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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef CONTAINER_HPP
#define CONTAINER_HPP
#include <list>
#include <log4cpp/Category.hh>
#include "drawable_control.hpp"
#include "utils/point.hpp"
namespace usdx
{
class Frame;
class Container : public DrawableControl
{
private:
static log4cpp::Category& log;
Frame* frame;
std::list<DrawableControl*> controls;
/**
* Left bottom corner of the container in window coordinats. This is
* used for calculating the window coordinates of the containing
* controls for clipping, that only works with window coordinates.
*/
Point<int> window_coords;
void recalculate_window_coords(void);
protected:
Container(Container*, const ContainerHelper&);
virtual void draw(void);
public:
Container(Container*);
virtual ~Container();
virtual void add(DrawableControl*);
virtual void remove(DrawableControl*);
virtual void setFrame(Frame*);
virtual void removeFrame(void);
const Point<int>& get_window_coords(void) const;
/**
* Overwritten here to be able to recalculate the window coordinates.
*
* @see window_coords
*/
virtual void set_position(const Point<int>& position);
/**
* Overwritten here to be able to recalculate the window coordinates.
*
* @see window_coords
*/
virtual void set_position(int left, int top);
/**
* Overwritten here to be able to recalculate the window coordinates.
*
* @see window_coords
*/
virtual void set_size(const Dimension<int>& size);
/**
* Overwritten here to be able to recalculate the window coordinates.
*
* @see window_coords
*/
virtual void set_size(int width, int height);
};
};
#endif
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