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library TeamDuell ;

{$IFDEF FPC}
  {$MODE Delphi}
{$ENDIF}

// compile with fpc -k-U -k_SDL_main TeamDuell.dpr -Fi../../src/lib/JEDI-SDL/SDL/Pas/

uses
  ModiSDK      in '..\SDK\ModiSDK.pas',
//  USDXStrUtils in '..\SDK\USDXStrUtils.pas',
  sdl          in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
  moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
  gl           in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
  sysutils;

var
  TeamPlayer:            array of array of string;
  StartPoints:           array of integer;
  CurSinger, NextSinger: array[0..2] of integer;
  MethodRec:             TMethodRec;
  SPT, PlayerSelected:   array[0..2] of integer;
  TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
  bps, RTimeToNextChange:   double;
  firsttime, secondtime: boolean;

// Give the plugin's info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
  Info.Name       := 'PLUGIN_TEAMDUELL_NAME';

  Info.Creator    := 'jekatt';
  Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';

  Info.Typ        := 8;

  Info.NumPlayers := 31;
  // Options
  Info.LoadSong   := true; // Whether or not a song should be loaded
  // Only when song is loaded:
  Info.ShowScore  := true; // Whether or not the score should be shown
  Info.ShowNotes  := true; // Whether the note lines should be displayed
  Info.LoadVideo  := true; // Should the video be loaded ?
  Info.LoadBack   := true; // Should the background be loaded ?

  Info.BGShowFull    := false; // Whether the background or the video should be shown full size
  Info.BGShowFull_O  := true;  // Whether the background or the video should be shown full size

  Info.ShowRateBar   := true;  // Whether the bar that shows how good the player was should be displayed
  Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed

  Info.EnLineBonus   := false; // Whether line bonus should be enabled
  Info.EnLineBonus_O := true;  // Load from ini whether line bonus should be enabled

  // Options even when song is not loaded
  Info.ShowBars      := false; // Whether the white bars on top and bottom should be drawn
  Info.TeamModeOnly  := true;  // if true the plugin can only be played in team mode
  Info.GetSoundData  := false; // if true the rdata procedure is called when new sounddata is available
  Info.Dummy         := false; // Should be set to false... for updating plugin interface
end;

// executed on game start. if true game begins, else failure
function Init (const TeamInfo:   TTeamInfo;
               var   Playerinfo: TPlayerinfo;
	       const Sentences:  TSentences;
	       const Methods:    TMethodRec)
	      : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
  Index, J: integer;
begin
// Get beginning of sentences
  for Index := 0 to Sentences.High do
  begin
    SetLength(Startpoints, Index+1);
    Startpoints[Index]:=Sentences.Sentence[Index].Start;
  end;
  // Get teams and players
  for Index := 0 to TeamInfo.NumTeams-1 do
  begin
    SetLength(TeamPlayer, Index+1);
    for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do
    begin
      SetLength(TeamPlayer[Index], J+1);
      TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8);
      if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then
        TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.';
      SPT[Index]:=J+1;
    end;
    CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer;
    repeat
      NextSinger[Index] := random(SPT[Index]);
    until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
  end;
  ChangeOnSentence := 8;
  starttick := SDL_GetTicks();
  firsttime := true;
  secondtime := true;
  bps := 1;
  MethodRec := Methods;
  Result := true;
end;

// Executed every time the screen is drawn; if false the game finishes
function Draw (var   Playerinfo:  TPlayerinfo;
               const CurSentence: cardinal)
	      : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
  Index, timeline, x, y: integer;
  display:    PChar;
  TimeString: PChar;
  start:      boolean;
begin
  // TickCount(firstSentence) (not zero!)
  if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
  begin
    firsttime := false;
    starttick := SDL_GetTicks();
  end;
  start := false;
  // show first singer for 5 sec
  if  (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then
    start := true;

  // TickCount(thirdSentence)
  if (CurSentence = 3) and (secondtime) then
  begin
    secondtime := false;
    firsttime := true;
    endtick := SDL_GetTicks();
    bps :=  (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
  end;

  // Time to next change
  RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
  TimeToNextChange := Trunc(RTimeToNextChange) + 1;

  // Next singer for team I
  for Index := 0 to High(TeamPlayer) do
  begin
    if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
    begin
      PlayerSelected[Index] := CurSentence;
      CurSinger[Index] := NextSinger[Index];
      repeat
        NextSinger[Index] := random(SPT[Index]);
      until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
    end;

  // display background
  glColor4f (0.8, 0.8, 0.8, 1);
  display := PChar(TeamPlayer[Index,CurSinger[Index]]);
  if (TimeToNextChange <= 11) or (start = true) then
  begin
    glEnable(GL_TEXTURE_2D);
    glDisable(GL_BLEND);
    glColor4f(0, 0, 0, 1);
    glBegin(GL_QUADS);
      glVertex2f(PlayerInfo.Playerinfo[Index].PosX,       PlayerInfo.Playerinfo[Index].PosY +  8);
      glVertex2f(PlayerInfo.Playerinfo[Index].PosX,       PlayerInfo.Playerinfo[Index].PosY + 30);
      glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
      glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY +  8);
    glEnd;
    display := 'Next Singer';

   // timeline
    x := 270;
    y := 472;
    if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
    begin
      timeline := Trunc(RTimeToNextChange*50);
      glColor3f(0, 0, 0);
      glBegin(GL_QUADS);
        glVertex2f(x,           y);
        glVertex2f(x,           y + 18);
        glVertex2f(x + 6 + 250, y + 18);
        glVertex2f(x + 6 + 250, y);
      glEnd;
      glColor3f(0.2, 0.2, 0.2);
      glBegin(GL_QUADS);
        glVertex2f(x + 3,       y +  3);
        glVertex2f(x + 3,       y + 15);
        glVertex2f(x + 3 + 250, y + 15);
        glVertex2f(x + 3 + 250, y +  3);
      glEnd;
      glColor3f(0.8, 0.2, 0.2);
      glBegin(GL_QUADS);
        glColor3f(0.9, 0,   0);   glVertex2f(x + 3,            y +  3);
        glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3,            y + 15);
        glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
        glColor3f(0.9, 0,   0);   glVertex2f(x + 3 + timeline, y +  3);
      glEnd;
    end;
    glDisable(GL_TEXTURE_2D);
  end;

  // Names, Timer
  if (TimeToNextChange <= 9) then
  begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
    glColor4f(0.8, 0.1, 0.2, 1);
// KMS aka Mischi:
// try to replace the use of the unit USDXStrUtils
// original:
//    MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
// replacement: Is this correct?
    TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
    MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
  end;
  glColor4f(0.8, 0.8, 0.8, 1);
  if (CurSentence = 0) then
    display := PChar(TeamPlayer[Index,CurSinger[Index]]);
  if (TimeToNextChange <= 11) or (start) then
    MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
  end;
  if (CurSentence = ChangeOnSentence) then
  begin
    ChangeOnSentence := CurSentence + 7;
    firsttime := true;
  end;
  Result := true;
end;

// is executed on finish, returns the player number of the winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
  Index: integer;
  MaxScore: word;
begin
  Result := 0;
  MaxScore := 0;
  for Index := 0 to PlayerInfo.NumPlayers-1 do
  begin
    PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
    if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
    begin
      MaxScore := PlayerInfo.Playerinfo[Index].Score;
      case Index of
        0: Result :=  1;
        1: Result :=  2;
        2: Result :=  4;
        3: Result :=  8;
        4: Result := 16;
        5: Result := 32;
      end;
    end
    else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
    begin
      case Index of
        0: Result := Result or  1;
        1: Result := Result or  2;
        2: Result := Result or  4;
        3: Result := Result or  8;
        4: Result := Result or 16;
        5: Result := Result or 32;
      end;
    end;
  end;

  // When nobody has points -> everybody looses
  if (MaxScore = 0) then
    Result := 0;
end;

exports
  PluginInfo,
  Init,
  Draw,
  Finish;

begin

end.