TextNameTeam2].Visible := false;
Static[StaticTeam2].Visible := false;
Static[StaticTeam2BG].Visible := false;
Static[StaticTeam2Deco].Visible := false;
end;
if (PartySession.Teams.NumTeams >= 3) then
begin
Text[TextScoreTeam3].Text := InttoStr(PartySession.Teams.TeamInfo[Placing[2]].Score);
Text[TextNameTeam3].Text := string(PartySession.Teams.TeamInfo[Placing[2]].Name);
Text[TextScoreTeam3].Visible := true;
Text[TextNameTeam3].Visible := true;
Static[StaticTeam3].Visible := true;
Static[StaticTeam3BG].Visible := true;
Static[StaticTeam3Deco].Visible := true;
//Set Static Color to Team Color
if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[2]);
if (I <> -1) then
begin
Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B;
end;
end;
if (Theme.PartyWin.StaticTeam3.Color = 'TeamColor') then
begin
I := GetTeamColor(Placing[2]);
if (I <> -1) then
begin
Static[StaticTeam3].Texture.ColR := Color[I].RGB.R;
Static[StaticTeam3].Texture.ColG := Color[I].RGB.G;
Static[StaticTeam3].Texture.ColB := Color[I].RGB.B;
end;
end;
end
else
begin
Text[TextScoreTeam3].Visible := false;
Text[TextNameTeam3].Visible := false;
Static[StaticTeam3].Visible := false;
Static[StaticTeam3BG].Visible := false;
Static[StaticTeam3Deco].Visible := false;
end;
end;
procedure TScreenPartyWin.SetAnimationProgress(Progress: real);
begin
{if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore;
if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore;
if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;}
end;
end.
|