{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UPlatformWindows;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
// turn off messages for platform specific symbols
{$WARN SYMBOL_PLATFORM OFF}
uses
Classes,
UPlatform,
UPath;
type
TPlatformWindows = class(TPlatform)
private
UseLocalDirs: boolean;
function GetSpecialPath(CSIDL: integer): IPath;
procedure DetectLocalExecution();
public
procedure Init; override;
function TerminateIfAlreadyRunning(var WndTitle: String): Boolean; override;
function GetLogPath: IPath; override;
function GetGameSharedPath: IPath; override;
function GetGameUserPath: IPath; override;
end;
implementation
uses
SysUtils,
ShlObj,
Windows,
UConfig;
procedure TPlatformWindows.Init;
begin
inherited Init();
DetectLocalExecution();
end;
//------------------------------
//Start more than One Time Prevention
//------------------------------
function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle: String): Boolean;
var
hWnd: THandle;
I: Integer;
begin
Result := false;
hWnd:= FindWindow(nil, PChar(WndTitle));
//Programm already started
if (hWnd <> 0) then
begin
I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
if (I = IDYes) then
begin
I := 1;
repeat
Inc(I);
hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
until (hWnd = 0);
WndTitle := WndTitle + ' Instance ' + InttoStr(I);
end
else
Result := true;
end;
end;
(**
* Returns the path of a special folder.
*
* Some Folder IDs:
* CSIDL_APPDATA (e.g. C:\Documents and Settings\username\Application Data)
* CSIDL_LOCAL_APPDATA (e.g. C:\Documents and Settings\username\Local Settings\Application Data)
* CSIDL_PROFILE (e.g. C:\Documents and Settings\username)
* CSIDL_PERSONAL (e.g. C:\Documents and Settings\username\My Documents)
* CSIDL_MYMUSIC (e.g. C:\Documents and Settings\username\My Documents\My Music)
*)
function TPlatformWindows.GetSpecialPath(CSIDL: integer): IPath;
var
Buffer: array [0..MAX_PATH-1] of WideChar;
begin
if (SHGetSpecialFolderPathW(0, @Buffer, CSIDL, false)) then
Result := Path(Buffer)
else
Result := PATH_NONE;
end;
{**
* Detects whether the was executed locally or globally.
* - Local mode:
* - Condition:
* - config.ini is writable or creatable in the directory of the executable.
* - Examples:
* - The USDX zip-archive has been unpacked to a directory with write.
* permissions
* - XP: USDX was installed to %ProgramFiles% and the user is an admin.
* - USDX is started from an external HD- or flash-drive
* - Behavior:
* Config files like config.ini or score db reside in the directory of the
* executable. This is useful to enable windows users to have a portable
* installation e.g. on an external hdd.
* This is also the default behaviour of usdx prior to version 1.1
* - Global mode:
* - Condition:
* - config.ini is not writable.
* - Examples:
* - Vista/7: USDX was installed to %ProgramFiles%.
* - XP: USDX was installed to %ProgramFiles% and the user is not an admin.
* - USDX is started from CD
* - Behavior:
* - The config files are in a separate folder (e.g. %APPDATA%\ultrastardx)
*
* On windows, resources (themes, language-files)
* reside in the directory of the executable in any case
*
* Sets UseLocalDirs to true if the game is executed locally, false otherwise.
*}
procedure TPlatformWindows.DetectLocalExecution();
var
LocalDir, ConfigIni: IPath;
Handle: TFileHandle;
begin
LocalDir := GetExecutionDir();
ConfigIni := LocalDir.Append('config.ini');
// check if config.ini is writable or creatable, if so use local dirs
UseLocalDirs := false;
if (ConfigIni.Exists()) then
begin
// do not use a read-only config file
if (not ConfigIni.IsReadOnly()) then
begin
// Just open the file in read-write mode to be sure that we have access
// rights for it.
// Note: Do not use IsReadOnly() as it does not check file privileges, so
// a non-read-only file might not be writable for us.
Handle := ConfigIni.Open(fmOpenReadWrite);
if (Handle <> -1) then
begin
FileClose(Handle);
UseLocalDirs := true;
end;
end;
end
else // config.ini does not exist
begin
// try to create config.ini
Handle := ConfigIni.CreateFile();
if (Handle <> -1) then
begin
FileClose(Handle);
UseLocalDirs := true;
end;
end;
end;
function TPlatformWindows.GetLogPath: IPath;
begin
Result := GetGameUserPath;
end;
function TPlatformWindows.GetGameSharedPath: IPath;
begin
Result := GetExecutionDir();
end;
function TPlatformWindows.GetGameUserPath: IPath;
begin
if UseLocalDirs then
Result := GetExecutionDir()
else
Result := GetSpecialPath(CSIDL_APPDATA).Append('ultrastardx', pdAppend);
end;
end.