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{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit ULuaTexture;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SysUtils,
ULua,
UTexture;
function luaopen_Texture(L: Plua_State): Integer; cdecl;
function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl;
implementation
function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl;
begin
result := 0; // number of results
end;
const
ULuaTexture_Lib_f: array [0..1] of lual_reg = (
(name: 'Add'; func: ULuaTexture_Dummy),
(name: nil; func: nil)
);
function luaopen_Texture(L: Plua_State): Integer; cdecl;
begin
luaL_register(L, 'Texture', @ULuaTexture_Lib_f[0]);
result := 1;
end;
end.
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