{$IFDEF Unix}
uses
baseunix;
{$ENDIF}
const
{$IFDEF MSWINDOWS}
libprojectM = 'libprojectM.dll';
{$ELSE}
libprojectM = 'libprojectM.so';
{$ENDIF}
{**************** INTERNAL SECTION ****************}
type
PPSingle = ^PSingle;
type
_TContextType = Integer;
const
AGL_CONTEXT = 0;
CGL_CONTEXT = 1;
NSGL_CONTEXT = 2;
GLX_CONTEXT = 3;
WGL_CONTEXT = 4;
type
_PRenderTarget = ^_TRenderTarget;
_TRenderTarget = record
{ Texture size }
texsize: Integer;
{ Application context }
origContextType: _TContextType;
usePbuffers: Integer;
{$ifdef LINUX}
lock_func: procedure(); cdecl;
unlock_func: procedure(); cdecl;
{$endif}
{ Opaque pbuffer context and pbuffer }
{$ifdef DARWIN}
origContext: Pointer;
pbufferContext: Pointer;
pbuffer: Pointer;
{$endif}
{ Render target texture ID for non-pbuffer systems }
textureID: array[0..2] of GLuint;
end;
_PProjectM = ^_TProjectM;
_TProjectM = record
presetURL: PChar;
presetName: PChar;
fontURL: PChar;
hasInit: Integer;
noSwitch: Integer;
pcmframes: Integer;
freqframes: Integer;
totalframes: Integer;
showfps: Integer;
showtitle: Integer;
showpreset: Integer;
showhelp: Integer;
showstats: Integer;
studio: Integer;
fbuffer: PGLubyte;
{$IFNDEF MSWINDOWS}
{ The first ticks value of the application }
startTime: timeval;
{$ELSE}
startTime: Longint;
{$ENDIF}
Time: Single;
{ Render target texture ID }
renderTarget: _PRenderTarget;
disp: array[0..79] of Char;
wave_o: Single;
//int texsize=1024; //size of texture to do actual graphics
fvw: Integer; //fullscreen dimensions
fvh: Integer;
wvw: Integer; //windowed dimensions
wvh: Integer;
vw: Integer; //runtime dimensions
vh: Integer;
fullscreen: Integer;
maxsamples: Integer; //size of PCM buffer
numsamples: Integer; //size of new PCM info
pcmdataL: PSingle; //holder for most recent pcm data
pcmdataR: PSingle; //holder for most recent pcm data
avgtime: Integer; //# frames per preset
title: PChar;
drawtitle: Integer;
correction: Integer;
vol: Single;
//per pixel equation variables
gridx: PPSingle; //grid containing interpolated mesh
gridy: PPSingle;
origtheta: PPSingle; //grid containing interpolated mesh reference values
origrad: PPSingle;
origx: PPSingle; //original mesh
origy: PPSingle;
origx2: PPSingle; //original mesh
origy2: PPSingle;
{ Timing information }
mspf: Integer;
timed: Integer;
timestart: Integer;
nohard: Integer;
count: Integer;
realfps,
fpsstart: Single;
{ PCM data }
vdataL: array[0..511] of Single; //holders for FFT data (spectrum)
vdataR: array[0..511] of Single;
{ Various toggles }
doPerPixelEffects: Integer;
doIterative: Integer;
{ ENGINE VARIABLES }
{ From engine_vars.h }
preset_name: array[0..255] of Char;
{ PER FRAME CONSTANTS BEGIN }
zoom: Single;
zoomexp: Single;
rot: Single;
warp: Single;
sx: Single;
sy: Single;
dx: Single;
dy: Single;
cx: Single;
cy: Single;
gy: Integer;
gx: Integer;
decay: Single;
wave_r: Single;
wave_g: Single;
wave_b: Single;
wave_x: Single;
wave_y: Single;
wave_mystery: Single;
ob_size: Single;
ob_r: Single;
ob_g: Single;
ob_b: Single;
ob_a: Single;
ib_size: Single;
ib_r: Single;
ib_g: Single;
ib_b: Single;
ib_a: Single;
meshx: Integer;
meshy: Integer;
mv_a: Single;
mv_r: Single;
mv_g: Single;
mv_b: Single;
mv_l: Single;
mv_x: Single;
mv_y: Single;
mv_dy: Single;
mv_dx: Single;
treb: Single;
mid: Single;
bass: Single;
bass_old: Single;
beat_sensitivity: Single;
treb_att: Single;
mid_att: Single;
bass_att: Single;
progress: Single;
frame: Integer;
{ PER_FRAME CONSTANTS END }
{ PER_PIXEL CONSTANTS BEGIN }
x_per_pixel: Single;
y_per_pixel: Single;
rad_per_pixel: Single;
ang_per_pixel: Single;
{ PER_PIXEL CONSTANT END }
fRating: Single;
fGammaAdj: Single;
fVideoEchoZoom: Single;
fVideoEchoAlpha: Single;
nVideoEchoOrientation: Integer;
nWaveMode: Integer;
bAdditiveWaves: Integer;
bWaveDots: Integer;
bWaveThick: Integer;
bModWaveAlphaByVolume: Integer;
bMaximizeWaveColor: Integer;
bTexWrap: Integer;
bDarkenCenter: Integer;
bRedBlueStereo: Integer;
bBrighten: Integer;
bDarken: Integer;
bSolarize: Integer;
bInvert: Integer;
bMotionVectorsOn: Integer;
fps: Integer;
fWaveAlpha: Single;
fWaveScale: Single;
fWaveSmoothing: Single;
fWaveParam: Single;
fModWaveAlphaStart: Single;
fModWaveAlphaEnd: Single;
fWarpAnimSpeed: Single;
fWarpScale: Single;
fShader: Single;
{ Q VARIABLES START }
q1: Single;
q2: Single;
q3: Single;
q4: Single;
q5: Single;
q6: Single;
q7: Single;
q8: Single;
{ Q VARIABLES END }
zoom_mesh: PPSingle;
zoomexp_mesh: PPSingle;
rot_mesh: PPSingle;
sx_mesh: PPSingle;
sy_mesh: PPSingle;
dx_mesh: PPSingle;
dy_mesh: PPSingle;
cx_mesh: PPSingle;
cy_mesh: PPSingle;
x_mesh: PPSingle;
y_mesh: PPSingle;
rad_mesh: PPSingle;
theta_mesh: PPSingle;
end;
PProjectMState = ^TProjectMState;
TProjectMState = record
fontURLStr: string;
presetURLStr: string;
titleStr: string;
pm: _TProjectM;
end;
{ projectM.h declarations }
procedure _projectM_init(pm: _PProjectM); cdecl; external libprojectM name 'projectM_init';
procedure _projectM_reset(pm: _PProjectM); cdecl; external libprojectM name 'projectM_reset';
procedure _projectM_resetGL(pm: _PProjectM; width: Integer; height: Integer); cdecl; external libprojectM name 'projectM_resetGL';
procedure _projectM_setTitle(pm: _PProjectM; title: PChar); cdecl; external libprojectM name 'projectM_setTitle';
procedure _renderFrame(pm: _PProjectM); cdecl; external libprojectM name 'renderFrame';
{ PCM.h declarations }
procedure _addPCMfloat(pcm_data: PSingle; samples: integer); cdecl; external libprojectM name 'addPCMfloat';
procedure _addPCM16(pcm_data: PPCM16); cdecl; external libprojectM name 'addPCM16';
procedure _addPCM16Data(pcm_data: PSmallint; samples: Smallint); cdecl; external libprojectM name 'addPCM16Data';
procedure _addPCM8_512(pcm_data: PPCM8_512); cdecl; external libprojectM name 'addPCM8';
{ console_interface.h declarations }
procedure _key_handler(pm: _PProjectM;
event: TProjectMEvent;
keycode: TProjectMKeycode;
modifier: TProjectMModifier); cdecl; external libprojectM name 'key_handler';
{**************** EXTERNAL SECTION ****************}
constructor TProjectM.Create(gx, gy: integer; fps: integer;
texsize: integer; width, height: integer;
const presetsDir, fontsDir: string;
const titleFont, menuFont: string);
var
state: PProjectMState;
begin
inherited Create();
New(state);
data := state;
with state^ do
begin
// copy strings (Note: do not use e.g. PChar(presetsDir) directly, it might
// be a pointer to local stack data that is invalid after the calling function returns)
fontURLStr := fontsDir;
presetURLStr := presetsDir;
_projectM_reset(@pm);
pm.fullscreen := 0;
pm.renderTarget^.texsize := texsize;
pm.gx := gx;
pm.gy := gy;
pm.fps := fps;
pm.renderTarget^.usePbuffers := 0;
pm.fontURL := PChar(fontURLStr);
pm.presetURL := PChar(presetURLStr);
_projectM_init(@pm);
end;
end;
procedure TProjectM.ResetGL(width, height: Integer);
begin
_projectM_resetGL(@PProjectMState(data).pm, width, height);
end;
procedure TProjectM.SetTitle(const title: string);
var
state: PProjectMState;
begin
state := PProjectMState(data);
with state^ do
begin
titleStr := title;
pm.title := PChar(titleStr);
pm.showtitle := 1;
end;
end;
procedure TProjectM.RenderFrame();
begin
_renderFrame(@PProjectMState(data).pm);
end;
procedure TProjectM.AddPCMfloat(pcmData: PSingle; samples: integer);
begin
_addPCMfloat(pcmData, samples);
end;
procedure TProjectM.AddPCM16(pcmData: PPCM16);
begin
_addPCM16(pcmData);
end;
procedure TProjectM.AddPCM16Data(pcmData: PSmallint; samples: Smallint);
begin
_addPCM16Data(pcmData, samples);
end;
procedure TProjectM.AddPCM8_512(pcmData: PPCM8_512);
begin
_addPCM8_512(pcmData);
end;
procedure TProjectM.KeyHandler(event: TProjectMEvent;
keycode: TProjectMKeycode;
modifier: TProjectMModifier);
begin
_key_handler(@PProjectMState(data).pm, event, keycode, modifier);
end;
procedure TProjectM.RandomPreset();
begin
KeyHandler(PROJECTM_KEYDOWN, PROJECTM_K_r_LOWERCASE, PROJECTM_KMOD_LSHIFT);
end;
procedure TProjectM.PreviousPreset();
begin
KeyHandler(PROJECTM_KEYDOWN, PROJECTM_K_p_LOWERCASE, PROJECTM_KMOD_LSHIFT);
end;
procedure TProjectM.NextPreset();
begin
KeyHandler(PROJECTM_KEYDOWN, PROJECTM_K_n_LOWERCASE, PROJECTM_KMOD_LSHIFT);
end;
procedure TProjectM.ToggleShowPresetNames();
begin
KeyHandler(PROJECTM_KEYDOWN, PROJECTM_K_F3, PROJECTM_KMOD_LSHIFT);
end;
destructor TProjectM.Destroy();
begin
Dispose(PProjectMState(data));
data := nil;
inherited;
end;