{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UTextEncoding;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SysUtils,
UUnicodeUtils;
type
TEncoding = (
encLocale, // current locale (needs cwstring on linux)
encUTF8, // UTF-8
encCP1250, // Windows-1250 Central/Eastern Europe (used by Ultrastar)
encCP1252, // Windows-1252 Western Europe (used by UltraStar Deluxe < 1.1)
encAuto // try to match the w3c regex and decode as unicode on match
// and as fallback if not match
);
const
UTF8_BOM: UTF8String = #$EF#$BB#$BF;
{**
* Decodes Src encoded in SrcEncoding to a UTF-16 or UTF-8 encoded Dst string.
* Returns true if the conversion was successful.
*}
function DecodeString(const Src: RawByteString; out Dst: WideString; SrcEncoding: TEncoding): boolean; overload;
function DecodeString(const Src: RawByteString; SrcEncoding: TEncoding): WideString; overload;
function DecodeStringUTF8(const Src: RawByteString; out Dst: UTF8String; SrcEncoding: TEncoding): boolean; overload;
function DecodeStringUTF8(const Src: RawByteString; SrcEncoding: TEncoding): UTF8String; overload;
{**
* Encodes the UTF-16 or UTF-8 encoded Src string to Dst using DstEncoding
* Returns true if the conversion was successful.
*}
function EncodeString(const Src: WideString; out Dst: RawByteString; DstEncoding: TEncoding): boolean; overload;
function EncodeString(const Src: WideString; DstEncoding: TEncoding): RawByteString; overload;
function EncodeStringUTF8(const Src: UTF8String; out Dst: RawByteString; DstEncoding: TEncoding): boolean; overload;
function EncodeStringUTF8(const Src: UTF8String; DstEncoding: TEncoding): RawByteString; overload;
{**
* If Text starts with an UTF-8 BOM, the BOM is removed and true will
* be returned.
*}
function CheckReplaceUTF8BOM(var Text: RawByteString): boolean;
{**
* Parses an encoding string to its TEncoding equivalent.
* Surrounding whitespace and dashes ('-') are removed, the upper-cased
* resulting value is then compared with TEncodingNames.
* If the encoding was not found, the result is set to the Default encoding.
*}
function ParseEncoding(const EncodingStr: AnsiString; Default: TEncoding): TEncoding;
{**
* Returns the name of an encoding.
*}
function EncodingName(Encoding: TEncoding): AnsiString;
implementation
uses
StrUtils,
pcre,
UCommon,
ULog;
type
IEncoder = interface
function GetName(): AnsiString;
function Encode(const InStr: UCS4String; out OutStr: RawByteString): boolean;
function Decode(const InStr: RawByteString; out OutStr: UCS4String): boolean;
end;
TEncoder = class(TInterfacedObject, IEncoder)
public
function GetName(): AnsiString; virtual; abstract;
function Encode(const InStr: UCS4String; out OutStr: RawByteString): boolean; virtual; abstract;
function Decode(const InStr: RawByteString; out OutStr: UCS4String): boolean; virtual; abstract;
end;
TSingleByteEncoder = class(TEncoder)
public
function Encode(const InStr: UCS4String; out OutStr: RawByteString): boolean; override;
function Decode(const InStr: RawByteString; out OutStr: UCS4String): boolean; override;
function DecodeChar(InChr: AnsiChar; out OutChr: UCS4Char): boolean; virtual; abstract;
function EncodeChar(InChr: UCS4Char; out OutChr: AnsiChar): boolean; virtual; abstract;
end;
const
ERROR_CHAR = '?';
var
Encoders: array[TEncoding] of IEncoder;
function TSingleByteEncoder.Encode(const InStr: UCS4String; out OutStr: RawByteString): boolean;
var
I: integer;
begin
SetLength(OutStr, LengthUCS4(InStr));
Result := true;
for I := 1 to Length(OutStr) do
begin
if (not EncodeChar(InStr[I-1], OutStr[I])) then
Result := false;
end;
end;
function TSingleByteEncoder.Decode(const InStr: RawByteString; out OutStr: UCS4String): boolean;
var
I: integer;
begin
SetLength(OutStr, Length(InStr)+1);
Result := true;
for I := 1 to Length(InStr) do
begin
if (not DecodeChar(InStr[I], OutStr[I-1])) then
Result := false;
end;
OutStr[High(OutStr)] := 0;
end;
function DecodeString(const Src: RawByteString; out Dst: WideString; SrcEncoding: TEncoding): boolean;
var
DstUCS4: UCS4String;
begin
Result := Encoders[SrcEncoding].Decode(Src, DstUCS4);
Dst := UCS4StringToWideString(DstUCS4);
end;
function DecodeString(const Src: RawByteString; SrcEncoding: TEncoding): WideString;
begin
DecodeString(Src, Result, SrcEncoding);
end;
function DecodeStringUTF8(const Src: RawByteString; out Dst: UTF8String; SrcEncoding: TEncoding): boolean;
var
DstUCS4: UCS4String;
begin
Result := Encoders[SrcEncoding].Decode(Src, DstUCS4);
Dst := UCS4ToUTF8String(DstUCS4);
end;
function DecodeStringUTF8(const Src: RawByteString; SrcEncoding: TEncoding): UTF8String;
begin
DecodeStringUTF8(Src, Result, SrcEncoding);
end;
function EncodeString(const Src: WideString; out Dst: RawByteString; DstEncoding: TEncoding): boolean;
begin
Result := Encoders[DstEncoding].Encode(WideStringToUCS4String(Src), Dst);
end;
function EncodeString(const Src: WideString; DstEncoding: TEncoding): RawByteString;
begin
EncodeString(Src, Result, DstEncoding);
end;
function EncodeStringUTF8(const Src: UTF8String; out Dst: RawByteString; DstEncoding: TEncoding): boolean;
begin
Result := Encoders[DstEncoding].Encode(UTF8ToUCS4String(Src), Dst);
end;
function EncodeStringUTF8(const Src: UTF8String; DstEncoding: TEncoding): RawByteString;
begin
EncodeStringUTF8(Src, Result, DstEncoding);
end;
function CheckReplaceUTF8BOM(var Text: RawByteString): boolean;
begin
if AnsiStartsStr(UTF8_BOM, Text) then
begin
Text := Copy(Text, Length(UTF8_BOM)+1, Length(Text)-Length(UTF8_BOM));
Result := true;
Exit;
end;
Result := false;
end;
function ParseEncoding(const EncodingStr: AnsiString; Default: TEncoding): TEncoding;
var
PrepStr: AnsiString; // prepared encoding string
Encoding: TEncoding;
begin
// remove surrounding whitespace, replace dashes, to upper case
PrepStr := UpperCase(AnsiReplaceStr(Trim(EncodingStr), '-', ''));
for Encoding := Low(TEncoding) to High(TEncoding) do
begin
if (Encoders[Encoding].GetName() = PrepStr) then
begin
Result := Encoding;
Exit;
end;
end;
Result := Default;
end;
function EncodingName(Encoding: TEncoding): AnsiString;
begin
Result := Encoders[Encoding].GetName();
end;
{$I ..\\encoding\\Locale.inc}
{$I ..\\encoding\\UTF8.inc}
{$I ..\\encoding\\CP1250.inc}
{$I ..\\encoding\\CP1252.inc}
{$I ..\\encoding\\Auto.inc}
initialization
Encoders[encLocale] := TEncoderLocale.Create;
Encoders[encUTF8] := TEncoderUTF8.Create;
Encoders[encCP1250] := TEncoderCP1250.Create;
Encoders[encCP1252] := TEncoderCP1252.Create;
// use USDX < 1.1 encoding for backward compatibility (encCP1252)
Encoders[encAuto] := TEncoderAuto.Create(Encoders[encUTF8], Encoders[encCP1252]);
end.