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/*
 * UltraStar Deluxe - Karaoke Game
 *
 * UltraStar Deluxe is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; see the file COPYING. If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "loading_frame.hpp"
#include "menu/background_image.hpp"
#include "menu/background_color.hpp"
#include "menu/text.hpp"

namespace usdx
{
	log4cpp::Category&  LoadingFrame::log =
		log4cpp::Category::getInstance("usdx.frames.loading_frame");

	LoadingFrame::LoadingFrame(Application* app) :
		Frame(app)
	{
//		RgbColor background(100, 100, 100);
//		set_background(new BackgroundColor(*this, background));
		set_background(new BackgroundImage(*this, "game/themes/Deluxe/[bg-load]blue.jpg"));

		DrawableControl *c = new Text(this, "Halloäöüß");
		c->set_position(100, 100);
	}

	LoadingFrame::~LoadingFrame()
	{
	}
};