{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UPlatformMacOSX;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
Classes,
ULog,
UPlatform,
UFilesystem,
UPath;
type
{**
* @abstract(Provides Mac OS X specific details.)
* @lastmod(August 1, 2008)
* The UPlatformMacOSX unit takes care of setting paths to resource folders.
*
* (Note for non-Maccies: "folder" is the Mac name for directory.)
*
* Note on the resource folders:
* 1. Installation of an application on the mac works as follows: Extract and
* copy an application and if you don't like or need the application
* anymore you move the folder to the trash - and you're done.
* 2. The use of folders in the user's home directory is against Apple's
* guidelines and strange to an average user.
* 3. Even worse is using /usr/local/... since all lowercase folders in / are
* not visible to an average user in the Finder, at least not without some
* "tricks".
*
* The best way would be to store everything within the application bundle.
* However, this requires USDX to offer the handling of the resources. Until
* this is implemented, the second best solution is as follows:
*
* According to Aple guidelines handling of resources and folders should follow
* these lines:
*
* Acceptable places for files are folders named UltraStarDeluxe either in
* /Library/Application Support/
* or
* ~/Library/Application Support/
*
* So
* GetGameSharedPath could return
* /Library/Application Support/UltraStarDeluxe/.
* GetGameUserPath could return
* ~/Library/Application Support/UltraStarDeluxe/.
*
* Right now, only $HOME/Library/Application Support/UltraStarDeluxe
* is used. So every user needs the complete set of files and folders.
* Future versions may also use shared resources in
* /Library/Application Support/UltraStarDeluxe. However, this is
* not treated yet in the code outside this unit.
*
* USDX checks, whether GetGameUserPath exists. If not, USDX creates it.
* The existence of needed files is then checked and if a file is missing
* it is copied to there from within the folder Contents in the Application
* bundle, which contains the default files. USDX should not delete files or
* folders in Application Support/UltraStarDeluxe automatically or without
* user confirmation.
*
* The log and benchmark files are stored in
* $HOME/Library/Log/UltraStar Deluxe/
*
* Music should go into ~/Music/UltraStar Deluxe/
*
* ~/Library/Application Support/UltraStarDeluxe/songs is also used.
* The idea is to remove this at some time.
*
*}
TPlatformMacOSX = class(TPlatform)
private
{**
* GetBundlePath returns the path to the application bundle
* UltraStarDeluxe.app.
*}
function GetBundlePath: IPath;
{**
* GetApplicationSupportPath returns the path to
* $HOME/Library/Application Support/UltraStarDeluxe.
*}
function GetApplicationSupportPath: IPath;
{**
* see the description of @link(Init).
*}
procedure CreateUserFolders();
{**
* GetHomeDir returns the path to $HOME.
*}
function GetHomeDir: IPath;
public
{**
* Init simply calls @link(CreateUserFolders), which in turn scans the
* folder UltraStarDeluxe.app/Contents for all files and
* folders. $HOME/Library/Application Support/UltraStarDeluxe
* is then checked for their presence and missing ones are copied.
*}
procedure Init; override;
{**
* GetLogPath returns the path for log messages. Currently it is set to
* $HOME/Library/Logs/UltraStar Deluxe/.
*}
function GetLogPath: IPath; override;
{**
* GetMusicPath returns the path for music. Currently it is set to
* $HOME/Music/UltraStar Deluxe/.
*}
function GetMusicPath: IPath; override;
{**
* GetGameSharedPath returns the path for shared resources. Currently it
* is also set to $HOME/Library/Application Support/UltraStarDeluxe.
* However it is not used.
*}
function GetGameSharedPath: IPath; override;
{**
* GetGameUserPath returns the path for user resources. Currently it is
* set to $HOME/Library/Application Support/UltraStarDeluxe.
* This is where a user can add themes, ....
*}
function GetGameUserPath: IPath; override;
end;
implementation
uses
SysUtils;
procedure TPlatformMacOSX.Init;
begin
CreateUserFolders();
end;
procedure TPlatformMacOSX.CreateUserFolders();
var
RelativePath: IPath;
// BaseDir contains the path to the folder, where a search is performed.
// It is set to the entries in @link(DirectoryList) one after the other.
BaseDir: IPath;
// OldBaseDir contains the path to the folder, where the search started.
// It is used to return to it, when the search is completed in all folders.
OldBaseDir: IPath;
Iter: IFileIterator;
FileInfo: TFileInfo;
CurPath: IPath;
// These two lists contain all folder and file names found
// within the folder @link(BaseDir).
DirectoryList, FileList: IInterfaceList;
// DirectoryIsFinished contains the index of the folder in @link(DirectoryList),
// which is the last one completely searched. Later folders are still to be
// searched for additional files and folders.
DirectoryIsFinished: longint;
I: longint;
// These three are for creating directories, due to possible symlinks
CreatedDirectory: boolean;
FileAttrs: integer;
DirectoryPath: IPath;
UserPath: IPath;
SrcFile, TgtFile: IPath;
begin
// Get the current folder and save it in OldBaseDir for returning to it, when
// finished.
OldBaseDir := FileSystem.GetCurrentDir();
// UltraStarDeluxe.app/Contents contains all the default files and folders.
BaseDir := OldBaseDir.Append('UltraStarDeluxe.app/Contents');
FileSystem.SetCurrentDir(BaseDir);
// Right now, only $HOME/Library/Application Support/UltraStarDeluxe is used.
UserPath := GetGameUserPath();
DirectoryIsFinished := 0;
// replace with IInterfaceList
DirectoryList := TInterfaceList.Create();
FileList := TInterfaceList.Create();
DirectoryList.Add(Path('.'));
// create the folder and file lists
repeat
RelativePath := (DirectoryList[DirectoryIsFinished] as IPath);
FileSystem.SetCurrentDir(BaseDir.Append(RelativePath));
Iter := FileSystem.FileFind(Path('*'), faAnyFile);
while (Iter.HasNext) do
begin
FileInfo := Iter.Next;
CurPath := FileInfo.Name;
if CurPath.IsDirectory() then
begin
if (not CurPath.Equals('.')) and
(not CurPath.Equals('..')) and
(not CurPath.Equals('MacOS')) then
DirectoryList.Add(RelativePath.Append(CurPath));
end
else
Filelist.Add(RelativePath.Append(CurPath));
end;
Inc(DirectoryIsFinished);
until (DirectoryIsFinished = DirectoryList.Count);
// create missing folders
UserPath.CreateDirectory(true); // should not be necessary since (UserPathName+'/.') is created.
for I := 0 to DirectoryList.Count-1 do
begin
CurPath := DirectoryList[I] as IPath;
DirectoryPath := UserPath.Append(CurPath);
CreatedDirectory := DirectoryPath.CreateDirectory();
FileAttrs := DirectoryPath.GetAttr();
// Maybe analyse the target of the link with FpReadlink().
// Let's assume the symlink is pointing to an existing directory.
if (not CreatedDirectory) and (FileAttrs and faSymLink > 0) then
Log.LogError('Failed to create the folder "'+ DirectoryPath.ToNative +'"',
'TPlatformMacOSX.CreateUserFolders');
end;
// copy missing files
for I := 0 to Filelist.Count-1 do
begin
CurPath := Filelist[I] as IPath;
SrcFile := BaseDir.Append(CurPath);
TgtFile := UserPath.Append(CurPath);
SrcFile.CopyFile(TgtFile, true);
end;
// go back to the initial folder
FileSystem.SetCurrentDir(OldBaseDir);
end;
function TPlatformMacOSX.GetBundlePath: IPath;
begin
// Mac applications are packaged in folders.
// Cutting the last two folders yields the application folder.
Result := GetExecutionDir().GetParent().GetParent();
end;
function TPlatformMacOSX.GetHomeDir: IPath;
begin
Result := Path(GetEnvironmentVariable('HOME'));
end;
function TPlatformMacOSX.GetApplicationSupportPath: IPath;
begin
Result := GetHomeDir.Append('Library/Application Support/UltraStarDeluxe', pdAppend);
end;
function TPlatformMacOSX.GetLogPath: IPath;
begin
Result := GetHomeDir.Append('Library/Logs/UltraStar Deluxe', pdAppend);
end;
function TPlatformMacOSX.GetMusicPath: IPath;
begin
Result := GetHomeDir.Append('Music/UltraStar Deluxe', pdAppend);
end;
function TPlatformMacOSX.GetGameSharedPath: IPath;
begin
Result := GetApplicationSupportPath;
end;
function TPlatformMacOSX.GetGameUserPath: IPath;
begin
Result := GetApplicationSupportPath;
end;
end.