{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenOptions;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SDL,
SysUtils,
UMenu,
UDisplay,
UMusic,
UFiles,
UIni,
UThemes;
type
TScreenOptions = class(TMenu)
public
TextDescription: integer;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
procedure OnShow; override;
procedure InteractNext; override;
procedure InteractPrev; override;
procedure InteractNextRow; override;
procedure InteractPrevRow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
implementation
uses
UGraphic,
UUnicodeUtils;
function TScreenOptions.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
if (PressedDown) then
begin // Key Down
// check normal keys
case UCS4UpperCase(CharCode) of
Ord('Q'):
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
SDLK_RETURN:
begin
if SelInteraction = 0 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsGame);
end;
if SelInteraction = 1 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsGraphics);
end;
if SelInteraction = 2 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsSound);
end;
if SelInteraction = 3 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsLyrics);
end;
if SelInteraction = 4 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsThemes);
end;
if SelInteraction = 5 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsRecord);
end;
if SelInteraction = 6 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenOptionsAdvanced);
end;
if SelInteraction = 7 then
begin
Ini.Save;
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
end;
SDLK_DOWN: InteractNextRow;
SDLK_UP: InteractPrevRow;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenOptions.Create;
//var
// I: integer; // Auto Removed, Unused Variable
begin
inherited Create;
TextDescription := AddText(Theme.Options.TextDescription);
LoadFromTheme(Theme.Options);
AddButton(Theme.Options.ButtonGame);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[0]);
AddButton(Theme.Options.ButtonGraphics);
if (Length(Button[1].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[1]);
AddButton(Theme.Options.ButtonSound);
if (Length(Button[2].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[2]);
AddButton(Theme.Options.ButtonLyrics);
if (Length(Button[3].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[3]);
AddButton(Theme.Options.ButtonThemes);
if (Length(Button[4].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[4]);
AddButton(Theme.Options.ButtonRecord);
if (Length(Button[5].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[5]);
AddButton(Theme.Options.ButtonAdvanced);
if (Length(Button[6].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[6]);
AddButton(Theme.Options.ButtonExit);
if (Length(Button[7].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
Interaction := 0;
end;
procedure TScreenOptions.OnShow;
begin
inherited;
end;
procedure TScreenOptions.InteractNext;
begin
inherited InteractNext;
Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;
procedure TScreenOptions.InteractPrev;
begin
inherited InteractPrev;
Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;
procedure TScreenOptions.InteractNextRow;
begin
inherited InteractNextRow;
Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;
procedure TScreenOptions.InteractPrevRow;
begin
inherited InteractPrevRow;
Text[TextDescription].Text := Theme.Options.Description[Interaction];
end;
procedure TScreenOptions.SetAnimationProgress(Progress: real);
begin
Button[0].Texture.ScaleW := Progress;
Button[1].Texture.ScaleW := Progress;
Button[2].Texture.ScaleW := Progress;
Button[3].Texture.ScaleW := Progress;
Button[4].Texture.ScaleW := Progress;
Button[5].Texture.ScaleW := Progress;
Button[6].Texture.ScaleW := Progress;
Button[7].Texture.ScaleW := Progress;
end;
end.