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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKGROUND_IMAGE_HPP
#define BACKGROUND_IMAGE_HPP
#include <boost/filesystem.hpp>
#include <GL/gl.h>
#include "background.hpp"
#include "texture.hpp"
#include "utils/disposer.hpp"
#include "utils/dimension.hpp"
namespace usdx
{
/**
* This class draws an image as background for the drawable control an
* instance of this class is attached to.
*/
class BackgroundImage : public Background
{
private:
/**
* Texture containing the image, that should be used as background.
*/
Disposer<Texture>* texture;
/**
* Vertices to draw the background rectangle filled with the
* texture. Cached until size of the parent component changes.
*
* @see updateVertices()
*/
GLint vertices[8];
/**
* Cache for the size of the parent component, to be able to detect
* changes.
*/
Dimension<int> size;
/**
* Update the vertices for drawing the background, if the size if the
* parent component changes.
*/
void updateVertices();
protected:
void draw(void);
public:
BackgroundImage(const DrawableControl &control,
boost::filesystem::wpath filename);
virtual ~BackgroundImage();
};
};
#endif
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