/*
* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include <boost/property_tree/ini_parser.hpp>
#include "config.hpp"
namespace usdx
{
log4cpp::Category& Config::log =
log4cpp::Category::getInstance("usdx.base.config");
Config::Config()
: graphics_fullscreen(false), graphics_resolution(800,600),
debug_boxes(false)
{
try {
// TODO: handling different paths
read_ini("config.ini", this->pt);
graphics_fullscreen = pt.get("graphics.fullscreen", graphics_fullscreen);
graphics_resolution = pt.get("graphics.resolution", graphics_resolution);
debug_boxes = pt.get("debug.boxes", debug_boxes);
}
catch(...) {
log << log4cpp::Priority::ERROR << "Loading of configuration failed.";
}
}
Config::~Config()
{
this->save();
}
void Config::save(void) const
{
try {
// TODO: handling different paths
write_ini("config.ini", this->pt);
}
catch(...) {
log << log4cpp::Priority::ERROR << "Saving of configuration failed.";
}
}
void Config::set_graphics_fullscreen(bool value)
{
graphics_fullscreen = value;
pt.put("graphics.fullscreen", value);
}
bool Config::get_graphics_fullscreen(void) const
{
return graphics_fullscreen;
}
void Config::set_graphics_resolution(Dimension<int> value)
{
graphics_resolution = value;
pt.put("graphics.resolution", value);
}
Dimension<int> Config::get_graphics_resolution(void) const
{
return graphics_resolution;
}
void Config::set_debug_boxes(bool value)
{
debug_boxes = value;
pt.put("debug.boxes", value);
}
bool Config::get_debug_boxes(void) const
{
return debug_boxes;
}
};