{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit TextGL;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
gl,
glext,
SDL,
Classes,
UTexture,
UFont,
UPath,
ULog;
type
PGLFont = ^TGLFont;
TGLFont = record
Font: TScalableFont;
Outlined: boolean;
X, Y, Z: real;
end;
const
ftNormal = 0;
ftBold = 1;
ftOutline1 = 2;
ftOutline2 = 3;
var
Fonts: array of TGLFont;
ActFont: integer;
procedure BuildFont; // build our bitmap font
procedure KillFont; // delete the font
function glTextWidth(const text: UTF8String): real; // returns text width
procedure glPrint(const text: UTF8String); // custom GL "Print" routine
procedure ResetFont(); // reset font settings of active font
procedure SetFontPos(X, Y: real); // sets X and Y
procedure SetFontZ(Z: real); // sets Z
procedure SetFontSize(Size: real);
procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
procedure SetFontReflection(Enable:boolean;Spacing: real); // enables/disables text reflection
implementation
uses
UTextEncoding,
SysUtils,
IniFiles,
UCommon,
UMain,
UPathUtils;
{**
* Returns either Filename if it is absolute or a path relative to FontPath.
*}
function FindFontFile(const Filename: string): IPath;
begin
Result := FontPath.Append(Filename);
// if path does not exist, try as an absolute path
if (not Result.IsFile) then
Result := Path(Filename);
end;
procedure AddFontFallbacks(FontIni: TMemIniFile; Font: TFont);
var
FallbackFont: IPath;
IdentName: string;
I: Integer;
begin
// evaluate the ini-file's 'Fallbacks' section
for I := 1 to 10 do
begin
IdentName := 'File' + IntToStr(I);
FallbackFont := FindFontFile(FontIni.ReadString('Fallbacks', IdentName, ''));
if (FallbackFont.Equals(PATH_NONE)) then
Continue;
try
Font.AddFallback(FallbackFont);
except
on E: EFontError do
Log.LogError('Setting font fallback ''' + FallbackFont.ToNative() + ''' failed: ' + E.Message);
end;
end;
end;
const
FONT_NAMES: array [0..3] of string = (
'Normal', 'Bold', 'Outline1', 'Outline2'
);
procedure BuildFont;
var
I: integer;
FontIni: TMemIniFile;
FontFile: IPath;
Outline: single;
Embolden: single;
OutlineFont: TFTScalableOutlineFont;
begin
ActFont := 0;
SetLength(Fonts, Length(FONT_NAMES));
FontIni := TMemIniFile.Create(FontPath.Append('fonts.ini').ToNative);
try
for I := 0 to High(FONT_NAMES) do
begin
FontFile := FindFontFile(FontIni.ReadString('Font_'+FONT_NAMES[I], 'File', ''));
// create either outlined or normal font
Outline := FontIni.ReadFloat(FONT_NAMES[I], 'Outline', 0.0);
if (Outline > 0.0) then
begin
// outlined font
OutlineFont := TFTScalableOutlineFont.Create(FontFile, 64, Outline);
OutlineFont.SetOutlineColor(
FontIni.ReadFloat(FONT_NAMES[I], 'OutlineColorR', 0.0),
FontIni.ReadFloat(FONT_NAMES[I], 'OutlineColorG', 0.0),
FontIni.ReadFloat(FONT_NAMES[I], 'OutlineColorB', 0.0),
FontIni.ReadFloat(FONT_NAMES[I], 'OutlineColorA', -1.0)
);
Fonts[I].Font := OutlineFont;
Fonts[I].Outlined := true;
end
else
begin
// normal font
Embolden := FontIni.ReadFloat(FONT_NAMES[I], 'Embolden', 0.0);
Fonts[I].Font := TFTScalableFont.Create(FontFile, 64, Embolden);
Fonts[I].Outlined := false;
end;
Fonts[I].Font.GlyphSpacing := FontIni.ReadFloat(FONT_NAMES[I], 'GlyphSpacing', 0.0);
Fonts[I].Font.Stretch := FontIni.ReadFloat(FONT_NAMES[I], 'Stretch', 1.0);
AddFontFallbacks(FontIni, Fonts[I].Font);
end;
except
on E: EFontError do
Log.LogCritical(E.Message, 'BuildFont');
end;
// close ini-file
FontIni.Free;
end;
// Deletes the font
procedure KillFont;
begin
// delete all characters
//glDeleteLists(..., 256);
end;
function glTextWidth(const text: UTF8String): real;
var
Bounds: TBoundsDbl;
begin
Bounds := Fonts[ActFont].Font.BBox(Text, true);
Result := Bounds.Right - Bounds.Left;
end;
// Custom GL "Print" Routine
procedure glPrint(const Text: UTF8String);
var
GLFont: PGLFont;
begin
// if there is no text do nothing
if (Text = '') then
Exit;
GLFont := @Fonts[ActFont];
glPushMatrix();
// set font position
glTranslatef(GLFont.X, GLFont.Y + GLFont.Font.Ascender, GLFont.Z);
// draw string
GLFont.Font.Print(Text);
glPopMatrix();
end;
procedure ResetFont();
begin
SetFontPos(0, 0);
SetFontZ(0);
SetFontItalic(False);
SetFontReflection(False, 0);
end;
procedure SetFontPos(X, Y: real);
begin
Fonts[ActFont].X := X;
Fonts[ActFont].Y := Y;
end;
procedure SetFontZ(Z: real);
begin
Fonts[ActFont].Z := Z;
end;
procedure SetFontSize(Size: real);
begin
Fonts[ActFont].Font.Height := Size;
end;
procedure SetFontStyle(Style: integer);
begin
ActFont := Style;
end;
procedure SetFontItalic(Enable: boolean);
begin
if (Enable) then
Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style + [Italic]
else
Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style - [Italic]
end;
procedure SetFontReflection(Enable: boolean; Spacing: real);
begin
if (Enable) then
Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style + [Reflect]
else
Fonts[ActFont].Font.Style := Fonts[ActFont].Font.Style - [Reflect];
Fonts[ActFont].Font.ReflectionSpacing := Spacing - Fonts[ActFont].Font.Descender;
end;
end.