{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenEdit;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
UMenu,
SDL,
UThemes;
type
TScreenEdit = class(TMenu)
public
{
Tex_Background: TTexture;
FadeOut: boolean;
Path: string;
FileName: string;
}
TextDescription: integer;
TextDescriptionLong: integer;
constructor Create; override;
function ParseInput(PressedKey: cardinal; CharCode: WideChar;
PressedDown: boolean): boolean; override;
procedure onShow; override;
procedure InteractNext; override;
procedure InteractPrev; override;
procedure InteractInc; override;
procedure InteractDec; override;
procedure SetAnimationProgress(Progress: real); override;
{
function Draw: boolean; override;
procedure Finish;
}
end;
implementation
uses
UGraphic,
UMusic,
USkins,
SysUtils;
function TScreenEdit.ParseInput(PressedKey: cardinal; CharCode: WideChar;
PressedDown: boolean): boolean;
var
SDL_ModState: word;
begin
Result := true;
SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT +
KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
if (PressedDown) then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
// Result := false;
end;
SDLK_RETURN:
begin
if Interaction = 0 then
begin
AudioPlayback.PlaySound(SoundLib.Start);
FadeTo(@ScreenEditConvert);
end;
// if Interaction = 1 then
// begin
// Music.PlayStart;
// FadeTo(@ScreenEditHeader);
// end;
if Interaction = 1 then
begin
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenMain);
end;
end;
SDLK_DOWN: InteractInc;
SDLK_UP: InteractDec;
SDLK_RIGHT: InteractNext;
SDLK_LEFT: InteractPrev;
end;
end;
end;
constructor TScreenEdit.Create;
begin
inherited Create;
TextDescription := AddText(Theme.Edit.TextDescription);
// TextDescriptionLong := AddText(Theme.Edit.TextDescriptionLong);
LoadFromTheme(Theme.Edit);
// AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
// AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
// Button[High(Button)].Text[0].Size := 11;
// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');
// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
// AddButtonText(10, 5, 0, 0, 0, 'Set GAP');
// AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
// AddButtonText(10, 5, 0, 0, 0, 'Exit');
AddButton(Theme.Edit.ButtonConvert);
AddButton(Theme.Edit.ButtonExit);
{
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Edit.Description[0]);
}
Interaction := 0;
end;
procedure TScreenEdit.onShow;
begin
inherited;
// Interaction := 0;
end;
procedure TScreenEdit.InteractNext;
begin
inherited InteractNext;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
end;
procedure TScreenEdit.InteractPrev;
begin
inherited InteractPrev;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
end;
procedure TScreenEdit.InteractDec;
begin
inherited InteractDec;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
end;
procedure TScreenEdit.InteractInc;
begin
inherited InteractInc;
Text[TextDescription].Text := Theme.Edit.Description[Interaction];
// Text[TextDescriptionLong].Text := Theme.Edit.DescriptionLong[Interaction];
end;
procedure TScreenEdit.SetAnimationProgress(Progress: real);
begin
Static[0].Texture.ScaleW := Progress;
Static[0].Texture.ScaleH := Progress;
end;
(*function TScreenEdit.Draw: boolean;
var
Min: integer;
Sec: integer;
AktBeat: integer;
begin
end;
procedure TScreenEdit.Finish;
begin
//
end;*)
end.