/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include <GL/gl.h>
#include "static.hpp"
namespace usdx
{
Static::Static(const RgbColor& stroke)
: stroke(stroke), fill(0,0,0,0), filled(false), stroked(true),
stroke_width(1.0f), vertices(NULL), vertices_count(0)
{
}
Static::Static(const Static& copy)
: stroke(copy.stroke), fill(copy.fill), filled(copy.filled),
stroked(copy.stroked), stroke_width(1.0f), vertices(NULL),
vertices_count(0)
{
if (copy.vertices != NULL) {
vertices_count = copy.vertices_count;
vertices = new float[copy.vertices_count * 2];
for (size_t i = 0; i < (copy.vertices_count * 2); i++) {
vertices[i] = copy.vertices[i];
}
}
}
Static::~Static()
{
if (vertices != NULL) {
delete[] vertices;
vertices = NULL;
}
}
Static& Static::operator=(const Static& copy)
{
if (this != ©) {
stroke = copy.stroke;
fill = copy.fill;
filled = copy.filled;
stroked = copy.stroked;
stroke_width = copy.stroke_width;
vertices_count = 0;
if (vertices != NULL) {
delete[] vertices;
vertices = NULL;
}
if (copy.vertices != NULL) {
vertices_count = copy.vertices_count;
vertices = new float[copy.vertices_count * 2];
for (size_t i = 0; i < (copy.vertices_count * 2); i++) {
vertices[i] = copy.vertices[i];
}
}
}
return *this;
}
void Static::draw(void)
{
// shortcut if not initilized or nothing to draw
if ((vertices == NULL) || !(filled || stroked))
return;
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vertices);
if (filled) {
// draw filling
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColorPointer(fill.get_array_comonent_count(), GL_UNSIGNED_BYTE,
0, fill.get_array(vertices_count));
this->draw_fill();
glDisable(GL_BLEND);
}
if (stroked) {
// draw border
glColorPointer(stroke.get_array_comonent_count(), GL_UNSIGNED_BYTE,
0, stroke.get_array(vertices_count));
glLineWidth(stroke_width);
this->draw_stroke();
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
void Static::register_vertices(const float *vertices, const size_t count)
{
if (this->vertices != NULL) {
delete[] this->vertices;
this->vertices = NULL;
}
this->vertices_count = count;
this->vertices = new float[this->vertices_count * 2];
for (size_t i = 0; i < (this->vertices_count * 2); i++) {
this->vertices[i] = vertices[i];
}
}
void Static::set_stroke(const RgbColor& stroke)
{
this->stroke = stroke;
}
RgbColor Static::get_stroke(void) const
{
return stroke;
}
void Static::set_fill(const RgbaColor& fill)
{
this->fill = fill;
}
RgbaColor Static::get_fill(void) const
{
return fill;
}
void Static::set_filled(const bool filled)
{
this->filled = filled;
}
bool Static::is_filled(void) const
{
return filled;
}
void Static::set_stroked(const bool stroked)
{
this->stroked = stroked;
}
bool Static::is_stroked(void) const
{
return stroked;
}
void Static::set_stroke_width(const float stroke_width)
{
this->stroke_width = stroke_width;
}
float Static::get_stroke_width(void) const
{
return stroke_width;
}
};