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{* UltraStar Deluxe - Karaoke Game
*
* UltraStar Deluxe is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*}
unit UCoreModule;
interface
{$IFDEF FPC}
{$MODE Delphi}
{$ENDIF}
{$I switches.inc}
{*********************
TCoreModule
Dummy class that has methods that will be called from core
In the best case every piece of this software is a module
*********************}
uses
UPluginDefs;
type
PCoreModule = ^TCoreModule;
TCoreModule = class
public
Constructor Create; virtual;
//Function that gives some Infos about the Module to the Core
Procedure Info(const pInfo: PModuleInfo); virtual;
//Is Called on Loading.
//In this Method only Events and Services should be created
//to offer them to other Modules or Plugins during the Init process
//If False is Returned this will cause a Forced Exit
Function Load: Boolean; virtual;
//Is Called on Init Process
//In this Method you can Hook some Events and Create + Init
//your Classes, Variables etc.
//If False is Returned this will cause a Forced Exit
Function Init: Boolean; virtual;
//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
//If False is Returned this will cause a Forced Exit
Function MainLoop: Boolean; virtual;
//Is Called if this Module has been Inited and there is a Exit.
//Deinit is in backwards Initing Order
//If False is Returned this will cause a Forced Exit
Procedure DeInit; virtual;
//Is Called if this Module will be unloaded and has been created
//Should be used to Free Memory
Destructor Destroy; override;
end;
cCoreModule = class of TCoreModule;
implementation
//-------------
// Just the Constructor
//-------------
Constructor TCoreModule.Create;
begin
//Dummy maaaan ;)
inherited;
end;
//-------------
// Function that gives some Infos about the Module to the Core
//-------------
Procedure TCoreModule.Info(const pInfo: PModuleInfo);
begin
pInfo^.Name := 'Not Set';
pInfo^.Version := 0;
pInfo^.Description := 'Not Set';
end;
//-------------
//Is Called on Loading.
//In this Method only Events and Services should be created
//to offer them to other Modules or Plugins during the Init process
//If False is Returned this will cause a Forced Exit
//-------------
Function TCoreModule.Load: Boolean;
begin
//Dummy ftw!!
Result := True;
end;
//-------------
//Is Called on Init Process
//In this Method you can Hook some Events and Create + Init
//your Classes, Variables etc.
//If False is Returned this will cause a Forced Exit
//-------------
Function TCoreModule.Init: Boolean;
begin
//Dummy ftw!!
Result := True;
end;
//-------------
//Is Called during Mainloop before 'Core/MainLoop' Hook and Drawing
//If False is Returned this will cause a Forced Exit
//-------------
Function TCoreModule.MainLoop: Boolean;
begin
//Dummy ftw!!
Result := True;
end;
//-------------
//Is Called if this Module has been Inited and there is a Exit.
//Deinit is in backwards Initing Order
//-------------
Procedure TCoreModule.DeInit;
begin
//Dummy ftw!!
end;
//-------------
//Is Called if this Module will be unloaded and has been created
//Should be used to Free Memory
//-------------
Destructor TCoreModule.Destroy;
begin
//Dummy ftw!!
inherited;
end;
end.
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