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/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef LANGUAGE_HPP
#define LANGUAGE_HPP
#include <map>
#include <string>
#include <boost/filesystem.hpp>
#include <log4cxx/logger.h>
#include "utils/base_exception.hpp"
/**
* Helper macro for translating strings with a short pseudo function call.
*/
#define _(x) Language::get_instance()->translate(x)
namespace usdx
{
class LanguageNotFound : public BaseException
{
private:
std::wstring language;
public:
LanguageNotFound(const std::wstring& language);
~LanguageNotFound () throw () {};
const std::wstring& get_language() const;
};
class Language
{
private:
static log4cxx::LoggerPtr log;
boost::filesystem::wpath language_dir;
std::map<std::wstring, std::wstring>* current_translation;
std::wstring current_language;
std::map<std::wstring, std::wstring>* default_translation;
std::map<std::wstring, std::map<std::wstring, std::wstring>*> translations;
void parse_translation(const std::wstring& line,
std::map<std::wstring, std::wstring>& map);
void load_language(const std::wstring& language);
void load_default_language(const std::wstring& language);
Language();
static Language* instance;
public:
virtual ~Language();
static Language* get_instance();
void init(const boost::filesystem::wpath& language_dir,
const std::wstring& default_language = L"English");
void set_language(const std::wstring& language);
const std::wstring& get_language(void) const;
const std::wstring& translate(const std::wstring& source) const;
};
};
#endif
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