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tree)
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[preset00]
fRating=3.000000
fGammaAdj=1.504000
fDecay=0.900000
fVideoEchoZoom=0.999592
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.311604
fWaveSmoothing=0.450000
fWaveParam=-0.500000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=0.010000
fWarpScale=0.438651
fZoomExponent=0.999994
fShader=0.000000
zoom=1.000156
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.990099
sy=0.990099
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.100000
ob_r=0.000000
ob_g=0.600000
ob_b=0.500000
ob_a=0.100000
ib_size=0.050000
ib_r=0.000000
ib_g=1.000000
ib_b=1.000000
ib_a=0.100000
nMotionVectorsX=12.799995
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=5.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_r = wave_r + 0.5*sin(1.2*frame) + 0.3*sin(1.9*frame);
per_frame_2=wave_g = wave_g + 0.7*sin(1.1*frame) + 0.4*cos(1.6*frame);
per_frame_3=wave_b = wave_b + 0.2*sin(1.3*frame) + 0.4*sin(2*frame);
per_pixel_1=rot=rot + (0.5 + 0.1*sin(bass)-rad)*pow(bass,3)/50;
per_pixel_2=zoom= zoom + (0.5 + 0.3*tan(3*bass_att)-rad)*(cos(pow(rad,2.4))+(0.2*mid_att));
per_pixel_3=warp = warp + if (above(bass,1.34), 0.5*(0.5+ 0.1*sin(bass)-rad)*(cos(pow(rad,2.4))+(5*bass_att)), 0);
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