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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SONGLOADING_STRATEGY_HPP
#define SONGLOADING_STRATEGY_HPP
#include <string>
#include <boost/filesystem.hpp>
#include "../song.hpp"
#define _USDX_JOIN(strategy, line) _USDX_JOIN1(strategy, line)
#define _USDX_JOIN1(strategy, line) autoregistration__strategy__##line
/* Macros to simplify registration of SongLoadingStrategy */
#define REGISTER_SONGLOADING_STRATEGY(strategy) \
static SongloadingStrategyFactory<strategy> \
_USDX_JOIN(strategy, __LINE__)
namespace usdx
{
class SongloadingStrategy
{
protected:
SongloadingStrategy() {};
public:
virtual ~SongloadingStrategy() {};
virtual Song* load_song(Song* song) = 0;
virtual Song* load_header(const boost::filesystem::wpath& filename) = 0;
};
}
#endif
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