/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef DRAWABLE_CONTROL_HPP
#define DRAWABLE_CONTROL_HPP
#include <SDL/SDL.h>
#include <boost/thread/shared_mutex.hpp>
#include <log4cpp/Category.hh>
#include "drawable.hpp"
#include "control.hpp"
#include "utils/point.hpp"
#include "utils/dimension.hpp"
#include "background.hpp"
namespace usdx
{
class Container;
class DrawableControl : public Drawable, public Control
{
private:
static log4cpp::Category& log;
/**
* Coordinates of the top-left corner of the control.
*/
Point<int> position;
/**
* Size of the control.
*/
Dimension<int> size;
/**
* If true, clipping is set-up before the component is drawn, to cut off
* all the drawing outside the specified size of the control.
*/
bool clipping_required;
/**
* Background of the control. The background is drawn, before the real
* content is drawn.
*/
Background* background;
mutable boost::shared_mutex position_mutex;
mutable boost::shared_mutex size_mutex;
mutable boost::shared_mutex clipping_required_mutex;
mutable boost::shared_mutex background_mutex;
protected:
Container* parent;
class ContainerHelper
{
private:
DrawableControl* self;
public:
ContainerHelper(DrawableControl*);
virtual void add(Container*) const;
};
DrawableControl(Container*, const ContainerHelper&);
bool is_clipping_required(void) const;
void set_clipping_required(const bool);
/**
* Function get called, if the control should draw itself it the
* current position on the OpenGL screen. If clipping is required, the
* clipping gets set-up before this function gets called.
*/
virtual void draw(void);
public:
DrawableControl(Container*);
virtual ~DrawableControl();
/**
* Force the control to redraw it self.
*/
void repaint(void);
virtual void set_position(const Point<int>& position);
virtual void set_position(int left, int top);
const Point<int>& get_position(void) const;
int get_left(void) const;
int get_top(void) const;
virtual void set_size(const Dimension<int>& size);
virtual void set_size(int width, int height);
const Dimension<int>& get_size(void) const;
int get_width(void) const;
int get_height(void) const;
void remove_parent(void);
void set_background(Background*);
const Background* get_background(void) const;
};
};
#endif