library TeamDuell ;
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
// compile with fpc -k-U -k_SDL_main TeamDuell.dpr -Fi../../src/lib/JEDI-SDL/SDL/Pas/
uses
ModiSDK in '..\SDK\ModiSDK.pas',
// USDXStrUtils in '..\SDK\USDXStrUtils.pas',
sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
sysutils;
var
TeamPlayer: array of array of string;
StartPoints: array of integer;
CurSinger, NextSinger: array[0..2] of integer;
MethodRec: TMethodRec;
SPT, PlayerSelected: array[0..2] of integer;
TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
bps, RTimeToNextChange: double;
firsttime, secondtime: boolean;
// Give the plugin's info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
Info.Name := 'PLUGIN_TEAMDUELL_NAME';
Info.Creator := 'jekatt';
Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
Info.Typ := 8;
Info.NumPlayers := 31;
// Options
Info.LoadSong := true; // Whether or not a song should be loaded
// Only when song is loaded:
Info.ShowScore := true; // Whether or not the score should be shown
Info.ShowNotes := true; // Whether the note lines should be displayed
Info.LoadVideo := true; // Should the video be loaded ?
Info.LoadBack := true; // Should the background be loaded ?
Info.BGShowFull := false; // Whether the background or the video should be shown full size
Info.BGShowFull_O := true; // Whether the background or the video should be shown full size
Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
Info.EnLineBonus := false; // Whether line bonus should be enabled
Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
// Options even when song is not loaded
Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
Info.TeamModeOnly := true; // if true the plugin can only be played in team mode
Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available
Info.Dummy := false; // Should be set to false... for updating plugin interface
end;
// executed on game start. if true game begins, else failure
function Init (const TeamInfo: TTeamInfo;
var Playerinfo: TPlayerinfo;
const Sentences: TSentences;
const Methods: TMethodRec)
: boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
Index, J: integer;
begin
// Get beginning of sentences
for Index := 0 to Sentences.High do
begin
SetLength(Startpoints, Index+1);
Startpoints[Index]:=Sentences.Sentence[Index].Start;
end;
// Get teams and players
for Index := 0 to TeamInfo.NumTeams-1 do
begin
SetLength(TeamPlayer, Index+1);
for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do
begin
SetLength(TeamPlayer[Index], J+1);
TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8);
if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then
TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.';
SPT[Index]:=J+1;
end;
CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer;
repeat
NextSinger[Index] := random(SPT[Index]);
until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
end;
ChangeOnSentence := 8;
starttick := SDL_GetTicks();
firsttime := true;
secondtime := true;
bps := 1;
MethodRec := Methods;
Result := true;
end;
// Executed every time the screen is drawn; if false the game finishes
function Draw (var Playerinfo: TPlayerinfo;
const CurSentence: cardinal)
: boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
Index, timeline, x, y: integer;
display: PChar;
TimeString: PChar;
start: boolean;
begin
// TickCount(firstSentence) (not zero!)
if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
begin
firsttime := false;
starttick := SDL_GetTicks();
end;
start := false;
// show first singer for 5 sec
if (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then
start := true;
// TickCount(thirdSentence)
if (CurSentence = 3) and (secondtime) then
begin
secondtime := false;
firsttime := true;
endtick := SDL_GetTicks();
bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
end;
// Time to next change
RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
TimeToNextChange := Trunc(RTimeToNextChange) + 1;
// Next singer for team I
for Index := 0 to High(TeamPlayer) do
begin
if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
begin
PlayerSelected[Index] := CurSentence;
CurSinger[Index] := NextSinger[Index];
repeat
NextSinger[Index] := random(SPT[Index]);
until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
end;
// display background
glColor4f (0.8, 0.8, 0.8, 1);
display := PChar(TeamPlayer[Index,CurSinger[Index]]);
if (TimeToNextChange <= 11) or (start = true) then
begin
glEnable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glColor4f(0, 0, 0, 1);
glBegin(GL_QUADS);
glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8);
glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30);
glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8);
glEnd;
display := 'Next Singer';
// timeline
x := 270;
y := 472;
if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
begin
timeline := Trunc(RTimeToNextChange*50);
glColor3f(0, 0, 0);
glBegin(GL_QUADS);
glVertex2f(x, y);
glVertex2f(x, y + 18);
glVertex2f(x + 6 + 250, y + 18);
glVertex2f(x + 6 + 250, y);
glEnd;
glColor3f(0.2, 0.2, 0.2);
glBegin(GL_QUADS);
glVertex2f(x + 3, y + 3);
glVertex2f(x + 3, y + 15);
glVertex2f(x + 3 + 250, y + 15);
glVertex2f(x + 3 + 250, y + 3);
glEnd;
glColor3f(0.8, 0.2, 0.2);
glBegin(GL_QUADS);
glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3);
glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15);
glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3);
glEnd;
end;
glDisable(GL_TEXTURE_2D);
end;
// Names, Timer
if (TimeToNextChange <= 9) then
begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
glColor4f(0.8, 0.1, 0.2, 1);
// KMS aka Mischi:
// try to replace the use of the unit USDXStrUtils
// original:
// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
// replacement: Is this correct?
TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
end;
glColor4f(0.8, 0.8, 0.8, 1);
if (CurSentence = 0) then
display := PChar(TeamPlayer[Index,CurSinger[Index]]);
if (TimeToNextChange <= 11) or (start) then
MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
end;
if (CurSentence = ChangeOnSentence) then
begin
ChangeOnSentence := CurSentence + 7;
firsttime := true;
end;
Result := true;
end;
// is executed on finish, returns the player number of the winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
Index: integer;
MaxScore: word;
begin
Result := 0;
MaxScore := 0;
for Index := 0 to PlayerInfo.NumPlayers-1 do
begin
PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
begin
MaxScore := PlayerInfo.Playerinfo[Index].Score;
case Index of
0: Result := 1;
1: Result := 2;
2: Result := 4;
3: Result := 8;
4: Result := 16;
5: Result := 32;
end;
end
else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
begin
case Index of
0: Result := Result or 1;
1: Result := Result or 2;
2: Result := Result or 4;
3: Result := Result or 8;
4: Result := Result or 16;
5: Result := Result or 32;
end;
end;
end;
// When nobody has points -> everybody looses
if (MaxScore = 0) then
Result := 0;
end;
exports
PluginInfo,
Init,
Draw,
Finish;
begin
end.