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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 */

#include "container.hpp"
#include "frame.hpp"

namespace usdx
{
	log4cpp::Category&  Container::log =
		log4cpp::Category::getInstance("usdx.menu.container");

	Container::Container(Container* owner)
		: DrawableControl(owner), frame(NULL), window_coords(0, 0)
	{
		set_clipping_required(true);
	}

	Container::Container(Container* owner, const ContainerHelper& add)
		: DrawableControl(owner, add), frame(NULL), window_coords(0, 0)
	{
		set_clipping_required(true);
	}

	Container::~Container()
	{
		for (std::list<DrawableControl*>::iterator next = controls.begin(), it = next++;
			 it != controls.end(); it = next++) {
			(*it)->remove_parent();
		}

		controls.clear();
	}

	void Container::draw(void)
	{
		if (frame) {
			frame->repaint();
		}

		for (std::list<DrawableControl*>::iterator it =
			     controls.begin(); it != controls.end(); it++) {
			(*it)->repaint();
		}
	}

	void Container::add(DrawableControl *child)
	{
		controls.push_back(child);
	}

	void Container::remove(DrawableControl *child)
	{
		controls.remove(child);
	}

	void Container::setFrame(Frame *f)
	{
		f->set_size(get_size());
		frame = f;
	}

	void Container::removeFrame(void)
	{
		frame = NULL;
	}

	const Point<int>& Container::get_window_coords(void) const
	{
		return window_coords;
	}
};