{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UAudioPlayback_SoftMixer;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
Classes,
sdl,
SysUtils,
URingBuffer,
UMusic,
UAudioPlaybackBase;
type
TAudioPlayback_SoftMixer = class;
TGenericPlaybackStream = class(TAudioPlaybackStream)
private
Engine: TAudioPlayback_SoftMixer;
SampleBuffer: PByteArray;
SampleBufferSize: integer;
SampleBufferCount: integer; // number of available bytes in SampleBuffer
SampleBufferPos: cardinal;
SourceBuffer: PByteArray;
SourceBufferSize: integer;
SourceBufferCount: integer; // number of available bytes in SourceBuffer
Converter: TAudioConverter;
Status: TStreamStatus;
InternalLock: PSDL_Mutex;
SoundEffects: TList;
fVolume: single;
FadeInStartTime, FadeInTime: cardinal;
FadeInStartVolume, FadeInTargetVolume: single;
NeedsRewind: boolean;
procedure Reset();
procedure ApplySoundEffects(Buffer: PByteArray; BufferSize: integer);
function InitFormatConversion(): boolean;
procedure FlushBuffers();
procedure LockSampleBuffer(); {$IFDEF HasInline}inline;{$ENDIF}
procedure UnlockSampleBuffer(); {$IFDEF HasInline}inline;{$ENDIF}
protected
function GetLatency(): double; override;
function GetStatus(): TStreamStatus; override;
function GetVolume(): single; override;
procedure SetVolume(Volume: single); override;
function GetLength(): real; override;
function GetLoop(): boolean; override;
procedure SetLoop(Enabled: boolean); override;
function GetPosition: real; override;
procedure SetPosition(Time: real); override;
public
constructor Create(Engine: TAudioPlayback_SoftMixer);
destructor Destroy(); override;
function Open(SourceStream: TAudioSourceStream): boolean; override;
procedure Close(); override;
procedure Play(); override;
procedure Pause(); override;
procedure Stop(); override;
procedure FadeIn(Time: real; TargetVolume: single); override;
function GetAudioFormatInfo(): TAudioFormatInfo; override;
function ReadData(Buffer: PByteArray; BufferSize: integer): integer;
function GetPCMData(var Data: TPCMData): Cardinal; override;
procedure GetFFTData(var Data: TFFTData); override;
procedure AddSoundEffect(Effect: TSoundEffect); override;
procedure RemoveSoundEffect(Effect: TSoundEffect); override;
end;
TAudioMixerStream = class
private
Engine: TAudioPlayback_SoftMixer;
ActiveStreams: TList;
MixerBuffer: PByteArray;
InternalLock: PSDL_Mutex;
AppVolume: single;
procedure Lock(); {$IFDEF HasInline}inline;{$ENDIF}
procedure Unlock(); {$IFDEF HasInline}inline;{$ENDIF}
function GetVolume(): single;
procedure SetVolume(Volume: single);
public
constructor Create(Engine: TAudioPlayback_SoftMixer);
destructor Destroy(); override;
procedure AddStream(Stream: TAudioPlaybackStream);
procedure RemoveStream(Stream: TAudioPlaybackStream);
function ReadData(Buffer: PByteArray; BufferSize: integer): integer;
property Volume: single read GetVolume write SetVolume;
end;
TAudioPlayback_SoftMixer = class(TAudioPlaybackBase)
private
MixerStream: TAudioMixerStream;
protected
FormatInfo: TAudioFormatInfo;
function InitializeAudioPlaybackEngine(): boolean; virtual; abstract;
function StartAudioPlaybackEngine(): boolean; virtual; abstract;
procedure StopAudioPlaybackEngine(); virtual; abstract;
function FinalizeAudioPlaybackEngine(): boolean; virtual; abstract;
procedure AudioCallback(Buffer: PByteArray; Size: integer); {$IFDEF HasInline}inline;{$ENDIF}
function CreatePlaybackStream(): TAudioPlaybackStream; override;
public
function GetName: String; override; abstract;
function InitializePlayback(): boolean; override;
function FinalizePlayback: boolean; override;
procedure SetAppVolume(Volume: single); override;
function CreateVoiceStream(ChannelMap: integer; FormatInfo: TAudioFormatInfo): TAudioVoiceStream; override;
function GetMixer(): TAudioMixerStream; {$IFDEF HasInline}inline;{$ENDIF}
function GetAudioFormatInfo(): TAudioFormatInfo;
procedure MixBuffers(DstBuffer, SrcBuffer: PByteArray; Size: Cardinal; Volume: Single); virtual;
end;
type
TGenericVoiceStream = class(TAudioVoiceStream)
private
VoiceBuffer: TRingBuffer;
BufferLock: PSDL_Mutex;
PlaybackStream: TGenericPlaybackStream;
Engine: TAudioPlayback_SoftMixer;
public
constructor Create(Engine: TAudioPlayback_SoftMixer);
function Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean; override;
procedure Close(); override;
procedure WriteData(Buffer: PByteArray; BufferSize: integer); override;
function ReadData(Buffer: PByteArray; BufferSize: integer): integer; override;
function IsEOF(): boolean; override;
function IsError(): boolean; override;
end;
const
SOURCE_BUFFER_FRAMES = 4096;
const
MAX_VOICE_DELAY = 0.500; // 20ms
implementation
uses
Math,
ULog,
UIni,
UFFT,
UAudioConverter,
UMain;
{ TAudioMixerStream }
constructor TAudioMixerStream.Create(Engine: TAudioPlayback_SoftMixer);
begin
inherited Create();
Self.Engine := Engine;
ActiveStreams := TList.Create;
InternalLock := SDL_CreateMutex();
AppVolume := 1.0;
end;
destructor TAudioMixerStream.Destroy();
begin
if assigned(MixerBuffer) then
Freemem(MixerBuffer);
ActiveStreams.Free;
SDL_DestroyMutex(InternalLock);
inherited;
end;
procedure TAudioMixerStream.Lock();
begin
SDL_mutexP(InternalLock);
end;
procedure TAudioMixerStream.Unlock();
begin
SDL_mutexV(InternalLock);
end;
function TAudioMixerStream.GetVolume(): single;
begin
Lock();
Result := AppVolume;
Unlock();
end;
procedure TAudioMixerStream.SetVolume(Volume: single);
begin
Lock();
AppVolume := Volume;
Unlock();
end;
procedure TAudioMixerStream.AddStream(Stream: TAudioPlaybackStream);
begin
if not assigned(Stream) then
Exit;
Lock();
// check if stream is already in list to avoid duplicates
if (ActiveStreams.IndexOf(Pointer(Stream)) = -1) then
ActiveStreams.Add(Pointer(Stream));
Unlock();
end;
(*
* Sets the entry of stream in the ActiveStreams-List to nil
* but does not remove it from the list (Count is not changed!).
* Otherwise iterations over the elements might fail due to a
* changed Count-property.
* Call ActiveStreams.Pack() to remove the nil-pointers
* or check for nil-pointers when accessing ActiveStreams.
*)
procedure TAudioMixerStream.RemoveStream(Stream: TAudioPlaybackStream);
var
Index: integer;
begin
Lock();
Index := activeStreams.IndexOf(Pointer(Stream));
if (Index <> -1) then
begin
// remove entry but do not decrease count-property
ActiveStreams[Index] := nil;
end;
Unlock();
end;
function TAudioMixerStream.ReadData(Buffer: PByteArray; BufferSize: integer): integer;
var
i: integer;
Size: integer;
Stream: TGenericPlaybackStream;
NeedsPacking: boolean;
begin
Result := BufferSize;
// zero target-buffer (silence)
FillChar(Buffer^, BufferSize, 0);
// resize mixer-buffer if necessary
ReallocMem(MixerBuffer, BufferSize);
if not assigned(MixerBuffer) then
Exit;
Lock();
NeedsPacking := false;
// mix streams to one stream
for i := 0 to ActiveStreams.Count-1 do
begin
if (ActiveStreams[i] = nil) then
begin
NeedsPacking := true;
continue;
end;
Stream := TGenericPlaybackStream(ActiveStreams[i]);
// fetch data from current stream
Size := Stream.ReadData(MixerBuffer, BufferSize);
if (Size > 0) then
begin
// mix stream-data with mixer-buffer
// Note: use Self.appVolume instead of Self.Volume to prevent recursive locking
Engine.MixBuffers(Buffer, MixerBuffer, Size, AppVolume * Stream.Volume);
end;
end;
// remove nil-pointers from list
if (NeedsPacking) then
begin
ActiveStreams.Pack();
end;
Unlock();
end;
{ TGenericPlaybackStream }
constructor TGenericPlaybackStream.Create(Engine: TAudioPlayback_SoftMixer);
begin
inherited Create();
Self.Engine := Engine;
InternalLock := SDL_CreateMutex();
SoundEffects := TList.Create;
Status := ssStopped;
Reset();
end;
destructor TGenericPlaybackStream.Destroy();
begin
Close();
SDL_DestroyMutex(InternalLock);
FreeAndNil(SoundEffects);
inherited;
end;
procedure TGenericPlaybackStream.Reset();
begin
SourceStream := nil;
FreeAndNil(Converter);
FreeMem(SampleBuffer);
SampleBuffer := nil;
SampleBufferPos := 0;
SampleBufferSize := 0;
SampleBufferCount := 0;
FreeMem(SourceBuffer);
SourceBuffer := nil;
SourceBufferSize := 0;
SourceBufferCount := 0;
NeedsRewind := false;
fVolume := 0;
SoundEffects.Clear;
FadeInTime := 0;
end;
function TGenericPlaybackStream.Open(SourceStream: TAudioSourceStream): boolean;
begin
Result := false;
Close();
if (not assigned(SourceStream)) then
Exit;
Self.SourceStream := SourceStream;
if (not InitFormatConversion()) then
begin
// reset decode-stream so it will not be freed on destruction
Self.SourceStream := nil;
Exit;
end;
SourceBufferSize := SOURCE_BUFFER_FRAMES * SourceStream.GetAudioFormatInfo().FrameSize;
GetMem(SourceBuffer, SourceBufferSize);
fVolume := 1.0;
Result := true;
end;
procedure TGenericPlaybackStream.Close();
begin
// stop audio-callback on this stream
Stop();
// Note: PerformOnClose must be called before SourceStream is invalidated
PerformOnClose();
// and free data
Reset();
end;
procedure TGenericPlaybackStream.LockSampleBuffer();
begin
SDL_mutexP(InternalLock);
end;
procedure TGenericPlaybackStream.UnlockSampleBuffer();
begin
SDL_mutexV(InternalLock);
end;
function TGenericPlaybackStream.InitFormatConversion(): boolean;
var
SrcFormatInfo: TAudioFormatInfo;
DstFormatInfo: TAudioFormatInfo;
begin
Result := false;
SrcFormatInfo := SourceStream.GetAudioFormatInfo();
DstFormatInfo := GetAudioFormatInfo();
// TODO: selection should not be done here, use a factory (TAudioConverterFactory) instead
{$IF Defined(UseFFmpegResample)}
Converter := TAudioConverter_FFmpeg.Create();
{$ELSEIF Defined(UseSRCResample)}
Converter := TAudioConverter_SRC.Create();
{$ELSE}
Converter := TAudioConverter_SDL.Create();
{$IFEND}
Result := Converter.Init(SrcFormatInfo, DstFormatInfo);
end;
procedure TGenericPlaybackStream.Play();
var
Mixer: TAudioMixerStream;
begin
// only paused streams are not flushed
if (Status = ssPaused) then
NeedsRewind := false;
// rewind if necessary. Cases that require no rewind are:
// - stream was created and never played
// - stream was paused and is resumed now
// - stream was stopped and set to a new position already
if (NeedsRewind) then
SetPosition(0);
// update status
Status := ssPlaying;
NeedsRewind := true;
// add this stream to the mixer
Mixer := Engine.GetMixer();
if (Mixer <> nil) then
Mixer.AddStream(Self);
end;
procedure TGenericPlaybackStream.FadeIn(Time: real; TargetVolume: single);
begin
FadeInTime := Trunc(Time * 1000);
FadeInStartTime := SDL_GetTicks();
FadeInStartVolume := fVolume;
FadeInTargetVolume := TargetVolume;
Play();
end;
procedure TGenericPlaybackStream.Pause();
var
Mixer: TAudioMixerStream;
begin
if (Status <> ssPlaying) then
Exit;
Status := ssPaused;
Mixer := Engine.GetMixer();
if (Mixer <> nil) then
Mixer.RemoveStream(Self);
end;
procedure TGenericPlaybackStream.Stop();
var
Mixer: TAudioMixerStream;
begin
if (Status = ssStopped) then
Exit;
Status := ssStopped;
Mixer := Engine.GetMixer();
if (Mixer <> nil) then
Mixer.RemoveStream(Self);
end;
function TGenericPlaybackStream.GetLoop(): boolean;
begin
if assigned(SourceStream) then
Result := SourceStream.Loop
else
Result := false;
end;
procedure TGenericPlaybackStream.SetLoop(Enabled: boolean);
begin
if assigned(SourceStream) then
SourceStream.Loop := Enabled;
end;
function TGenericPlaybackStream.GetLength(): real;
begin
if assigned(SourceStream) then
Result := SourceStream.Length
else
Result := -1;
end;
function TGenericPlaybackStream.GetLatency(): double;
begin
Result := Engine.GetLatency();
end;
function TGenericPlaybackStream.GetStatus(): TStreamStatus;
begin
Result := Status;
end;
function TGenericPlaybackStream.GetAudioFormatInfo(): TAudioFormatInfo;
begin
Result := Engine.GetAudioFormatInfo();
end;
procedure TGenericPlaybackStream.FlushBuffers();
begin
SampleBufferCount := 0;
SampleBufferPos := 0;
SourceBufferCount := 0;
end;
procedure TGenericPlaybackStream.ApplySoundEffects(Buffer: PByteArray; BufferSize: integer);
var
i: integer;
begin
for i := 0 to SoundEffects.Count-1 do
begin
if (SoundEffects[i] <> nil) then
begin
TSoundEffect(SoundEffects[i]).Callback(Buffer, BufferSize);
end;
end;
end;
function TGenericPlaybackStream.ReadData(Buffer: PByteArray; BufferSize: integer): integer;
var
ConversionInputCount: integer;
ConversionOutputSize: integer; // max. number of converted data (= buffer size)
ConversionOutputCount: integer; // actual number of converted data
SourceSize: integer;
RequestedSourceSize: integer;
NeededSampleBufferSize: integer;
BytesNeeded, BytesAvail: integer;
SourceFormatInfo, OutputFormatInfo: TAudioFormatInfo;
SourceFrameSize, OutputFrameSize: integer;
SkipOutputCount: integer; // number of output-data bytes to skip
SkipSourceCount: integer; // number of source-data bytes to skip
FillCount: integer; // number of bytes to fill with padding data
CopyCount: integer;
PadFrame: PByteArray;
i: integer;
begin
Result := -1;
// sanity check for the source-stream
if (not assigned(SourceStream)) then
Exit;
SkipOutputCount := 0;
SkipSourceCount := 0;
FillCount := 0;
SourceFormatInfo := SourceStream.GetAudioFormatInfo();
SourceFrameSize := SourceFormatInfo.FrameSize;
OutputFormatInfo := GetAudioFormatInfo();
OutputFrameSize := OutputFormatInfo.FrameSize;
// synchronize (adjust buffer size)
BytesNeeded := Synchronize(BufferSize, OutputFormatInfo);
if (BytesNeeded > BufferSize) then
begin
SkipOutputCount := BytesNeeded - BufferSize;
BytesNeeded := BufferSize;
end
else if (BytesNeeded < BufferSize) then
begin
FillCount := BufferSize - BytesNeeded;
end;
// lock access to sample-buffer
LockSampleBuffer();
try
// skip sample-buffer data
SampleBufferPos := SampleBufferPos + SkipOutputCount;
// size of available bytes in SampleBuffer after skipping
SampleBufferCount := SampleBufferCount - SampleBufferPos;
// update byte skip-count
SkipOutputCount := -SampleBufferCount;
// now that we skipped all buffered data from the last pass, we have to skip
// data directly after fetching it from the source-stream.
if (SkipOutputCount > 0) then
begin
SampleBufferCount := 0;
// convert skip-count to source-format units and resize to a multiple of
// the source frame-size.
SkipSourceCount := Round((SkipOutputCount * OutputFormatInfo.GetRatio(SourceFormatInfo)) /
SourceFrameSize) * SourceFrameSize;
SkipOutputCount := 0;
end;
// copy data to front of buffer
if ((SampleBufferCount > 0) and (SampleBufferPos > 0)) then
Move(SampleBuffer[SampleBufferPos], SampleBuffer[0], SampleBufferCount);
SampleBufferPos := 0;
// resize buffer to a reasonable size
if (BufferSize > SampleBufferCount) then
begin
// Note: use BufferSize instead of BytesNeeded to minimize the need for resizing
SampleBufferSize := BufferSize;
ReallocMem(SampleBuffer, SampleBufferSize);
if (not assigned(SampleBuffer)) then
Exit;
end;
// fill sample-buffer (fetch and convert one block of source data per loop)
while (SampleBufferCount < BytesNeeded) do
begin
// move remaining source data from the previous pass to front of buffer
if (SourceBufferCount > 0) then
begin
Move(SourceBuffer[SourceBufferSize-SourceBufferCount],
SourceBuffer[0],
SourceBufferCount);
end;
SourceSize := SourceStream.ReadData(
@SourceBuffer[SourceBufferCount], SourceBufferSize-SourceBufferCount);
// break on error (-1) or if no data is available (0), e.g. while seeking
if (SourceSize <= 0) then
begin
// if we do not have data -> exit
if (SourceBufferCount = 0) then
begin
FlushBuffers();
Exit;
end;
// if we have some data, stop retrieving data from the source stream
// and use the data we have so far
Break;
end;
SourceBufferCount := SourceBufferCount + SourceSize;
// end-of-file reached -> stop playback
if (SourceStream.EOF) then
begin
if (Loop) then
SourceStream.Position := 0
else
Stop();
end;
if (SkipSourceCount > 0) then
begin
// skip data and update source buffer count
SourceBufferCount := SourceBufferCount - SkipSourceCount;
SkipSourceCount := -SourceBufferCount;
// continue with next pass if we skipped all data
if (SourceBufferCount <= 0) then
begin
SourceBufferCount := 0;
Continue;
end;
end;
// calc buffer size (might be bigger than actual resampled byte count)
ConversionOutputSize := Converter.GetOutputBufferSize(SourceBufferCount);
NeededSampleBufferSize := SampleBufferCount + ConversionOutputSize;
// resize buffer if necessary
if (SampleBufferSize < NeededSampleBufferSize) then
begin
SampleBufferSize := NeededSampleBufferSize;
ReallocMem(SampleBuffer, SampleBufferSize);
if (not assigned(SampleBuffer)) then
begin
FlushBuffers();
Exit;
end;
end;
// resample source data (Note: ConversionInputCount might be adjusted by Convert())
ConversionInputCount := SourceBufferCount;
ConversionOutputCount := Converter.Convert(
SourceBuffer, @SampleBuffer[SampleBufferCount], ConversionInputCount);
if (ConversionOutputCount = -1) then
begin
FlushBuffers();
Exit;
end;
// adjust sample- and source-buffer count by the number of converted bytes
SampleBufferCount := SampleBufferCount + ConversionOutputCount;
SourceBufferCount := SourceBufferCount - ConversionInputCount;
end;
// apply effects
ApplySoundEffects(SampleBuffer, SampleBufferCount);
// copy data to result buffer
CopyCount := Min(BytesNeeded, SampleBufferCount);
Move(SampleBuffer[0], Buffer[BufferSize - BytesNeeded], CopyCount);
Dec(BytesNeeded, CopyCount);
SampleBufferPos := CopyCount;
// release buffer lock
finally
UnlockSampleBuffer();
end;
// pad the buffer with the last frame if we are to fast
if (FillCount > 0) then
begin
if (CopyCount >= OutputFrameSize) then
PadFrame := @Buffer[CopyCount-OutputFrameSize]
else
PadFrame := nil;
FillBufferWithFrame(@Buffer[CopyCount], FillCount,
PadFrame, OutputFrameSize);
end;
// BytesNeeded now contains the number of remaining bytes we were not able to fetch
Result := BufferSize - BytesNeeded;
end;
function TGenericPlaybackStream.GetPCMData(var Data: TPCMData): Cardinal;
var
ByteCount: integer;
begin
Result := 0;
// just SInt16 stereo support for now
if ((Engine.GetAudioFormatInfo().Format <> asfS16) or
(Engine.GetAudioFormatInfo().Channels <> 2)) then
begin
Exit;
end;
// zero memory
FillChar(Data, SizeOf(Data), 0);
// TODO: At the moment just the first samples of the SampleBuffer
// are returned, even if there is newer data in the upper samples.
LockSampleBuffer();
ByteCount := Min(SizeOf(Data), SampleBufferCount);
if (ByteCount > 0) then
begin
Move(SampleBuffer[0], Data, ByteCount);
end;
UnlockSampleBuffer();
Result := ByteCount div SizeOf(TPCMStereoSample);
end;
procedure TGenericPlaybackStream.GetFFTData(var Data: TFFTData);
var
i: integer;
Frames: integer;
DataIn: PSingleArray;
AudioFormat: TAudioFormatInfo;
begin
// only works with SInt16 and Float values at the moment
AudioFormat := GetAudioFormatInfo();
DataIn := AllocMem(FFTSize * SizeOf(Single));
if (DataIn = nil) then
Exit;
LockSampleBuffer();
// TODO: We just use the first Frames frames, the others are ignored.
Frames := Min(FFTSize, SampleBufferCount div AudioFormat.FrameSize);
// use only first channel and convert data to float-values
case AudioFormat.Format of
asfS16:
begin
for i := 0 to Frames-1 do
DataIn[i] := PSmallInt(@SampleBuffer[i*AudioFormat.FrameSize])^ / -Low(SmallInt);
end;
asfFloat:
begin
for i := 0 to Frames-1 do
DataIn[i] := PSingle(@SampleBuffer[i*AudioFormat.FrameSize])^;
end;
end;
UnlockSampleBuffer();
WindowFunc(fwfHanning, FFTSize, DataIn);
PowerSpectrum(FFTSize, DataIn, @Data);
FreeMem(DataIn);
// resize data to a 0..1 range
for i := 0 to High(TFFTData) do
begin
Data[i] := Sqrt(Data[i]) / 100;
end;
end;
procedure TGenericPlaybackStream.AddSoundEffect(Effect: TSoundEffect);
begin
if (not assigned(Effect)) then
Exit;
LockSampleBuffer();
// check if effect is already in list to avoid duplicates
if (SoundEffects.IndexOf(Pointer(Effect)) = -1) then
SoundEffects.Add(Pointer(Effect));
UnlockSampleBuffer();
end;
procedure TGenericPlaybackStream.RemoveSoundEffect(Effect: TSoundEffect);
begin
LockSampleBuffer();
SoundEffects.Remove(Effect);
UnlockSampleBuffer();
end;
function TGenericPlaybackStream.GetPosition: real;
var
BufferedTime: double;
begin
if assigned(SourceStream) then
begin
LockSampleBuffer();
// calc the time of source data that is buffered (in the SampleBuffer and SourceBuffer)
// but not yet outputed
BufferedTime := (SampleBufferCount - SampleBufferPos) / Engine.FormatInfo.BytesPerSec +
SourceBufferCount / SourceStream.GetAudioFormatInfo().BytesPerSec;
// and subtract it from the source position
Result := SourceStream.Position - BufferedTime;
UnlockSampleBuffer();
end
else
begin
Result := -1;
end;
end;
procedure TGenericPlaybackStream.SetPosition(Time: real);
begin
if assigned(SourceStream) then
begin
LockSampleBuffer();
SourceStream.Position := Time;
if (Status = ssStopped) then
NeedsRewind := false;
// do not use outdated data
FlushBuffers();
AvgSyncDiff := -1;
UnlockSampleBuffer();
end;
end;
function TGenericPlaybackStream.GetVolume(): single;
var
FadeAmount: Single;
begin
LockSampleBuffer();
// adjust volume if fading is enabled
if (FadeInTime > 0) then
begin
FadeAmount := (SDL_GetTicks() - FadeInStartTime) / FadeInTime;
// check if fade-target is reached
if (FadeAmount >= 1) then
begin
// target reached -> stop fading
FadeInTime := 0;
fVolume := FadeInTargetVolume;
end
else
begin
// fading in progress
fVolume := FadeAmount*FadeInTargetVolume + (1-FadeAmount)*FadeInStartVolume;
end;
end;
// return current volume
Result := fVolume;
UnlockSampleBuffer();
end;
procedure TGenericPlaybackStream.SetVolume(Volume: single);
begin
LockSampleBuffer();
// stop fading
FadeInTime := 0;
// clamp volume
if (Volume > 1.0) then
fVolume := 1.0
else if (Volume < 0) then
fVolume := 0
else
fVolume := Volume;
UnlockSampleBuffer();
end;
{ TGenericVoiceStream }
constructor TGenericVoiceStream.Create(Engine: TAudioPlayback_SoftMixer);
begin
inherited Create();
Self.Engine := Engine;
end;
function TGenericVoiceStream.Open(ChannelMap: integer; FormatInfo: TAudioFormatInfo): boolean;
var
BufferSize: integer;
begin
Result := false;
Close();
if (not inherited Open(ChannelMap, FormatInfo)) then
Exit;
// Note:
// - use Self.FormatInfo instead of FormatInfo as the latter one might have a
// channel size of 2.
// - the buffer-size must be a multiple of the FrameSize
BufferSize := (Ceil(MAX_VOICE_DELAY * Self.FormatInfo.BytesPerSec) div Self.FormatInfo.FrameSize) *
Self.FormatInfo.FrameSize;
VoiceBuffer := TRingBuffer.Create(BufferSize);
BufferLock := SDL_CreateMutex();
// create a matching playback stream for the voice-stream
PlaybackStream := TGenericPlaybackStream.Create(Engine);
// link voice- and playback-stream
if (not PlaybackStream.Open(Self)) then
begin
PlaybackStream.Free;
Exit;
end;
// start voice passthrough
PlaybackStream.Play();
Result := true;
end;
procedure TGenericVoiceStream.Close();
begin
// stop and free the playback stream
FreeAndNil(PlaybackStream);
// free data
FreeAndNil(VoiceBuffer);
if (BufferLock <> nil) then
SDL_DestroyMutex(BufferLock);
inherited Close();
end;
procedure TGenericVoiceStream.WriteData(Buffer: PByteArray; BufferSize: integer);
begin
// lock access to buffer
SDL_mutexP(BufferLock);
try
if (VoiceBuffer = nil) then
Exit;
VoiceBuffer.Write(Buffer, BufferSize);
finally
SDL_mutexV(BufferLock);
end;
end;
function TGenericVoiceStream.ReadData(Buffer: PByteArray; BufferSize: integer): integer;
begin
Result := -1;
// lock access to buffer
SDL_mutexP(BufferLock);
try
if (VoiceBuffer = nil) then
Exit;
Result := VoiceBuffer.Read(Buffer, BufferSize);
finally
SDL_mutexV(BufferLock);
end;
end;
function TGenericVoiceStream.IsEOF(): boolean;
begin
SDL_mutexP(BufferLock);
Result := (VoiceBuffer = nil);
SDL_mutexV(BufferLock);
end;
function TGenericVoiceStream.IsError(): boolean;
begin
Result := false;
end;
{ TAudioPlayback_SoftMixer }
function TAudioPlayback_SoftMixer.InitializePlayback: boolean;
begin
Result := false;
//Log.LogStatus('InitializePlayback', 'UAudioPlayback_SoftMixer');
if(not InitializeAudioPlaybackEngine()) then
Exit;
MixerStream := TAudioMixerStream.Create(Self);
if(not StartAudioPlaybackEngine()) then
Exit;
Result := true;
end;
function TAudioPlayback_SoftMixer.FinalizePlayback: boolean;
begin
Close;
StopAudioPlaybackEngine();
FreeAndNil(MixerStream);
FreeAndNil(FormatInfo);
FinalizeAudioPlaybackEngine();
inherited FinalizePlayback;
Result := true;
end;
procedure TAudioPlayback_SoftMixer.AudioCallback(Buffer: PByteArray; Size: integer);
begin
MixerStream.ReadData(Buffer, Size);
end;
function TAudioPlayback_SoftMixer.GetMixer(): TAudioMixerStream;
begin
Result := MixerStream;
end;
function TAudioPlayback_SoftMixer.GetAudioFormatInfo(): TAudioFormatInfo;
begin
Result := FormatInfo;
end;
function TAudioPlayback_SoftMixer.CreatePlaybackStream(): TAudioPlaybackStream;
begin
Result := TGenericPlaybackStream.Create(Self);
end;
function TAudioPlayback_SoftMixer.CreateVoiceStream(ChannelMap: integer; FormatInfo: TAudioFormatInfo): TAudioVoiceStream;
var
VoiceStream: TGenericVoiceStream;
begin
Result := nil;
// create a voice stream
VoiceStream := TGenericVoiceStream.Create(Self);
if (not VoiceStream.Open(ChannelMap, FormatInfo)) then
begin
VoiceStream.Free;
Exit;
end;
Result := VoiceStream;
end;
procedure TAudioPlayback_SoftMixer.SetAppVolume(Volume: single);
begin
// sets volume only for this application
MixerStream.Volume := Volume;
end;
procedure TAudioPlayback_SoftMixer.MixBuffers(DstBuffer, SrcBuffer: PByteArray; Size: Cardinal; Volume: Single);
var
SampleIndex: Cardinal;
SampleInt: Integer;
SampleFlt: Single;
begin
SampleIndex := 0;
case FormatInfo.Format of
asfS16:
begin
while (SampleIndex < Size) do
begin
// apply volume and sum with previous mixer value
SampleInt := PSmallInt(@DstBuffer[SampleIndex])^ +
Round(PSmallInt(@SrcBuffer[SampleIndex])^ * Volume);
// clip result
if (SampleInt > High(SmallInt)) then
SampleInt := High(SmallInt)
else if (SampleInt < Low(SmallInt)) then
SampleInt := Low(SmallInt);
// assign result
PSmallInt(@DstBuffer[SampleIndex])^ := SampleInt;
// increase index by one sample
Inc(SampleIndex, SizeOf(SmallInt));
end;
end;
asfFloat:
begin
while (SampleIndex < Size) do
begin
// apply volume and sum with previous mixer value
SampleFlt := PSingle(@DstBuffer[SampleIndex])^ +
PSingle(@SrcBuffer[SampleIndex])^ * Volume;
// clip result
if (SampleFlt > 1.0) then
SampleFlt := 1.0
else if (SampleFlt < -1.0) then
SampleFlt := -1.0;
// assign result
PSingle(@DstBuffer[SampleIndex])^ := SampleFlt;
// increase index by one sample
Inc(SampleIndex, SizeOf(Single));
end;
end;
else
begin
Log.LogError('Incompatible format', 'TAudioMixerStream.MixAudio');
end;
end;
end;
end.