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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#if 0
#include "menuBackground.hpp"
#include <GL/gl.h>
int screen_act = 1;
namespace usdx
{
void MenuBackgroundNone::draw(void)
{
// clear just once when in dual screen mode
if (screen_act == 0)
glClear(GL_DEPTH_BUFFER_BIT);
}
MenuBackgroundColor::MenuBackgrundColor(RGB &color)
{
this->color = color;
}
void MenuBackgroundColor::draw(void)
{
// just clear once, even when using two screens
if (screen_act == 1) {
glClearColor(color.r, color.g, color.b, 0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
}
}
};
#endif
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