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plain) (
tree)
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;0.5.1
;experimental version
;if you are using this as a sample for your theme
;don't be suprised it doesn't work good with newer releases
[Skin]
Theme=Deluxe
Name=W&C-Autum
Color=Orange
[Textures]
# # # M A I N # # #
Button = [main]button.jpg
ButtonF = [main]buttonf.jpg
MainBar = [main]mainBar.jpg
#Backgrounds
LoadingBG = x_[bg-load]autum.jpg
MainBG = x_[bg-main]autum.jpg
SongBG = x_[bg-main]autum.jpg
ScoreScreenBG = x_[bg-main]autum.jpg
Top5BG = x_[bg-main]autum.jpg
OptionsBG = x_[bg-main]autum.jpg
PartyBG = x_[bg-main]autum.jpg
#Icons on screen
SongCD = [icon]cd.jpg
MainIcon = [icon]main.jpg
MainSearch = [icon]search.jpg
IconOption = [icon]options.jpg
IconSongMenu = [icon]songmenu.jpg
ScoreIcon = [icon]score.jpg
PartyIcon = [icon]party.jpg
# # # S O N G S E L E C E T # # #
SongSelection1 = [main]songSelection1.jpg
SongSelection2 = [main]songSelection2.jpg
SongCover = [main]songCover.jpg
# # # S I N G # # #
#the bar where the lyrics reside
LyricBar = [sing]textBar.jpg
#this one slides in, to tell you that singing starts immediately
LyricHelpBar = [sing]lyricsHelpBar.bmp
#this one resides behind the timer-text
Bar = [sing]timeBar.jpg
#linebonus, the thing that pop ups at the score
LineBonusBack = [sing]lineBonusPopUp.jpg
#Singbar (the thing beneath the scores)
SingBarBack = [sing]singBarBack.jpg
SingBarBar = [sing]singBarBar.jpg
SingBarFront = [sing]singBarFront.jpg
#Background for scores
ScoreBG = [sing]scoreBg.jpg
#Background for the P1, P2 and so on
P = [sing]p.jpg
#Pointer for lyrics
Ball = [sing]LyricsBall.bmp
# # # S C O R E / T O P 5 # # #
ScoreBox = [score]box.jpg
ScoreLevel = [score]level.jpg
ScoreLevelRound = [score]levelRound.jpg
ScoreEndCap = [score]endcap.jpg
ScoreLine = [score]line.jpg
PlayerNumberBox = [main]playerNumberBox.jpg
# # # P A R T Y # # #
Joker =[party]Joker.jpg
PartyPlayerButton =[party]playerButton.jpg
PartyTeamButton1 =[party]roundTeamButton.jpg
PartyTeamButton2 =[party]playerTeamButton.jpg
PartyRoundBG1 =[party]roundBG1.jpg
PartyRoundBG2 =[party]roundBG2.jpg
PartyRoundBG3 =[party]roundBG3.jpg
PartyRoundBG4 =[party]roundBG4.jpg
HDL_Pointer =[party]pointer.bmp
# # # N A V I # # #
ButtonP = [button]p.jpg
ButtonM = [button]m.jpg
ButtonJ = [button]j.jpg
ButtonAlt = [button]alt.jpg
ButtonAZ = [button]az.jpg
ButtonEnter = [button]enter.jpg
ButtonNavi = [button]navi.jpg
Leiste1 = [special]bar1.jpg
Leiste2 = [special]bar2.jpg
JumpToBG = [menu]jumpToBg.jpg
SongMenuBG = [menu]songMenuBg.jpg
# # # N O T E S # # #
GrayLeft = [sing]notesLeft.bmp
GrayMid = [sing]notesMid.bmp
GrayRight = [sing]notesRight.bmp
NoteBGLeft = [sing]notesBgLeft.bmp
NoteBGMid = [sing]notesBgMid.bmp
NoteBGRight = [sing]notesBgRight.bmp
# # # E F F E C T S # # #
NoteStar = [effect]goldenNoteStar.jpg
NotePerfectStar = [effect]perfectNoteStar.jpg
# # # dirty helpers # # #
Rectangle = [helper]rectangle.jpg
ButtonFade = [helper]buttonFade.jpg
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