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path: root/InstallerDependencies/Visuals/projectM/presets/Rovastar - The Chaos Of Colours (Drifting Mix).milk
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[preset00]
fRating=3.000000
fGammaAdj=1.700000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=0
nWaveMode=0
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001000
fWaveScale=0.010000
fWaveSmoothing=0.630000
fWaveParam=-1.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=13.290894
rot=0.000000
cx=0.500000
cy=0.500000
dx=-0.280000
dy=-0.320000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.650000
wave_g=0.650000
wave_b=0.650000
wave_x=0.500000
wave_y=0.500000
ob_size=0.000000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.000000
ib_r=0.950000
ib_g=0.850000
ib_b=0.650000
ib_a=1.000000
nMotionVectorsX=64.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.550000
shapecode_0_ang=0.000000
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.100000
shapecode_0_r2=0.000000
shapecode_0_g2=1.000000
shapecode_0_b2=0.000000
shapecode_0_a2=0.900000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.200000
shape_0_per_frame1=ang = time*1.4;
shape_0_per_frame2=x = 0.5 + 0.08*cos(time*1.3) + 0.03*cos(time*0.7);
shape_0_per_frame3=y = 0.5 + 0.08*sin(time*1.4) + 0.03*sin(time*0.7);
shape_0_per_frame4=r = 0.5 + 0.5*sin(q8*0.613 + 1);
shape_0_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
shape_0_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
shape_0_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
shape_0_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
shape_0_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
shapecode_1_enabled=1
shapecode_1_sides=32
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.400000
shapecode_1_ang=0.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=0.300000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.200000
shape_1_per_frame1=ang = time*1.7;
shape_1_per_frame2=x = 0.5 + 0.08*cos(time*1.1) + 0.03*cos(time*0.7);
shape_1_per_frame3=y = 0.5 + 0.08*sin(time*1.1) + 0.03*sin(time*0.7);
shape_1_per_frame4=r = 0.5 + 0.5*sin(q8*0.713 + 1);
shape_1_per_frame5=g = 0.5 + 0.5*sin(q8*0.563 + 2);
shape_1_per_frame6=b = 0.5 + 0.5*sin(q8*0.654 + 5);
shape_1_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.885 + 4);
shape_1_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.556+ 1);
shape_1_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.638 + 3);
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.400000
shapecode_2_ang=0.000000
shapecode_2_r=1.000000
shapecode_2_g=0.000000
shapecode_2_b=0.000000
shapecode_2_a=0.600000
shapecode_2_r2=0.000000
shapecode_2_g2=1.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.400000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.200000
shape_2_per_frame1=ang = time*1.24;
shape_2_per_frame2=x = 0.5 - 0.08*cos(time*1.07) + 0.03*cos(time*0.7);
shape_2_per_frame3=y = 0.5 - 0.08*sin(time*1.33) + 0.03*sin(time*0.7);
shape_2_per_frame4=g = 0.5 + 0.5*sin(q8*0.713 + 1);
shape_2_per_frame5=b = 0.5 + 0.5*cos(q8*0.563 + 2);
shape_2_per_frame6=r = 0.5 + 0.5*sin(q8*0.654 + 5);
shape_2_per_frame7=r2 = 0.5 + 0.5*cos(q8*0.885 + 4);
shape_2_per_frame8=g2 = 0.5 + 0.5*cos(q8*0.556+ 1);
shape_2_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.638 + 3);
per_frame_1=ob_r = 0.5 + 0.4*sin(time*1.324);
per_frame_2=ob_g = 0.5 + 0.4*cos(time*1.371);
per_frame_3=ob_b = 0.5+0.4*sin(2.332*time);
per_frame_4=ib_r = 0.5 + 0.25*sin(time*1.424);
per_frame_5=ib_g = 0.25 + 0.25*cos(time*1.871);
per_frame_6=ib_b = 1-ob_b;
per_frame_7=volume = 0.15*(bass+bass_att+treb+treb_att+mid+mid_att);
per_frame_8=xamptarg = if(equal(frame%15,0),min(0.5*volume*bass_att,0.5),xamptarg);
per_frame_9=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_10=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_11=xaccel = xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_12=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_13=xpos = xpos + 0.001*xspeed;
per_frame_14=dx = xpos*0.005;
per_frame_15=yamptarg = if(equal(frame%15,0),min(0.3*volume*treb_att,0.5),yamptarg);
per_frame_16=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_17=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_18=yaccel = ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_19=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_20=ypos = ypos + 0.001*yspeed;
per_frame_21=dy = ypos*0.005;
per_frame_22=rot = 10*(dx-dy);
per_frame_23=wave_a = 0;
per_frame_24=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_25=oldq8 = q8;
per_frame_26=q7 = 0.003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
per_frame_27=monitor = rot;
per_pixel_1=zoom = 1+0.05*rad;