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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef FRAME_HPP
#define FRAME_HPP
#include <SDL/SDL.h>
#include <log4cpp/Category.hh>
#include "container.hpp"
#include "frame_background.hpp"
namespace usdx
{
class Frame : public Container
{
private:
static log4cpp::Category& log;
FrameBackground* background;
protected:
class FrameContainerHelper : public ContainerHelper
{
private:
Frame* self;
public:
FrameContainerHelper(Frame*);
virtual void add(Container*) const;
};
virtual void draw(void);
public:
Frame(Container*);
Frame(Container*, FrameBackground*);
virtual ~Frame();
void set_background(FrameBackground* background);
const FrameBackground* get_background() const;
};
};
#endif
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