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path: root/installerdependencies/visuals/projectM/presets/Krash - Framed Geometry.milk
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[preset00]
fRating=3.000000
fGammaAdj=2.000000
fDecay=0.990000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=1.000000
fWaveScale=0.369711
fWaveSmoothing=0.750000
fWaveParam=0.000000
fModWaveAlphaStart=0.750000
fModWaveAlphaEnd=0.950000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=1.000000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.800000
ob_size=0.500000
ob_r=0.000000
ob_g=0.000000
ob_b=0.000000
ob_a=0.010000
ib_size=0.500000
ib_r=0.000000
ib_g=0.000000
ib_b=0.000000
ib_a=0.010000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=-0.122860
mv_dy=0.400769
mv_l=0.055000
mv_r=0.068206
mv_g=0.020766
mv_b=0.516542
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=0.463735
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_init1=//pi
wave_0_init2=t8=3.14159265;
wave_0_init3=t5 = 1;
wave_0_per_frame1=rotx = rotx+bass;
wave_0_per_frame2=roty = roty+mid;
wave_0_per_frame3=rotz = rotz+treb;
wave_0_per_frame4=//rotx = 0;
wave_0_per_frame5=//roty =0;
wave_0_per_frame6=//rotz = 0;
wave_0_per_frame7=
wave_0_per_frame8=//convert rotation values from degrees to radians
wave_0_per_frame9=t1= t8*rotx/180;
wave_0_per_frame10=t2 = t8*roty/180;
wave_0_per_frame11=t3 = t8*rotz/180;
wave_0_per_frame12=
wave_0_per_frame13=t4 = 4*sin(q1);
wave_0_per_frame14=t5 = 10+8*cos(q1);
wave_0_per_frame15=
wave_0_per_frame16=g = 0.5-0.3*cos(time);
wave_0_per_frame17=r = 0.5-0.3*sin(time);
wave_0_per_point1=//Define 3D Shape
wave_0_per_point2=
wave_0_per_point3=//Spiral
wave_0_per_point4=x1 = 0.5*sin(8*t8*sample);
wave_0_per_point5=y1 = 2*(sample-0.5)-value1;
wave_0_per_point6=z1= 0.5*cos(8*t8*sample);
wave_0_per_point7=
wave_0_per_point8=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_0_per_point9=y2 = y1*cos(t1)-z1*sin(t1);
wave_0_per_point10=z2 = y1*sin(t1)+z1*cos(t1);
wave_0_per_point11=x2 = z2*sin(t2)+x1*cos(t2);
wave_0_per_point12=z3 = z2*cos(t2)-x1*sin(t2);
wave_0_per_point13=x3 = x2*cos(t3)-y2*sin(t3);
wave_0_per_point14=y3 = y2*cos(t3)+x2*sin(t3);
wave_0_per_point15=//move resulting shape in 3d space
wave_0_per_point16=x4 = x3+t4;
wave_0_per_point17=y4 = y3;
wave_0_per_point18=z4 = z3+t5;
wave_0_per_point19=//draw 3d shape in 2d
wave_0_per_point20=x=0.5+0.5*(x4/(1+z4*0.5));
wave_0_per_point21=y=0.5+0.5*(y4/(1+z4*0.5));
wave_0_per_point22=
wave_0_per_point23=b= r+5*value1;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=0.463735
wavecode_1_smoothing=0.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=//pi
wave_1_init2=t8=3.14159265;
wave_1_init3=t5 = 1;
wave_1_per_frame1=rotx = rotx+bass;
wave_1_per_frame2=roty = roty+mid;
wave_1_per_frame3=rotz = rotz+treb;
wave_1_per_frame4=//rotx = 0;
wave_1_per_frame5=//roty =0;
wave_1_per_frame6=//rotz = 0;
wave_1_per_frame7=
wave_1_per_frame8=//convert rotation values from degrees to radians
wave_1_per_frame9=t1= t8*rotx/180;
wave_1_per_frame10=t2 = t8*roty/180;
wave_1_per_frame11=t3 = t8*rotz/180;
wave_1_per_frame12=
wave_1_per_frame13=t4 = 4*sin(q1+0.66*t8);
wave_1_per_frame14=t5 = 10+8*cos(q1+0.66*t8);
wave_1_per_frame15=
wave_1_per_frame16=b = 0.5-0.3*cos(time+0.66*t8);
wave_1_per_frame17=g = 0.5-0.3*sin(time+0.66*t8);
wave_1_per_point1=//Define 3D Shape
wave_1_per_point2=
wave_1_per_point3=//Sphere
wave_1_per_point4=x0 = sin(2*t8*sample);
wave_1_per_point5=y0 = cos(2*t8*sample);
wave_1_per_point6=x1 = (1+value1)*sin(12*t8*sample)*y0;
wave_1_per_point7=y1 = (1+value1)*sin(12*t8*sample)*x0;
wave_1_per_point8=z1= (1+value1)*cos(12*t8*sample);
wave_1_per_point9=
wave_1_per_point10=
wave_1_per_point11=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_1_per_point12=y2 = y1*cos(t1)-z1*sin(t1);
wave_1_per_point13=z2 = y1*sin(t1)+z1*cos(t1);
wave_1_per_point14=x2 = z2*sin(t2)+x1*cos(t2);
wave_1_per_point15=z3 = z2*cos(t2)-x1*sin(t2);
wave_1_per_point16=x3 = x2*cos(t3)-y2*sin(t3);
wave_1_per_point17=y3 = y2*cos(t3)+x2*sin(t3);
wave_1_per_point18=//move resulting shape in 3d space
wave_1_per_point19=x4 = x3+t4;
wave_1_per_point20=y4 = y3;
wave_1_per_point21=z4 = z3+t5;
wave_1_per_point22=//draw 3d shape in 2d
wave_1_per_point23=x=0.5+0.5*(x4/(1+z4*0.5));
wave_1_per_point24=y=0.5+0.5*(y4/(1+z4*0.5));
wave_1_per_point25=
wave_1_per_point26=r = g+5*value1;
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=0.463735
wavecode_2_smoothing=0.000000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_init1=//pi
wave_2_init2=t8=3.14159265;
wave_2_init3=t5 = 1;
wave_2_per_frame1=rotx = rotx+bass;
wave_2_per_frame2=roty = roty+mid;
wave_2_per_frame3=rotz = rotz+treb;
wave_2_per_frame4=//rotx = 0;
wave_2_per_frame5=//roty =0;
wave_2_per_frame6=//rotz = 0;
wave_2_per_frame7=
wave_2_per_frame8=//convert rotation values from degrees to radians
wave_2_per_frame9=t1= t8*rotx/180;
wave_2_per_frame10=t2 = t8*roty/180;
wave_2_per_frame11=t3 = t8*rotz/180;
wave_2_per_frame12=
wave_2_per_frame13=t4 = 4*sin(q1+1.33*t8);
wave_2_per_frame14=t5 = 10+8*cos(q1+1.33*t8);
wave_2_per_frame15=
wave_2_per_frame16=r = 0.5-0.3*cos(time+1.33*t8);
wave_2_per_frame17=b = 0.5-0.3*sin(time+1.33*t8);
wave_2_per_point1=//Define 3D Shape
wave_2_per_point2=
wave_2_per_point3=//Cube
wave_2_per_point4=x0 = if(below(sample*12,1),sample*12, if(below(sample*12,2),1, if(below(sample*12,3),abs(sample*12-3), if(below(sample*12,6),0, if(below(sample*12,8),1, if(below(sample*12,9),abs(sample*12-9), if(below(sample*12,10),0, if(below(sample*12,11),sample*12-10,1))))))));
wave_2_per_point5=y0 = if(below(sample*12,1),0, if(below(sample*12,2),sample*12-1, if(below(sample*12,3),1, if(below(sample*12,4),abs(sample*12-4), if(below(sample*12,5),0, if(below(sample*12,7),1, if(below(sample*12,9),0, if(below(sample*12,10),sample*12-9, if(below(sample*12,11),1,abs(sample*12-12))))))))));
wave_2_per_point6=z0 = if(below(sample*12,4),0, if(below(sample*12,5),sample*12-4, if(below(sample*12,6),abs(sample*12-6), if(below(sample*12,7),sample*12-6, if(below(sample*12,8),abs(sample*12-8),1)))));
wave_2_per_point7=x1 = 0.5-x0+if(below(sin(sample*12*3.1415),0),value1,0);
wave_2_per_point8=y1 = 0.5-y0+if(below(cos((sample*12-1.5)*3.1415),0),value1,0);
wave_2_per_point9=z1 = 0.5-z0+if(below(sample*12,4),0,if(below(sample*12,8),value1,0));
wave_2_per_point10=
wave_2_per_point11=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
wave_2_per_point12=y2 = y1*cos(t1)-z1*sin(t1);
wave_2_per_point13=z2 = y1*sin(t1)+z1*cos(t1);
wave_2_per_point14=x2 = z2*sin(t2)+x1*cos(t2);
wave_2_per_point15=z3 = z2*cos(t2)-x1*sin(t2);
wave_2_per_point16=x3 = x2*cos(t3)-y2*sin(t3);
wave_2_per_point17=y3 = y2*cos(t3)+x2*sin(t3);
wave_2_per_point18=//move resulting shape in 3d space
wave_2_per_point19=x4 = x3+t4;
wave_2_per_point20=y4 = y3;
wave_2_per_point21=z4 = z3+t5;
wave_2_per_point22=//draw 3d shape in 2d
wave_2_per_point23=x=0.5+0.5*(x4/(1+z4*0.5));
wave_2_per_point24=y=0.5+0.5*(y4/(1+z4*0.5));
wave_2_per_point25=
wave_2_per_point26=g = b+5*value1;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.100000
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=1.000000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.100000
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.100000
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.100000
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.100000
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=1.000000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.000000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.100000
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_1=warp=0;
per_frame_2=volume = 0.3*(bass+mid);
per_frame_3=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
per_frame_4=lastbeat = lastbeat + equal(lastbeat,0)*time;
per_frame_5=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
per_frame_6=peakbass_att = max(bass_att,peakbass_att);
per_frame_7=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
per_frame_8=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
per_frame_9=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
per_frame_10=lastbeat = beat*time + (1-beat)*lastbeat;
per_frame_11=peakbass_att = max(peakbass_att,1.1*meanbass_att);
per_frame_12=dir = if(equal(abs(dir),1),dir,1);
per_frame_13=dir = if(equal(beatcount,beat),0-dir,dir);
per_frame_14=beatcount = if(above(beatcount,rand(10)+2),1,beatcount+beat);
per_frame_15=movement = movement+(dir/fps)*0.5*3.1415/beatrate;
per_frame_16=q1 = movement;
per_frame_17=monitor = beat;
per_pixel_1=zoom = zoom-0.001+0.06*max(abs(y-0.5)-0.3,0);