{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UScreenOptionsThemes;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
uses
SDL,
UMenu,
UDisplay,
UMusic,
UFiles,
UIni,
UThemes;
type
TScreenOptionsThemes = class(TMenu)
private
procedure ReloadTheme;
public
SkinSelect: Integer;
constructor Create; override;
function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure InteractInc; override;
procedure InteractDec; override;
end;
implementation
uses
SysUtils,
UGraphic,
UMain,
UPath,
USkins;
function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then
begin // Key Down
// check normal keys
case WideCharUpperCase(CharCode)[1] of
'Q':
begin
Result := false;
Exit;
end;
end;
// check special keys
case PressedKey of
SDLK_ESCAPE,
SDLK_BACKSPACE :
begin
// Escape -> save nothing - just leave this screen
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
SDLK_RETURN:
begin
if SelInteraction = 3 then
begin
Ini.Save;
// Reload all screens, after Theme changed
// Todo : JB - Check if theme was actually changed
UGraphic.UnLoadScreens();
UGraphic.LoadScreens();
AudioPlayback.PlaySound(SoundLib.Back);
FadeTo(@ScreenOptions);
end;
end;
SDLK_DOWN:
InteractNext;
SDLK_UP :
InteractPrev;
SDLK_RIGHT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 2) then
begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractInc;
end;
end;
SDLK_LEFT:
begin
if (SelInteraction >= 0) and (SelInteraction <= 2) then
begin
AudioPlayback.PlaySound(SoundLib.Option);
InteractDec;
end;
end;
end;
end;
end;
procedure TScreenOptionsThemes.InteractInc;
begin
inherited InteractInc;
//Update Skins
if (SelInteraction = 0) then
begin
Skin.OnThemeChange;
UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
end;
ReloadTheme();
end;
procedure TScreenOptionsThemes.InteractDec;
begin
inherited InteractDec;
//Update Skins
if (SelInteraction = 0 ) then
begin
Skin.OnThemeChange;
UpdateSelectSlideOptions (Theme.OptionsThemes.SelectSkin, SkinSelect, ISkin, Ini.SkinNo);
end;
ReloadTheme();
end;
constructor TScreenOptionsThemes.Create;
begin
inherited Create;
LoadFromTheme(Theme.OptionsThemes);
AddSelectSlide(Theme.OptionsThemes.SelectTheme, Ini.Theme, ITheme);
SkinSelect := AddSelectSlide(Theme.OptionsThemes.SelectSkin, Ini.SkinNo, ISkin);
AddSelectSlide(Theme.OptionsThemes.SelectColor, Ini.Color, IColor);
AddButton(Theme.OptionsThemes.ButtonExit);
if (Length(Button[0].Text)=0) then
AddButtonText(14, 20, Theme.Options.Description[7]);
end;
procedure TScreenOptionsThemes.onShow;
begin
inherited;
Interaction := 0;
end;
procedure TScreenOptionsThemes.ReloadTheme;
begin
Theme.LoadTheme(ThemePath + ITheme[Ini.Theme] + '.ini', Ini.Color);
ScreenOptionsThemes := TScreenOptionsThemes.create();
ScreenOptionsThemes.onshow;
Display.CurrentScreen := @ScreenOptionsThemes;
ScreenOptionsThemes.Interaction := self.Interaction;
ScreenOptionsThemes.Draw;
Display.Draw;
SwapBuffers;
Self.Destroy;
end;
end.